Rumor: Wii U final specs

Yup. Dunno what it's like in the US but here, unless you REALLY want white and/or don't want NintendoLand, it still doesn't add up. I wouldn't mind white, but by the time I add an SD card to the 8 GB and buy NintendoLand it's about the same price. And with the premium I get 10% point rebate and some add ons

It all depends what you want. Some people will look at 8 GB and say that is a massive amount of storage and that they will never fill it, especially if they have no intention of downloading games. And they don't really fancy Nintendoland either, they will be paying a lot more money for a couple of stands for the console and the gamepad, just for the sake of having a black Wii U.
 
But overall 360 was likely pretty profitable in the end (with more to go) and would have been even moreso without a random $1 billion+ RROD issue (which will probably never happen again)

Wasn't profitable enough when you consider the capital they invested to get it up and running. The return on investment from the Xbox 360 was quite poor, even excluding the RROD losses. Sony of course are the best example this generation, they're negative money.
 
I post on B3D. I am an expert at deductive reasoning and have gleaned important information from vague sources I found on the net and should not be questioned. I also have a little insider friend on my shoulder that whispers secrets to me. Time for my pills. Later.
 
I post on B3D. I am an expert at deductive reasoning and have gleaned important information from vague sources I found on the net and should not be questioned. I also have a little insider friend on my shoulder that whispers secrets to me. Time for my pills. Later.

image.php


I read your post and then looked at your avatar, and couldn't keep myself from smiling and feeling warm inside. Thanks, guy :)
 
But overall 360 was likely pretty profitable in the end (with more to go) and would have been even moreso without a random $1 billion+ RROD issue (which will probably never happen again)

Yeah the trick is to charge for online capabilities and fuck customers over on the pricing for essential accessories. Kinect certainly didnt hurt either.
 
Whoa this thread is still alive? So what's new according to the gaf brain trust? How much horsepower does this thing have? How many degrees Kelvin does it run at? How many protons can it render? Can it do shaders?
 
Wasn't profitable enough when you consider the capital they invested to get it up and running. The return on investment from the Xbox 360 was quite poor, even excluding the RROD losses.

huh? capital invested? what do you mean?

anyways you're not privy to any of those figures so...

capital invested included, i'm sure 360 as a whole entity (just think how profitable millions paying 60 per year for live is) is, 1b plus in the black already, with 3-4 more years of profitable tail sales to go.

ROI, i dunno. microsoft has pretty much all terrible roi outside windows (zune, 6b writeoff for aquantive, bing, list goes on) xbox is a shining star by contrast. besides it's not about pure profit but getting millions of boxes into living rooms, we'll figure out what to do with them later.

Yeah the trick is to charge for online capabilities and fuck customers over on the pricing for essential accessories. Kinect certainly didnt hurt either.

better than going bankrupt, *cough sony *cough. anyways it's cool how people have no choice what brand console to buy in your world.
 
The inclusion of Kinect 2.0 as standard and the associated cost is the one thing I see limiting how much Microsoft can devote to it's silicon budget - not the vaunted idea that power and affordability are mutually exclusive.

I expect that Kinect 2 will be both more powerful and cheaper to manufacture for MS. Since the console will be designed to interact with it from the get-go, the Kinect unit will be a lot smaller, won't require any on-board processing, so it will probably be a tiny little thing with a couple lenses and a microphone.

A lot of the cost of the Kinect unit for 360 stems from the fact that it has to be bolted on to a console that wasn't designed for it. All of the Kinect brains this time will be built right into the console architecture.
 
I expect that Kinect 2 will be both more powerful and cheaper to manufacture for MS. Since the console will be designed to interact with it from the get-go, the Kinect unit will be a lot smaller, won't require any on-board processing, so it will probably be a tiny little thing with a couple lenses and a microphone.

A lot of the cost of the Kinect unit for 360 stems from the fact that it has to be bolted on to a console that wasn't designed for it. All of the Kinect brains this time will be built right into the console architecture.

On B3d a Microsoft guy said Kinect cant be built into the console directly, since it has to be placed in different areas on the TV to capture audio and video data etc (basically think of the current Kinect). As such, even if MS includes it in every box initially I doubt it's even possible for them not to have the ability to reverse the decision later.

I suppose the specific dedicated processing, if any exists, could live in the Xbox, but even that seems pretty doubtful to me. Streaming data back and forth over a cord would add latency. And in current Kinect any dedicated processing lives in the unit. There is kinect processing in the 360 but it's done on the general purpose CPU cores that already exist.

Also, the whole Kinect is gonna kibosh MS BOM seems a bit misguided to me. Looking at yen exchange charts, just the rise in the yen since 2005 (110 per dollar vs 78 today) alone will probably give Sony a greater practical hit to their bottom line than Kinect to MS.

I still have my doubts MS is going to turn down $100 per unit of revenue for Kinect stand alone as they get this gen, but we'll see.
 
