Reminded me of the Syndicate FPS.
And it's fantastic. My main wepon.Ayoooo this gun is a double barrel grenade launcher ...
Modders! HALP!
It’s definitely a game you have to play for more than 5 hours before deciding one way or the other!I think i’ve hit my breaking point about five or so hours in.
I don’t think it’s a bad game but it’s incredibly dated in almost every way. There isn’t really much that is keeping my gripped onto continue with the game.
Shame but it is what it is.
The way I see it, I havent been this sucked into a Bethesda world since Morrowind 20 years ago. Going to just enjoy it for as long as I want. There are pretty limited opportunities to get this engrossed. Could be a very, very long time before there's another.
When you press LB, a scanner will come up. A menu on side will tell you how many animals/ plants/ resources are on the planet. If you scan all of them, you get a scan report that you can sell for decent amount of credits.
It's a chill activity, mostly designed for you to explore wildlife on planets and observe the ecosystem. I kinda enjoy doing it.
never understood this arguementIt’s definitely a game you have to play for more than 5 hours before deciding one way or the other!
This this this! By far the most rewarding Bethesda game if you have a more slower play style or tend to enjoy the smaller content around you.Yeah it really draws you in. I can't believe I've put 52hrs into it and I've only completed the one faction quest line and the early part of the campaign. I get distracted doing the little side missions and activities.
Collect the Artifacts that you get quests from on the Eye and after you do they magically appear in the Lodge.I already asked one time, but I continued to play for hours and haven't figured it out, so giving it a bump.. end game NG+ spoilers:
Where the hell do I find people like Barret, Sam, Andreja in NG+? At the lodge was only Vasco and Sarah.. Vlad is at the eye, but is it because I chose to "skip main quest" that I'll never encounter them anywhere??
Collect the Artifacts that you get quests from on the Eye and after you do they magically appear in the Lodge.
It's supposed to mirror the campaign to where you get new members as you acquire them. It's pretty lame IMO.Thanks!
Kind of makes sense once you get there since they were off "wrapping up" what you would have been doing I guess if you redid the campaign. But yeah you were right, grabbed those few and there they were.It's supposed to mirror the campaign to where you get new members as you acquire them. It's pretty lame IMO.
Ok, it’s all very subjective, granted, but in an open world game that potentially takes 100+ hours to see all it has to offer, you feel confident its 4/10 after 5 hours?never understood this arguement
The amount of 10/10 games that came out this year, I'm not wasitng my time on the 4/10s for longer than I need to know it's bad
Don't you wish there was a lot more to scan? In NMS, everything is scannable. Feel like the moment to moment planet exploration shouldve been so much more involved in Starfield.
I originally wanted to go concealment but I kinda gave up on it for now since I found a cool looking helmet with chameleon on it. It's not a full replacement for the skill but it works well enough for me since I snipe first. I got wrapped up in putting skills into the science/tech trees lolGot a new ability thats exactly what I wanted for stealth. Just took a whole lot longer to get than I would have expected.
Yep one of the powersI originally wanted to go concealment but I kinda gave up on it for now since I found a cool looking helmet with chameleon on it. It's not a full replacement for the skill but it works well enough for me since I snipe first. I got wrapped up in putting skills into the science/tech trees lol
I just noticed you said ability, not skill lol. I assume you mean one of the powers?
The sky-scapes in this game can be real breathtaking at times.
not my video but y'all get the idea.
30 plus years of gaming development experience, multiple GOTYs, thousand of developers, 7 years of active development, creates a new engine, creates and connect every planet in the star system, yet you can't implement a feature present in every other respectable space exploration game, making your space exploration game basically a menu exploration game.
Then... Then the first time Chinese Bethesda modder arrives on the scene with 15 days of experience...
SlowerThanLight - Fly in a star system
This mod allows you to control the speed gear of your ship with hotkeys, from regular flight speed to the equivalent of hundreds of times the speed of light. It allows you to fly inside a star systemwww.nexusmods.com
WTF Bethesda
30 plus years of gaming development experience, multiple GOTYs, thousand of developers, 7 years of active development, creates a new engine, creates and connect every planet in the star system, yet you can't implement a feature present in every other respectable space exploration game, making your space exploration game basically a menu exploration game.
Then... Then the first time Chinese Bethesda modder arrives on the scene with 15 days of experience...
SlowerThanLight - Fly in a star system
This mod allows you to control the speed gear of your ship with hotkeys, from regular flight speed to the equivalent of hundreds of times the speed of light. It allows you to fly inside a star systemwww.nexusmods.com
WTF Bethesda
Wow, skill tree in Starfield is garbage compared to what CDPR did in new 2.0 update for Cyberpunk.
