[Bloomberg] Sony Working on Handheld Console for PS5 Games to Rival Switch

As long as it plays the exact same library as their current home console, then this thing could be a good buy. Otherwise, I think these companies have proven to use that having two seperate gaming pipelines isn't financially feasible. Sony shat out PSVR2 and shot it in the head before it could even breathe.

It's one of the biggest reasons Switch blew up and it's not talked about a lot. So many games and franchises I never played because they were on Nintendo handhelds exclusively. I'm sure the same feeling was there for some handheld only users. Once Nintendo put all their games on one platform we no longer had to choose between two systems.
 
No? Try >6 per year, at least since 2024.
What games then?

If you count something like the TLOU collection, then... maybe? But it's not new games anyway. In 2025, I don't even know if they have released one game yet.
 
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Snark aside, it makes sense.

They pulled out of portables because well, they couldn't be arsed with handheld games. Now they can double dip the library like Nintendo.

If not that many people buy it because it's very expensive, they can just sell what they want to produce like Steam Deck. It doesn't need to validate its existence with heavy sales.

It'll be a portable PS5. It'll add to the PS5 count in the same way PS5 Pro adds to the "PS5 units sold" count. So, yeah.......it doesn't need huge sales to validate its existence.
 
No one said that the PS6 won't use cutting edge technology and the two SOCs are being built in tandem.

The PS5 Pro uses cutting edge technology not present in the PS5, it doesn't mean games aren't designed for the PS5 or are even cross gen with the PS4. The PS4 games running natively on PS5 also run superbly on PS5 Pro and they don't share the same design architecture.

You're going to be wrong on this and it's going to be obiovus when it happens and you're going to act like you never said this.

Like I said, it'll be a handheld around 500 dollars, compared to the Switch which is 350 dollar kit sold evenly or for profit. This means Sony can build a 550-600 dollar PS Portable and sell it for 500 based on their own practices.

That's significantly more advanced than the Steam Deck and Switch 2.

Sharing a platform with PS6 means the economies of scale are massive here, not only in hardware production but also software development.
You are using examples of two HOME CONSOLES (PS5 to PS5 Pro or PS4 to PS5) not a Console to Handheld… The PS5 have that size for some reason… This is not magic. What you are saying works amazing in theory but not in practice. For 2028, Maybe Sony could launch a handheld close to the PS5 performance (I still doubt because AMD).
 
i think it's a mistake to just make it a device that allows you to play scaled down versions of their main IPs.

I'd love them to make specific handheld versions of their IPs, and even expand some more fun genres. Imagine a Sony Kart game, a 3D Astro world handheld only, really commit to it.
 
consoles are closed systems and need dedicated work to squeeze all the power available… especially for a handheld system and that translates into more expenses for the devs,
That genie has left the bottle nearly a decade ago.
If you are developing for consoles - you have to support at minimum two hw-configurations no matter what platform you're on.
Whether it's physically separated systems or not doesn't change the cost equation.

That said - I see a long litany of reasons why the described model for this supposed handheld is stupid - not the least of it being that it won't be BC with PS5 even in the fan-rumour scenarios. And we all saw how modern Sony cares for migrating non BC software to their latest hw (cough PSVR2 cough).
 
Make it a PS5 Switch with a Dock and everything and I'll buy one for sure. Hopefully by then Sony implements a more fair license platform to manage all your digital games, since most likely the PS5 Switch won't let you use Disc games. And if you have to cement your profile to a PS5 Pro or a PS5 Switch, then it kind of defeats the purpose of portability, which is what Switch excels at.

So, for this thing to shine in my eyes, it needs to both, exist as a standalone thing (dock) but also pair well with a consumer that already is invested in the PS5 ecosystem (like the Portal does right now, but playing games natively and hopefully having a better screen).
 