I expect that Kinect 2 will be both more powerful and cheaper to manufacture for MS. Since the console will be designed to interact with it from the get-go, the Kinect unit will be a lot smaller, won't require any on-board processing, so it will probably be a tiny little thing with a couple lenses and a microphone.

A lot of the cost of the Kinect unit for 360 stems from the fact that it has to be bolted on to a console that wasn't designed for it. All of the Kinect brains this time will be built right into the console architecture.

The current Kinect doesn't have any on-board processing, that's why you get around half a second worth of lag. The silly sods decided to remove the CPU from the thing. Despite the power of the 720 I'd say it's more likely that they'll bung the CPU back in, particularly when you consider that some of that extra power is going to be reserved for DVR functionality imo.

They could also do with cloning the remote and nunchuck the way that Sony did, a bit pointless having motion controls that aren't suitable for FPS and TPS games.
 
Technically the current Kinect is limited by what can be sent through USB, it's not really whether it has an onboard CPU or not, but an onboard cpu would have had the potential to deal with higher framerate and precision than could have been served by the connection. The length of wire you're sending a signal down at the speed of light before it gets processed is pretty insignificant in the grand scheme of things. Kinect 2, presumably, would support USB 3.0 or some other high bandwidth connection, meaning an onboard cpu would make less sense than before.
 
The current Kinect doesn't have any on-board processing, that's why you get around half a second worth of lag. The silly sods decided to remove the CPU from the thing. Despite the power of the 720 I'd say it's more likely that they'll bung the CPU back in, particularly when you consider that some of that extra power is going to be reserved for DVR functionality imo.

They could also do with cloning the remote and nunchuck the way that Sony did, a bit pointless having motion controls that aren't suitable for FPS and TPS games.

If the rumors of something 8 jaguar cores are true, yeah, it'd be a no brainer to just grab one or two or three of them for kinect processing on kinect games (in fact it's likely kinect played into all MS system design decisions in the first place).

Also I'm pretty sure the current Kinect does have some measure of onboard processing.

but i guess we're kinda way off topic here.
 
Also I'm pretty sure the current Kinect does have some measure of onboard processing.

but i guess we're kinda way off topic here.

We are. Kinect has onboard processing, but only in the sense that the Wii remote has onboard processing, just enough to turn what it sees into data to send to the console. The rumoured processor was supposed to deal with skeleton recognition, but was left out.
 
anyways you're not privy to any of those figures so...

Microsoft share holder statements. Publically available and provide a breakdown of expenses, revenue, income, and losses for all devisions within Microsoft. Go have a look through Microsoft's entertainment division and calculate the losses and profits, even those prior to WP and Zune. I'm a share holder btw.

capital invested included, i'm sure 360 as a whole entity (just think how profitable millions paying 60 per year for live is) is, 1b plus in the black already, with 3-4 more years of profitable tail sales to go.

Microsoft haven't had 3-4 years of profitable sales from the Xbox 360, no where near that in fact.

ROI, i dunno. microsoft has pretty much all terrible roi outside windows (zune, 6b writeoff for aquantive, bing, list goes on)

Yeah lets ignore the revenue their managed services earn, Office, server products, licensing, royalties, you clearly have very little idea. Windows is second to Office for a start.

xbox is a shining star by contrast.

No it's really not. Which is also evident by Microsoft's board wanting to go down a cheaper and reduced loss leading stratergy with the next Xbox. Microsoft's own board aren't happy with the profit from the Xbox 360.

besides it's not about pure profit but getting millions of boxes into living rooms, we'll figure out what to do with them later.

This is the only thing you got right in your entire post.


better than going bankrupt, *cough sony *cough. anyways it's cool how people have no choice what brand console to buy in your world.

Absolutely, Microsoft had a far bettter business stratergy for the Xbox 360. It was also engineered better then the PS3.
 
It's not that I don't believe in diminishing returns, it's that I don't think we've hit that plateau yet. I still expect "Wow." moments.

You've been experiencing them for 20 years. Do you expect as many "wow" moments as you did on the PS2 or xbox360 generation? If not, then you also think we've hit that plateau. People are always talking in multipliers, so it doesn't seem out of the ordinary, but if you would make a graph about it, you would understand what i mean. Each generation needs an immense amount of processing power more than the previous one did compared to the one before that IN ORDER to provide an equally visual impressive jump.
 
huh? capital invested? what do you mean?

anyways you're not privy to any of those figures so...

capital invested included, i'm sure 360 as a whole entity (just think how profitable millions paying 60 per year for live is) is, 1b plus in the black already, with 3-4 more years of profitable tail sales to go.

