[Bloomberg] Sony Working on Handheld Console for PS5 Games to Rival Switch

Even with 'PS6-S' level of performance - we are so far down the diminishing returns on the graphics side

That's not really true. What is true is that Moore's Law is Dead, and between that and game development costs... making a True Next Gen console in 2027 with actual Next Generation games doesn't seem very realistic.
 
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Yet the levels of piracy going on with it, even during it's prime years, were so bad that games flopped/underperformed left and right on it -- and the times that didn't happen, well, there was still a lot of money left on the table due to piracy.
That's overstating things.
PSP sold around the same amount of software (and hw) as the 3DS, and did marginally worse on software than GBA (but still in same ballpark).
Really the only handheld that properly outperformed the 'standard' handheld tie-ratio was the NDS - and that was piracy haven just as much as the rest of them (GBA and 3DS both suffered from it extensively too).

Now - what insider views I had back then on the market - I recall software sales collapsing on all of these handhelds in their second half - so chances are - piracy did play a part, but it's impossible to say it disproportionally affected one more than the others. Is it possible that PSP was more negatively impacted? Sure, maybe its sales potential was just much higher than 3DS if it didn't - but do we have any hard evidence for it? Not really.
 
All the games are going to be designed around PS5. For marketing purposes it'll be called PS6 (Portable) but it's really just an extension of the current gen.

I guess that makes sense. But it'll be confusing when some day it can't play half of all PS6 games after the year 2032.

Because it's the same architecture as the PS6 and not a die-shrink of Zen2/RDNA2.

Hey now, Say now! So......if it's the same architecture of the PS6, then it's not ARM based. So that's good.
 
I said that the only viable way for them is an hybrid console, not that they are going to do that…Sony can't even support the PSVR properly and you think they are going back to the handheld race…What's going to be PS5 handheld selling point? ☝️Look you can play some old PS5 games that are available in PC handhelds via steam but at full price 🤔 that's doesn't make any sense… Or going full Vita, making games exclusive for that platform. PS Portal is doing really good for Sony, i think that they are going to expand in that idea, maybe making some old PS2, PS3 that can run natively.
hybrid that not only supports handheld, tv and tabletop but VR.
 
I think there are a few indie games that also got released on PC/Steam but no other console other than Switch 1.
Yeah, but in 90% of cases it's nothing relevant.
Not relevant as in big games, but relevant as in 'at least some people know about it!'.
 
I think it tells us that there is a market for a PlayStation handheld and that if it receives the requisite support can rack up significant market share.

And I think it allows us to suppose that when it comes to combined TAM that two Sony devices would have a significant advantage over one from Nintendo.

That whereas someone who might have purchased one DS and a Gamecube would likely only purchase one Switch. That as well as the Switch has sold, it has yet to breach the combined TAM of Nintendo when they had separate devices with the exception of the time with the GBA and N64.
I don't think k we can use those figures to judge the market today.

PSP and DS sold 220 million, but that was in a pre-smartphone world and when they had thrit own libraries. The market for Nintendo/Sony handhelds today with 0 exclusive games is nowhere near 220 million.

The TAM for Nintendo today has nothing to do with Gamecube + DS, because the handheld portion is now much much smaller.

Likewise for Sony, it wouldn't be PS2+PSP because the handheld portion has shrunk a lot. Plus people could have bought both a PSP and a PS2 for the seperate libraries, but this portable wouldn't have its own library and be more like a "PS5 Lite" revision.

So I would expect it to sell like a revision, not like a new system.
 
So I would expect it to sell like a revision, not like a new system.
This is what I thought as well, the handheld would logically eat a share of home console's sales. But on the other hand, I don't think we've ever been on the situation of a home console launching alongside a handheld revision, so it's honestly hard to predict.
My bet is that neither system will get to 100M units separately, but the PlayStation 6 family as a whole will outsell both the PlayStation 5 and PlayStation 4 family of consoles. I honestly think the 140M range is possible in this case.
 
This is what I thought as well, the handheld would logically eat a share of home console's sales. But on the other hand, I don't think we've ever been on the situation of a home console launching alongside a handheld revision, so it's honestly hard to predict.
My bet is that neither system will get to 100M units separately, but the PlayStation 6 family as a whole will outsell both the PlayStation 5 and PlayStation 4 family of consoles. I honestly think the 140M range is possible in this case.
That sounds sensible to me, though I do think the home console can get to 110 million and then the handheld could do 30 million.
 
