[MLiD] PS6 Early Specs Leak: AMD RDNA 5, Lower Price than PS5 Pro!

That makes zero sense from a business standpoint. The PS5 user base is massive and you're telling me Sony isn't going to release games made for the handheld on the PS5 but would continue to port games to PC and leave out the PS5?
There are features advantages that could mean a game developed for the PS6 could run on the handheld but not on the PS5 but I don't expect that until the latter half of the generation.
 
You are leaving important context out. He stated "Horizon Zero Dawn on PC will look better than Horizon Forbidden West on PS5." It wasn't a leak, it was him referring to the ability for PC games to scale up further than what he believed the PS5 could offer.
Which again, he had no idea what he was talking about. Just a dumbass.
 
Why didn't the Demon's Souls remake release on the PS4 when it would have no issue running it at all, AND for the massive user base? What about Destruction AllStars? The Last of Us Part I? Stellar Blade? Astro Bot?
Why did Lego Horizon Adventures and MLB The Show 25 skip the PS4 when they also had versions on weaker hardware like the Nintendo Switch?
Why did LocoRoco, Patapon or No Heroes Allowed skip more powerful hardware like the PS2, when other PSP games like Ratchet & Clank: Size Matters, Secret Agent Clank and Jak and Daxter: The Lost Frontier DID make the jump?
The difference was the PS5 is a generation above the PS4. The handheld is basically a PS5 handheld.

We see Sony supporting PC, Nintendo and now Xbox but all of a sudden they'll drop support for the PS5?
 
The difference was the PS5 is a generation above the PS4. The handheld is basically a PS5 handheld.
But all of those games could have easily ran on the PS4, so I don't get the difference there.
We see Sony supporting PC, Nintendo and now Xbox but all of a sudden they'll drop support for the PS5?
I never exactly said that, and those multiplatform plans are heavily hyperbolic right now, but you already saw something similar to that happening:
Why did Lego Horizon Adventures and MLB The Show 25 skip the PS4, when they also had versions on weaker hardware like the Nintendo Switch?
 
He said 399 once in the video. If they could do 399 again that would be the real breakthrough feature. They only barely did it this time with a brief window between the digital being readily available and being hiked to 449.

The portable is sounding more and more likely. If they could pull a tv and portable version for 449 each that would be pretty aggressively taking it to nintendo. Lots of adults buy switches for themselves and they aren't all super loyal. A portable PS6 would be the only alternative in some important ways. Their venn diagrams wouldn't overlap 90% like with ps v xb so theyd be competing to differentiate or meet each other in interesting ways.
 
But all of those games could have easily ran on the PS4, so I don't get the difference there.

I never exactly said that, and those multiplatform plans are heavily hyperbolic right now, but you already saw something similar to that happening:
That have more to do with Lego and MLB than Sony.
 
That have more to do with Lego and MLB than Sony.
But okay, if such versions already existed, why would Sony not release either game on PS4? Apply that exact same logic for any game releasing on PS6P but skipping PS5.
 
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But okay, if such versions already exist, why would Sony not release either game on PS4? Apply that exact same logic for any game releasing on PS6P but skipping PS5.
It takes money the develop for the Switch, which was most likely a deal from Lego and MLB.

With the case of this new handheld, there isn't much work to have it running on both systems (PS5/new handheld). Imo, it's more work optimizing for the 15W TDP.
 
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Which again, he had no idea what he was talking about. Just a dumbass.
If you are shooting for anything above 30fps, he wasn't categorically wrong. Zero Dawn is in some ways a better looking game on PC at Max settings and @ 60fps compared to the Forbidden West running in performance mode on the PS5. Not all aspects of course, but it definitely is a cleaner image with higher rendering resolution, better shadows, and higher texture quality. These are just statements of fact and I wouldn't resort to calling someone a dumbass for pointing these differences out, which is exactly the point he was making.