If the ps6 has an 8 core CPU and 20GB of ram, you don't think the handheld could do say 4cores and 16GB of ram?
Like I say, they would share the same API, same architecture.
Games would just scale, like they do now for other systems
That's half of the processing power (In cores) probably more than half the speed and slow memory speed, remember this is an hypothetical handheld device that uses battery and AMD cpus are not that power efficient like ARM. In a perfect escenario that would mean 20-30% the power of a PS6 home consoles. Sony would need special devs to optimize the games for that configuration and Sony is going to design games with that configuration in mind… Game engines are being very scalables from a long time, that's nothing new, and Microsoft is having issues with the Series S for some games… That's why i said that the only way that i see Sony making a handheld is going full Hybrid for their next console, not to separates system, because it doesn't make sense for Sony.
 
Sony supported the PS Vita very well in 2012-2014, I think people just forget the state of SCEI around those years; coming after the mess of PS3 and a less than stellar launch for PS Vita, it made all the sense in the world to focus on PS4 if they wanted to have a healthy and profitable business.
Well, it all paid off in the end, and if they feel that they're ready to return to the handheld market since 2019 (heck, PS Portal is already a first step since you don't need a PS5 for it anymore), then good for them.
Also, PSP wasn't that much of a great success all around if you look at software sales, 2004-2013 was definitely the worst era of SCEI.
Maybe for profit, due to psp, but not for actual games. PSP was a powerhouse, it had all the 3rd party support and first party. To this day there are games from psp that I wish were on switch.
The vita also had this, but people didn't bite. Which sucks as it was amazing peace of kit.

As for new handheld, i doubt it. The games are too big. Also they lost their 3rd party jrpg studios, and other Japanese niche game creators from that era. I just don't see a handheld being strong enough and cheap enough to play these titles for another decade. Remember psp was like a ps2, not a ps3. Vita was like a ps2+/ps3 not a ps4.
 
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You are using examples of two HOME CONSOLES (PS5 to PS5 Pro or PS4 to PS5) not a Console to Handheld… The PS5 have that size for some reason… This is not magic. What you are saying works amazing in theory but not in practice. For 2028, Maybe Sony could launch a handheld close to the PS5 performance (I still doubt because AMD).

Again, somehow you're still struggling to understand that this is not about performance.
 
That's half of the processing power (In cores) probably more than half the speed and slow memory speed, remember this is an hypothetical handheld device that uses battery and AMD cpus are not that power efficient like ARM. In a perfect escenario that would mean 20-30% the power of a PS6 home consoles. Sony would need special devs to optimize the games for that configuration and Sony is going to design games with that configuration in mind… Game engines are being very scalables from a long time, that's nothing new, and Microsoft is having issues with the Series S for some games… That's why i said that the only way that i see Sony making a handheld is going full Hybrid for their next console, not to separates system, because it doesn't make sense for Sony.
like I keep saying to you, game engines are scalable.
Games will be designed to work across systems no special developers needed Look at forbidden west, god of war, gran turismo 7 etc etc, PS4 and ps5 versions.
I just disagree with you that you need to be a hybrid system to get this to work.
 
like I keep saying to you, game engines are scalable.
Games will be designed to work across systems no special developers needed Look at forbidden west, god of war, gran turismo 7 etc etc, PS4 and ps5 versions.
I just disagree with you that you need to be a hybrid system to get this to work.
So, the Xbox Series S and the Series X format should work perfectly according to you, when is obvious there's not. PS4 to PS5 works because you are scaling UP not scaling down… Thats why people says that the Series S is holding back the Series X. If you design a game for a PS6 home consoles, you need to scale down the game to a PS6 Portable and that add costs to the development cycle and is going to hold the PS6 console for obvious reason. Remember that consoles (Closed systems) are not PCs. Nintendo doesn't have that issue because is the same hardware with different clocks speed, devs only needs to make different profiles configurations.
 