That sounds sensible to me, though I do think the home console can get to 110 million and then the handheld could do 30 million.
I'm thinking more on the line of 80/60, like, I do see a big enough part of PlayStation's market willing to abandon the home console route and opt for the handheld form factor that gen, especially with digital share being as big as it is nowadays.
 
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Maybe something like this could work:

PS6 Portable: 30 fps, 60 fps with frame gen, less native resolution but Pisser 2
PS5: 30 or 60 fps
PS6: 60 fps, 120 fps with frame gen, bit higher native resolution and Pisser 2

As for sales potential for the portable, too early to tell.
 
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I don't think k we can use those figures to judge the market today.

PSP and DS sold 220 million, but that was in a pre-smartphone world and when they had thrit own libraries. The market for Nintendo/Sony handhelds today with 0 exclusive games is nowhere near 220 million.

The TAM for Nintendo today has nothing to do with Gamecube + DS, because the handheld portion is now much much smaller.

Likewise for Sony, it wouldn't be PS2+PSP because the handheld portion has shrunk a lot. Plus people could have bought both a PSP and a PS2 for the seperate libraries, but this portable wouldn't have its own library and be more like a "PS5 Lite" revision.

So I would expect it to sell like a revision, not like a new system.

I don't think that a handheld is propped up by exclusive games at all. I don't think having its own version of Gran Turismo is a better selling point than having the console version with parity.

And like I said, I expect that there would be some overlap, so I think you're missing my general point, which is that if Sony put out a handheld in addition to their console that their overall TAM is going to seriously eclipse Nintendo's. I think one of my first examples said that even if the PS handheld sold 50 million, that would put Sony significantly closer to 200 million units across PS5 and PS6. Especially if they use the SOC for the handheld for a cheaper console version.
 
- Pokémon Legends: Z-A
- Hyrule Warriors: Age of Imprisonment

Maybe you don't count these games because technically they're just "published" by Nintendo, but your list of "SIE games" also has a lot of games that are just partnership basically (Stellar Blade was in development before to get funds from Sony...). Death Stranding is not even a Sony IP anymore (Kojima prod bought the rights on the IP back in November 2024). Funny thing, you count My First Gran Turismo, because you had to for your narrative, but we all know that this game is basically a demo...

Remasters (one with no new content, one with big new content):

- Donkey Kong Country Returns HD
- Xenoblade Chronicles X: Definitive Edition

Ports (with new content):

- Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV
- Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World

And you know that 2024 was a mid year for Nintendo because it was the end of the generation (can you make the same thing for 2023 or 2022? 😏). There are a lot more first-party games from Nintendo every year than SIE games.

I don't count BOTW & TOTK because they're basically the same games with no new content.
 
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Nex
That's not really true. What is true is that Moore's Law is Dead, and between that and game development costs... making a True Next Gen console in 2027 with actual Next Generation games doesn't seem very realistic.
A next-gen leap doesn't have to come in the way of graphics, which is responsible by the GPU, but the CPU.

Open world games look great visually, but lack in the living and breathable development. Most games of today are dead vast open games that lack life.

Proper upgrade like a 12-core Zen6 @ 4.5 GHz with 24 - 48MB L3 cache vs PS5 8-core Zen6 @ 3.5 GHz with 8MB L3 cache, would probably be enough to make feel really alive.
 
- Pokémon Legends: Z-A
Mainly published by TPC.
- Hyrule Warriors: Age of Imprisonment
A licensing deal with Koei Tecmo Games, the main publisher of the game. It's literally no different from Everybody's Golf World, which as I said, I did not include on Sony's list.
Maybe you don't count these games because technically they're just "published" by Nintendo
Quite the opposite, I don't count them because they're not mainly published by NCL.
but your list of "SIE games" also has a lot of games that are just partnership basically (Stellar Blade was in development before to get funds from Sony...). Death Stranding is not even a Sony IP anymore (Kojima prod bought the rights on the IP back in November 2024).
Cool, but that's not what I was referring to. If something like Project Zero 5 were released in 2024 instead of 2014, I would have included it on Nintendo's list.
Funny thing, you count My First Gran Turismo, because you had to for your narrative, but we all know that this game is basically a demo...
You realize that I included the Nintendo Switch 2 demo as well, right...?
Remasters (one with no new content, one with big new content):