Of course you are going to have better Art, Character Models, and animation on Forbidden West, but that is more due to the advancements in their underlying technology the game was built on. IIRC, these points were not disputed.

edit: point being in many ways this is a subjective matter. If someone preferred clean IQ, then they are going to think the PC Version of Zero Dawn looks better. Of course this also means that if one is fine with lower resolutions and upscaling artifacts, the better animations, art, and character models of Forbidden West is going to win out.

edit edit: after hunting down the original conversation, I remembered it wrong as well. He never stated "ZD looks better than FBW". He stated "it could look better" if development was PC centric vs the game also being built to run on PS4. People then ran with a mischaracterization of what was said. All the IQ shit i was referring to came later, so in reality, we are both wrong.
 
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It takes money the develop for the Switch, which was most likely a deal from Lego and MLB.

With the case of this new handheld, there isn't much work to have it running on both systems. Imo, it's more work optimizing for the 15W TDP.
You're not following, I'm asking why they weren't released on the PlayStation 4. PS4.
 
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You're not following, I'm asking why it wasn't released on the PlayStation 4. PS4.
I answered you already.

Edit:
I'm finding it difficult why you want this handheld to go down to route of the PS Vita.

The moment cross gen ends, is the moment that handheld starts to receive less support. The power difference between the handheld and PS6 is too large.
 
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If you are shooting for anything above 30fps, he wasn't categorically wrong. Zero Dawn is in some ways a better looking game on PC at Max settings and @ 60fps compared to the Forbidden West running in performance mode on the PS5. Not all aspects of course, but it definitely is a cleaner image with higher rendering resolution, better shadows, and higher texture quality. These are just statements of fact and I wouldn't resort to calling someone a dumbass for pointing these differences out, which is exactly the point he was making.

Of course you are going to have better Art, Character Models, and animation on Forbidden West, but that is more due to the advancements in their underlying technology the game was built on. IIRC, these points were not disputed.

edit: point being in many ways this is a subjective matter. If someone preferred clean IQ, then they are going to think the PC Version of Zero Dawn looks better. Of course this also means that if one is fine with lower resolutions and upscaling artifacts, the better animations, art, and character models of Forbidden West is going to win out.
Calling BS.
Show pics.
Zero Dawn doesn't come anywhere close.
 
He said 399 once in the video. If they could do 399 again that would be the real breakthrough feature. They only barely did it this time with a brief window between the digital being readily available and being hiked to 449.
399 is 2005 pricing. That's impossible nowadays. We're not in the early 2000's anymore. We're not in Kansas. People earn more and shit is expensive. We're pushing the prices up by building an IA that'll take our jobs and then our lives, buying all to the same silicon producer.

So sit down, be ready for a 599 PS6, because this is the happy 20s: you'll have your generation defining event every two months and you'll like it!
 
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I answered you already.
No, you didn't. You said that LEGO and MLB forced SIE to release those games on Switch, but that doesn't explain why these games already running on low-end, 2015 mobile hardware would skip the PS4.
I'm finding it difficult why you want this handheld to go down to route of the PS Vita.

The moment cross gen ends, is the moment that handheld starts to receive less support. The power difference between the handheld and PS6 is too large.
Cross-gen support for PS4 in terms of first-party games (without counting sports titles and demos) ended with God of War Ragnarok in November 2022, and yet SIE still went on to make stuff that would easily run on PS4, but didn't, afterwards like Astro Bot and Lego Horizon Adventures, the latter of which also released on Switch.
As I said, Sony WILL make games that run on PS6P, but not on PS5.
 
No, you didn't. You said that LEGO and MLB forced SIE to release those games on Switch, but that doesn't explain why these games already running on low-end, 2015 mobile hardware would skip the PS4.

Cross-gen support for PS4 in terms of first-party games (without counting sports titles and demos) ended with God of War Ragnarok in November 2022, and yet SIE still went on to make stuff that would easily run on PS4, but didn't, afterwards like Astro Bot and Lego Horizon Adventures, the latter of which also released on Switch.
As I said, Sony WILL make games that run on PS6P, but not on PS5.
Since you're sticking with that, it goes to show you full support for the new handheld is not guaranteed, even from Sony.
 
