diablos991
Can’t stump the diablos
Is there a secret to leveling units in this game? I see turtles give a ton of exp but I'm plvl 42 and still haven't seen a turtle dungeon event.
Is there a secret to leveling units in this game? I see turtles give a ton of exp but I'm plvl 42 and still haven't seen a turtle dungeon event.
Is that compulsive, obsessive? King of the mountain type of behaviour? I don't know. I think the comment about "dragging down the community" is harsh, but I'll leave that there.
Is there a secret to leveling units in this game? I see turtles give a ton of exp but I'm plvl 42 and still haven't seen a turtle dungeon event.
I respect anyone who puts in as much devotion as yourself and a few others [such as Korial, 8bitforlife, etc.] do. I haven't spent as much as you guys, but I completely understand the want to do so, and you're supporting the developers which [in-turn] keeps the game going. That's a great thing. While I haven't personally spent a lot of money, I have sunk more than a decent/respectable amount of time into the game so far, and I'm happy I did. It's a lot of fun, and we've built a pretty amazing player-base on NeoGAF. it probably wouldn't be nearly as much fun without you all, even if a lot of of it to share grief over not getting a specific pull/skillbook/etc.I've wondered how different this game would be for the global format if we didn't have Japan essentially beta testing the game for us. Or better yet, if we simply were caught up.
We know what raids are next, we know what fortnights are comings, we know what drops to expect, we know what units we should try to pull for, we know what evolvers to use, we know what gives what for XP, we know unit specials and their cooldowns, we know team compositions and even have videos showing runs which take continues and which don't. The entire strategy guide is already online already, so to that point is the game even fun anymore?
As someone mentioned in this thread, all the preparatory work we get to do could very well be the reason the box hasn't been upgraded. More space means being able to hold onto those rarer skillbooks, or whatever else on the off chance we acquire X to use it on. Or it could be simpler and it just hasn't happened yet because it hasn't.
I'm sorry QMZN but yes, as you've said 40 runs at Lucci isn't enough to max Marco, if that's your goal as a player. And I say that generally too to all players, myself included. The smart thing we all think would be would be to stash the books and wait for the next rate up. But again that's probably not till 3 weeks away, so you run yourself into a problem like Chrono has. However in the same sense 40 runs isn't enough, similarly 400 runs might not be enough if your luck is terrible. I know of a players who have done exactly that and sadly failed, but they're still going.
A hardline does exist though, it's between the player who wants just that one singular raid or fortnight boss unit and the player who wants to farm 100's of them. That's when the team make-up matters and yes, where the specials become more than "nigh-useless".
Is that compulsive, obsessive? King of the mountain type of behaviour? I don't know. I think the comment about "dragging down the community" is harsh, but I'll leave that there. But I see no difference in someone grinding through Dark Souls, endlessly playing Warcraft, or whatever other game said player gets enjoyment from. So yes the conversation of a $60 all-in game, or a monthly subscription game with expansions versus a game like this is definitely something to think about in terms of - is it worthwhile.
All I know is this game is more fun, at least for me personally, when everyone else succeeds. But if you're thinking this is anything but a thinly veiled slot machine, I don't think it pretends to be anything more than exactly that. Drops are pre-determined when you enter into a stage, pulls are pre-determined when you click "rare recruit". As players all we do is perform the required action to complete whatever it is we do in the game. Is that more skill than purchase? I don't know.
I look at this game as nothing more than an arcade machine I keep pumping quarters into. I could just as very well be playing Donkey Kong trying to get a kill screen. And in that same end, I don't regret it because I'm having fun, but I do look at the landscape ahead and see it not ending.
I see new units which don't really change much, other than being your favorite OP characters. I see 4.0 using dupes pulled during a sugo as being "less wasteful" if they weren't already that in our complaints when we pull. This is already becoming a lot of typing but to what Cloggerdude is saying the balance is there, but I think the game also scales to where certain pulled (or farmed) character expectations fall in place, or even not maxed but lowered cooldown for X unit do get to be requirements. I think that's fair in the sense of a difficulty, but even again... the game doesn't fault you for continuing and spending a gem, if the drop rate is 100%.
TL;DR - there isn't one.