That's half of the processing power (In cores) probably more than half the speed and slow memory speed, remember this is an hypothetical handheld device that uses battery and AMD cpus are not that power efficient like ARM. In a perfect escenario that would mean 20-30% the power of a PS6 home consoles. Sony would need special devs to optimize the games for that configuration and Sony is going to design games with that configuration in mind… Game engines are being very scalables from a long time, that's nothing new, and Microsoft is having issues with the Series S for some games… That's why i said that the only way that i see Sony making a handheld is going full Hybrid for their next console, not to separates system, because it doesn't make sense for Sony.

Their handheld will be like steam deck

Not every game will be supported, but the vast majority will. Sony won't mandate support

Sony will release a standalone higher powered console
 
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you need to scale down the game to a PS6 Portable and that add costs to the development cycle and is going to hold the PS6 console for obvious reason.

Yes but that ship has sailed. You are only getting PS5 games. As long as the portable can run PS5 games without any problems, it should be okay.

But it will need to be able to run the 30 fps PS5 games.
 
So, the Xbox Series S and the Series X format should work perfectly according to you, when is obvious there's not. PS4 to PS5 works because you are scaling UP not scaling down… Thats why people says that the Series S is holding back the Series X. If you design a game for a PS6 home consoles, you need to scale down the game to a PS6 Portable and that add costs to the development cycle and is going to hold the PS6 console for obvious reason. Remember that consoles (Closed systems) are not PCs. Nintendo doesn't have that issue because is the same hardware with different clocks speed, devs only needs to make different profiles configurations.
Yes I think it'll work just like series s to x
There's been a lot of nonsense spoken about series s all generation that I don't agree with, but that's just fanboys being idiots.
I think we're just going to have to agree to disagree mate.
Everything is just rumour and speculation at the moment anyway.
We'll just have to see how it all unfold s
 
Not really, their consumers have a digital console library that carries over

And it really comes down to which is bigger and more valued by the individual.

I wouldn't bet against Steam in that battle.

Their handheld will be like steam deck

Not every game will be supported, but the vast majority will. Sony won't mandate support

Sony will release a standalone higher powered console

Sounds like a complete nightmare from a developer and average consumer perspective. Consoles need to be simpler to make any sense.
 
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What games then?

If you count something like the TLOU collection, then... maybe? But it's not new games anyway. In 2025, I don't even know if they have released one game yet.
Games mainly published by SIE (and Bungie, a wholly owned subsidiary of SIE).
2024:
Helldivers 2 (February 8th)
MLB The Show 24 (March 19th)
Rise of the Ronin (March 22nd)
Stellar Blade (April 26th)
Concord (August 23rd)
Astro Bot (September 6th)
Until Dawn (October 4th)
Lego Horizon Adventures (November 14th)
My First Gran Turismo (December 6, 2024)
2025:
Midnight Murder Club (March 13rd)
MLB The Show 25 (March 18th)
Lost Soul Aside (May 30th)
Death Stranding 2: On the Beach (June 26th)
Marathon (September 23rd)
Convallaria (TBA)
Ghost of Yotei (TBA)
In comparison, games mainly published by NCL.
2024:
Another Code: Recollection (January 19th)
Mario vs. Donkey Kong (February 16th)
Princess Peach: Showtime! (March 22nd)
Endless Ocean Luminous (May 2nd)
Paper Mario: The Thousand-Year Door (May 23rd)
Nintendo World Championships: NES Edition (July 18th)
Emio – The Smiling Man: Famicom Detective Club (August 29th)
The Legend of Zelda: Echoes of Wisdom (September 26th)
Super Mario Party Jamboree (October 17th)
Mario & Luigi: Brothership (November 7th)
2025:
Nintendo Switch 2 Welcome Tour (June 5th)
Mario Kart World (June 5th)
Donkey Kong Bananza (July 17th)
Drag x Drive (TBA)
Kirby Air Riders (TBA)
Metroid Prime 4: Beyond (TBA)
I don't really see a big gulf in terms of quantity here, Nintendo's and Sony's outputs are pretty much on par on that aspect.
 
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At what point do they just use the pc version for consoles with all the settings? I cant imagine the nightmare devs have supporting and optimising yet another lower powered console.