Since you're sticking with that, it goes to show you full support for the new handheld is not guaranteed, even from Sony.
It doesn't, because there's nothing to base that from. What's not guaranteed is every or even most first-party PS6 games releasing on PS5 as well (though I can see third-parties sticking with it for a very long time).
 
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It's almost as if you completely ignored everything I wrote. To "Call BS" to my points is to deny reality. I have to imagine you just didn't take the time to read what I said.
Did you even read what you wrote?
but it definitely is a cleaner image with higher rendering resolution, better shadows, and higher texture quality. These are just statements of fact and I wouldn't resort to calling someone a dumbass for pointing these differences out, which is exactly the point he was making.
Now prove it, or go back and edit it.
 
It doesn't, because there's nothing to base that from. What's not guaranteed is every first-party PS6 game releasing on PS5 as well (though I can see third-parties sticking with it for a very long time).
The performance gap compared to the PS6, the lack of PSVR games and the way the PS Vita died are just a few examples.

Continuing to release games on the PS5 is how to solve these issues. It's gives the new handheld a higher chance of being supported.
 
The performance gap compared to the PS6
Which will not be a true issue for most games. It will not be a major issue if everything is targeting PS6P from the get go.
the lack of PSVR games and the way the PS Vita died are just a few examples
Both under completely different circumstances.
Continuing to release games on the PS5 is how to solve these issues. It's gives the new handheld a higher chance of being supported.
I don't think you're getting my point much, or at all, so I'll make it clear in terms of first-party SIE releases:
Small, low-end games that do not need the largest user bases to break even - will be PS6/PS6P only.
High-profile, heavy hitters that DO need to release on everything to make up for increasing development costs, for 3-4 years of the PS6's lifecycle - will be released on PS5 and PS6/PS6P.
These high budget games after 2030-2031 will then drop the PS5 as PS6 finally has the install base to fully support them, but skipping PS6P will be a hard choice as it's going to inevitably take a large share of the PS6 install base, probably in terms of 50/50.
 
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Did you even read what you wrote?

Now prove it, or go back and edit it.
LOL prove what, that Native 4k looked better than FBW upscaling in performance mode? Prove that higher anisotropic filtering looks better than lower anisotropic filtering? Prove that shadows rendered at a higher resolution look better than shadows rendered at a lower resolution? Are you trolling are do you really not understand what I'm referring to?
 
Sigh...what year is it? PS5 is RDNA2. As stated by Sony and AMD several times already.

And if you think you know better than Sony/AMD (you don't): try to run a RDNA1 GPU (the 5700XT) at 2.2 GHz, what happens?

There is nothing on PS5 GPU outside of RT cores that go beyond RDNA1.

Clock speed doesn't change it. In the end it also doesn't really matter, lack of vrs is non issue and Mesh shaders and primitive shaders are almost the same thing. IPC of RDNA1 and RDNA2 is also pretty much the same.
 
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There is nothing on PS5 GPU outside of RT cores that go beyond RDNA1.

Clock speed doesn't change it. In the end it also doesn't really matter, lack of vrs is non issue and Mesh shaders and primitive shaders are almost the same thing. IPC of RDNA1 and RDNA2 is also pretty much the same.
I think the front end is from RDNA 1, and the CUs are from RDNA 2. RDNA 1 CUs topped out at about 2 GHz.
 
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There is nothing on PS5 GPU outside of RT cores that go beyond RDNA1.

Clock speed doesn't change it. In the end it also doesn't really matter, lack of vrs is non issue and Mesh shaders and primitive shaders are almost the same thing. IPC of RDNA1 and RDNA2 is also pretty much the same.
PS5 should be categorized as RDNA 1.8, it's basically an incomplete RDNA 2. It not having Mesh Shaders and Sampler Feedback Streaming is basically what hurt the Series S because it prevented adoption of features that would've helped out Series S having less RAM.

