Senua
Member
Reflections, mateShadows matter now?
Reflections, mateShadows matter now?
It's useful for people that have multiple devices to know what version of the game to get.I still can't understand why Digital Foundry exists. I would understand if they did reviews like this before the game went on sale, it would really be useful. People could look at the technical condition of the game and draw conclusions. And they have such an opportunity, they get games long before the release window in order to do a review. All these comparisons after the game has already been released and the first print run has been sold are simply pointless. The game has already been sold and people have already made their purchases.
It is also not entirely clear why devices from different price baskets are compared. What is this supposed to show, that the device that costs more produces a clearer picture? Sorry, but I don't need them for this.
watch the video. switching to the latest dlss version fixes that.Those leaf trails look ugly as sin in the RT ray reconstruction gif. Is it inherent to it or is it DLSS doing a shit job?
The $400 can't even run PS3 games and have to pay $70 dollars for the game with all the problems.Experiencing stutters after paying $400 > Experiencing stutters after paying $2,000.
Everyone knows this.
Ive played 6 UE5 games on PC and nothing stutters like this. If this is a UE5 issue than every game wouldve had this. Lets stop blaming the messenger and hold the real cunts responsible for shipping game in such a shit state.
Ain't got the faintest idea whether he tried or not. Not like we would know if he did.
He actually does though. He says there's a ray reconstruction mod and shows it off. He also mentions the DLSS mod and that modders are attempting to fix the issues with the game.
Those leaf trails look ugly as sin in the RT ray reconstruction gif. Is it inherent to it or is it DLSS doing a shit job?
I have multiple devices (PC,PS3\5, Switch\Wii,Xbox 360\X), this doesn't help at all.It's useful for people that have multiple devices to know what version of the game to get.
This is the first time in a while where they have been this late to a video. their PS5 video was out on launch day or maybe some time before that.I still can't understand why Digital Foundry exists. I would understand if they did reviews like this before the game went on sale, it would really be useful. People could look at the technical condition of the game and draw conclusions. And they have such an opportunity, they get games long before the release window in order to do a review. All these comparisons after the game has already been released and the first print run has been sold are simply pointless. The game has already been sold and people have already made their purchases.
It is also not entirely clear why devices from different price baskets are compared. What is this supposed to show, that the device that costs more produces a clearer picture? Sorry, but I don't need them for this.
PC gamers don't have an eye for performance, they just buy a 4090 for $2000+tax and assume it's good.Right, the best way to do research is to just read YouTube video titles.
The game has a 95% rating on Steam, so PC users seem to be similarly unbothered.
So every person who is potentially interested in the game has already bought and completed it? And it's impossible for the game to be patched to improve performance issues that DF highlight?I still can't understand why Digital Foundry exists. I would understand if they did reviews like this before the game went on sale, it would really be useful. People could look at the technical condition of the game and draw conclusions. And they have such an opportunity, they get games long before the release window in order to do a review. All these comparisons after the game has already been released and the first print run has been sold are simply pointless. The game has already been sold and people have already made their purchases.
It is also not entirely clear why devices from different price baskets are compared. What is this supposed to show, that the device that costs more produces a clearer picture? Sorry, but I don't need them for this.
Plenty of games have been marked down on Steam for having poor performance.PC gamers don't have an eye for performance, they just buy a 4090 for $2000+tax and assume it's good.
Quite the generalisation there budPC gamers don't have an eye for performance, they just buy a 4090 for $2000+tax and assume it's good.
It helps me.I have multiple devices (PC,PS3\5, Switch\Wii,Xbox 360\X), this doesn't help at all.
Well, did you watch the video? Because he makes it clear that stutters happen regardless of hardware and Alex has been on a crusade against stutters for a few years and always said that better hardware won't make them go away. He's not advocating getting better hardware to solve the problem.Don't you think though that this speaks to the wrong-headedness of the sort of tech fetishism that you see getting peddled a lot?
Not a fan of the whole "performance sucks, unless you upgrade your hardware" mentality. It just strikes me as advertising in disguise! (Console or PC alike)
Bugaga doesn't have the talent for that. At least if it's a Bugaga video.The shitting on Ps5 has started from DF, this is disgusting, at least they must do it professionally.
Console gamers have good eyes for performance. They play at 10~30fps with 100~400ms of input lag and think is GOTY.PC gamers don't have an eye for performance, they just buy a 4090 for $2000+tax and assume it's good.
Considering his ongoing crusade against stutters I would assume it’s likely that he tried to get comments from Epic regarding the stutter issue, but considering the nature of Tim I doubt he is keen to give any answers on that front. I know he has tried to approach Epic regarding updates with 5.3 and 5.5 but they didn’t cooperate.
I still can't understand why Digital Foundry exists. I would understand if they did reviews like this before the game went on sale, it would really be useful. People could look at the technical condition of the game and draw conclusions. And they have such an opportunity, they get games long before the release window in order to do a review. All these comparisons after the game has already been released and the first print run has been sold are simply pointless. The game has already been sold and people have already made their purchases.
It is also not entirely clear why devices from different price baskets are compared. What is this supposed to show, that the device that costs more produces a clearer picture? Sorry, but I don't need them for this.
I didnt play those games at launch but lets assume they were. would you blame that on Alex or the developer? its on the fucking developer.Utter bullshit.