ROI, i dunno. microsoft has pretty much all terrible roi outside windows (zune, 6b writeoff for aquantive, bing, list goes on) xbox is a shining star by contrast. besides it's not about pure profit but getting millions of boxes into living rooms, we'll figure out what to do with them later.



better than going bankrupt, *cough sony *cough. anyways it's cool how people have no choice what brand console to buy in your world.


In 2008 the xbox 360 was being manufactured at break even point. since 2009 microsoft has made profitable years (in 2008 they had some profitable quarters but overall still in the red) and will continue to post a profitable year in 2012 but not as much as 2011 as kinect has died off.

I would say they at least were 4 billion behind for this generation in 2008 depending how much R&D they spent but more likely it was more than 1 billion but lets just round it down for now.

How much profit did EDD make so far to date?

July 2004 - June 2005 $-1222 million
July 2005 - June 2006 $-391 million
July 2006 - June 2007 $-1339 million
July 2007 - June 2008 $-1939 million
July 2008 - June 2009 $426 million
July 2009 - June 2010 $288 million
July 2010 - June 2011 $573 million
July 2011 - June 2012 $1135 million

-2469 million.

I would gather that even though the EDD does have some other unprofitable parts, even to say that they cost the games section of the division 2.5 billion in profits it would still leave the xbox section in the red for this generation as it is possible this fiscal year may be in the red for the division depending on how the year ends.

In fiscal 2011 microsoft posted a loss of 229 million in the first quarter of the calendar year 2012 which is showing that this year is in steep decline.

It is possible that microsoft will go for another loss leading console however they should know that it will come at a big price of losses for many year before some profits can be made. the risk is making enough profits to complete the generation in the black. From this, microsoft will go for a xbox 360 jump in performance over the xbox but instead of taking four years they will be taking 8 to save on costs. This should be a smart move providing they do not break the $400 barrier in 2013-2014 However I predict that by the end of the next generation the xbox division will still be billions behind on the project as a whole starting from 2001 with the first 7 billion they lost on the first xbox.
 
Does anyone have any reasonable expectations as to how much more powerful ps4 and 720 will be than wiiu? Just trying to imagine what we could be looking at.
 
huh? capital invested? what do you mean?

anyways you're not privy to any of those figures so...

capital invested included, i'm sure 360 as a whole entity (just think how profitable millions paying 60 per year for live is) is, 1b plus in the black already, with 3-4 more years of profitable tail sales to go.

ROI, i dunno. microsoft has pretty much all terrible roi outside windows (zune, 6b writeoff for aquantive, bing, list goes on) xbox is a shining star by contrast. besides it's not about pure profit but getting millions of boxes into living rooms, we'll figure out what to do with them later.



better than going bankrupt, *cough sony *cough. anyways it's cool how people have no choice what brand console to buy in your world.


In 2008 the xbox 360 was being manufactured at break even point. since 2009 microsoft has made profitable years (in 2008 they had some profitable quarters but overall still in the red) and will continue to post a profitable year in 2012 but not as much as 2011 as kinect has died off.

I would say they at least were 4 billion behind for this generation in 2008 depending how much R&D they spent but more likely it was more than 1 billion but lets just round it down for now.

How much profit did EDD make so far to date?

July 2004 - June 2005 $-1222 million
July 2005 - June 2006 $-391 million
July 2006 - June 2007 $-1339 million
July 2007 - June 2008 $-1939 million
July 2008 - June 2009 $426 million
July 2009 - June 2010 $288 million
July 2010 - June 2011 $573 million
July 2011 - June 2012 $1135 million

-2469 million.

I would gather that even though the EDD does have some other unprofitable parts, even to say that they cost the games section of the division 2.5 billion in profits it would still leave the xbox section in the red for this generation as it is possible this fiscal year may be in the red for the division depending on how the year ends in June 2013

In fiscal 2011 microsoft posted a loss of 229 million in the first quarter of the calendar year 2012 which is showing that this year is in steep decline.

It is possible that microsoft will go for another loss leading console however they should know that it will come at a big price of losses for many year before some profits can be made. the risk is making enough profits to complete the generation in the black. From this, microsoft will go for a xbox 360 jump in performance over the xbox but instead of taking four years they will be taking 8 to save on costs. This should be a smart move providing they do not break the $400 barrier in 2013-2014 However I predict that by the end of the next generation the xbox division will still be billions behind on the project as a whole starting from 2001 with the first 7 billion they lost on the first xbox.
 
I'm not an insider, but I will try to answer some of those questions for you.

For those who have contacts with Wii U development kits can you answer the following questions:

Is the Wii U's 2GB of ram unified like that of the Xbox 360s?

Due to cost on having more than one type of system RAM and more than one buses, it is most likely unified.

In regards to the Wii U's CPU, does it outperform the Xbox 360 and PS3's counter parts at tasks which don't require high flotation point aka APU/SMID routines?