PS5 Pro isn't standard RDNA 2 either but a hybrid of multiple GPU gens. Closer to RDNA 2.9
 
LOL prove what, that Native 4k looked better than FBW upscaling in performance mode? Prove that higher anisotropic filtering looks better than lower anisotropic filtering? Prove that shadows rendered at a higher resolution look better than shadows rendered at a lower resolution? Are you trolling are do you really not understand what I'm referring to?
Looks like you're saying a bunch of words you don't understand would impact the graphics.

Just admit you were wrong.
 
Which will not be a true issue for most games. It will not be a major issue if everything is targeting PS6P from the get go.

Both under completely different circumstances.

I don't think you're getting my point much, or at all, so I'll make it clear in terms of first-party SIE releases:
Small, low-end games that do not need the largest user bases to break even - will be PS6/PS6P only.
High-profile, heavy hitters that DO need to release on everything to make up for increasing development costs, for 3-4 years of the PS6's lifecycle - will be released on PS5 and PS6/PS6P.

These high budget games after 2030-2031 will then drop the PS5 as PS6 finally has the install base to fully support them, but skipping PS6P will be a hard choice as it's going to inevitably take a large share of the PS6 install base, probably in terms of 50/50.
That would be the dumbest thing Sony could do. And yes, it was dumb not having Lego Horizons on PS4. The smaller games are the ones that should be on ALL generations.

The bigger games should be the ones allowed to skip handheld or PS5, ONLY IF the developers allow cloud streaming rights of those games AND write a 5 page essay explaining why they couldn't get those games running on the handheld or PS5.

You need to stop thinking of these as generation games, but more like PlayStation Ecosystem games. It's all about Ecosystem and Platforms (form factors) going forward.
 
Which will not be a true issue for most games. It will not be a major issue if everything is targeting PS6P from the get go.

Both under completely different circumstances.

I don't think you're getting my point much, or at all, so I'll make it clear in terms of first-party SIE releases:
Small, low-end games that do not need the largest user bases to break even - will be PS6/PS6P only.
High-profile, heavy hitters that DO need to release on everything to make up for increasing development costs, for 3-4 years of the PS6's lifecycle - will be released on PS5 and PS6/PS6P.
These high budget games after 2030-2031 will then drop the PS5 as PS6 finally has the install base to fully support them, but skipping PS6P will be a hard choice as it's going to inevitably take a large share of the PS6 install base, probably in terms of 50/50.
My point is and I'm sticking with it. If it's made for the new handheld, it can easily run on the PS5.

Look at the specs we have so far.
PS6 Handheld ("Canis")
CPU
: 4× Zen 6c low-power cores.
GPU: 16× RDNA 5 CUs @ 1.6–2.0 GHz (~3.3–4.1 TFLOPs).
Memory: 16GB 128-bit LPDDR5X-7500+, ~120 GB/s raw bandwidth, 16 MB Infinity Cache boosting effective bandwidth to ~200–250 GB/s.
Storage: M.2 SSD slot (PCIe 4.0 x4, ~7.9 GB/s max bandwidth) / MicroSD card slot (UHS-II speeds ~280–300 MB/s read)
Power: 15 W TDP

The PS5 has a raw power advantage in every aspect.
 
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Your "coherent" statement is Horizon ZD PC looks better than Far West on consoles, but even though you claim it as better looking you can't back it up because it's obviously wrong, and you're just trolling.
I guess it makes sense that you would immediately have to go to a strawman argument. I was very specific in my statements of fact. If you are having trouble following what is being said and that's what you got out of the conversation, I don't know what to tell you bro.
 
PS5 should be categorized as RDNA 1.8, it's basically an incomplete RDNA 2.

