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Destiny |OT36| Fifty Shades of TTK

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Waiting on my oil change, and the only reason I'm not doing something production such as reading or programming, is because of these patch notes!

*waiting patiently*
 

GhaleonEB

Member
Man, Reach had one of the best campaigns ever. If Destiny 2 can reach that level.....

I liked the Reach campaign, but not as much as some. Still, the highs of New Alexandria and the epilogue finish will be tough to match. But outside of those peaks....I think TTK is of comparable quality. One bad mission (more like boss fight) but is rock solid all the way through, similar to Reach, which had no bad levels but didn't hit the highs of Halo 3. If Bungie ever gets near that game in terms of encounter design, oh boy.
 

Mindlog

Member
Over/Under 1GB for the patch?

Over means new stuff :D
So it will be ~10mb.
Radiance kills in the Crucible now include all kills during Radiance, with both weapons and abilities
Give a 310 exotic to those of us that did it the proper way :|
 

Deku Tree

Member
Is the patch live?

Man, Reach had one of the best campaigns ever. If Destiny 2 can reach that level.....

I liked the Reach campaign, but not as much as some. Still, the highs of New Alexandria and the epilogue finish will be tough to match. But outside of those peaks....I think TTK is of comparable quality. One bad mission (more like boss fight) but is rock solid all the way through, similar to Reach, which had no bad levels but didn't hit the highs of Halo 3. If Bungie ever gets near that game in terms of encounter design, oh boy.

This is my ranking of The Bungie Halo Campaigns:

H3 > Reach > H:CE > ODST >>>>> H2
 

E92 M3

Member
I liked the Reach campaign, but not as much as some. Still, the highs of New Alexandria and the epilogue finish will be tough to match. But outside of those peaks....I think TTK is of comparable quality. One bad mission (more like boss fight) but is rock solid all the way through, similar to Reach, which had no bad levels but didn't hit the highs of Halo 3. If Bungie ever gets near that game in terms of encounter design, oh boy.

I know it's all opinions, but Reach was a story of progressively losing control and succumbing to the incoming threat. I loved that. We all played and wanted to make a difference, but it did not matter. A grand adventure with a human element. Can't get much better for me. Halo 3 was good as well, but certainly not as memorable as Reach. I'll have to replay it, though.
 
I liked the Reach campaign, but not as much as some. Still, the highs of New Alexandria and the epilogue finish will be tough to match. But outside of those peaks....I think TTK is of comparable quality. One bad mission (more like boss fight) but is rock solid all the way through, similar to Reach, which had no bad levels but didn't hit the highs of Halo 3. If Bungie ever gets near that game in terms of encounter design, oh boy.

When people talk about Halo 3 though, I feel like they're only mentioning The Storm, The Ark and The Covenant (with Tsavo Highway and the last level making a few lists).

Reach was much indeed more consistent on that end. My least favorite level is probably Nightfall, but everything else has their strong points.
 

phen0m24

Member
Dear Frenden:

We should make a Patch Notes/Luke Post Bingo card.

Vertical progression
Modifier
Planetary Materials
Wormspore
Elemental
Reduction
Increase
Across the board
"In the sun"


:p
 

Lnkn52

Member

Update 2.0.2 - The one about Weapon Parts and Crucible Bounties

Your quality of life in the Crucible is about to become more Legendary. We're also fixing Nightstalker abilities, alleviating the famine of weapon parts, and delivering some other changes that impact activities and items.

Classes
Nightstalker Hunter
2.0.1.2 Hotfix fixed an issue where extra shots from Quiver was creating infinite Shadowshot
Re-enabled the talent node to provide three shots correctly

Activities
  • Fixed an issue where the Warsat completion time was calculating incorrectly when a large number of Guardians were present
  • Fixed an issue where the Tower was featured for Red Bull questlines in the Director for non-eligible players
Strikes
  • Fixed an issue where players were able to go out of environment during the Fallen S.A.B.E.R strike
Raid: King's Fall
  • Fixed an issue where the Daughters of Oryx death scream volume was too loud

Quests & Bounties
  • Fixed an issue where joining players during certain phases of the Paradox mission would start an alternate encounter
  • Fixed an issue where a "Taken Trials" quest step could be completed outside the Dreadnaught

