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Digital Foundry: Silent Hill 2 Remake PC "Visuals Scale Beyond PS5 - But #StutterStruggle Cannot Be Avoided"

Senua

Member
Shadows matter now?
Weighing Seth Meyers GIF by Late Night with Seth Meyers
Reflections, mate
 

rodrigolfp

Haptic Gamepads 4 Life
I still can't understand why Digital Foundry exists. I would understand if they did reviews like this before the game went on sale, it would really be useful. People could look at the technical condition of the game and draw conclusions. And they have such an opportunity, they get games long before the release window in order to do a review. All these comparisons after the game has already been released and the first print run has been sold are simply pointless. The game has already been sold and people have already made their purchases.

It is also not entirely clear why devices from different price baskets are compared. What is this supposed to show, that the device that costs more produces a clearer picture? Sorry, but I don't need them for this.
It's useful for people that have multiple devices to know what version of the game to get.
 

SlimySnake

Flashless at the Golden Globes
Those leaf trails look ugly as sin in the RT ray reconstruction gif. Is it inherent to it or is it DLSS doing a shit job?
watch the video. switching to the latest dlss version fixes that.

it is in the base game without ray reconstruction. trails everywhere. little to no trails in fsr. same issue as avatar.
 

Clear

CliffyB's Cock Holster
Everyone knows this.

Don't you think though that this speaks to the wrong-headedness of the sort of tech fetishism that you see getting peddled a lot?

Not a fan of the whole "performance sucks, unless you upgrade your hardware" mentality. It just strikes me as advertising in disguise! (Console or PC alike)

And look, I'm sorry but at no point in the history of gaming has every major (let alone minor) release hit the gold-standard performance wise. Its kind of a pointless ask in my opinion because unequal outcomes are an inevitable consequence of creating art and entertainment. Different creators have strengths and weaknesses in their own peculiar areas. Variance and imperfections are going to be ever present.

So, we as consumers really should be prepared to take the rough with the smooth. Because its never going to change!

And for the record, its not contradictory to accept this reality, whilst also getting hyped for newer and better tech. All it means is you're giving devs a higher floor to fall onto!
 

GHG

Member
Ive played 6 UE5 games on PC and nothing stutters like this. If this is a UE5 issue than every game wouldve had this. Lets stop blaming the messenger and hold the real cunts responsible for shipping game in such a shit state.

Utter bullshit.

Lords of the Fallen was far worse than this at launch, as was Immortals and Remnant. To top it off, those games performed worse than this overall. If it's so bad then how is it sitting at overwhelmingly positive on Steam? You might want to take a look at your system.

Ain't got the faintest idea whether he tried or not. Not like we would know if he did.

He usually says when he's attempted to do something. These guy's were frequently reaching out/crying out to devs at the start of the generation when the PS5 was performing on par (or better than) the PS5 at the start of the generation, where has that energy gone?

He actually does though. He says there's a ray reconstruction mod and shows it off. He also mentions the DLSS mod and that modders are attempting to fix the issues with the game.

Please take a look at the amount of time he spends talking about that vs his sections where he flat out moans about the game or even the section comparing to the the PS5 version.

Those leaf trails look ugly as sin in the RT ray reconstruction gif. Is it inherent to it or is it DLSS doing a shit job?

It's DLSS. You can mitigate it by using DLSS Tweaks (another thing Alex fails to talk about), preset E:

 

SlimySnake

Flashless at the Golden Globes
I still can't understand why Digital Foundry exists. I would understand if they did reviews like this before the game went on sale, it would really be useful. People could look at the technical condition of the game and draw conclusions. And they have such an opportunity, they get games long before the release window in order to do a review. All these comparisons after the game has already been released and the first print run has been sold are simply pointless. The game has already been sold and people have already made their purchases.

It is also not entirely clear why devices from different price baskets are compared. What is this supposed to show, that the device that costs more produces a clearer picture? Sorry, but I don't need them for this.
This is the first time in a while where they have been this late to a video. their PS5 video was out on launch day or maybe some time before that.

Alex himself admitted that he went down the rabbit hole trying to figure out the stutter issue when he simply shouldve reported on the findings and released his usual PC optimization video.

As for why he shows the zen 2 cpu paired with a low end GPU, you only need to look at the steam hardware surveys. the biggest share of gamers are on those cards and low end CPUs. the people who own the 4090 and 7800x3d make up less than 1% of the overall steam market. just doing a video for those specs would not help his audience.
 

Unknown?

Member
Right, the best way to do research is to just read YouTube video titles.

The game has a 95% rating on Steam, so PC users seem to be similarly unbothered.
PC gamers don't have an eye for performance, they just buy a 4090 for $2000+tax and assume it's good.
 