- Donkey Kong Country Returns HD
- Xenoblade Chronicles X: Definitive Edition

Ports (with new content):

- Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV
- Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World
Sony also published Horizon Zero Dawn Remastered, The Last of Us Part II Remastered and Days Gone Remastered, the latter two with new content as well. I did not include any port/remaster on either list, which is pretty fair.
And you know that 2024 was a mid year for Nintendo because it was the end of the generation (can you make the same thing for 2023 or 2022? 😏).
I didn't because I stated from the very beginning that, since 2024, Sony has published over 6 new games each year. I thought their 2023 output was extremely weak.
There are a lot more first-party games from Nintendo every year than SIE games.
Maybe if you count handheld exclusive games, but before 2021? Hardly. And they're pretty much on par since 2024.
 
Vita hardware was great. The problem was the lack of games and support from Sony, and those memory cards. But Cerny perfectly designed the hardware part. I have great hopes for this if they understand it must be easily run PS5 games (and all PS4 games obviously).
I have to admit this is the difficult thing. No matter how you look at it, if Sony allow regular SD cards as storage, it'll be cracked in no time and piracy will be rampant.
 
I think you're jumping the gun quite a bit with that.

So many factors... particularly price and performance.

If this things ends up being 600 dollars? Yeah, it's probably not going to sell that much, but if it was 400 dollars? Yeah, it could sell big numbers, but then how performant will it be.

So many things we don't know. Does it release the same day as the PS6 or does it come out earlier or later than it?

Hell, it could get scrapped for all we know. I would say though that if they're looking to compete with Nintendo, especially in Japan, giving it more than a year or year and a half lead time doesn't seem like the BEST strategy, but another way of looking at it is that if it shares a platform with PS5 and PS6 it has built in support and it doesn't matter when it comes out.

I do hope Sony explores emergent technologies but in an affordable and scalable way.

Getting PSSR to the point where it can upscale from low resolutions upwards to 720p and 1080p for example would be big wins. Silicon carbon batteries would be an absolute win as well. They'd be smart if they got battery contracts in conjunction with Sony Electronics for their phones.
 
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So many things we don't know. Does it release the same day as the PS6 or does it come out earlier or later than it?
The idea is for it to launch alongside the home PS6 console.
Do you know if this handheld is following the same schedule as PS6 (if following the aforementioned PS5 schedule) here?
"PS6 is design complete and in pre-si validation already, with A0 tapeout scheduled for late this year.
If it follows PS5 schedule: Q4 2025 A0 tapeout, H1 2026 1st party dev kits, H2 2026 B0 tapeout, H1 2027 3rd party dev kits, H2 2027 launch."
KeplerL2: It tapes out a few months after the regular PS6 SoC
The ideal situation is for it to release at $450 vs. $650 for the PS6 me thinks. *If* they can get both systems down for another $50, then that would be great.
These leaks are the best thing we will get for a while, hoping for a reveal at Tokyo Game Show 2026 myself.
 
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I would say though that if they're looking to compete with Nintendo, especially in Japan, giving it more than a year or year and a half lead time doesn't seem like the BEST strategy
Also, obviously they don't want this, but there's no other way if they wanted this to be part of the PS6 family with the exact same architecture and all.
 
Quite the opposite, I don't count them because they're not mainly published by NCL.
Only in Japan and you know it. These games are published by Nintendo in NA and Europe.

Btw Pokémon is a Nintendo IP (search if you don't believe me). It's just funny because you count "SIE games" when they don't even have the rights on the IP... I can understand because SIE is still the publisher for Death Stranding 2 (and I guess they funded at least a part of the game). But still.

Anyway, it doesn't matter, we all know that with Mario Kart, Metroid Prime, Pokémon, Donkey Kong... We're talking about big Nintendo games. And we all know that nobody even heard about Midnight Murder Club. We also all know that MLB The Show is just like EA Sports FC, a yearly game with just few updates that nobody buy in Europe or Japan and SIE doesn't even care about it, they just release it and get the money. I'm not even sure that they talked about it in a State of Play (I don't remember, maybe). Only 39 user ratings on MC...

