Digital Foundry: Silent Hill 2 Remake PC "Visuals Scale Beyond PS5 - But #StutterStruggle Cannot Be Avoided"

Stutters on PS5 too. Get your free stutters here! PC, PS5! No credit card needed. No application necessary. We accept everyone. Get your stutters here!


Oprah Lol GIF by Amy Poehler's Smart Girls's Smart Girls
Shhhhhh. Don't tell them. Ignorance is a bliss.
 
I will say though, it's currently Overwhelmingly Positive on Steam. Callisto Protocol and Jedi Survivor who were also stutterfests got bad reviews, so it appears that the players don't mind them too much in this one. I imagine it's the same story on PS5.

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I beat the game and only noticed a micro stutter that happened infrequently. Didn't negatively affect gameplay or anything either. Everything was cranked up.
 
I will say though, it's currently Overwhelmingly Positive on Steam. Callisto Protocol and Jedi Survivor who were also stutterfests got bad reviews, so it appears that the players don't mind them too much in this one. I imagine it's the same story on PS5.
The Callisto Protocol was much, MUCH worse. Especially at launch (I played both games day 1).

Silent Hill 2's stutters are noticeable, but very far from game breaking. For comparison, Callisto was pretty much unplayable on the same rig.
 
The PS5 vs. PC beef wouldn't even exist in here if it wasn't for DF's horrible console war title. Alex is gross.
We had console wars on school playgrounds before the days of the internet, my guy. DF does supply a lot of the ammo though. However, the fact that people decided to console the war isn't DF's problem. They would war regardless, just differently.
 
Devs release a stuttering mess. What do gaffers do? Come into mock the potential customers instead of criticising the Devs or publisher..every single time. Buncha weirdos.

Game also stutters on PS5 too, but that doesn't stop the retards
Retards, idiots and toilet paper were made to be used.
 
The best I/O and SSD on the planet can't overcome bad traversal stutters inherent to the engine. Just like the most powerful GPU can't magically overcome shader stutters.
 
We had console wars on school playgrounds before the days of the internet, my guy. DF does supply a lot of the ammo though. However, the fact that people decided to console the war isn't DF's problem. They would war regardless, just differently.

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PS fanboys vs. Xbox fanboys, PC fanboys vs console fanboys, AMD fanboys vs Nvidia fanboys, Intel fanboys...

No it's not, it's much worse on PC. And i'm sure right now the devs are working their asses off to deliver a stutter free PS5 Pro version, which will be the premium way to experience the game.

You must be a joke character on this forum.

SSD magic is probably the greatest Sony marketing since the PS2 emotion engine.

The most funny thing about PS5 Pro presentation is that they didn't mention SSD speed at all, lol. Cerny clearly overspeced it, no game on PS5 will probably use it to full potential, hell most games don't even use I/O decompression hardware properly.
 
Devs release a stuttering mess. What do gaffers do? Come into mock the potential customers instead of criticising the Devs or publisher..every single time. Buncha weirdos.

Game also stutters on PS5 too, but that doesn't stop the retards
To be fair, it seems like an issue with the engine more than the developers at this point. UE5 games seem to have issues with stuttering that needs to be addressed.
 
I suffered very few stutters during gameplay, they aren't too noticeable and last a second or so.
Cutscenes on the other hand do seem to suffer some stutters (assuming that's the 'animation skipping' people talk about?).
 
Not salty at all more impressed and amused 😂

I'm more impressed and amused by PC warriors talking about the PS5 SSD in a thread about another terrible PC port....

I thought it was the premium gaming experience for $2.5K....

What happened? Why are we talking about a $500 console here?
 
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When i see people playing 4K DLSS balanced or performance and reporting "it's fine".... 👀
Guys, you are playing in 1080p pixels, if i use perf or even balanced on my 4K 42" it's blur fest, how can you say it's fine ? It's ugly AF.
Are you all playing on a 24" to not notice the diff ?

Did you pay your $2000 gpu to be satisfied with 1080p pixels to reach more than 60 fps ? I didn't pay mine to accept this. Jesus.
 
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To be fair, it seems like an issue with the engine more than the developers at this point. UE5 games seem to have issues with stuttering that needs to be addressed.
Not really. Remnant 2, First Descendent don't have this. It's the devs fucking things.
 
When i see people playing 4K DLSS balanced or performance and reporting "it's fine".... 👀
Guys, you are playing in 1080p pixels, if i use perf or even balanced on my 4K 42" it's blur fest, how can you say it's fine ? It's ugly AF.
Are you all playing on a 24" to not notice the diff ?
Actually, it's 2227x1252 in Balanced Mode. It's 1080p in Performance Mode.

Also, not surprised you notice how blurry it is. Your display is huge for a monitor and if you sit in front of it at a typical desk viewing distance. You have the worst of both worlds. Monitors are usually small enough to have a high pixel density and TVs are far enough not to notice. You essentially sit in front of a TV.
 
When i see people playing 4K DLSS balanced or performance and reporting "it's fine".... 👀
Guys, you are playing in 1080p pixels, if i use perf or even balanced on my 4K 42" it's blur fest, how can you say it's fine ? It's ugly AF.
Are you all playing on a 24" to not notice the diff ?