Just give the user the choice via a settings menu, for the simpleton keep the "performance/quality" modes.
 
And it really comes down to which is bigger and more valued by the individual.

I wouldn't bet against Steam in that battle

Sony has 130M monthly active users. Nobody is discounting Steam. This isn't a binary choice.

Sounds like a complete nightmare from a developer and average consumer perspective. Consoles need to be simpler to make any sense.

It's not very difficult.

The ps store has "pro enhanced" for games that support it. They just add another logo for "portable compatible"
 
Sony has 130M monthly active users. Nobody is discounting Steam. This isn't a binary choice.

The question is how many of those people have extensive digital libraries that they value more than their Steam libraries.

It's not very difficult.

The ps store has "pro enhanced" for games that support it. They just add another logo for "portable compatible"

"Enhanced" vs. "Doesn't Run" is a pretty massive difference.
 
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Their handheld will be like steam deck

Not every game will be supported, but the vast majority will. Sony won't mandate support

Sony will release a standalone higher powered console

Yes but that ship has sailed. You are only getting PS5 games. As long as the portable can run PS5 games without any problems, it should be okay.

But it will need to be able to run the 30 fps PS5 games.
That's doesn't make any sense at all for a new console…It kills the whole purpose of a new system. You can bookmark this post, if Sony launches a handheld, it's going to be an hybrid system, that's the only viable way, and i don't ser Sony doing that…
 
That's doesn't make any sense at all for a new console…It kills the whole purpose of a new system. You can bookmark this post, if Sony launches a handheld, it's going to be an hybrid system, that's the only viable way, and i don't ser Sony doing that…

Nope, Sony isn't doing a hybrid

It will be a handheld and a console

There's nothing wrong with not mandating support. Most will support it anyways
 
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Nope, Sony isn't doing a hybrid

It will be a handheld and a console

They're nothing wrong with not mandating support. Most will support it anyways
Sony quit the handheld race for a reason… And now is even worse with the total domination from Nintendo in that category, not going to happen.
 
Sony Microsoft
Always chasing. Never innovating.

But smart seeing so much share going to Nintendo bucket, just your handheld presence would be enough to guarantee minimum sales and hurt Nintendo by some fraction.
Both Sony and Microsoft have both innovated plenty. Sony especially if you count the main brand.

Off the top of my head we have:
-Sony doing motion gaming and cameras before both Nintendo and Microsoft with Eye Toy on the PS2.
-PSP could dock to a TV and pair with a DualShock 3 controller well before the Switch did it (though technically you could say Sega beat everybody because the Nomad could connect to a tv).
-PlayStation was the first to the truly modern controller layout in 1996 with the Dual Analog controller which came before the DualShock.
-Xbox Live as a whole revolutionized console and online gaming and companies like Nintendo are just now catching up almost 25 years later
 
That's doesn't make any sense at all for a new console…It kills the whole purpose of a new system. You can bookmark this post, if Sony launches a handheld, it's going to be an hybrid system, that's the only viable way, and i don't ser Sony doing that…
Sony quit the handheld race for a reason… And now is even worse with the total domination from Nintendo in that category, not going to happen.
A hybrid makes even less sense because why would they go backwards?

You can't have a modern high powered console similar to what the PS5 is now and the PS6 will be and have a handheld in one device.

Nope, Sony isn't doing a hybrid

It will be a handheld and a console

They're nothing wrong with not mandating support. Most will support it anyways
Correct.

The handheld (please call it some form of PSP Sony) will simply be a lower powered console similar to how all of the PC handhelds and the Xbox handheld will be.

They aren't going to uproot their entire business strategy just to copy Nintendo. It will be similar to the Steam Deck or other handhelds in its capable of standing on its own but for most people will be a companion device to their main console.

Portal was always an interim device to gauge interest in another handheld and the Portal has already sold half of what the most popular PC handhelds has in 1/3 of the time.
 