Lords of the Fallen was far worse than this at launch, as was Immortals and Remnant. To top it off, those games performed worse than this overall. If it's so bad then how is it sitting at overwhelmingly positive on Steam? You might want to take a look at your system.
wtf are you talking about???PC gamers don't have an eye for performance, they just buy a 4090 for $2000+tax and assume it's good.
The ray reconstruction mod looks very nice I have to say.
I didnt play those games at launch but lets assume they were. would you blame that on Alex or the developer? its on the fucking developer.
calling alex a whiny cunt for pointing this out is ridiculous.
the game has good ratings on steam because its a good game. most people dont give a shit about stutters. doesnt mean they dont exist. and its silly to blame my pc when i literally just said that 6 other UE5 games do not stutter this bad on my pc. you just saw this video where a fucking 7800x3d paired with a 4090 stutters ALL THE TIME and you are blaming alex and now my system instead of the developers. i dont get it.
Most of the people weren’t posting in the OT. They don’t care about playing games, it’s all about console wars.All you fellas bashing the guy, nothing is stopping you from making your own tech review videos. And based on what I've seen from users in this forum, you guys probably could do a better job of it.
I have had the 3 options for a year, so I know the prices well but thx!Want a loan???
Those are traversal stutters, so I doubt the Steam Deck avoids this. Plus, does this even run properly on a Steam Deck? This is a very heavy game.The best platform is PC 2, aka the SteamDeck.
Because Proton and ShaderCache avoid these stutters
If you wait for the answer - "The game works better, the more expensive your device is" then yes, their reviews are useful.It helps me.
he definitely shouldnt have wasted the whole video on it, but i do think this sends a message. This is just as bad as Dead Space and devs need to be put on blast for it. The critics didnt so im glad someone from DF is.He should spend more time talking about stuff like this.
I'm not blaming Alex, I'm saying that while it should be fixed, he spends a disproportionate amount of time whining about it.
Unless he's offering up a solution to the problem, or talking about how the devlopers/epic/the PC gaming community can start moving towards a solution, then yes, he's being a whiney cunt. Why not spend more time talking about the good here (of which there is far more) rather than the bad?
At this point, it's just moaning for the sake of it. It's boring and people are now going elsewhere for PC gaming/hardware related news because of it (and because he's also slow/late to get videos out these days).
The steam deck can get pre-compiled shaders like a console as it's fixed hardware.Those aren't traversal stutters, so I doubt the Steam Deck avoids this. Plus, does this even run properly on a Steam Deck? This is a very heavy game.
Obviously, but those aren’t shader compilation stutters. They’re traversal stutters that also happen on console. It doesn’t matter whether the shaders are cached or not.The steam deck can get pre-compiled shaders like a console as it's fixed hardware.
When trying to find recommended settings, they usually do use a range of PCs. In this video, Alex did test with a 3600, however the point of the video was to highlight a performance issue that occurs no matter what device you use. So testing with more PCs would not have changed the conclusion.If you wait for the answer - "The game works better, the more expensive your device is" then yes, their reviews are useful.
Since they already want to do tests on PC, can they please make at least 3 test PCs (Minimum, Recommended and Max system requirements), I think with their size and funding this will not be a huge problem.
Because what they do and what they show on will be relevant only for 2%-3% of Steam users.
The game has a 95% rating on Steam, so PC users seem to be similarly unbothered.
Can I still look at the testing results, and draw my own conclusions whether testing matters or not. This is their job, they themselves took on the task of creating content by creating game tests on different platforms and configurations, and frankly speaking, given their capabilities and funding, they do it in the most mediocre way possible.When trying to find recommended settings, they usually do use a range of PCs. In this video, Alex did test with a 3600, however the point of the video was to highlight a performance issue that occurs no matter what device you use. So testing with more PCs would not have changed the conclusion.
Imagine paying your PC $4000 only to play on fake 4k
That's why it's called Unreal Engine 5.Unreal Engine continues to be such a shitshow...
That's why it's called Unreal Engine 5.
Imagine paying your PC $4000 only to play on fake 4k
$4k vs $0.4k … .As opposed to dropping below 1080p on console while using low settings?
Yes but you see $400 console something or otherAs opposed to dropping below 1080p on console, while using low settings?
$4k vs $0.4k … .
he definitely shouldnt have wasted the whole video on it, but i do think this sends a message. This is just as bad as Dead Space and devs need to be put on blast for it. The critics didnt so im glad someone from DF is.
I just captured this footage. You can see my GPU usage is even close to being maxed out. my hot as fuck cpu which hits 65-70 degrees in most games actually hits 46 degrees at one point. clearly not being taxed. it just stutters constantly despite locking at 30 fps. In hallways its fine. But you go into a room and its a mess. Constant stutters. Alex was running the game at 720p to show the stutters on a 7800x3d and it was still seeing massive frametime spikes.
UE5 games traversal stutters only occur when you pass an invisible level boundry. but its 1 spike and then its fine for the rest of the level. SH2 is so much worse because within the levels you are seeing these massive stutters all the time. ive never seen anything like this other than in dead space on pc.
Exacerbate. Dunno if it was a typo, but lots of people make this mistake.(and it can exasperate
Exacerbate. Dunno if it was a typo, but lots of people make this mistake.
Obviously, but those aren’t shader compilation stutters. They’re traversal stutters that also happen on console. It doesn’t matter whether the shaders are cached or not.