I respect anyone who puts in as much devotion as yourself and a few others [such as Korial, 8bitforlife, etc.] do. I haven't spent as much as you guys, but I completely understand the want to do so, and you're supporting the developers which [in-turn] keeps the game going. That's a great thing. While I haven't personally spent a lot of money, I have sunk more than a decent/respectable amount of time into the game so far, and I'm happy I did. It's a lot of fun, and we've built a pretty amazing player-base on NeoGAF. it probably wouldn't be nearly as much fun without you all, even if a lot of of it to share grief over not getting a specific pull/skillbook/etc.
As for your comment on content, I agree. It'd be kind of nice not knowing what to expect, and to scramble to try to get a team together to clear a specific boss encounter. Sure, we could always avoid the sites with detailed walk-throughs and simply play through the game blind, but it's just not the same. I know we'll never catch up to the Japanese release, since they would essentially have to stop releasing anything for a long while for us to catch up, but I do wish/hope for a day where they release something through the Japanese/Global version at the same time. Sure, the Japanese playerbase would likely have an advantage [having more access to better units], but it would be fun regardless.
I'm happy that we don't have a Sugofest this month, I had only 30 gems after farming mihawk... what the 3 kid brothers do other than being rare?
Sabe has a cool special that increases the chance of getting PSY orbs. Ace reduces locking and Luffy does stuff with recovery I think. Nothing really special outside Sabo imo
I don't think I've accomplished anything truly significant in-game. While I do set soft goals, I'm just another player playing like everyone else. But thank you for reading my wall of text.
What works for me simply is my obsessive nature for over-grinding in RPGs, I absolutely love it. And that fact it uses the One Piece IP, all the better or maybe... all the worse for me. As the problem lies in all the characters and wanting so many of them, it's a giant Pokedex and a fair chunk of them are behind a rare recruit wall.
It's not that it becomes an impossible task, but more so an improbable one. Unless we all had 'gatcha god' Wazzy pulling for us, then I don't know. It's similar to even anyone farming Croc recently. I can tell you it took me 294 runs to drop him and again it's the improbability or probability of luck. Yet I think it's awesome when someone does it first time, 7th time, etc.
The luck is unquantifiable in this game but you need it. You need to be lucky.
But if, say, the luck is purely math based - if I had a complaint in the game it would be more so the % of success. I don't see the harm in marginally increasing it, when players are already feverishly doing all they can to succeed. Be it in pulls, or drops, or skill ups. I'm talking more than the general 12% rate to special level outside of the rate up, or Usopp drinking so much cola, for example. There is no real benefit to preventing a player from succeeding and that goes to what QMZN was talking about before.
There is a really cool social element when a sugo happens or even more so when everyone is farming on raid day. I think it's fun, but there can similarly be dismay as well and then that directly relates to a player quitting.
Yeah, Sugofests are great. As you said though, it can work in the opposite direction if you get nothing while others get all of the units you were after. It's still nice to see others having luck, though.There is a really cool social element when a sugo happens or even more so when everyone is farming on raid day. I think it's fun, but there can similarly be dismay as well and then that directly relates to a player quitting.
I do wish/hope for a day where they release something through the Japanese/Global version at the same time. Sure, the Japanese playerbase would likely have an advantage [having more access to better units], but it would be fun regardless.
Now...hows that int team looking?
Grim.
Can anyone put up a cannoneer boy for me~?
Up if you're still looking.
The problem with all these ideas is it's no longer 100% luck or % based. You can concretely write down the absolute most you would need and there's a 0% chance you will need anymore. Or perhaps it isn't a problem for us, but one for the investors and their investment.
Yeah, Sugofests are great. As you said though, it can work in the opposite direction if you get nothing while others get all of the units you were after. It's still nice to see others having luck, though.
Definitely am! Are we friends in-game?
/edit
okay found you!
Neorice Patrol@Gaf yes?
Edit: Cool good.
I'm not familiar with any other games, but have heard of them in regards to the systems which they use. That's interesting though and I think the peace of mind of assurance of getting X could lead to something more positive, whether it's used here in the future or not - I guess we'll know in time. I'm sure Bamco has the metrics which tell them what is working and what is not. It's fascinating to me how these games have created a digital value. It reminds of like TCG booster packs and what not. That's how I look at it when a pull event occurs, in regards to rarity of whatever is attainable.
