Desert Tiles:
I wonder if this could be implemented as a in game cosmetic or if Valve plans on some event using this.
Are the hitboxes all the same? those palm trees look tiny.Put together a small Album to show off the desert tiles:
http://imgur.com/a/vomsx
Are the hitboxes all the same? those palm trees look tiny.
I wish you could make multiple load outs of hero cosmetics, and set them to rotate the entire load out.
Thx for the input. My itemization is something I can fix right away, the other stuff I'll just have to make some good habits and break bad ones. You're a saint.
QoPs ult currently can kill couriers.
indeed, he has shown himself to be a bigoted prick. he can eat a dick.
Makes sense since it goes through magic immunity.
My god. PL with diffusal and skadi. Its not even fair
Diffusal + Skadi seems good on every single illusion hero, straight up. Tons of stats + mana burn + slow? So good.
Diffusal Skadi Slark, I wanna try it so much. The large amount of Agi a level 2 Diffusal gives also will be nice.
My god. PL with diffusal and skadi. Its not even fair
Can we stop with the 3 orb PL stuff it isn't new
The ability to stack diffusal with another orb without any diminished effect is -- in fact -- new.
That is new; but stacking diffusal, lifesteal, and skadi is not new on PL.
Ok, hear me out guys. Support Sniper.
You have a ton of range to harass in lane. You have a chance for a .5 second 100% slow which is super annoying in lane, and your super long range vision/slow ability, which you can also use to stack camps without having to leave lane and provide vision in fights. Your Ult is a powerful single target nuke.
Level 1 you will likely want headshot, but possibly take aim if the enemy is ranged too. You at level 3 want to get 1-1-1, then you will go 1-1-4-1, getting your 950 range. After you will likely want to max head shot to get as much damage as possible for free. For boots you will ether want int treads for the ability to attack faster and keep spamming spells, or Arcane Boots for more mana. Your first big item should be a force staff, to allow increase your mobility and get more mana. After you will want to pick up Drums for a nice stat boost, and additional mobility/attack speed. Some smaller optional items to pick up along the way are the likes of bottle and Ring of Aquila.
And if needed, you can transition into a traditional late game sniper with the likes of Manta/Mjolnir/Daedalus/Deso.
Alternatively you max shrapnel first and have 3 30% slows to use for ganking and in teamfights as a pseudo upheaval that doesn't need channeling. And urn would maybe be good to keep hp topped up whilst also helping with the mana a bit.
The only thing killing that right now is that it takes 40 second for each charge of shrapnel, so it wouldn't be that great in the early game (But once you get to mid game, where fights break out less, it would be awesome)
Honestly that looks like a graph where a team comes back against a meepo
Anybody tried Sniper yet?
Yeah.
That shrapnel change is basically cheating. If it wasn't for it I'd have a whole different match.
Something about making a comeback as Meepo always feels good.
Dat EXP graph for the enemy team. Honestly didn't think we'd have it.