Rumor: Wii U final specs

Isn't it a trade off of computation Vs storage/bandwidth? Drawing a 100k character should be faster than drawing a 25k character and using tessellation to make it into 100k, but it requires more storage to hold those vertices and more bandwidth to transfer.
Actually tessellation can be both a BW and a computational saving. Most adaptive tessellation methods are applied in screen space - i.e. they don't just increase the mesh complexity per se, but they try to do that only where that is needed. In this regard, instead of sending off 100K vertices that undergo the vertex shader, of which you may see just a fraction since most of them end up in sub-pixel tris most of the time, you send just a fraction of those, and only those go through the vertex shader whereas the remaining 'synthetic' ones undergo a specialized, normally simpler shader (domain shader in DX terms, evaluation shader in GL terms). It's a win-win scenario.

I thought tessellation units weren't all that fantastic yet, or is that just inefficient PC engines not being used to using them properly?
Not that long ago it was both. Not anymore, though.
 
Probably this:
https://twitter.com/IBMWatson/status/240241146213842944
edit: beaten

So it all goes back to that article.

So that is probably why the PowerPC 476 is the rumored CPU for Wii U. It has some of the same tech as a Power7 but it is also a direct decedent to the Wii's Broadway CPU. Which is why some were calling it an "enhanced" Broadway.

It's not a Broadway but it's footprint is similar, which probably means they can down clock one of the cores and put it in (as what Nintendo calls it) "Wii mode"....


It doesn't change the fact that Wii U's CPU is a new custom design as stated by IBM.
 
We don't know if Nintendo will be making a profit on wii u

Yeah we do. Reggie has openly, if slightly indirectly, stated that they are right after the conference:

"In terms of profitability, we don't comment on our internal byproduct P&L, but as a philosophy, we believe in making money on our hardware, even if it's small amounts of money at the start. We don't believe in losing a lot of money on hardware."


http://www.gamesindustry.biz/articl...-explains-why-USD299-is-a-really-strong-value

To which I say - good for them. It actually makes me feel more secure of my purchase in this particular instance where the company lives and dies off their gaming business.
 
1. Three core Broadway=4-10 watts (Depending on how fast it is)
2. Bluray slot load drive=5-6 watts.
3. Wireless NIC=2-3 watts.
4. 2 GB Ram=4-6 watts.
5. Four USB 2.0 Ports=10 watts.
6. Flash Memory=0.25 watts

Add them up all together you get roughly 30-35 watts. At 45w TDP, you only have 10 or 15 watts for the gpu.
 
1. Three core Broadway=4-10 watts (Depending on how fast it is)
2. Bluray slot load drive=5-6 watts.
3. Wireless NIC=2-3 watts.
4. 2 GB Ram=4-6 watts.
5. Four USB 2.0 Ports=10 watts.
6. Flash Memory=0.25 watts

Add them up all together you get roughly 30-35 watts. At 45w TDP, you only have 10 or 15 watts for the gpu.
You also have to remember that the quoted 45W figure is from the power supply drawing energy from the socket, due to power supply losses (best power supplies are ideally 85% efficient at a certain wattage), the actual amount of wattage delivered is lower than that being drawn from the wall. A 45W average power draw would be closer to 45x0.85=38W so the actual power used by the Wii U on average is 38W.
 
1. Three core Broadway=4-10 watts (Depending on how fast it is)
2. Bluray slot load drive=5-6 watts.
3. Wireless NIC=2-3 watts.
4. 2 GB Ram=4-6 watts.
5. Four USB 2.0 Ports=10 watts.
6. Flash Memory=0.25 watts

Add them up all together you get roughly 30-35 watts. At 45w TDP, you only have 10 or 15 watts for the gpu.

I think the USB ports are on top of the 45w not included, they only draw power if something's connected (I think)
 
1. Three core Broadway=4-10 watts (Depending on how fast it is)
2. Bluray slot load drive=5-6 watts.
3. Wireless NIC=2-3 watts.
4. 2 GB Ram=4-6 watts.
5. Four USB 2.0 Ports=10 watts.
6. Flash Memory=0.25 watts

Add them up all together you get roughly 30-35 watts. At 45w TDP, you only have 10 or 15 watts for the gpu.

I thought 45W was 'low power' mode,and the full current draw was more like 75W?
 
Can anyone tell me what kind of disc media the WiiU is using? I hear some are saying BluRay, but I highly doubt that.

As people have already said it's a proprietary format, but if it looks like a Blu-Ray, walks like a Blu-Ray and quacks like a Blu-Ray then it's a Blu-Ray as far as I'm concerned. Technically the Wii doesn't use DVDs but the drive in the Wii is still a DVD drive. Funnily enough the DVD drive in the Wii can't read +R DVDs without being chipped for some reason but any other DVDs are fine.

If it's anything like the Wii the only thing that's going to stop the U from playing Blu-Ray films is a media player with the necessary codecs.
 
Gemüsepizza;42186538 said:
You are very wrong if you think next gen games are necessarily much more expensive than current games. Do you know what costs a lot of money? Optimization on old hardware. Faking visuals to achieve a certain look. That costs money. Assets are already produced in very high quality. The workflow will not change drastically. You have less limitations with new hardware, and if the new consoles from Sony and MS really are as similar as some rumors suggest, multiplatform games will be even cheaper to develop. And that's the problem with the Wii U: It may be simple to port current gen games to the Wii U, but it will be difficult and expensive to port next gen games to the Wii U. And Budgets won't make drastic jumps - they are getting bigger, but only because the gaming market grows.
How can you say that when there are zero official reports on Sony's and Microsoft's next system out? If their systems are much more powerful the devs could just say that WiiU isn't powerful enough for their games and they would have a valid excuse. :/

About this, how would dev's cope with porting to PC next gen? Because unless publisher's expect millions of PC gamers to suddenly buy a GTX 680 en masse next year, they'll be missing out on significant share of the PC market for the same reason.
 
Okay, since it's a form of BluRay disc, will it play bluRay movies?
No it won't play CD/DVD/BD or any media disk. Nintendo doesn't want to license them.

It'll use a proprietary disc based on Blu-ray that has a 22.5 MBps as opposed to 9MBps in the PS3's Blu-ray disc reader.
It essentially has a 4.5X BD drive. I hope they allow for Dual-layer disks in time. Kinda like the Wii essentially uses single layer DVDs written backwards. (with some games later being dual layer like SSBB)
Wonder what changes Nintendo made to dodge licenses this time.
 
i verified another time this video, it's probably dynamic resolution for stabilize framerate
sometimes 576p, sometimes 630p but this time i grabed one 720p screen too

How are you even determining this? Especially watching on a vid that's surely compressed and streaming on Youtube where, just by streaming, the quality is already slightly variable (adjusting for bandwidth and connection speed)
 
If the consoles could push millions of polygons per character, this would be great but it's not possible to jump from ~30k polygons to the full hi-res models "millions of polygons" without pushing a similar increase in graphics processing and all rumors point under 2TFLOPs, which isn't even the 10X increase I graciously gave in my example.

This means new character models will be made and the hi-res models will be used just as they are now (as normal maps for the lower polygon models that sit at a fraction of those polygon numbers)

EDIT: I'm super late, this has already been addressed.

I don't think you understand. These super high res models will still be made. They don't have to go from 1 million polys to 10 million polys. Thus, production costs shouldn't increase, and in fact decrease as less tweaking needs to be done to get things to run.
 
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