This could be a hit for Sony if you could essentially sync the saves from your PS5 to the handheld and continue where you left off. I'm assuming it will be x86 based.

Also, Sony will definitely have the advantage of going for a relatively modern node process unlike Nintendo.
 
A hybrid makes even less sense because why would they go backwards?

You can't have a modern high powered console similar to what the PS5 is now and the PS6 will be and have a handheld in one device.


Correct.

The handheld (please call it some form of PSP Sony) will simply be a lower powered console similar to how all of the PC handhelds and the Xbox handheld will be.

They aren't going to uproot their entire business strategy just to copy Nintendo. It will be similar to the Steam Deck or other handhelds in its capable of standing on its own but for most people will be a companion device to their main console.

Portal was always an interim device to gauge interest in another handheld and the Portal has already sold half of what the most popular PC handhelds has in 1/3 of the time.
You are giving me the reason then… that's why i don't see Sony doing a handheld only device. The only formula that can work for them without sacrificing resources is an hybrid console, there's no way they are going back to the Ps3/Vita era.
 
You are giving me the reason then… that's why i don't see Sony doing a handheld only device. The only formula that can work for them without sacrificing resources is an hybrid console, there's no way they are going back to the Ps3/Vita era.

There's no sacrificing of resources by releasing a handheld

The next uncharted game will run on ps6 and have a portable port, as an example
 
There's no sacrificing of resources by releasing a handheld

The next uncharted game will run on ps6 and have a portable port, as an example
A downscaled port of a game is not going to be made by itself… Of course Sony is going to destiny resources for that version and that was the main reason on why quit the handheld war.
 
A downscaled port of a game is not going to be made by itself… Of course Sony is going to destiny resources for that version and that was the main reason on why quit the handheld war.

That's not how it works

They are going to develop the ps6 game and then create a down port

Same thing that happened once Sony games went to pc and became steam deck compatible
 
You are giving me the reason then… that's why i don't see Sony doing a handheld only device. The only formula that can work for them without sacrificing resources is an hybrid console, there's no way they are going back to the Ps3/Vita era.
Read it again. I'm saying you can't have a PS5/PS6 type of device in a handheld device, and a hybrid is first and foremost a handheld device. A hybrid makes no sense and would be Sony basically going backwards which isn't going to happen.

A handheld doesn't prevent them from releasing a PS6 especially if it's a more niche device meant to be a companion device to their main console similar to what the Portal is now.

What you are presenting would not only be more work/expense for Sony but also kill the PlayStation brand.

When people say you can't have a dedicated handheld now they mean only that you can't have a dedicated handheld device with a separate game pool. A new PlayStation handheld would simply be a device that players PS4/5 and possibly 6 games at a lower resolution/settings and possibly framerate similar to how PC handhelds play the same games as their full fledged counterparts.
 
If they are making a portable ps5 than physical is really dead… unless they put a disc drive on it which is ridiculous.
 
Explain why those Sony pc ports have steam deck enabled for them?

You're fabricating a problem that doesn't exist
Dude, they buyed a company only for do that work (PC ports) and that was not free… With every project this kind of companies hire extra personal for that specific work and a handheld port means extra work and thats is extra time thats means more money… So, it's not free by any means.
 
That's because you're ignoring the fundamentals.

DS and 3DS had a huge advantage because they had Nintendo's primary focus, especially when Sony had to surge resources towards the PS3 and abandon the Vita.

If Sony can produce a PlayStation handheld that runs the same games, simply at a lower resolution, there is no division of resources. The support for the PlayStation console is the same as the PlayStation handheld, and overall that's significantly higher than Nintendo devices as evidenced by combined sales of the PS2 and PSP vs the DS and Gamecube.

That's not to suggest that a PlayStation handheld will outright outsell the Switch 2 or any future product, but they could certainly eat a chunk of the market share and greatly increase their TAM.