The only people that can answer probably can't/won't, but it is likely assuming that the architecture is apparently more of an enchantment from Gekko/Broadway than Xenon (Wii's CPU easily beats Xenon on some things on the same clock speed)

Is it possible that one reason Nintendo have not provided clock speeds for the hardware because they may still be adjusting and tweaking the console? I know Nintendo very late in the Gamecube's development did a similar thing. Could Nintendo still be testing thermal and TDP characteristics as well as over all performance?

That was probably the case when the Wii U was still in development, but it doesn't look like Nintendo will ever publicly reveal the clockspeeds anyway.

Are the developers happy with the power and capabilities of the Wii U. Do they believe they could make games on this hardware which clearly would surprass the visual capabilities of the Xbox 360 and PS3?

Well, most of the ones that spoke out generally seem to agree that the Wii U will be able to achieve graphics beyond the 360/PS3, but they are still figuring the system out. The CPU seems to be a current issue, but they hopefully should eventually get past that phrase as developers get more experience working on the Wii U.


Nintendo and its hardware partners appear to have invested significant time and financial resources into engineering the Wii U to be as small and have the lowest TDP as possible. Is it possible its deploying architecture and technology such as stacked and 3D chips?

It is possible, but I doubt anyone outside of Nintendo will be able to say.

Does the Wii U's RAM have lower latency and higher bandwidth then the Xbox 360 and PS3? If so roughly how much.

We know that the Wii U has more of eDRAM than the 360 (32MB vs 10MB). I believe DDR3 RAM ranges from being comparable to current-gen consoles to being a bit better.

Why does one of the CPU cores have a higher amount of cache then the second? It's clearly a primary core, but what does it offer over the other two?

Don't have an answer for that. I don't recall saying anything else on that subject besides the catche size difference.

What kind of data throughput in megabytes per sec are you seeing from the USB2 ports?

The disc player on the Wii U reads at 22.5MB/sec IIRC. I may probably be roughly the same.

How customised does the GPU appear to be vs the R700 architecture? I would have thought Nintendo would use more modern ALU and tesselators given the increased performance per watt.

I'm hedging my bets that Nintendo have used 3D intergrated circuits for the Wii U. Although its a tech that is not mainstream and still in its infancy, the TDP and performance benifits it offers are significant. What are your thoughts on this? TSMC and IBM have both invested into 3D stacking, And TSMC is rumored to be involved in the Wii U..

I believe more tech-savvy people like Blu, Wsippel, or maybe Bgassassin will give you a better answer than I could on those questions. Hope they will see your post too :)
 
In 2008 the xbox 360 was being manufactured at break even point. since 2009 microsoft has made profitable years (in 2008 they had some profitable quarters but overall still in the red) and will continue to post a profitable year in 2012 but not as much as 2011 as kinect has died off.

I would say they at least were 4 billion behind for this generation in 2008 depending how much R&D they spent but more likely it was more than 1 billion but lets just round it down for now.

How much profit did EDD make so far to date?

July 2004 - June 2005 $-1222 million
July 2005 - June 2006 $-391 million
July 2006 - June 2007 $-1339 million
July 2007 - June 2008 $-1939 million
July 2008 - June 2009 $426 million
July 2009 - June 2010 $288 million
July 2010 - June 2011 $573 million
July 2011 - June 2012 $1135 million

-2469 million.

I would gather that even though the EDD does have some other unprofitable parts, even to say that they cost the games section of the division 2.5 billion in profits it would still leave the xbox section in the red for this generation as it is possible this fiscal year may be in the red for the division depending on how the year ends in June 2013

In fiscal 2011 microsoft posted a loss of 229 million in the first quarter of the calendar year 2012 which is showing that this year is in steep decline.

It is possible that microsoft will go for another loss leading console however they should know that it will come at a big price of losses for many year before some profits can be made. the risk is making enough profits to complete the generation in the black. From this, microsoft will go for a xbox 360 jump in performance over the xbox but instead of taking four years they will be taking 8 to save on costs. This should be a smart move providing they do not break the $400 barrier in 2013-2014 However I predict that by the end of the next generation the xbox division will still be billions behind on the project as a whole starting from 2001 with the first 7 billion they lost on the first xbox.


You are including 1.5 years of figures from before 360 launched.

Sure they had some R&D costs but there's no way we know what those are and my guess is they were not all that much. Your analysis you are charging all Xbox losses from July 2004 to Nov 2005 to 360. I'm not arguing Xbox 1 wasn't a money sink. It was built on a very bad hardware manufacturing model which is why MS ended up killing it as fast as possible in 2005.

Plus as you say, I would guesses the losses from the non-Xbox parts of the division are pretty massive.

It's easy to see how 360 could already be 1b or more in the black with more to come. Selling Kinect at big profit, the hardware itself is probably very profitable now, $60 per year Xbox Live, etc.