We really need to stop making these kind of comparisons, it's just heavily customized RDNA, with a mix of features. There's certain features that Mark Cerny very deliberately didn't put into the silicon, it's somewhat of a bet because he has to try and foresee which features will be exploited by developers and which ones won't.
It not having Mesh Shaders and Sampler Feedback Streaming is basically what hurt the Series S because it prevented adoption of features that would've helped out Series S having less RAM.

PS5 has the hardware support for Mesh Shaders, and also on games like Avatar and Alan Wake, developers didn't have to make any changes in implementing mesh shaders for both PS5 and Series X/S.

Sampler Feedback Streaming is just a hardware accelerated method to efficiently stream textures, and it can save on RAM - you can easily create a software solution, which is what UE does with Virtual Texturing.
 
That would be the dumbest thing Sony could do. And yes, it was dumb not having Lego Horizons on PS4. The smaller games are the ones that should be on ALL generations.
I'm actually inclined to agree, but that's not how Sony saw it if you look at their moves this generation.
The bigger games should be the ones allowed to skip handheld or PS5, ONLY IF the developers allow cloud streaming rights of those games AND write a 5 page essay explaining why they couldn't get those games running on the handheld or PS5.
They will need to find a way to justify skipping a large part of the PS6 install base in that case, then.
You need to stop thinking of these as generation games, but more like PlayStation Ecosystem games. It's all about Ecosystem and Platforms (form factors) going forward.
Nah, I don't think I will.
My point is and I'm sticking with it. If it's made for the new handheld, it can easily run on the PS5.

Look at the specs we have so far.
PS6 Handheld ("Canis")
CPU
: 4× Zen 6c low-power cores.
GPU: 16× RDNA 5 CUs @ 1.6–2.0 GHz (~3.3–4.1 TFLOPs).
Memory: 16GB 128-bit LPDDR5X-7500+, ~120 GB/s raw bandwidth, 16 MB Infinity Cache boosting effective bandwidth to ~200–250 GB/s.
Storage: M.2 SSD slot (PCIe 4.0 x4, ~7.9 GB/s max bandwidth) / MicroSD card slot (UHS-II speeds ~280–300 MB/s read)
Power: 15 W TDP

The PS5 has a raw power advantage in every aspect.
The issue is that you still think raw power has anything to do in the logistic terms over what platforms a SIE game gets to be released on, and I already proved why that has never been the case.
Why didn't the Demon's Souls remake release on the PS4 when it would have no issue running it at all, AND for the massive user base? What about Destruction AllStars? The Last of Us Part I? Stellar Blade? Astro Bot?
Why did Lego Horizon Adventures and MLB The Show 25 skip the PS4, when they also had versions on weaker hardware like the Nintendo Switch?
Why did LocoRoco, Patapon or No Heroes Allowed skip more powerful hardware like the PS2, when other PSP games like Ratchet & Clank: Size Matters, Secret Agent Clank and Jak and Daxter: The Lost Frontier DID make the jump?
 
The issue is that you still think raw power has anything to do in the logistic terms over what platforms a SIE game gets to be released on, and I already proved why that has never been the case.
Still sticking with that logic?

A logic that implies games like TLOU3, GOW, etc. can easily skip the handheld.

A logic that puts the new handheld to follow the path of the PS Vita.

With that logic, why should Sony even bother releasing a new handheld?
 
Still sticking with that logic?

A logic that implies games like TLOU3, GOW, etc. can easily skip the handheld.

A logic that puts the new handheld to follow the path of the PS Vita.

With that logic, why should Sony even bother releasing a new handheld?
That logic doesn't necessarily imply any of that, at all. Not sure where you're even getting that from, but I welcome any explanation.
 
That logic doesn't necessarily imply any of that, at all. Not sure where you're even getting that from, but I welcome any explanation.
You keep talking about games not coming to the PS4. Same thing applies to the handheld as well. Nothing is stopping it from not receiving any games at all.

