Oh please Bungie, won't give you one day of rest? ^^SLEEPER SIMULANT CONTINUES
Oh please Bungie, won't give you one day of rest? ^^
Actually I'll go ahead and post about what me, Zocano, Unstable and Drizzay were discussing while it's fresh on my mind.
I think Crucible as a whole has a major problem that has never been properly addressed.
SLEEPER SIMULANT CONTINUES
2 more for this new quest, dont want to go with randoms. psn is jiza88.
Come (maybe) get yo sleeper!
Well I mean there's no way around having maps of different sizes, unless you just want all the maps to be the same size. As long as there's variation there's going to be some sort of categorization that can occur. Some maps will favour longer range encounters, and others short. If they tried to make every map balanced between the two players would just pick the easier encounter to control and focus on that, avoiding one area on every map like a bad spawn in control. As it stands there's a reasonable amount of variety in maps, and a reasonable chunk of the sandbox is playable on them, forcing players to engage in a variety of circumstances but letting them do so with whatever they have equipped. I mean PRs might be top dog, but that doesn't mean in a normal crucible game you're going to go 0-15 every time if you have an AR or a HC equipped. I think the direction Bungie seems to be leaning is a sort of whitewashed balance where all of the guns are basically the same, giving the player aesthetic control over their character. At least that seems to be the direction they're heading. And I can't say I can fault them for it - guns are guns - they all do the same thing. Frankly the level of variation we have now is pretty unrealistic. I know it's video games in general, not just Destiny, but shotguns feel stupid.Well there shouldn't be "archetypes of maps" either, but that's another problem that's never going to change.
A well designed map wouldn't decide for the player which weapon they're supposed to use.
Haha, most probably!Yeah you WANTED that one week delay until armsday didn't you! You the reason we have these artificial extensions?
Shem0275. Just flying in to the gunsmith now.
Hopefully some of you will still need to do this tonight when I come home.
Haha, most probably!
Damn, and I hate that strike...
Hopefully some of you will still need to do this tonight when I come home.
About how much light should I need to try raiding?
290.
About how much light should I need to try raiding?
Thanks. Guess I should give it a go.
Will be able to play in about 12 hours from now, this game is starting to seriously affect my private life. Will be in work watching everyone getting the Stimulant or being disappointed that there is another step to it.
Yeah hop on to a forming Gaf group when there are some experienced teachers around. Just make sure to say you haven't played it before but want to learn. The higher level you are the better but as long as the majority of the team is near 300, you'll be fine.
Bring your best sniper rifle especially. Shotguns and Fusion rifles are useless in the raid.
About how much light should I need to try raiding?
I'm sure there will be more steps. I kind of want it to have more steps.
Well I mean there's no way around having maps of different sizes, unless you just want all the maps to be the same size. As long as there's variation there's going to be some sort of categorization that can occur. Some maps will favour longer range encounters, and others short. If they tried to make every map balanced between the two players would just pick the easier encounter to control and focus on that, avoiding one area on every map like a bad spawn in control. As it stands there's a reasonable amount of variety in maps, and a reasonable chunk of the sandbox is playable on them, forcing players to engage in a variety of circumstances but letting them do so with whatever they have equipped. I mean PRs might be top dog, but that doesn't mean in a normal crucible game you're going to go 0-15 every time if you have an AR or a HC equipped. I think the direction Bungie seems to be leaning is a sort of whitewashed balance where all of the guns are basically the same, giving the player aesthetic control over their character. At least that seems to be the direction they're heading. And I can't say I can fault them for it - guns are guns - they all do the same thing. Frankly the level of variation we have now is pretty unrealistic. I know it's video games in general, not just Destiny, but shotguns feel stupid.
I'll join you. These randoms suck.Two more to do that Sleeper Stimulant strike? Just getting in to get quest from Banshee.
Ran out of time yesterday do I still need 1 more Warsat. Am I fucked? Or can I finish yesterdays quest and start the new one?
anyone doing strike for SS?
Fuck looks like I need to do the stupid Warsat shit.
Reports on reddit say you can finish the Warsat part but when you hand in the core to the Gunsmith the new quest doesn't show up. You might have to wait until tomorrow for the new quest to pop up.