If the PS5 sells 125 million units and a PlayStation handheld sells 50 million units, you're increasing your TAM to 175 million units and probably increasing your MAU by at least 20 million. I'd say that a PlayStation handheld with full support selling 50 million would be pretty conservative. There's not much reason to believe a PlayStation handheld that is fully supported can't sell more units than the PSP.

You combine the PS4's 117 million and the PSPs 80 million and you're looking at a TAM drawing close to 200 million... That's a significant dominance of the market and presents the next stage in platform building. The PS5 is going to outsell the PS4 but the question is up in the air fo the handheld, we'll see ultimately. It could underperform, perform the same, or outperform.

That's because you're ignoring the fundamentals.

DS and 3DS had a huge advantage because they had Nintendo's primary focus, especially when Sony had to surge resources towards the PS3 and abandon the Vita.

If Sony can produce a PlayStation handheld that runs the same games, simply at a lower resolution, there is no division of resources. The support for the PlayStation console is the same as the PlayStation handheld, and overall that's significantly higher than Nintendo devices as evidenced by combined sales of the PS2 and PSP vs the DS and Gamecube.

That's not to suggest that a PlayStation handheld will outright outsell the Switch 2 or any future product, but they could certainly eat a chunk of the market share and greatly increase their TAM.

If the PS5 sells 125 million units and a PlayStation handheld sells 50 million units, you're increasing your TAM to 175 million units and probably increasing your MAU by at least 20 million. I'd say that a PlayStation handheld with full support selling 50 million would be pretty conservative. There's not much reason to believe a PlayStation handheld that is fully supported can't sell more units than the PSP.

You combine the PS4's 117 million and the PSPs 80 million and you're looking at a TAM drawing close to 200 million... That's a significant dominance of the market and presents the next stage in platform building. The PS5 is going to outsell the PS4 but the question is up in the air fo the handheld, we'll see ultimately. It could underperform, perform the same, or outperform.
I'm not sure I understand the PSP/PS2/DS/Gamecube part.

What does that tell us about today?
 
How many UDNA CUs and what kind of CPU and memory configuration would you expect this PS6 Portable to feature by the time it debuts two to three years from now based on the kind of APU designs AMD is investing in over the coming years?
Hard to tell with the current leaks.

I would like it to be something like AMD's Ryzen AI 9 HX 375 (Strix Point) APU, which is AMD's current most powerful monolithic APU, but on Zen6 and RDNA5.
2y39SmF.jpeg

Zen5: 4 Cores / 5.1 GHz
Zen5c: 8 Cores / 3.3 GHz
RDNA3.5: 16 CUs / 2.9 GHz
XDNA2: 32 AI Tiles / 55 TOPS
TDP: 15-54W

This should be able to play PS5 games that are optimized for it at lower resolutions.


Speculation:
On the other hand, AMD's Sound Wave is an ARM based APU. That is what sets it apart from AMD's other APUs.

If the PS6P shares a few things with Sound Wave, it may something like Samsung's Exynos 2400.

Mobile experiences in a new light
The Exynos 2400 features an Xclipse 940 GPU, built on AMD RDNA™ 3 architecture to make gaming more immersive at every turn. Hardware-accelerated ray tracing brings every level to light, with realistic shadows and reflections for more vivid gaming worlds. And with a CPU powered by the Arm®​ Cortex®​-X4, gameplay becomes super responsive, while 4K 120Hz display refresh rates make movements smooth and stable – even during high-intensity exchanges.
szWrlbg.jpeg

CPU:
1 × Cortex-X4 / 3.2 GHz
2 × Cortex-A720 / 2.9 GHz
3 × Cortex-A720 / 2.6 GHz
4 × Cortex-A520 / 1.95 GHz

GPU: Xclipse 940 / 12 RDNA 3 CUs
NPU: 17K MAC (2-GNPU+2-SNPU) / DSP
Memory: LPDDR5X

This would make it a PS Portal 2 that can play Android mobile games and probably PS4 games if Sony can get them playable on ARM.
 
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