FireFly

Member
I still can't understand why Digital Foundry exists. I would understand if they did reviews like this before the game went on sale, it would really be useful. People could look at the technical condition of the game and draw conclusions. And they have such an opportunity, they get games long before the release window in order to do a review. All these comparisons after the game has already been released and the first print run has been sold are simply pointless. The game has already been sold and people have already made their purchases.

It is also not entirely clear why devices from different price baskets are compared. What is this supposed to show, that the device that costs more produces a clearer picture? Sorry, but I don't need them for this.
So every person who is potentially interested in the game has already bought and completed it? And it's impossible for the game to be patched to improve performance issues that DF highlight?

PC gamers don't have an eye for performance, they just buy a 4090 for $2000+tax and assume it's good.
Plenty of games have been marked down on Steam for having poor performance.
 
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Gaiff

SBI’s Resident Gaslighter
Don't you think though that this speaks to the wrong-headedness of the sort of tech fetishism that you see getting peddled a lot?

Not a fan of the whole "performance sucks, unless you upgrade your hardware" mentality. It just strikes me as advertising in disguise! (Console or PC alike)
Well, did you watch the video? Because he makes it clear that stutters happen regardless of hardware and Alex has been on a crusade against stutters for a few years and always said that better hardware won't make them go away. He's not advocating getting better hardware to solve the problem.
 

GHG

Member
Considering his ongoing crusade against stutters I would assume it’s likely that he tried to get comments from Epic regarding the stutter issue, but considering the nature of Tim I doubt he is keen to give any answers on that front. I know he has tried to approach Epic regarding updates with 5.3 and 5.5 but they didn’t cooperate.

Tim might not give him any mileage but there are over 4000 other people that work there for him to try in order to start to gain some access. His nudes are already on the internet, he can try sending them to Tim's secretary and see if that opens up any dialogue (i kid, i kid).

I still can't understand why Digital Foundry exists. I would understand if they did reviews like this before the game went on sale, it would really be useful. People could look at the technical condition of the game and draw conclusions. And they have such an opportunity, they get games long before the release window in order to do a review. All these comparisons after the game has already been released and the first print run has been sold are simply pointless. The game has already been sold and people have already made their purchases.

It is also not entirely clear why devices from different price baskets are compared. What is this supposed to show, that the device that costs more produces a clearer picture? Sorry, but I don't need them for this.

This video came out 3 days ago from a guy who doesn't get early copies of games like DF does:



Videos like this are also far more useful/interesting:



When it comes to the PC side of things they are asleep at the wheel.
 
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SlimySnake

Flashless at the Golden Globes
Utter bullshit.

Lords of the Fallen was far worse than this at launch, as was Immortals and Remnant. To top it off, those games performed worse than this overall. If it's so bad then how is it sitting at overwhelmingly positive on Steam? You might want to take a look at your system.
I didnt play those games at launch but lets assume they were. would you blame that on Alex or the developer? its on the fucking developer.

calling alex a whiny cunt for pointing this out is ridiculous.

the game has good ratings on steam because its a good game. most people dont give a shit about stutters. doesnt mean they dont exist. and its silly to blame my pc when i literally just said that 6 other UE5 games do not stutter this bad on my pc. you just saw this video where a fucking 7800x3d paired with a 4090 stutters ALL THE TIME and you are blaming alex and now my system instead of the developers. i dont get it.
 
Unreal Engine 5 strikes again. Some of the stuff on it looks pretty good, but the stuttering and other technical hiccups it comes with can fuck right off. It's not an engine I'm ever thrilled to hear being used.
 

GHG

Member
The ray reconstruction mod looks very nice I have to say.

ezgif-3-acceda65aa.gif

He should spend more time talking about stuff like this.

I didnt play those games at launch but lets assume they were. would you blame that on Alex or the developer? its on the fucking developer.

calling alex a whiny cunt for pointing this out is ridiculous.

the game has good ratings on steam because its a good game. most people dont give a shit about stutters. doesnt mean they dont exist. and its silly to blame my pc when i literally just said that 6 other UE5 games do not stutter this bad on my pc. you just saw this video where a fucking 7800x3d paired with a 4090 stutters ALL THE TIME and you are blaming alex and now my system instead of the developers. i dont get it.

I'm not blaming Alex, I'm saying that while it should be fixed, he spends a disproportionate amount of time whining about it.

Unless he's offering up a solution to the problem, or talking about how the devlopers/epic/the PC gaming community can start moving towards a solution, then yes, he's being a whiney cunt. Why not spend more time talking about the good here (of which there is far more) rather than the bad?

At this point, it's just moaning for the sake of it. It's boring and people are now going elsewhere for PC gaming/hardware related news because of it (and because he's also slow/late to get videos out these days).
 

Kacho

Gold Member
All you fellas bashing the guy, nothing is stopping you from making your own tech review videos. And based on what I've seen from users in this forum, you guys probably could do a better job of it.
Most of the people weren’t posting in the OT. They don’t care about playing games, it’s all about console wars.
 

