* not the FoV slider update, sadly.
One intern working part-time on Starfield post-release, then?
* not the FoV slider update, sadly.
Haha yeah this is the first thing I thought of. Expected a bit more of an update than this.One intern working part-time on Starfield post-release, then?
Haha yeah this is the first thing I thought of. Expected a bit more of an update than this.
Farewell, Akila vendor. It was great to sell you all my things and then steal them back.
- Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible
Compare this post launch support to BG3. When bg was out for 3 weeks it already recieved like 4 hotfixes and 2 gigantic updatesOne intern working part-time on Starfield post-release, then?
Well the 30fps and washed out HDR put me off on XSX straight away. For me the controls in fire fights didnt feel tight enough due to latency issues, besides the 30fps. And that's before I even got to the limited bland interaction with the NPC's I experienced with my time with the game. 60fps would at least incentivise me to go deeper in. I sincerely dont get the acceptance of this as a quality release from first party Xbox. But hey, I know others will strongly disagree. And mediocrity seems to be the sweet spot for some these days. Simply not good enough for me though.Although, I don't own an Xbox, I sincerely hope Series X (and I suppose parity would demand S as well) gets some kind of 60fps performance mode in the future, and further optimisation and an official DLSS mod for pc provide the same, because I firmly believe Starfield shines at 60+FPS and is the way it should be played.
Probably easier to do when you remove 20% of the content in the weeks before launch.Compare this post launch support to BG3. When bg was out for 3 weeks it already recieved like 4 hotfixes and 2 gigantic updates
Probably easier to do when you remove 20% of the content in the weeks before launch.
And how long was BG3 in early access and available to play before it “released”?Compare this post launch support to BG3. When bg was out for 3 weeks it already recieved like 4 hotfixes and 2 gigantic updates
Why does it matter? How long starfield was in development? Its irrelevantAnd how long was BG3 in early access and available to play before it “released”?
GENERAL
GRAPHICS
- Characters: Fixed an issue that could cause some characters to not be in their proper location.
- Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.
- Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.
PERFORMANCE AND STABILITY
- AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.
- Graphics: Addressed an upscaling issue that could cause textures to become blurry.
- Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.
SHIPS
- Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.
- Various stability and performance improvements to address crashing and freezes.
- Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
- Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
In Elite Dangerous, when traveling in system, you use the supercruise mode (because normal travel in space would literally take days, weeks, months or even years) and the only thing available is the interdiction mini-game, where you interdict a ship or are being interdicted. All the action you are describing takes place at the sun/star, orbiting a planet or some event that you supercruise to.It looks boring because, right now, the mod is just a prof of concept showing that the engine can handle seamless travel between planet and the outer space section is just filled with nothing but void.
Imagine if Bethesda could fill the outer space with things happening organically like they did in every other game creation engine game.
Ships traveling, battles, pirates, miners, merchant ships, those well known random encounters, uncharted planets, etc.
Anyone that played Elite Dangerous in it's infancy know how this system could be explored and how it could heavily benefit the sense of discovery in this kind of game.
i still believe that either Bethesda will explore this angle on future expansions or the community will mod this in.
please let us deactivate that awful color grading
In Elite Dangerous, when traveling in system, you use the supercruise mode (because normal travel in space would literally take days, weeks, months or even years) and the only thing available is the interdiction mini-game, where you interdict a ship or are being interdicted. All the action you are describing takes place at the sun/star, orbiting a planet or some event that you supercruise to.
Starfield has quite a bit of action while orbiting planets as well. There are random battles, you can mine asteroids, hail ships, random events, dock with space stations, etc. Hell, you can even be a sci-fi armored car bank robber once you figure out the Galbank ship routes.
i play on series s and geforce nowNeutral LUTs - No Color Filters
Removes the color filters from the game + DLC, making the colors more uniformly neutral with deeper blacks.www.nexusmods.com
Can’t recommend this highly enough if you are playing on PC. But yeah it looks so nasty by default. Blacks are a neutral gray color and everything looks washed out. Breaks my heart to see this shit on an OLED
lolWhy does it matter? How long starfield was in development? Its irrelevant
I never understood why Todd Howard and Co decided for the player how they would experience Starfield.Well the 30fps and washed out HDR put me off on XSX straight away. For me the controls in fire fights didnt feel tight enough due to latency issues, besides the 30fps. And that's before I even got to the limited bland interaction with the NPC's I experienced with my time with the game. 60fps would at least incentivise me to go deeper in. I sincerely dont get the acceptance of this as a quality release from first party Xbox. But hey, I know others will strongly disagree. And mediocrity seems to be the sweet spot for some these days. Simply not good enough for me though.
I reallyyyyy need to get back to outpost construction.Yo .. you can make outposts over water too.
It was almost believable until I got to this part. Well, I guess it's polished by Bethesda standards.
- Game was finished 9 months ago to allow time for polish (this will be their new MO)
I'm not an outpost expert yet but this is how I understand it. You can do that with one thing you need to keep in mind. When you are sending your resources to your main outpost, you need to create a separate cargo link to connect to each planet's cargo link. So if you have 4 outposts sending stuff to your main planet, you need 4 cargo links at your main planet to receive each planet's resources. A cargo link can only connect to 1 other cargo link and vice versa. You cannot share cargo links for different connections. Also note that you can only build 3 cargo links per outpost with base perks. You can either put 1 skill point into outpost mgmt to increase (to 6 I think) or you can recruit Lin as a outpost companion since she has that perk.So basically I understand this right about outposts?
If I wanted to get a variety of products from a system - say 3 or 4 planets with mining outposts, I could link all of those to one main one with cargo links, then at the "main" outpost, I could have a inter-system cargo link sending all of that out to a base in another star system, right? Instead of building inter-system links at each one correct?
Thank god. Tremendously helped the game appeal for me.
- No tutorials on purpose so players could try to figure things out
Interesting - that's what I thought.I'm not an outpost expert yet but this is how I understand it. You can do that with one thing you need to keep in mind. When you are sending your resources to your main outpost, you need to create a separate cargo link to connect to each planet's cargo link. So if you have 4 outposts sending stuff to your main planet, you need 4 cargo links at your main planet to receive each planet's resources. A cargo link can only connect to 1 other cargo link and vice versa. You cannot share cargo links for different connections. Also note that you can only build 3 cargo links per outpost with base perks. You can either put 1 skill point into outpost mgmt to increase (to 6 I think) or you can recruit Lin as a outpost companion since she has that perk.
- Designed to be supported for many years to come
Really that lack of any meaninfgul help led me to the the internet and YouTube. Not sure that should be considered me 'working things out' or Bethesda not being arsed.Thank god. Tremendously helped the game appeal for me.
I have a feeling you're not used to how gaming was, and should, be.Really that lack of any meaninfgul help led me to the the internet and YouTube. Not sure that should be considered me 'working things out' or Bethesda not being arsed.
I accidentally wandered into the Steam reviews for Starfield thread.... I need an adult! Topher hold me!
I’ve been flirting with that idea lately. Well, the idea of starting any quest line.Think it might be time I start the main quest line