I've been lurking this thread for far too long, but a question I'm wondering. Has doing a lot of pulls like you did last Sugo changed your future approach at all? Compared to doing minimal or set amount of pulls from prior Sugos?
The blog page got removed. Oh teh noes!
The blog page got removed. Oh teh noes!
I know the sugo question was aimed at someone else, but I'll chime in and add my own view on future sugos.
I don't see myself pulling for the foreseeable future, skill maxing Doffy and Blackbeard are my goals throughout the rest of the year for this game. And it's a simpler investment gem wise too because I know what I can possibly get on the return.
Yep, this is my game plan as well. Doffy is extremely important and I'm pretty set on good characters otherwise. I'll probably pull a few times, but not much.
Congrats man, happy to help.Woowoo! Shout out to Chrono for your max Luffy, finally put together my coffin ship run.
Had been close a couple times but it's rough with 14 turn cooldowns on Usopp and Alvida. Promptly shuffled 80+ cola into it, definitely glad snails make it rain cola now. Lulu finally showed up and just need 2-3 more turtles to evolve my Killer.
Before the Rayleigh-fest [or, from my experience, the Apoo-fest], I had a rule to pull five times and stop. That way I'd give myself a decent chance at getting something each Sugofest and still have Rainbow Gems for stamina refreshes, box expansion [HA!], etc. However, I was so excited for Rayleigh that I spent more than I usually do [100+].I've been lurking this thread for far too long, but a question I'm wondering. Has doing a lot of pulls like you did last Sugo changed your future approach at all? Compared to doing minimal or set amount of pulls from prior Sugos?
Even looking ahead to the warlord batch, they seem more like subs than anything else. However if I'm playing favorites Jinbei, Boa are up there - but that's only cause I like them as characters in the manga and equivalently want them in my account!
Before the Rayleigh-fest [or, from my experience, the Apoo-fest], I had a rule to pull five times and stop. That way I'd give myself a decent chance at getting something each Sugofest and still have Rainbow Gems for stamina refreshes, box expansion [HA!], etc. However, I was so excited for Rayleigh that I spent more than I usually do [100+].
It didn't really change my future approach, since I'll just be returning to what I usually did [five pulls per Sugofest], but I'll definitely restrain myself going "all-out" again in the future.
Definitely not, lolJP Sabofest... Rayleigh! (and new Ivankov, too)
I didn't realize the 6 stars drop a glowing sriracha-colored super freak poster. Is it that way in Global, or is that only in the later JP versions?
Crazy stuff.
EDIT: And then, right after, base Usopp and... 5* new Marco! C'mon, where that's Sabo...
Congrats on the pulls!
What...!? No fire?Ha, thanks. Though anyone is welcome to those accounts, because:
Dynamic lead pipe action!
What...!? No fire?
Unevolved. He gets Fire Fist (or Fire Claw) at 6*. Requires Sea Stallion, Yellow Pirate Penguin, Rainbow Pirate Penguin, Yellow Lobster, and Rainbow Dragon. Luckily, they are running a promotion until the 10th that gives you the evolver set, plus 15 gems.
Which reminds me... I should probably hand out these extra unevolved 6* unit accounts before Sabofest is over, in case anyone wants to pull with the extra gems they are handing out. I currently have:
Rayleigh
Marco
Marco
Sengoku
PM me if you want one, though I'm not sure how many people here really want to step outside the global version. All accounts should come with 4 gems, Vacation Nami, and whatever other stuff was handed out this week.
I didn't redeem any of the Sugofest rewards, though, so if you take an account, be sure to do the following:
In the game, click on the bird, then the tab marked "大切なお知らせ". You should be issued a 4-digit code. Go to the reward landing page for Sabo's evolver set here, and click the box-shaped link at the bottom (should lead here), enter your User ID in the first box, and the 4-digit code in the second. This will give you 15 gems and Sabo's evolver set, which has the Rainbow Dragon and Rainbow Pirate Penguin you'll need for the 6* evolves.
Then, go to the main Sugofest reward page here, and click on the boxes-shaped links beneath rewards #1, #3, and #4 (#2 was the Sabo evolver set). You'll only need a User ID for those, which range from cotton candy to a free Chopperman (yay). Reward #5 is 20 gems, but isn't unlocked yet.
What...!? No fire?
Max level 70 makes me feel that's not a fully evolved Sabo.