And that's on top of RROD. You certainly cant assume another 1B (that was just the writeoff, real costs could be much higher) in losses there, you cant assume RROD type fiasco again in fact the most likely outcome is it wont happen again. The bottom line is a powerful, yet reasonably priced (399 imo) and profitable console is quite easily achievable (360 itself arguably achieved it even with RROD headwinds).

The same goes even moreso for Sony, as they wont be battled the crippling Blu Ray costs this time around.

Oh and I dont think they lost 7 billion on first Xbox. 4 billion was more the number I had in mind. Given 360 profits, 360+Xbox 1 together could be break even by the time all is done (this assumes 360 ends 4B in the black, which as detailed seems possible).
 
However I predict that by the end of the next generation the xbox division will still be billions behind on the project as a whole starting from 2001 with the first 7 billion they lost on the first xbox.

why do you think that anyone other than people on video game forums care about losses already paid for? the costs of the first Xbox have all been covered. it's not like Microsoft were losing money at that time. recently it's been profitable. it may not stay that way this year or next, but share holders don't care about losses already covered and microsoft sure don't.

might it influence whether or not they go for a loss leading console next time around? absolutely... but if Microsoft struggle over the next few years all that will matter is if the Xbox division is profitable in those years.

if they'd been in the red during the days of the original Xbox, and it was getting them deeper in debt that they had to climb out of, that'd be one thing, but they weren't and the company was pulling in money.

it's meaningless to add up all the money from one division of the company for previous years.

in fiscal 2011 when MS posted a loss EDD was one of the divisions making money. that is all anyone will have cared about.
 
Hey guys, I got to try out the WiiU (sort of), here's my impression:


I just dreamed about WiiU and it was amazing.

I got the WiiU, I think i got the white one, I remember trying out metroid on it, it was probably MP3 via backward compatability.

It wasn't clear which metroid it was though I had previously dreamed of non-existing metroid areas ... it was like very brief, i remember being just infront of the TV having the GamePad controller on the cradle infront of the TV below, like sensor bar, and going through some game boxes just viewing them all, like doing a video when you show off you game collection, more on this later.


Then i was holding the GamePad going through several games, it was actually dreaming multitasking switching from dual to main and to a eShop game which looked like Mario Bros 2 or something of those SNES graphics, and the feeling was absolutely amazing, the controller felt absolutely perfect in hands and it wasn't too heavy and not too light either, i don't like light but It wasn't bad. So onto the screen switching , i remember switching between 4 different games, instantly it was like the best thing ever, no lag no nothing. I probably dreamed about it for like an hour, running around the house and street showing everybody.

My dreaming visions jump here and there so I cannot tell in correct chronology because it's not constant, it's just scattered.

Then i opened up the battery case on the backside of the GamePad, for some reason it was the remote-sytle cover so you can open with fingers with a screw that actually wasn't loose, so i was able to open it right up, inside it was really a kind of weird battery with cables and plugs which are similar to those crododile hook connectors for car booster cable but much smaller in this case, two separate batteries kind of connected, I was surprised that the compartment wasn't all filled up with one giant battery maybe because I would love that but no my mind makes me disappointed, no idea why it was like that but my thinking at that moment was that the battery was the kind special no-heat battery to keep the gamepad cool which I don't know why on earth because I doesn't have processing and won't get hot like smartphones do.

Anyways here's the drawing:

2sYRA.jpg


Battery was unusualy kind of just a block so it doesn't really look like a battery.



Okay onto the final thing ... at some point I was loking at game boxes, there I was handling them and it was spectacular sight, all shiny infront of TV, one in the middle, one top, one left and one right, ... that's more than 3 :)

Yes I actually saw the Metroid Prime 4 cover box art :D

(but not the CD ... i woke up after WiiU think, because I always dream the best things last, and I was many times good things were interrupted)
 
Didn't the "32MB eDRAM" rumor come from a site talking about the CPU?

It just happens to be the exact same amount of eDRAM as a 8 core POWER 7 has level 3 cache (which uses eDRAM).

The fact that we now know that the WiiU does not use POWER7 (yet alone a octocore!) puts huge doubts on 32MB of eDRAM and even if the CPU did have it, it would not be used the same way as the eDRAM on Xenos.
 
Didn't the "32MB eDRAM" rumor come from a site talking about the CPU?

It just happens to be the exact same amount of eDRAM as a 8 core POWER 7 has level 3 cache (which uses eDRAM).

The fact that we now know that the WiiU does not use POWER7 (yet alone a octocore!) puts huge doubts on 32MB of eDRAM and even if the CPU did have it, it would not be used the same way as the eDRAM on Xenos.

32 MB eDRAM has been confirmed by Ilhere
 
In 2008 the xbox 360 was being manufactured at break even point. since 2009 microsoft has made profitable years (in 2008 they had some profitable quarters but overall still in the red) and will continue to post a profitable year in 2012 but not as much as 2011 as kinect has died off.