It's not going to sell as much as the original PSP and there's a reason Nintendo changed their vision to a hybrid console.

Support is very important, utilising the PS5 as an anchor to maintain support keeps games coming to the handheld, if not it could fall the way of the Vita.


If Canis turns out to be just another AMD proposal and not something Sony is working on. Something like a DualSense Portal that is the PS6 controller with a screen that can also stream, which makes it act as a hybrid console is a much better approach imo.


You have your opinion and i have mine, let's agree to disagree with each other and move on.
 
You keep talking about games not coming to the PS4. Same thing applies to the handheld as well. Nothing is stopping it from not receiving any games at all.

It's not going to sell as much as the original PSP and there's a reason Nintendo changed their vision to a hybrid console.

Support is very important, utilising the PS5 as an anchor to maintain support keeps games coming to the handheld, if not it could fall the way of the Vita.


If Canis turns out to be just another AMD proposal and not something Sony is working on. Something like a DualSense Portal that is the PS6 controller with a screen that can also stream, which makes it act as a hybrid console is a much better approach imo.


You have your opinion and i have mine, let's agree to disagree with each other and move on.
I mean, it's easy to disagree when you're precisely not doing the work to understand what I'm trying to tell you, but let's move on alright.
 
Nah it appears to be in active development. Kepler would have dismissed it a long time ago otherwise.

K KeplerL2 , my understanding is this is likely launch aligned with the PS6. Can you confirm?
It wasn't like that, I was just discussing the importance of the new handheld and a different way Sony can have a hybrid console if they wasn't working on a handheld.

Sony has been working on a variety of cloud streaming patents over recent years that suggests both may be possible.
 
It wasn't like that, I was just discussing the importance of the new handheld and a different way Sony can have a hybrid console if they wasn't working on a handheld.

Sony has been working on a variety of cloud streaming patents over recent years that suggests both may be possible.
Well, on the topic of importance, who knows how important this actually is to Sony? It can just as easily be a follow up to the PS Portal, which did quite well, with some options for hundreds (or thousands?) of console games to run natively so that it justifies its existence. Vita failed because the barrier to entry for development was a lot higher due to dedicated sdk, bespoke features and architecture. Here it appears to be lowered significantly and most of the work can be shared with the consoles. 90% of all games would work with simple pared down settings like resolution and frame rate. That's huge as-is. Making things mandatory across different classes of devices has never been Sony's style.

Look at how they have handled the Pro. Nothing is mandatory other than basic compatibility. I expect even less with a handheld, where you are adding constraints to development instead of removing them.

For all we know, they would just provide options and let the devs decide what they can pull off, if they want to pull anything off at all. At the end of the day, the devs are the ones who stand to benefit from a boost in sales from added compatibility, so they would do it if it's technically feasible and easy to do. And Sony may be fine with <5 million in sales. We just don't know how all this will pan out.
 
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who knows how important this actually is to Sony?
Its important, its their Switch 2 competitor and its too consequential to how they structure game development on their platform for them not to be pretty invested in doing it. Its no side project thats for sure.
 
Its important, its their Switch 2 competitor and its too consequential to how they structure game development on their platform for them not to be pretty invested in doing it. Its no side project thats for sure.
Not a side project for sure. But I'm not so sure about it being their switch 2 competitor. Other than the spec existing and it being pretty much confirmed to be real, the business objective seems like pure speculation at this point? Has Sony ever indicated they want to capture any of Switch 2's market? The buyer profiles are distinct enough that it would be a wild goose chase imo

EDIT: I guess there is this from Bloomberg, so perhaps I'm the one misreading their goals

The product is aimed at expanding Sony's reach and contending with Nintendo Co. for the portable gaming market, according to people familiar with its development. It would also counter any potential mobile hardware from Xbox maker Microsoft Corp., which is working on prototypes in the category as well. Sony's portable device is likely years away from launch and the company could still decide against bringing it to market, the people said, asking not to be named discussing private plans.
 
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