Did you pay your $2000 gpu to be satisfied with 1080p pixels to reach more than 60 fps ? I didn't pay mine to accept this. Jesus.

"Balanced" isn't 1080p input.
 
Digital Pathetic.

Their job is to be informative, not to make jokes.
I will say though, it's currently Overwhelmingly Positive on Steam. Callisto Protocol and Jedi Survivor who were also stutterfests got bad reviews, so it appears that the players don't mind them too much in this one. I imagine it's the same story on PS5.

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Yep, there's traversal stutters on PS5 too, nothing to write home about.
 
Can we just arrest Tim Sweeney already and sentence him to watch Steam sales going brrrr until Epic fixes this dogshit engine? :messenger_unamused:
 
Trying resisting playing the game until Pro arrives is so goddamn hard, but at least videos featuring Alex raping regular PS5 help me with the struggle.

I can only hope for a competent version in 25 days. Proper reflections would be nice, even if at the end of the day they're all distracting as no version take fog into account, but to be honest I'd be fully content with simply Quality settings in Performance Mode. Even without hardware RT, the console settings are entirely different from the RT Off equivalent of the PC version.

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PS5 Quality (from the OT):

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So all I'm really ask for is this at 60fps, which should be feasible looking at 4070 DLSS Balanced High Settings + RT performance above 60fps. Please Bloober, don't disappoint.
 
UE5 games seem to have issues with stuttering that needs to be addressed.
There is an enlightening GDC(?) presentation (regarding brain drain and the difficulty of passing on software engineering knowledge) that suggests there is possibly no one remaining at Epic who knows enough of the engine code to even fix such issues. I wish I could find the video again.
 
So a $2K pc can run the game better then a $399 console from 4 years.

Digital foundry deserves a noble prize for this discovery. :pie_eyeroll:
 
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I will say though, it's currently Overwhelmingly Positive on Steam. Callisto Protocol and Jedi Survivor who were also stutterfests got bad reviews, so it appears that the players don't mind them too much in this one. I imagine it's the same story on PS5.

Qeigdq4.png
Well the game itself is pretty damn awesome, most are probably ignoring the performance woes and focusing on the good parts. I'm doing that myself.

To be fair, it seems like an issue with the engine more than the developers at this point. UE5 games seem to have issues with stuttering that needs to be addressed.
UE4 wasn't any better so Epic should really take a look at their source codes, hopefully before they put UE6 out there.
 
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Hilarious, console warriors jumping in to proclaim the victory of the PS5. Actually watching the video and you will see the PS5 stutters as well.

"I don't notice any stutter on PS5!" Yeah, well you won't see it on PC then either.

Traversal stutters happen ON ALL PLATFORMS. That doesn't only apply to Silent Hill 2, but to every other game that has come out in the past few years. Console gamers saying "I don't see any stutters on my PS5" are similar to PC gamers saying "I don't see any shader compilation stutters on my PC". The fact that people want to make their "platform" feel better by simply lying shows pretty much what's wrong with platform warring.

PS: Before Sony announced PS5 Pro, one of my friends told me <<I'm happy with PS5, I don't see anything wrong with it as you PC guys do. FFVII Remake Rebirth looks awesome on it, I don't understand why you say it looks blurry>>. And when Sony announced PS5 Pro, he told me <<Man, FFVII Remake Rebirth looked so bad and blurry. I hope to replay it now with at least crisp visuals>>.
 
Who said it's fine?

Lots of people lmao.
I can't count the number of comments "Playing Cyberpunk on 4K RT Ultra DLSS Performance and having a blast with my 4090" etc... i read.

Actually, it's 2227x1252 in Balanced Mode. It's 1080p in Performance Mode.

Also, not surprised you notice how blurry it is. Your display is huge for a monitor and if you sit in front of it at a typical desk viewing distance. You have the worst of both worlds. Monitors are usually small enough to have a high pixel density and TVs are far enough not to notice. You essentially sit in front of a TV.

Indeed it's 1200p for Balanced and 1080 for Performance mode.
I also notice the blurriness on my 32".
The 42" Oled i'm using is used by many enthusiasts as a PC Monitor these days. Just take a look at Oled Gaming reddit.
80 cm (edit : more like 1 m real in the end) distance between eye and panel on my case.
I just don't like to see all these comments saying that DLSS is kind of a magic spell, it is not. It still is a Temporal AA and 1200p still look like shit imo, even on a smaller screen. Which i why i asked if all of you guys were using a 24" lol.

Again, it's just my humble point. I longed for the old days where we played DX7/DX9 native resolution + MSAA. It was just a whole different level of sharpness.
Despite all my attempts with DLSS, mixing it with DLDSR etc... i can't find a render that wholly satisfy me.
 
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PCMR main focus is "PS5 stutters too!" right now...

It's absolutely hilarious
...and crap IQ, crap aspect ratios, crap frame rate, and crap input lag, crap controls, crap software price...

Playing Cyberpunk on 4K RT Ultra DLSS Performance and having a blast with my 4090" etc... i read.

Calling bullshit on that as no one sane play with RT ultra but Path Tracing on a 4090.
 
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