3 pulls for this sugo then I'm going all out for Rayleigh.
Same. Just hope the Usopp curse won't hit me again (last Sugofest I did 8 pulls and pulled Usopps only).
Hope to get a Whitebeard
3 pulls for this sugo then I'm going all out for Rayleigh.
Is the change to turtle time being daily JUST for the event, or a permanent change?
Is the change to turtle time being daily JUST for the event, or a permanent change?
Seems like an event-only thing since it's only been announced for the first week of the event, and not the second week.
How will the times work though for each day? D:
I just got 2 skill lvl ups at the same time Oo didn't know this was possible.
I feel bad YOLO-pulling the Int carnival and getting a 2nd Vista.
Such a great character, but so useless with a 2nd pull. QQQQ
Man, Hina is a really good pirate level booster. Finally over 100.
Hope I'll be at 120 when Garp arrives.
Why are you using Vivi lead instead of Mihawk?This is suffering.
Is the change to turtle time being daily JUST for the event, or a permanent change?
Why are you using Vivi lead instead of Mihawk?
I am assuming he wants to show us how much of a badass he is.
I'm going to be farming beli this weekend. We're going to need A LOT if we want to farm turtles for the entire week.
Ugh I just died on 30 stamina Hina :| got really unfortunate with literally every single enemy variant attacking on turn 1.
That + getting the obnoxious seahorse instead of penguins, who does too much damage to just stall on him infinitely long.
I always stall on the Turtle instead. Not sure if it does more damage than the seahorse, but it's fairly negligible.
@Caim: Sorry to hear, I hope that Namco's support helps you with that. Random question: did you ever post all the content of your box/teams online like on Reddit or Facebook?
Edit: You probably did. I tried adding you and your crew name is now "Pabllto'. Someone stole your account.
People are saying that in the future, there will be quests to use those character in battle.Anyone knows if i can discard Kuroobi, Hatchan, Higuma, Carne, Gin, Mr. 9 and Django or are they useful in some team?
And here I am thinking I can finally be free from useless units. Guess I'll have to keep them for now.Yes, there are bat quests that appear on story islands where you sometimes need certain units to complete. Quests can give 1-3 gems.
And here I am thinking I can finally be free from useless units. Guess I'll have to keep them for now.
I always stall on the Turtle instead. Not sure if it does more damage than the seahorse, but it's fairly negligible.
That's exactly how I got G3 on my main account. I actually got extremely happy, before I pulled and then boom G3 Luffy.Don't know why, but yesterday I had the feeling I was going to get something Goodwin the Gacha. After thinking about it for a while, I decided to do 1 YOLO pull.
and I got Izo! :O
Not sure if anyone on here has me added (my crew name is Blue Rogues)
But recently I tried to log in one day and received the error 403(2) user not found and I looked it up online and it said "This happens when you played this Account on another device, while keeping the older state on this device and the game server doesn't respond."
The thing is I have never transferred my file to another device ever. I was in the middle of issuing a password since mine had expired and all of a sudden I get the connecting/loading screen and it kicks me back to title screen and I've had that error ever since.
I contacted support and waiting for a response.
@Caim: Sorry to hear, I hope that Namco's support helps you with that. Random question: did you ever post all the content of your box/teams online like on Reddit or Facebook?
Edit: You probably did. I tried adding you and your crew name is now "Pabllto'. Someone stole your account.
is towel nami skill useful?
i'm keeping her skillbook even if i don't have her..but if in the long run her skill is not important i might start using them since i have no space anymore
btw, now that we've got skill ups for helmeppo & access to marine fullbuster + his skill books & so on I gotta ask;
What's the ultimate turtle buster team that's possible right now?
btw, now that we've got skill ups for helmeppo & access to marine fullbuster + his skill books & so on I gotta ask;
What's the ultimate turtle buster team that's possible right now?
PSY Team or Mihawk (+ high level slashers) with a Fullbody for the elder will yield the fastest runs. PSY teams in particular will need exactly 5 turns per runs if you have a max skill fullbody without needing any orb luck (in a normal run where you don't meet the secret elder).
Oh I never considered people would steal accounts if you posted your box online..
Time to put that on the list of things I'll never do.
/edit
btw, now that we've got skill ups for helmeppo & access to marine fullbuster + his skill books & so on I gotta ask;
What's the ultimate turtle buster team that's possible right now?
PSY Team or Mihawk (+ high level slashers) with a Fullbody for the elder will yield the fastest runs. PSY teams in particular will need exactly 5 turns per runs if you have a max skill fullbody without needing any orb luck (in a normal run where you don't meet the secret elder).
Edit: I'll try a GP Usopp captain + friend Marco next week, might have enough damage for fast clear.
well until now even with different teams (didn't try the marine one) it was impossible to go below 4 minutes per run...one way or the other you are gonna waste time...
now i would go with a g3 team with sanji and fullbody skilled up as possible..plus some guys with an high combo rate
something like
2 x g3 luffy
fullbody
sanji
asura zoro
?
fullbody maxed up charges in 5 turns...sanji in 10..no matter what you are gonna get one charged by the last stage..the other ones can get swiped off thanks to g3's power
Psy team, huh?
So that'd be ... Double Marco, Vivi & Fullbody + gold pound + heavy point chopper.
Is that a legit turtle busting team?
If you have a Marco then use him for Turtle Time, it's a no brainer: https://www.youtube.com/watch?v=MwnqEzIgeNE
To break the elder's DEF, you'll either need an orb on a high level Marco (900+ ATK) with x1.2 Merry, orb + ~750 ATK + maxed Merry (this is what I had in that video) or a skilled up Fullbody.
it depends...
the main obstacle of any turtle stage is the elder..the others are just there to waste time but don't offer much of an opposition
a psy team plus fullbody does very well as long as only one elder is in the run.
if there are two,i don't know if your psy team can top the elder's insane defense..so you might find yourself wasting some time on one of the elders...even though since it's a guaranteed elder there,i guess nobody ever complained about founding a seond elder in the run.
that's why i would go with the g3 team...
fullbody maxed charges in 5 turns..so even if you find yourself against a second elder,you can charge fullbody and pass through relatively fast,and then use sanji on the second one..asura zoro is there for power and combo..tha last one is up to you...helmeppo isn't worth it since even fully skilled up charges in 20..so just put something with an high combo potential
If you have a Marco then use him for Turtle Time, it's a no brainer: https://www.youtube.com/watch?v=MwnqEzIgeNE
To break the elder's DEF, you'll either need an orb on a high level Marco (900+ ATK) with x1.2 Merry, orb + ~750 ATK + maxed Merry (this is what I had in that video) or a skilled up Fullbody.
Oh yeah, my Marco's attack isn't at 900 yet (he's little over level 50) but I got fullbody& 8 fullbody books for the upcoming skill event. (so far)
For me a second elder is awesome to begin with, so if facing a 2nd elder is a team's worst case scenario ... I'm okay with that.
since i' unlucky by nature..i would never use a team that relies on orbluck to work..but that's just me...i prefer something sure every game than having one that last 3 minutes but then waste 6 because didn't got the right orb...
yeah i know...but being able to find a second one asnd still complete the run fast it's even better