I would say they at least were 4 billion behind for this generation in 2008 depending how much R&D they spent but more likely it was more than 1 billion but lets just round it down for now.

How much profit did EDD make so far to date?

July 2004 - June 2005 $-1222 million
July 2005 - June 2006 $-391 million
July 2006 - June 2007 $-1339 million
July 2007 - June 2008 $-1939 million
July 2008 - June 2009 $426 million
July 2009 - June 2010 $288 million
July 2010 - June 2011 $573 million
July 2011 - June 2012 $1135 million

-2469 million.

I would gather that even though the EDD does have some other unprofitable parts, even to say that they cost the games section of the division 2.5 billion in profits it would still leave the xbox section in the red for this generation as it is possible this fiscal year may be in the red for the division depending on how the year ends.

In fiscal 2011 microsoft posted a loss of 229 million in the first quarter of the calendar year 2012 which is showing that this year is in steep decline.

It is possible that microsoft will go for another loss leading console however they should know that it will come at a big price of losses for many year before some profits can be made. the risk is making enough profits to complete the generation in the black. From this, microsoft will go for a xbox 360 jump in performance over the xbox but instead of taking four years they will be taking 8 to save on costs. This should be a smart move providing they do not break the $400 barrier in 2013-2014 However I predict that by the end of the next generation the xbox division will still be billions behind on the project as a whole starting from 2001 with the first 7 billion they lost on the first xbox.

Your figures aren't correct.

Microsoft haven't had 3-4 years of profitable sales from the Xbox 360, no where near that in fact.

You're right, they haven't had 3-4. They've had 5.
 
Is it really so hard for people to accept that the Wii U is a turbcharged xbox 360 ? and that it also really won't matter that much ? If nothing else the first Wii proved graphics don't matter that much when the competition is charging more then 300 bucks.

If the 360 is a 2005 custom built amd gpu with a 2005 cpu and "just enough" ram to make it all sing, then the wii U is a 2007 cpu with a 2007 gpu with "more then enough" ram to make it sing.

Late 2013 or even 2014(if certain rumors are to be believed) we will get a PS4 and a new xbox which will have 2010/11 level cpus couple with custom made graphics cards equal to a single core gpu from 2011/12 (say something similar to a 7870) , added to this will be 8-16 gigs of ram which for the purposes of either console will be more then enough.

I'm in that camp of people that kind of figures from dreamcast onwards that graphics hit a point where they don't look bad anymore and extra horsepower will always make them prettier sure but having the new nintendo system produce graphics on par or slightly better then what's currently available won't kill it in the face of the forthcoming competition- where graphics will take 1 of 2 possible paths- current games that run at 720p @ 30 fps will be able to pull 1080P @ 60 fps a change that only hardcore gamers and pc owners might really notice OR option B , crank the details up to direct X 11 level and keep the game at 720p @ 30 fps and again, the resolution remains similar as does the framerate so the non hardcore won't really notice the difference for a year or 2 anyway.

I realize that tech such as agni's philosophy and unreal 4 is doing some amazing shit under the hood but in terms of actual games that you can play it's going to take 2 or 3 years to REALLY see that difference. What I'm trying to spell out here is that for what nintendo is charging they are firmly competing with 360/ps3 for space in your home or even enticing non gamers to try it out.

PS4/nextbox will be 5-600 dollar systems aimed ONLY at the hardcore for 12 months.
 

Looks like he's off a year.

I have updated the large financial results post, copy of which is below...

Updated with Microsoft 2nd Quarter 2010 FY earnings
http://www.microsoft.com/msft/earnings/fy10/earn_rel_q2_10.mspx

Updated with Nintendo / Sony 3rd Quarter 2010 FY earnings
http://www.nintendo.co.jp/ir/pdf/2010/100128e.pdf
http://www.sony.net/SonyInfo/IR/financial/fr/09q3_sony.pdf


Code:
	   Sony		    Nintendo	      Microsoft	        Total
Y/E 1998     $902,811,090   $1,023,333,867                      $1,926,144,957
Y/E 1999   $1,102,563,557   $1,301,350,000                      $2,403,913,557
Y/E 2000     $722,738,949   $1,368,207,547                      $2,090,946,497
Y/E 2001    -$449,776,290     $677,576,000                        $227,799,710
Y/E 2002     $629,101,056     $895,872,180   -$1,135,000,000      $389,973,237
Y/E 2003     $935,569,253     $834,333,333   -$1,191,000,000      $578,902,586
Y/E 2004     $627,195,212     $993,161,303   -$1,337,000,000      $283,356,515
Y/E 2005     $419,888,799   $1,056,056,202     -$539,000,000      $936,945,001
Y/E 2006      $69,129,058     $774,478,055   -$1,339,000,000     -$495,392,887
Y/E 2007  -$1,970,923,859   $1,914,666,388   -$1,969,000,000   -$2,025,257,471
Y/E 2008  -$1,079,994,103   $4,322,637,887      $426,000,000    $3,668,643,783
Y/E 2009    -$664,313,787   $5,691,428,301      $169,000,000    $5,196,114,515