I think that you know what I wanted to say when I said "they release two games / year", I mean... big releases, or at least something that gamers would notice. I'm not even talking about AAA games, just... real SIE games, produced by SIE with care, with a marketing push. ASTRO for example is not a AAA but... This is a good example. 2024 was "ok", nothing big overall but still ok. Their line-up for 2025 is abyssal, 2023 was abyssal, and I'm not sure that 2026 will be better.

You can ask to anyone "what are the SIE games planned for 2025?", you can be sure that they will say Death Stranding 2 and Ghost of Yōtei, nothing else.

You realize that I included the Nintendo Switch 2 demo as well, right...?
Nintendo Switch 2 Welcome Tour is not a demo (I guess that you're talking about this game). A small game, maybe, a game that should have been included with the console, sure, but still not a demo. This game is its own thing.

My First Gran Turismo is basically a demo.

It's literally no different from Everybody's Golf World
It is different, Everybody's Golf: World Tour is funded by Bandai Namco and published by Bandai Namco everywhere. I mean, there are even Nintendo producers and developers who work on Hyrule Warriors. And again, the game is published in NA and Europe by Nintendo. Same thing for Pokémon. At least for me, it's not the same thing.

I did not include any port/remaster on either list, which is pretty fair.
You actually did with Until Dawn.
 
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The idea is for it to launch alongside the home PS6 console.

The ideal situation is for it to release at $450 vs. $650 for the PS6 me thinks. *If* they can get both systems down for another $50, then that would be great.
These leaks are the best thing we will get for a while, hoping for a reveal at Tokyo Game Show 2026 myself.

Also, obviously they don't want this, but there's no other way if they wanted this to be part of the PS6 family with the exact same architecture and all.

I wouldn't jump to too many conclusions on the launch window.

For example, PS6 could be ready to launch in 2027, but they delay the launch until 2028 to get more life cycle out of the PS5. That being said there wouldn't be much incentive to delay the PS6 handheld because it's still going to be getting PS5 games.

What I think would be key though is the two SKU models of the PS6, with the cheaper SKU sharing a SOC with the PS6 handheld. That'll be very interesting in terms of pricing and how that could co-exist with the PS5.

I agree TGS 2026 seems like a likely candidate for a reveal of the handheld, but by the previous logic wouldn't that be when they'd reveal the PS6, if they're releasing at the same exact time? And that doesn't seem likely.

I also don't know if launching two product lines at the same time makes a lot of sense. Almost certainly going to limit sales as a result.

Like I said earlier, I don't think the PS6 handheld is going to be called the PS6 handheld. I think it'll share architecture and a platform with it, but that's it. There's a lot of incentive to release the handheld significantly earlier than the console.
 
Only in Japan and you know it. These games are published by Nintendo in NA and Europe.
In Japan, literally where the game is produced. If the eShop had an unified global publishing system like Google Play Store and App Store do, TPC would be the publisher worldwide, as we see with mobile releases like Pokémon Quest.
Btw Pokémon is a Nintendo IP (search if you don't believe me).
Not quite, they only own around 33% of it. They don't control the IP on their own.
It's just funny because you count "SIE games" when they don't even have the rights on the IP... I can understand because SIE is still the publisher for Death Stranding 2 (and I guess they funded at least a part of the game). But still.
Because that's not the logic I'm going to. If we're making a 2022 list, I would include Bayonetta 3, as NCL is the main publisher of that game even if they don't own the IP.
Anyway, it doesn't matter, we all know that with Mario Kart, Metroid Prime, Pokémon, Donkey Kong... We're talking about big Nintendo games. And we all know that nobody even heard about Midnight Murder Club. We also all know that MLB The Show is just like EA Sports FC, a yearly game with just few updates that nobody buy in Europe or Japan and SIE doesn't even care about it, they just release it and get the money. I'm not even sure that they talked about it in a State of Play (I don't remember, maybe). Only 39 user ratings on MC...

I think that you know what I wanted to say when I said "they release two games / year", I mean... big releases, or at least something that gamers would notice. I'm not even talking about AAA games, just... real SIE games, produced by SIE with care, with a marketing push. ASTRO for example is not a AAA but... This is a good example. 2024 was "ok", nothing big overall but still ok. Their line-up for 2025 is abyssal, 2023 was abyssal, and I'm not sure that 2026 will be better.

