Neoriceisgood
Member
Took me all day, but managed to get the rainbow penguins I needed to evolve Apoo, Law & Ace.
Ahhh, the art. If by "art" you mean DATASS, then yes I am personally a fan of the SW Nami (unevolved) "art". If i get her, she will stay unevolved for the "art".
dat Halloween Nami is the new plot naononono kimono nami has PLOT, it's as you said strong world nami that has the backstory.
Also no need to keep her unevolved just go to your character log or pokedex and you can gaze all day at units you've gotten.
https://mobile.twitter.com/ONEPIECE_trecru/status/649056268800290816
Is this based on one of the color spreads ? I remember seeing Nami's dress. Lol
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Couple of questions about Doflamingo for you Japanese players:
1) Do both Doffy's do 99,999 damage when below 20% HP, or is it just the Bottom Doffy? I'm thinking it's just the bottom, but it definitely makes a difference for the strategy if the top does as well.
2) Not that it should matter, since hopefully he won't still be around, but it appears that the Top Doffy will heal damage starting on Turn 9? Any details on that? Is it for both? Any idea on the amount healed?
Annnnnd that's all. I'm working on my Doffy calculation spreadsheet, which is what I use for making my guides. Once I get those two questions answered, I'll upload the spreadsheet for others to use as well if people are interested.
According to Gamewith its just the bottom. The top one does half damage and no nuke, but he locks units. I am actually planning to make a video once Doffy comes to global on how to beat him with Ray + F2 units by exploiting this. Most people are of the opinion that you need a WB friend for Ray to clear Doffy because Gamewith doesn't list every team possible.
I don't want to take away from your video, but would you mind explaining that strategy? I would love to include it in my guide. I would be happy to give you full credit and even link your video if you would like.
I'm referencing the attack patter chart for Doffy on Gamewith.
https://translate.google.com/transl...://xn--pck6bvfc.gamewith.jp/article/show/9037
No problem. Here is the team that I will be using:
http://optc.github.io/damage/#/transfer/D367:99,367:99,15:50,227:99,66:99,30:99C1,10B0D0O0L0G0S100H
Getting to Doffy would be the same as any other team, but IMO a MAX GP Usopp is probably required, so that you can use his special on stage 4 for extra stalling. On this team Alvidia is used both as a damage dealer and as a damage mitigator (note the lack of Jozu and Perona.) If you have GP Max'ed and follow the Gamewith stalling guide, you can get to Doffy with full hp. For this run, you just need to get to Doffy with 10,801 hp for your team - so there is some room for error at stalling. You can also get meat during the first GP special on stage 4 (or even during Doffy if you need to salvage your run).
Once you get to Doffy, use your Mihawk special as soon as you have it. According to the calc, you are doing 446k damage a turn with nuetral orbs with my team. After Mihawk special, the bosses have 1.68mil hp. You will need four turns to kill each boss with this team, 8 turns total.
Here is where the strategy comes in to play with a dual Ray team - you ignore the locking ability of the top Doffy (take advantage of the fact that he does less damage) and focus on killing the bottom one. You can use Golden Pound on turn three and kill the bottom Doffy on turn 4-5 turns, there is leeway. We are now on turn 5/6 and the bottom Doffy is dead. You have 2-3 more turns to deal damage/get meat if needed to get to 7200hp. After the delay is over, we will get hit by 7200. Top Doffy has no 20% nuke. You have another turn to hit him afterwhich he should seal your middle row. Use the Ray special to unlock the units if he is still alive kill him. According to the attack patter on gamewith, he should do "nothing" on the turn following the lock, so you have yet another turn to do damage. He should really be dead by now even if you are missing.
That looks awesome man. I definitely plan on including it in my guide. I'm pretty anal about turn timings, so I'll have to sit down and figure out the exact moves each turn, but that'll be easy now that I know the strategy.
More important question though: How the crap did you link your team in the Damage Calculator? I've been trying to figure that out ever since I started writing my guides!
Edit: Nevermind, I think I figured it out! How long have they had that option? That'll make things much easier for me.
Whelp this was either very easy to get or I got very lucky lol, I did have a load of cola lying about for this though took 230 as oppose to normal Merry which probably took 500+
Whelp this was either very easy to get or I got very lucky lol, I did have a load of cola lying about for this though took 230 as oppose to normal Merry which probably took 500+
So.. less high of an attack bonus but a standard health recovery?
Does that work well for any particular fornights or teams?
le sigh, iOS gets shafted once more
I've got every chopper v1 form except for horn point now, neat~
how much shit is inside the chopper set?him plus every evolver for every form?
At least 1 Chopper + 5 sets of 3 evolvers I think.
It killed my box space lol. Now i'm trying to reduce it
I'm gold today, anyone want to do a friend game? I have class in an hour so I can only tap til it starts.
I'll set my gps to your area, going to start tapping.i'm ready if you are
I'll set my gps to your area, going to start tapping.
I think this is the 3rd time you've given me beli in a row lol. I hope you got something nice.ok tapping
I think this is the 3rd time you've given me beli in a row lol. I hope you got something nice.
Edit: Nice! Anyone else want to tap?
Sorry...
Haha it's okay. I really don't need anything but cola anyways.Sorry...
message too short..so i'll add..anyone else wants to tap?
Alright I'll save a game for you.Maju, heng, count me in later! Still at University
Maju, heng, count me in later! Still at University
You got itI'll tap in about two hours when I get off work.
how are you guys tapping together? i'd like to get in on this, too.
also, my box is sitting at 141/140 right now without the usual 'your box is full' message popping up, weird!
edit: nm, now it noticed. damnit, lol.
Honestly I kinda hate the current time Fortnight... Don't care about any of the units that drop there.
But I need those Killer skill books xD
They're users with similar numbers for 6th digit in their ID, so their gold chests always occur at the same time. First, do you know when your gold chests are happening? Then, they GPS spoof to go to the same location and do the friend game when at least two are available.
Hmm I think I have like 4-5 books so far, so I would say average luck with the drops. I'm trying to save them for a skill up event since he is one of my favorite units and I don't have Perona units taking up space.Are you having good luck getting them to drop? I ran about 10 30-staminas before I finally got everyone, but I had about 8 Killer books drop too. 0 skill ups, but I haven't found a spot for him in a team yet so I'm not sweating it too hard.
I'm ready to tap for those interested. Chrono's place as usual.
ah, i'd love to get into this since i could use more keys/cola! how do i find out when the gold chests happen for me? the sixth number in my id is 3 if that tells you anything
Tapping now.
Just beri. Phooey.
Finally dropped jigoro... i'll probably farm some guys in the following days
ready to tap Hisoka, where?
zeke you too