Y/E 10Q1    -$413,541,667     $420,843,750      $312,000,000      $319,302,083
Y/E 10Q2    -$653,333,333     $710,655,556      $375,000,000      $432,011,111
Y/E 10Q3     $210,629,750   $2,087,904,452               N/A               N/A

Total				
	     $387,078,407  $24,072,504,822   -$6,157,000,000   $16,004,049,028
				
Full Year Average
	     $103,665,745   $1,737,758,422   -$1,001,857,143      $914,270,499

Profitable Years				
			8		12		   2		    10
				
Non Profitable Years				
			4		 0		   6		     2
				
Average in Loss Year				
	  -$1,041,252,010              N/A   -$1,251,666,667   -$1,260,325,179
				
Average in Profit Year				
	     $676,124,622   $1,737,758,422      $333,000,000    $1,389,625,094

...and a handy note suggested by Stumpokapow:


...and another:


...and another:

You're right, they haven't had 3-4. They've had 5.

And in those five, they apparently haven't made back the losses from the first two. Not that that's how companies look at things, though. *shrugs*
 
Didn't the "32MB eDRAM" rumor come from a site talking about the CPU?

It just happens to be the exact same amount of eDRAM as a 8 core POWER 7 has level 3 cache (which uses eDRAM).

The fact that we now know that the WiiU does not use POWER7 (yet alone a octocore!) puts huge doubts on 32MB of eDRAM and even if the CPU did have it, it would not be used the same way as the eDRAM on Xenos.
Actually, this isn't true. All we know is the cpu is a "custom chip built on Power Architecture base". This in itself doesn't invalidate any POWER7 tech. Instead, it's just not an outright confirmation of it.
 
And I say... in the right hands even a 360 can sing beautifully.

I don't think WiiU is that much more powerful than a 360. I also don't think that matters in the slightest to more than a few. This forum just tends to be a very vocal minority. But we should know that anyway.

Wii's, PS2's, PS1, SNES, NES. None of those consoles can point to visual acuity as the reason for their success. One was just a hell of a lot weaker than some thought would be acceptable.

If you've got the "hook" it doesn't really matter. This past gen just showed how little importance the market puts on technical excellence.


I care about the "market" as you call it and I'm a Nintendo enthusiast, but I don't agree with your stance.

The Wii's huge success did not translate to better games. One of it's strengths - its affordability, actually hurt its overal quality and presence in the market. Because the Wii was so weak, I didn't get to play on it almost all of the good third party games of this generation - that's more than 2/3 of the "hit" software of this gen.

We don't know if this phenomenon might repeat itself - Wii U might meet the other new systems half way, it might even be very close to them. Also, the gap might end up too big for many 3rd parties to bother with the systems after the initial honeymoon period. It's a complicated issue that bears a lot of discussion, and I agree that there is no black or white in the correct answer.

But I hate how people bring the "power in video game systems doesn't matter" argument because of sales and market statistics. My Wii was gathering dust while my PS3 and Xbox shared the latest FIFA, Batman, Assassin's Creed and Grand Theft Auto. I don't want to spend another 300 euro just to see my Nintendo system sitting in the corner after a couple of years, waiting for the occasional Nintendo release.
 
I care about the "market" as you call it and I'm a Nintendo enthusiast, but I don't agree with your stance.

The Wii's huge success did not translate to better games. One of it's strengths - its affordability, actually hurt its overal quality and presence in the market. Because the Wii was so weak, I didn't get to play on it almost all of the good third party games of this generation - that's more than 2/3 of the "hit" software of this gen.

We don't know if this phenomenon might repeat itself - Wii U might meet the other new systems half way, it might even be very close to them. Also, the gap might end up too big for many 3rd parties to bother with the systems after the initial honeymoon period. It's a complicated issue that bears a lot of discussion, and I agree that there is no black or white in the correct answer.

But I hate how people bring the "power in video game systems doesn't matter" argument because of sales and market statistics. My Wii was gathering dust while my PS3 and Xbox shared the latest FIFA, Batman, Assassin's Creed and Grand Theft Auto. I don't want to spend another 300 euro just to see my Nintendo system sitting in the corner after a couple of years, waiting for the occasional Nintendo release.
That just speaks to the video dominated nature of the gaming industry.

They like their new tech. I like new tech. They like flexing and showing off the geek muscle. But I honestly think if your vision can't be represented on a system as "weak" as a 360 you are failing as a game designer.

Weak doesn't mean the same as it did in years prior. Weak now nets you Last of Us, Halo 4, and Beyond Two Souls. They lack the pixel crunching of new hardware, the brute capability, but they still can achieve beauty.
 