Crucible
General
  • Fixed an issue that prevented the Mercy Rule from properly disabling players from joining in-progress
  • Warlock Radiance kills will now award +10 points to bring it in line with other Supers.
  • These points stack on grenade, melee, and precision bonuses
  • Radiance kills in the Crucible now include all kills during Radiance, with both weapons and abilities
  • This simplifies the "Sheathed in Flame" Warlock-specific Crucible bounty and final step of the "Master of Flame" quest involving Radiance kills
  • Fixed an issue where the Crucible faction rank-up package icon was incorrectly using the Vanguard icon
  • Drop rates for Legendary Items in Normal Crucible have been increased
Quests & Bounties
  • Subclass quests no longer require the player to unlock them one sub-class at a time
  • Quest and bounty steps that previously required wins now only require match completion
  • Fixed an issue where the daily Crucible bounty "Healthy Balance" was not properly completing on match completions
  • The "Featured Matches" weekly Crucible bounty now awards +3 points per win and +1 point for completion. Progress is not lost on losses
  • The daily Crucible bounty "Live Fire Exercise" will now count top 3 finishes in Rumble as wins
  • The daily Crucible bounty "Cover Fire" will now also complete when defeating an enemy player as the Spark Runner
  • Changes to the "Crucible Forged" quest chain that unlocks Shaxx's weekly bounties:
Crucible Forged Quest 1
Unchanged
Crucible Forged Quest 2
Players must deploy 3 Relic Probes in the Salvage playlist instead of finishing captures
Crucible Forged Quest 3
Unlocked on completion of Quest 1
Step 1: Player must complete 2 matches in the Daily playlist
Step 2: Player must complete 2 matches in the Weekly Featured playlist
Step 3: Player must earn 9 points. Wins in the Daily or Weekly Featured playlist are worth 3, completions are worth 1.
Crucible Forged Quest 4
Unlocked on completion of Quest 1 & 2
Player must earn 4 points. Wins in Control are worth 3, completions are worth 1.
Same as above, but in Rift
Same as above, but in Clash
Same as above, but in Rumble
Same as above, but in Skirmish
Same as above, but in Salvage
Crucible Forged Quest 5
Unlocked on completion of Quest 1 & 2
Player must earn 9 points. Wins in Elimination are worth 3, completions are worth 1.
Crucible Forged Quest 6
Unlocked on completion of Quest 1 & 2
The player must complete 8 matches with at least 1,200 Score. No wins required.
Crucible Forged Quest 7
Unlocked on completion of Quest 1 & 2
Steps no longer require wins
Step 1: The player must complete 4 matches with at least six Auto-Rifle kills
Step 2: The player must complete 4 matches with at least six Pulse Rifle kills
Step 3: The player must complete 4 matches with at least six Scout Rifle kills
Step 4: The player must complete 4 matches with at least six Hand Cannon kills
Crucible Forged Quest 8
Still requires completion of all other Crucible Forged Quests to unlock
Players must earn 20 points. Wins in any playlist are worth 3, match completions are worth 1. No regression on loss
Still unlocks Weekly Crucible Bounties account-wide on completion, which can drop 300+ Light Level gear and Exotics​
Iron Banner
I
  • ncreased drop rate for Legendary Gear in the Iron Banner playlist
  • Increased Iron Banner reputation gain from games by 20%
  • Added a package at Ranks 3 & Rank 5 that grants additional rewards to the player
  • Known issue: Some of the items from the Rank 5 package will not be awarded when you open it until you return to orbit
  • Added an Iron Banner Ghost Shell that can also drop in the playlist at Rank 5
  • Gear that buffs Iron Banner Faction reputation gain now have corresponding perk description and icons
  • Fixed an issue where Tempered Buff was not correctly appearing in the Character Screen
Maps
Adjusted Rumble landing positions on Frontier for better spacing
Moved Heavy ammo crates on Asylum
Added Asylum to the Skirmish playlist
Added invisible physics and kill volumes to prevent players from going out-of-bounds on The Burning Shrine, Frontier, and Vertigo
Fixed text in the introduction to Widow’s Court

Items
  • Banshee-44 has remembered where he was keeping his stores of Weapon Parts, and now sells them for Glimmer
  • Faction Rep turn-ins have accordingly been reduced in value from 75 Rep back down to 50 Rep per 25 Parts
  • Shaxx now sells all three Legendary Swords to players who complete the quest "Blademaster" to obtain one of the Exotic Swords
  • Legendary Swords now have a Level Requirement of 40
  • Fixed an issue where players could not accept a refurbished Arcadia ship from Amanda Holliday if they already had one in their Vault

Inventory
  • The Agonarch Rune can no longer be transferred to the Vault or between characters to prevent a circumstance where that action would lock the player's other characters out of potential rewards
  • Charged Agonarch Runes can still be vaulted and transferred between character
  • Fixed an issue where the "Wolfsgrin" emblem was not available from the Collection station if the player had a full collection
  • Fixed an issue where the "Laurea Prima" emblem would keep getting awarded to the player upon entering Orbit
 

ACE 1991

Member
What light level is appropriate to start doing Heroic Strikes? I'm sitting at 224, but I imagine I don't have to wait to be 260 exactly.
 
Strikes
Fixed an issue where players were able to go out of environment during the Fallen S.A.B.E.R strike
Raid: King's Fall
Fixed an issue where the Daughters of Oryx death scream volume was too loud

no moar saber warsat cheese :p

they fix daughters volume. HOW ABOUT THE SHIT LOOT THEY DROP?
 

GlamFM

Banned
Guys, you are not stuck anywhere.

You´re playstation is checking your installed files - as always.

Unfortunately that takes a while.

Restarted, stuck on 0%

>_>

Bungie

Bungie plz

WAIT HERE WE GO

18 GIGS

18 GIG HYPE

WHOOOO

FUCK

It´s also not 18 gigs. It´s stacking on previous patches - as always ;)
 
No mention of etheric light or wormspore trade-ins.

Also, I haven;t been kicked out of the tower to do the update. Door is still closed though.
 
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