Where was this? First I've actually heard of it... I always thought it was otherwise?
24 Feet / 8 Meters is their official max distance. But this is also a Nintendo number, so it's a conservative number.
Where was this? First I've actually heard of it... I always thought it was otherwise?
Nintendo says 8 metres /24 feet and that was conservative estimate.
24 Feet / 8 Meters is their official max distance. But this is also a Nintendo number, so it's a conservative number.
Really? HUDs in real life are an optimisation to a very specific task - the overall response time of the pilot/operator. Games have the liberty to throw arbitrary tasks/conditions at the player, for the sake of engaging the player in something they'd find, for a lack of better word - fun. Frankly, I feel awkward for having to explain such a basic idea on a gaming forum.Outside of the very narrow, asymmetrical multiplayer they've shown, you're absolutely right. People talk about how great it will be to have maps, inventories and other information displayed on the controller, but it's actually a regressions. Heads Up Displays were invented so pilots wouldn't have to keep looking down at their instrument panels all the time. That the WiiU forces players to take their eyes off the action is literally a step backward.
I have to say my Wii U mood has taken a negative turn in the last few hours.
From being pointed to a ERP comment on B3D that implied it's not looking good, to viewing some random new footage of Zombie U that convinced me, forget on par, it's definitively below what 360 games are doing (imo). To Mario being outed as not 1080P.
What a shame. Won't affect me though because I game in my bedroom anyways. But still... disappointing.
What a shame. Won't affect me though because I game in my bedroom anyways. But still... disappointing.
Its quite a good distance I think.
For comparison, Nintendo said the official range of the Wavebird was 20 feet. People had it working at over 60-70 feet away.
Every new generation so far has seen at least one platform be right there with the highest of high end PCs at the time of its launch and that won't change. Sony and Microsoft will be incredibly powerful at launch, no doubt about that.
Every new generation so far has seen at least one platform be right there with the highest of high end PCs at the time of its launch and that won't change. Sony and Microsoft will be incredibly powerful at launch, no doubt about that.
Really? HUDs in real life are an optimisation to a very specific task - the overall response time of the pilot/operator. Games have the liberty to throw arbitrary tasks/conditions at the player, for the sake of engaging the player in something they'd find, for a lack of better word - fun. Frankly, I feel awkward for having to explain such a basic idea on a gaming forum.
Well, at least you weren't smug about it. But, no. You're wrong. HUDs are a solution to a problem that isn't nearly as narrow as you paint it. Nintendo has recreated the problem in a new situation and is trying to sell it as a solution.
Wut? Have you ever played a DS game? Less hud rocks.
Well, at least you weren't smug about it. But, no. You're wrong. HUDs are a solution to a problem that isn't nearly as narrow as you paint it. Nintendo has recreated the problem in a new situation and is trying to sell it as a solution.
Well, at least you weren't smug about it. But, no. You're wrong. HUDs are a solution to a problem that isn't nearly as narrow as you paint it. Nintendo has recreated the problem in a new situation and is trying to sell it as a solution.
Exactly. A large part of the improvements over the years didn't come from more efficient hardware, it came from ever increasing power consumption. My first PC, a 486SX25, had a single cooler that was smaller than many current chipset coolers and absolutely tiny compared to current CPU coolers. Consumption increased from a few Watt to nearly a Kilowatt in the last two decades. Same thing with consoles - but those pretty much hit a wall last gen.A lot has changed on the PC scene since the current generation of consoles began though.. videocards draw WAAAAAY more power than they did back then. Yes, they will make very powerful consoles, but there's asbsolutely no way you will see something near the top in terms of gpu performance even including what is available for PC today (ie. 680/7970).
I think you're creating a problem where there isn't one... in what game shown has the entire HUD been on the controller? Has anyone complained about having to take their eyes off of the game screen (aside from to Zombi U when it's done to enhance immersion)?
There is no reason why you can't move information that isn't always needed off of the big screen to free up room. Likewise, most games instead of taking information from the screen add MORE useful to the screen that you couldn't normally have on your TV (See detailed maps on AssCreed 3 and ME3)
If you're doing that, you might as well bring up a menu on the main screen. Since you're going to have to take your eyes off the action in either case, the significant expense of a controller screen simply isn't justified. The money for the screen and the wireless video transmission hardware would be better spent on more powerful components, or a lower entry price.
Pulling up a menu isn't the same. If you check your wallet, a backpack or any other container, a map, a book or pretty much anything else, you're not holding it up to eye level - you look down. It's perfectly natural. And more importantly, you still kinda notice what happens in front of you while looking down, and peripheral vision also works with the GamePad. It doesn't work with a menu obstructing the view.If you're doing that, you might as well bring up a menu on the main screen. Since you're going to have to take your eyes off the action in either case, the significant expense of a controller screen simply isn't justified. The money for the screen and the wireless video transmission hardware would be better spent on more powerful components, or a lower entry price.