Gaiff

SBI’s Resident Gaslighter
The best platform is PC 2, aka the SteamDeck.
Because Proton and ShaderCache avoid these stutters
Those are traversal stutters, so I doubt the Steam Deck avoids this. Plus, does this even run properly on a Steam Deck? This is a very heavy game.
 
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Mayar

Member
It helps me. 🤷‍♂️
If you wait for the answer - "The game works better, the more expensive your device is" then yes, their reviews are useful.

Since they already want to do tests on PC, can they please make at least 3 test PCs (Minimum, Recommended and Max system requirements), I think with their size and funding this will not be a huge problem.
Because what they do and what they show on will be relevant only for 2%-3% of Steam users.
 

SlimySnake

Flashless at the Golden Globes
He should spend more time talking about stuff like this.



I'm not blaming Alex, I'm saying that while it should be fixed, he spends a disproportionate amount of time whining about it.

Unless he's offering up a solution to the problem, or talking about how the devlopers/epic/the PC gaming community can start moving towards a solution, then yes, he's being a whiney cunt. Why not spend more time talking about the good here (of which there is far more) rather than the bad?

At this point, it's just moaning for the sake of it. It's boring and people are now going elsewhere for PC gaming/hardware related news because of it (and because he's also slow/late to get videos out these days).
he definitely shouldnt have wasted the whole video on it, but i do think this sends a message. This is just as bad as Dead Space and devs need to be put on blast for it. The critics didnt so im glad someone from DF is.

I just captured this footage. You can see my GPU usage is even close to being maxed out. my hot as fuck cpu which hits 65-70 degrees in most games actually hits 46 degrees at one point. clearly not being taxed. it just stutters constantly despite locking at 30 fps. In hallways its fine. But you go into a room and its a mess. Constant stutters. Alex was running the game at 720p to show the stutters on a 7800x3d and it was still seeing massive frametime spikes.




UE5 games traversal stutters only occur when you pass an invisible level boundry. but its 1 spike and then its fine for the rest of the level. SH2 is so much worse because within the levels you are seeing these massive stutters all the time. ive never seen anything like this other than in dead space on pc.
 

poppabk

Cheeks Spread for Digital Only Future
Those aren't traversal stutters, so I doubt the Steam Deck avoids this. Plus, does this even run properly on a Steam Deck? This is a very heavy game.
The steam deck can get pre-compiled shaders like a console as it's fixed hardware.
 

FireFly

Member
If you wait for the answer - "The game works better, the more expensive your device is" then yes, their reviews are useful.

Since they already want to do tests on PC, can they please make at least 3 test PCs (Minimum, Recommended and Max system requirements), I think with their size and funding this will not be a huge problem.
Because what they do and what they show on will be relevant only for 2%-3% of Steam users.
When trying to find recommended settings, they usually do use a range of PCs. In this video, Alex did test with a 3600, however the point of the video was to highlight a performance issue that occurs no matter what device you use. So testing with more PCs would not have changed the conclusion.
 

Mayar

Member
When trying to find recommended settings, they usually do use a range of PCs. In this video, Alex did test with a 3600, however the point of the video was to highlight a performance issue that occurs no matter what device you use. So testing with more PCs would not have changed the conclusion.
Can I still look at the testing results, and draw my own conclusions whether testing matters or not. This is their job, they themselves took on the task of creating content by creating game tests on different platforms and configurations, and frankly speaking, given their capabilities and funding, they do it in the most mediocre way possible.
 

GHG

Member
he definitely shouldnt have wasted the whole video on it, but i do think this sends a message. This is just as bad as Dead Space and devs need to be put on blast for it. The critics didnt so im glad someone from DF is.

I just captured this footage. You can see my GPU usage is even close to being maxed out. my hot as fuck cpu which hits 65-70 degrees in most games actually hits 46 degrees at one point. clearly not being taxed. it just stutters constantly despite locking at 30 fps. In hallways its fine. But you go into a room and its a mess. Constant stutters. Alex was running the game at 720p to show the stutters on a 7800x3d and it was still seeing massive frametime spikes.

Running the game at 720p with a 4090 is going to make any traversal stutter issues appear more pronounced than if you were to run it at a resolution that people actually game at on a 4090. There is no reason to do that other than to be a drama queen.




UE5 games traversal stutters only occur when you pass an invisible level boundry. but its 1 spike and then its fine for the rest of the level. SH2 is so much worse because within the levels you are seeing these massive stutters all the time. ive never seen anything like this other than in dead space on pc.


You're running the game at 30fps which wont be helping matters (and it can exasperate things dependent on how you've decided to lock it at 30fps). Why have you chosen to do that? What's your CPU like?

Here's a video of it running on a 3080 ti (which is what I think you have?) and it looks nowhere near as bad:



And here on a 3090:

 

Panajev2001a

GAF's Pleasant Genius
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