You can ask to anyone "what are the SIE games planned for 2025?", you can be sure that they will say Death Stranding 2 and Ghost of Yōtei, nothing else.
This is quite reductive and can apply to Nintendo as well for most years. I personally care for Lost Soul Aside, the trailers had good engagement on social media, what is the standard here?
Nintendo Switch 2 Welcome Tour is not a demo (I guess that you're talking about this game). A small game, maybe, a game that should have been included with the console, sure, but still not a demo. This game is its own thing.

My First Gran Turismo is basically a demo.
It's literally a demo, maybe not based on a previous franchise or title, but a demo nonetheless. If I'm taking Gran Turismo out of the list, I'm doing that for Welcome Tour as well. At this point, who cares?
It is different, Everybody's Golf: World Tour is funded by Bandai Namco and published by Bandai Namco everywhere. I mean, there are even Nintendo producers and developers who work on Hyrule Warriors. And again, the game is published in NA and Europe by Nintendo. Same thing for Pokémon. At least for me, it's not the same thing.
What makes you think that it's not the same case for Hyrule Warriors as well? It's the exact same case with Mario + Rabbids, Ubisoft and Koei Tecmo Games fund these games and decide when to release them, it's not up to Nintendo.
The only Nintendo EPD producer of note credited was Eiji Aonuma, and that's mostly due to him being in charge of the Zelda franchise in general. There's quite a few PlayStation Studios staff credited on Freedom Wars Remastered, and it will be the same case with Everybody's Golf World.
Sony publishes Nioh in NA and Europe, but I don't consider that a first-party game.
You actually did with Until Dawn.
Which is a remake, it doesn't have a $10 upgrade like the other actual remasters. I see a lot of people calling TTYD a remaster, but I still see it as a remake and included it there.
 
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PC handhelds are not a factor.
The problem with PC handhelds is that most companies that do them have to get their margin entirely in the beginning, and they have no control over the game pipeline, so they can't time exclusives or launch games as part of a promo blitz.

This is why players like Asus, Lenovo etc won't challenge Nintendo much. Valve could be a challenger but that will require them to change completely as a company imo.

The only competitor with a chance of success here is Sony imo. Maybe Xbox if they get new management in.

It won't be. It will sell around 20-30% of PS6 sales at best
And those sales will be likely be entirely considered as growth over the baseline because Sony has spent nearly a decade without a core handheld offering.
 

I don't think that a handheld is propped up by exclusive games at all. I don't think having its own version of Gran Turismo is a better selling point than having the console version with parity.

And like I said, I expect that there would be some overlap, so I think you're missing my general point, which is that if Sony put out a handheld in addition to their console that their overall TAM is going to seriously eclipse Nintendo's. I think one of my first examples said that even if the PS handheld sold 50 million, that would put Sony significantly closer to 200 million units across PS5 and PS6. Especially if they use the SOC for the handheld for a cheaper console version.
If it had its own GT and other exclusive would be a more attractive proposition.

If it's a portable that just plays the same games as the PS5, people are more likely to just go with / stick with the PS5. It's not going to bring 50 million new people into the PS ecosystem. Would be way less than that.

Some people may pick up a PS5 P in addition to their PS5, but that doesn't grow the TAM.
 
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I wouldn't jump to too many conclusions on the launch window.

For example, PS6 could be ready to launch in 2027, but they delay the launch until 2028 to get more life cycle out of the PS5. That being said there wouldn't be much incentive to delay the PS6 handheld because it's still going to be getting PS5 games.
It's not about the launch window, it's the fact that it's releasing ALONGSIDE the home console. Also, I don't see Sony stretching this gen for another year, but that's a different matter.
I agree TGS 2026 seems like a likely candidate for a reveal of the handheld, but by the previous logic wouldn't that be when they'd reveal the PS6, if they're releasing at the same exact time? And that doesn't seem likely.
Yes. I don't think it's unlikely. I'm just expecting an initial announcement there, rather than a full blowout.
I also don't know if launching two product lines at the same time makes a lot of sense. Almost certainly going to limit sales as a result.

Like I said earlier, I don't think the PS6 handheld is going to be called the PS6 handheld. I think it'll share architecture and a platform with it, but that's it. There's a lot of incentive to release the handheld significantly earlier than the console.
We'll see, I guess. If we don't hear anything official about it until early next year, it's not launching in 2026.
 
They will mostly be existing users, not growth
No it will likely have a mix of both (those who eschew a static console setup for handheld + handheld players who want to try something that's not Nintendo).