That just speaks to the video dominated nature of the gaming industry.

They like their new tech. I like new tech. They like flexing and showing off the geek muscle. But I honestly think if your vision can't be represented on a system as "weak" as a 360 you are failing as a game designer.

Weak doesn't mean the same as it did in years prior. Weak now nets you Last of Us, Halo 4, and Beyond Two Souls. They lack the pixel crunching of new hardware, the brute capability, but they still can achieve beauty.

But for better or worse, it's how many big studios work, and how we like it as well.

The point is - and I'm just giving a crude hypothetical example here, what happens when EA Canada finishes off a new engine for FIFA in 2014? Will we be getting inferior versions on Wii U, until there's a big audience in the ps/xbox combo for EA to stop caring? Will this example be applied in many other studios, who just feel comfortable in using raw power to get end results? This is the big fear and as a gamer, I lose terribly if this happens.

Again it's completely hypothetical, but I think it has become a big "elephant in the room" point for a lot of Nintendo fans in forums like this. On the contrary, in the "outside world", I see people disregarding the Wii U because of that fear - that the Wii U will become the system for Nintendo releases and quirky games, and they don't want to spend money for two systems this time, like they did with Wii and PS360.
 
But for better or worse, it's how many big studios work, and how we like it as well.

The point is - and I'm just giving a crude hypothetical example here, what happens when EA Canada finishes off a new engine for FIFA in 2014? Will we be getting inferior versions on Wii U, until there's a big audience in the ps/xbox combo for EA to stop caring? Will this example be applied in many other studios, who just feel comfortable in using raw power to get end results? This is the big fear and as a gamer, I lose terribly if this happens.

Again it's completely hypothetical, but I think it has become a big "elephant in the room" point for a lot of Nintendo fans in forums like this. On the contrary, in the "outside world", I see people disregarding the Wii U because of that fear - that the Wii U will become the system for Nintendo releases and quirky games, and they don't want to spend money for two systems this time, like they did with Wii and PS360.
All very real dangers in the WiiU's future.
 
Your figures aren't correct.



You're right, they haven't had 3-4. They've had 5.


I included figurrss from 2005 due to microsoft mentioning a big loss due to xbox 360 development in their financials.

I did just copy it from microsofts own financial statements so you might have to help me out if i got it way wrong. and these are fiscal years so your 5 years of profitability on xbox 360 might need to be checked because 5 years ago they had the 1 billion dollar rrod issue...

My point is that microsoft needs to be careful with another losss leading generation. They might not get another kinect like revival like this generation, it wasn't graphics tech that made them profitable in the end. This is a main reason why nintendo decides to go for a control upgrade rather than just graphics as it is cheaper to use tried and true cheap tech in a different way to make the console more novel. It might not work but they cannot really afford to go on an tech arms race against ms. I dont think the general public can afford it but i could be wrong. I would love for nintendo to go powerful but looking at sony and ms failures this generation i do not think it is something they can realistically afford to do.

I do believe that ms has learned from their mistakes but it wont make guys that prefer graphics over anything very happy when they focus more on 'family' and 'multimedia'.
 
If i remember correctly, Brain_Stew isn't an insider? He basically said during pre-3DS speculation, he didn't know anything about tech a couple of years ago until he started educating himself... unless he got a job in the industry now?

That doesn't mean anything though. He was the first person to post what the eDRAM could do if used as a framebuffer before eventually saying the amount. Also I'm not in the industry, hadn't focused on learning anything tech-related for around ten years, a little over 1.5 years ago I stopped posting on all messageboards, and I still learned some things about all the next consoles in that time frame.
 
I think current speculation places them at 1.5-2 TFLOPS.

It's not that I don't believe in diminishing returns, it's that I don't think we've hit that plateau yet. I still expect "Wow." moments.

Meanwhile, it's interesting what exactly happens if and when that plateau is hit.

Does Nintendo shoehorn in a new control scheme every generation? My general impression is that the traditional market didn't particularly care for motion control and won't particularly care for a touchscreen; while the expanded audience is incredibly fickle.

Loss-leading for an overall profitable venture. That and XBOX was bundled in a division with multiple tremendous moneysinks including Microsoft KIN and Zune, which obscure what degree of loss the 360 was actually making.

I just wanted to point out diminishing returns isn't a wall as you describe it here... It's more like a fog that gets thicker with each advancement, it becomes harder and harder to see if you are going forward.
 
That doesn't mean anything though. He was the first person to post what the eDRAM could do if used as a framebuffer before eventually saying the amount. Also I'm not in the industry, hadn't focused on learning anything tech-related for around ten years, a little over 1.5 years ago I stopped posting on all messageboards, and I still learned some things about all the next consoles in that time frame.

But that was hardly my point. My point was, how would he know how much eDRAM the WiiU has if he's not an insider...
 
Top Bottom