If you're doing that, you might as well bring up a menu on the main screen. Since you're going to have to take your eyes off the action in either case, the significant expense of a controller screen simply isn't justified. The money for the screen and the wireless video transmission hardware would be better spent on more powerful components, or a lower entry price.
That is your opinion, nothing wrong with that... but I just don't see the fixation. Why does Nintendo have to compete hardware wise with theoretical PS4/X-box 720? Nintendo didn't compete with them directly and it worked out quite well for them. If Nintendo isn't doing the things you want from a console, why get it? There are perfectly good alternatives coming out in a year or two.
Do you guys really think that this motherboard(system) design can be 4x more powerful the current gen?
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It might be quite efficient according to Iwata, but that much powerful... I don't know, I can already see MS and Sony console's motherboard being two or three times more packed.
so you're going to notice a 10% drop in resolution when you haven't noticed that COD games don't run at 1280 x 720?Going down from half of a 55 inch screen to 6.2" is bad, as is going from 640x720 to 858x480.
Gemüsepizza;43118447 said:I don't think it is 4x more powerful, maybe 1,5x. The PS4 and the Xbox 720 on the other hand will probably be 4 times as big as the Wii U and consum 4-5 times the power of the Wii U under load. They will be much more powerful. It's physics. You can't put that much power in such a small case, with such a small thermal solution.
Well, feel free to fill me in exactly what 'broader problem' (other than absolute response time) HUDs solve.Well, at least you weren't smug about it. But, no. You're wrong. HUDs are a solution to a problem that isn't nearly as narrow as you paint it. Nintendo has recreated the problem in a new situation and is trying to sell it as a solution.
so you're going to notice a 10% drop in resolution when you haven't noticed that COD games don't run at 1280 x 720?
of course we have no way of knowing what resolution Blops 2 is running at on Wii U, but a full 858 x 480 would be more pixels than you get in half of what COD games normally run at (1024 x 600, so 512 x 600 is what you get split screen).
so it could well be MORE pixels. at the proper aspect ratio. you can't compare the screensizes either because one's a portable device and one is a TV. i regularly play games on something with only a couple of inches of screen space. but it doesn't matter because they're in a device strapped right to my forehead.
and finally, of course, having your own screen gives each player more privacy.
and we're completely ignoring that the person using the TV gets double the resolution they would previously get (or at the very least, gets the same resolution but in a much more natural aspect ratio).
Gemüsepizza;43111748 said:"Completely irrelevant"? No. You are wrong.
I am sure this could change when they see the first PS4/Xbox720 games.
The Wii U will give us more than just a graphics bump next gen. If people really want to discount the GamePad as being worthless, then of course they are going to be disappointed. For me, and I say this with all seriousness and sincerity; if you gave me two consoles that were the same with one having a touch screen controller at 500GFLOPS and another with a regular controller at 1TFLOP I would pick the former in a heartbeat. What that extra screen gives me in options and gameplay features over the extra 500GFLOPS of the other console, is worth way way way way more than better graphics.
Diminishing returns is an EXTREMELY subjective area. Some will think we hit it this gen, some will think we hit it last gen, and some will think we will never hit it. It's really not about graphical fidelity, even though people like to think it is. It is the point where people go "I don't care about the graphics anymore" and look at the other elements that are going on.
Pulling up a menu isn't the same. If you check your wallet, a backpack or any other container, a map, a book or pretty much anything else, you're not holding it up to eye level - you look down. It's perfectly natural. And more importantly, you still kinda notice what happens in front of you while looking down, and peripheral vision also works with the GamePad. It doesn't work with a menu obstructing the view.
That is your opinion, nothing wrong with that... but I just don't see the fixation. Why does Nintendo have to compete hardware wise with theoretical PS4/X-box 720? Nintendo didn't compete with them directly and it worked out quite well for them. If Nintendo isn't doing the things you want from a console, why get it? There are perfectly good alternatives coming out in a year or two.
Maybe not, but the fact that it also enables games that would simply be impossible to do on traditional controllers does.The mere novelty of getting to look at my hands in a "natural" fashion in no way justifies the burden placed on the system by a costly wireless tablet controller.
The mere novelty of getting to look at my hands in a "natural" fashion in no way justifies the burden placed on the system by a costly wireless tablet controller.
Obviously Nintendo feels the need to differentiate their product. I just think in this case they've fixated on a terrible idea built on a false premise, one that adds significant expense for all but nonexistent gameplay advantages.
What is the liklihood that some kind of range extender will be released for the U pad? If it could take the range up to around 50 feet or so I would be able to play games in my bedroom with the console in the living room. That would be a killer app for me.