But it will likely result in growth because it taps into a higher TAM than just a console.

Nintendo on the other hand shrunk it's TAM last gen by merging their two product lines.
 
If it had its own GT and other exclusive would be a more attractive proposition.

If it's a portable that just plays the same games as the PS5, people are more likely to just go with / stick with the PS5. It's not going to bring 50 million new people into the PS ecosystem. Would be way less than that.

Some people may pick up a PS5 P in addition to their PS5, but that doesn't grow the TAM.

I don't think people are looking for toned down console games anymore. A huge part of the success of the Switch is that it plays console games.

No one wants a toned down GT. No one bought the PSP because of God of War games on the PSP even the toned down GTA games were just games people happened to buy because they bought the PSP.

I'm sure we're not going to agree on this, so I'll just say we can wait and see. I will add though that millions of people are buying the Portal and it has no exclusives and isn't even a system...
 
Yah. Sony couldn't even make any dent when Nintendo wasn't at its peak. They have already failed twice in a row, with the second flop being one of the biggest Playstation hardware failure of all time.
The PSP sold 80 million which is still more than the N64, GameCube, and Wii U combined (also more than the 3DS). It's also more then every single console (including Game Gear) that Sega ever sold. I wouldn't call the PSP a failure by any means whether piracy was rampant or not. Sony has only released 1 console being the Vita which sold less then 80 million units.

The Vita is 100% a failure at between 10-15 million units but even then, it's on par with Nintendo's biggest failure.

The times are different though, and a PlayStation handheld wouldn't really be viewed the same as dedicated handheld consoles were as it will be more of a companion device then anything (much like PC handhelds, and Steam Deck). Sony has also shown that there is interest in a handheld as the Portal has sold roughly 2M units in a year which means it's sold more than any PC handheld outside of the Steam Deck (6m total pc handheld sales with SD accounting for roughly 4m) as well as selling faster than the Steam Deck (roughly half the sales in 1/3 of the total time on the market).
 
The only they can get to that $399 price tag is by having a core processing module that is sold as a standalone device and call it PS6 mini.

I think if they go with a two SOC solution and one is primarily meant for handheld, they'd be foolish not to release the same SOC in a console form for cheaper.

Whether they can get to 399, though, is a big question. Probably digital only, I'd imagine. Maybe overclock that version for slightly better results with some better cooling options and no limit on wattage. Maybe other concessions like WiFi only and limited USB ports.

Not sure I'd call it the PS6 Mini, though, but I also don't have a better name.
 
I don't think people are looking for toned down console games anymore. A huge part of the success of the Switch is that it plays console games.

No one wants a toned down GT. No one bought the PSP because of God of War games on the PSP even the toned down GTA games were just games people happened to buy because they bought the PSP.
I think if PSP just played PS2 games then wouldn't have had so many people own a PSP and a PS2

Wouldn't have to be toned down necessarily, but most people interested in GT7 would already have a PS4/PS5 and so not need to buy a new device. Switch did have console games but also lots of games you couldn't get elsewhere.

I'm sure we're not going to agree on this, so I'll just say we can wait and see. I will add though that millions of people are buying the Portal and it has no exclusives and isn't even a system...

It has sold millions and will currently be around 3 million so far. I'd expect a PS5 Portable to be closer to Portal's lifetime sales than to 50 million.
 
First-party games aside, is there anything on Switch 1's library that did not release on PS4 as well?
I mean fair enough - 3rd party libraries are probably largely comparable (probably well over 98% overlap), and majority of them look and run better on PS4.
So I get that if you take a very 1:1 comparison - you would get something like - Switch BC vs PS4 BC one one end, and Switch 2 vs PS6-S on the other - so you could argue that comparison favours a hypothetical PS device.

However - that ignores the increasingly confusing messaging
PS4 BC, sometimes PS5, but not really, and PS6 downscaled. It gets confusing to explain rather quick - and on top of that, it's presumably positioned as a 'companion' device so it immediately makes it look worse to Switch 2.
Sony did the whole 'fragmenting the user offering' before - and they failed multiple times already (as did MS, and even Nintendo to some extent), the markets aren't buying the 'console ecosystem' messaging, that's what made Switch different. But copying the leader is also not a strategy that's ever worked for anyone (except maybe Kinect, and that lasted for all of 12 months), so if they are gonna do this thing they really need to find something better than 'It's like Switch, except worse, but also sort of not'.

That's not really true. What is true is that Moore's Law is Dead, and between that and game development costs... making a True Next Gen console in 2027 with actual Next Generation games doesn't seem very realistic.
Well that's just the thing - even with hw-slowdown the software has consistently failed to keep up for awhile now, and the differentiation is increasingly less impactful.
Sure Intergalactic trailer looks better than ever - but is it 'that' different from Uncharted 4 trailer 10 years prior if viewed on mobile display? Would a non-terminally online user even be able to tell?

The industry's obsession with chasing better pixels(at expense of basically everything else) has led to a dead-end where nothing else even stands out, and better pixels no longer turn heads the way they used to despite the exponential cost increases.
 
Sony has to be treading dangerous thin ICE in designing this thing. If it really can just be a low watt PS5 with PS6 features on the GPU. I think it has a market. I think if Steam OS can be installed on it, it has huge potential with people.

The Sucess of the PSP had a ton to do with how easy it modded and became a do everything device. I think without the option of a PC OS on the device it can't compete.
 
I mean fair enough - 3rd party libraries are probably largely comparable (probably well over 98% overlap), and majority of them look and run better on PS4.
So I get that if you take a very 1:1 comparison - you would get something like - Switch BC vs PS4 BC one one end, and Switch 2 vs PS6-S on the other - so you could argue that comparison favours a hypothetical PS device.

However - that ignores the increasingly confusing messaging
PS4 BC, sometimes PS5, but not really, and PS6 downscaled. It gets confusing to explain rather quick - and on top of that, it's presumably positioned as a 'companion' device so it immediately makes it look worse to Switch 2.
Sony did the whole 'fragmenting the user offering' before - and they failed multiple times already (as did MS, and even Nintendo to some extent), the markets aren't buying the 'console ecosystem' messaging, that's what made Switch different. But copying the leader is also not a strategy that's ever worked for anyone (except maybe Kinect, and that lasted for all of 12 months), so if they are gonna do this thing they really need to find something better than 'It's like Switch, except worse, but also sort of not'.


Well that's just the thing - even with hw-slowdown the software has consistently failed to keep up for awhile now, and the differentiation is increasingly less impactful.
Sure Intergalactic trailer looks better than ever - but is it 'that' different from Uncharted 4 trailer 10 years prior if viewed on mobile display? Would a non-terminally online user even be able to tell?

The industry's obsession with chasing better pixels(at expense of basically everything else) has led to a dead-end where nothing else even stands out, and better pixels no longer turn heads the way they used to despite the exponential cost increases.

You make several assumptions that are clearly incorrect and lead you to conclusions that are at best baseless.

The first is that the PS Handheld would be a companion device. It's not a Portal. You wouldn't have to own a PlayStation console to experience the handheld. And as such it's not at all confusing. You seem to think that not all PS5 games will work on this, but what are you basing that on exactly? Your entire premise of it being confusing is based on the assumption that it doesn't play 99% of PS5 titles.

That leads you to the assumption that Sony is fragmenting the user offering when everything we know about this handheld is that it does the exact opposite.

As for the chase for better graphics, yes, anyone who is a gamer terminally online or otherwise is able to see that Intergalactic looks significantly better than Uncharted 4 even watching the trailer on their phone. One reason why you're struggling to tell them apart is probably because you didn't actually play Uncharted 4 or understand the progression of Naughty Dog's graphics.

Uncharted 4 looks great but the in-game cinematics are significantly higher quality than the gameplay. That distinction has been minimized in future ND titles and given what we're seeing with IG, that suggests a lot in terms of graphical fidelity. Not to mention that Uncharted runs at 1080p30 on PS4 and this game is almost certainly going to run at 60 fps on PS5, sure it'll probably have a 30 fps graphics mode, but Uncharted 4 didn't have a 60 fps option on PS4.
 
The first is that the PS Handheld would be a companion device.
I'm talking about how they sell and promote the device - not physical limitations.
PSP, PSVita, and VitaTV were all promoted as companion device for large part of their time on the market.
PSP was the most standalone but even that only lasted about 2 years before starting to tether it to PS3 as the primary value add.
It doesn't mean you can't own it by itself - but the moment we say there'll be a 'full PS6' next to this - it's hinting a companion device(particularly in sales potential), especially if it won't have TV out.