You know what people are super critical about with Vita games? Any time you're asked to take your hands off the stick and buttons in order to interact with some touch screen UI element. It literally makes people angry. And this is on a system where most screen prompts are within thumb-reach, where you don't have to look away from the screen where the gameplay is happening.
The mere novelty of getting to look at my hands in a "natural" fashion in no way justifies the burden placed on the system by a costly wireless tablet controller.
Obviously Nintendo feels the need to differentiate their product. I just think in this case they've fixated on a terrible idea built on a false premise, one that adds significant expense for all but nonexistent gameplay advantages.
I doubt anyone knows, but I'd be surprised if it happened.
Could you instead get a longer HDMI cable and put the console nearer the middle of the house? Edit: that probably wouldn't cover the extra range you're looking at, but we'll have to see how it performs in the real world.
That would be disappointing, there is some money to be made there so maybe someone will find a way to make it happen.
This is where your argument falls apart. The system has yet to release and you are already writing off the potential of the touch screen controller. That is the definition of selection bias.
i wouldn't read *anything* into that comment.Gemüsepizza;43118521 said:Wasn't the Wii U version of Blops 2 supposed to be "Full HD"?
Gemüsepizza;43118917 said:The touchpad is almost half the price of the Wii U! Just imagine what specs the Wii U could have had, if they made the touchpad optional.
Gemüsepizza;43118917 said:Why should I buy something which only has "potential", but is not actually showing something which totally blows my mind? The touchpad is almost half the price of the Wii U! Just imagine what specs the Wii U could have had, if they made the touchpad optional.
Gemüsepizza;43118917 said:Why should I buy something which only has "potential", but is not actually showing something which totally blows my mind? The touchpad is almost half the price of the Wii U! Just imagine what specs the Wii U could have had, if they made the touchpad optional.
Gemüsepizza;43118917 said:Why should I buy something which only has "potential", but is not actually showing something which totally blows my mind? The touchpad is almost half the price of the Wii U! Just imagine what specs the Wii U could have had, if they made the touchpad optional.
Gemüsepizza;43118917 said:Why should I buy something which only has "potential", but is not actually showing something which totally blows my mind? The touchpad is almost half the price of the Wii U! Just imagine what specs the Wii U could have had, if they made the touchpad optional.
I doubt anyone knows, but I'd be surprised if it happened.
Could you instead get a longer HDMI cable and put the console nearer the middle of the house? Edit: that probably wouldn't cover the extra range you're looking at, but we'll have to see how it performs in the real world.
Yeah some DS games were guilty of that too. It's rarely pleasant when it's thrown in there to supplement button controls at certain points.
Gemüsepizza;43118917 said:Why should I buy something which only has "potential", but is not actually showing something which totally blows my mind? The touchpad is almost half the price of the Wii U! Just imagine what specs the Wii U could have had, if they made the touchpad optional.
Yeah, it could've been like the PS4 and XBox3 and your PC. But why not just buy a PS4 or XBox3 or PC? Why do people insist that every single console maker has to spend every penny cramming as much theoretical performance in at the expense of all else? Why do you want four different devices doing exactly the same thing, playing exactly the same games in exactly the same way? Am I the only one who's glad that Nintendo is trying to actually do something unique, is trying to provide a different approach in an industry full of risk averse cookie-cutter games that are designed more than anything else to look like they're fun to play, with actually being fun to play a seeming irrelevance? Am I the only one who's happy that they're providing a different option in an industry where even Resident Evil has turned into a fucking Gears of Uncharted clone?
Oh god.
Do you really think Dualshock 3 costs $50 or whatever to make?
i like to see how he answers your question
I want to make sure I'm correct about this, so BG or someone who is better with Hardware correct me if I'm incorrect.
The purpose of the MCM is to make it so that instead of splitting the Voltage between the CPU and GPU, they get the same amount of voltage.
I remember when Iwata announced that the highest Voltage would be 75watts (and at average was 45), everyone guessed that the GPU would receive about 15 watts and CPU about 10 watts. Now that we know that they are both on an MCM, does this mean that they receive 25 watts instead?
Nope, for one thing voltage and wattage are different. There is a slight reduction in power consumption (wattage) from having the CPU and GPU on the same MCM, but it's nothing major. There are two main benefits. Firstly, cooling the system is simpler, as there's only one chip putting out the bulk of the heat. Secondly, the latency between the CPU and GPU (and importantly the latency between the CPU and the eDRAM on the GPU) is reduced significantly.
Nope, for one thing voltage and wattage are different. There is a slight reduction in power consumption (wattage) from having the CPU and GPU on the same MCM, but it's nothing major. There are two main benefits. Firstly, cooling the system is simpler, as there's only one chip putting out the bulk of the heat. Secondly, the latency between the CPU and GPU (and importantly the latency between the CPU and the eDRAM on the GPU) is reduced significantly.