You seem to think that not all PS5 games will work on this, but what are you basing that on exactly? Your entire premise of it being confusing is based on the assumption that it doesn't play 99% of PS5 titles.
That's not coming from me - it's been at the core of every supposedly confirmed rumour about this. I completely agree it's a terrible idea, but someone needs to explain that to the leakers and Digital Foundry and co. (And Sony - if there's any truth to the rumours).

That leads you to the assumption that Sony is fragmenting the user offering when everything we know about this handheld is that it does the exact opposite.
Right now all we know are rumours. So either we accept the PS6-lite chipset and lack of direct PS5 compat - or we accept that we know nothing - but then there's nothing to discuss yet.
 
Whatever Sony does with the hardware, they just need to make sure that all the big 3rd party Japanese games, specifically titan-level franchises like Monster Hunter, get ported to this PS Portable console.

That's the real reason for the Vita's death. Lack of Japanese 3rd party dev support, because Sony sat back and let Nintendo pay every dev in Japan to be exclusive to their potable console.
 
I wouldn't jump to too many conclusions on the launch window.

For example, PS6 could be ready to launch in 2027, but they delay the launch until 2028 to get more life cycle out of the PS5. That being said there wouldn't be much incentive to delay the PS6 handheld because it's still going to be getting PS5 games.

What I think would be key though is the two SKU models of the PS6, with the cheaper SKU sharing a SOC with the PS6 handheld. That'll be very interesting in terms of pricing and how that could co-exist with the PS5.

I agree TGS 2026 seems like a likely candidate for a reveal of the handheld, but by the previous logic wouldn't that be when they'd reveal the PS6, if they're releasing at the same exact time? And that doesn't seem likely.

I also don't know if launching two product lines at the same time makes a lot of sense. Almost certainly going to limit sales as a result.

Like I said earlier, I don't think the PS6 handheld is going to be called the PS6 handheld. I think it'll share architecture and a platform with it, but that's it. There's a lot of incentive to release the handheld significantly earlier than the console.

The WORST thing Sony could do is release this handheld with the expectations that it's a "PS6" handheld. Sony would be dumb to link his handheld to every PS6 game going forward. Because there maybe games that will release in 2035 that can't run on this device and they shouldn't want to limit devs.
 
They have failed twice in a row, with the Vita selling less than 10m units. If this is true, this will be a hat trick win for Nintendo.

Anyway, this rumor is from Bloomberg. Why is everyone believing it now?
 
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I hope Sony it's conscious the reason behind the success of PS Portal was the price. Because if they think to compete in the handheld market with the same price or higher to the Switch2, it will end like psvita.
 
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Morgan Freeman Good Luck GIF


I would rather have an affordable portable capable of playing old gen games (PS1 up to PS4) than a current gen portable that would have a 2h at best battery life and would cost tons of money.

If they are really trying to make a PS5/PS6 portable, this shit will fail so hard.
 
Morgan Freeman Good Luck GIF


I would rather have an affordable portable capable of playing old gen games (PS1 up to PS4) than a current gen portable that would have a 2h at best battery life and would cost tons of money.

If they are really trying to make a PS5/PS6 portable, this shit will fail so hard.
It's not literal PS5 hardware being crammed into a mobile form factor, it's mobile hardware based on PS6's architecture.
 
However - that ignores the increasingly confusing messaging
PS4 BC, sometimes PS5, but not really, and PS6 downscaled. It gets confusing to explain rather quick - and on top of that, it's presumably positioned as a 'companion' device so it immediately makes it look worse to Switch 2.
I mean, let's be honest, how much stuff would we really miss if nothing from PS5 *ever* gets patched if stuff like, say, Metaphor: ReFantazio from October 2024 will be playable day one just from the fact that it had a PS4 version almost 11 years after the console launched?
Sure, a ton of current gen only stuff from 2024-2027 won't work without any sort of developer input, but at this point, with a vast library from 2013-2024, the best they can do is marketing it as a handheld capable of playing PS1/PS2/PSP and the vast majority of PS4/PS5/PS6 games bar some exceptions. This device is more likely a digital only device, so you'd not be shown anything that isn't compatible with it on the store, anyway.
Also, I don't see Sony positioning it as 'companion' device, it's not a handheld not capable of playing current games released years earlier, and it's not an accessory, either. They're definitely expecting this to eat a good share of the home console's sales.
 
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