Question to people like me, who like Starfield: have you tried the new Cyberpunk update?
It's just as outdated in 2023 as Fallout 4 was in 2015. Bethesda haven't caught up any ground.I think i’ve hit my breaking point about five or so hours in.
I don’t think it’s a bad game but it’s incredibly dated in almost every way. There isn’t really much that is keeping my gripped onto continue with the game.
Shame but it is what it is.
It’s definitely a game you have to play for more than 5 hours before deciding one way or the other!
"Game gets good after n hours" is the pinnacle of bad game design. How is not totally disrespectful to the player's time to create a game that takes n hours to get "good"? Unacceptable.
And honestly when it comes to Starfield, if you've played for 2 hours you've seen the basics of pretty much everything the game has to offer.
"Game gets good after n hours" is the pinnacle of bad game design. How is not totally disrespectful to the player's time to create a game that takes n hours to get "good"? Unacceptable.
And honestly when it comes to Starfield, if you've played for 2 hours you've seen the basics of pretty much everything the game has to offer.
Yeah something was really off with the stealth in that last mission, I had maxed out stealth, wearing nothing but the armor they give you with the 25% harder to detect bonus, and a 30% decrease to sound from an aid item, and they were spotting me left and right and had me going into caution behind walls while barely moving.What in the flying fuck was with that terrible stealth in the Ryujin mission? If wasn't remotely serviceable. There were fucking dozens of security guards and even with the fucking security suit on they immediately detect you and try to kill you. They detect you moving on the suspended ceiling and vents. Nothing about that was fun or game-like. It was just fuck you for trying and fuck you again when you turn in the mission and they bitch about you killing people. Oh and yeah after that the fucking NPC at the news network spawned under the lake and I had to use a console command to make him show up at the SSN field office.
The pacing and leveling up is bullshit. I put in 40 hours and am level 26 which doesn't let you get much of any skills. Maybe I didn't do enough of the main mission yet because my ship still gets destroyed by every encounter that has more than one ship attacking me.
The sky-scapes in this game can be real breathtaking at times.
not my video but y'all get the idea.
Without any spoliers, does this have an 'endgame'? Traditionally with Beth games I leave the main quest alone for weeks as I usually feel a bit aimless once its complete. Starfield has been different, I read the main quest takes 30 hours or so but without realising I am close to the end now and it hasnt felt that long, I'm on like the 14th mission.
There is only NG+. Once you have done the main story, you start over but in a slightly different way than before and a few things (like your lvl) that carry over. It will all make sense.Without any spoliers, does this have an 'endgame'? Traditionally with Beth games I leave the main quest alone for weeks as I usually feel a bit aimless once its complete. Starfield has been different, I read the main quest takes 30 hours or so but without realising I am close to the end now and it hasnt felt that long, I'm on like the 14th mission.
I kind of don't agree with the "Starfield gets better after 10 hours" because it doesn't just magically get better all of a sudden. It is the same game from the very beginning BUT it is very important how willing are you to find the way to play the game to satisfy your interests. Pretty much every game more or less guides you to how the developers want you to play it and that is why it usually takes people 30 minutes to figure out if they like the game or not. It took me 10 hours or so to figure out how I want to play Starfield because there are so many way to do it. When I did, it became my favourite game of the year."Game gets good after n hours" is the pinnacle of bad game design. How is not totally disrespectful to the player's time to create a game that takes n hours to get "good"? Unacceptable.
And honestly when it comes to Starfield, if you've played for 2 hours you've seen the basics of pretty much everything the game has to offer.
It's not even true. I kept going because I really wanted to like the game but it doesn't get better.never understood this arguement
The amount of 10/10 games that came out this year, I'm not wasitng my time on the 4/10s for longer than I need to know it's bad
And how boring does that look? Would you want to travel anywhere like that? I know I wouldn’t.
If I want to feel a bit more grounded in the game, I’ll walk back to my ship and take off, grav jump etc without going into the menus. But I often find even that too tedious and end up abusing the fast travel.
I would like to think that Bethesda tried all of this, and decided on the chosen mechanics because those are what works best for the game.
Obviously not everyone agrees with their choices, but it’s likely a better game for them.
The sky-scapes in this game can be real breathtaking at times.
not my video but y'all get the idea.
Many would have no problem with this if it were an optional traversal mechanism. I certainly wouldn’t want to be forced into lengthy ship runs back and forth between planets and systems.It looks boring because, right now, the mod is just a prof of concept showing that the engine can handle seamless travel between planet and the outer space section is just filled with nothing but void.
Imagine if Bethesda could fill the outer space with things happening organically like they did in every other game creation engine game.
Ships traveling, battles, pirates, miners, merchant ships, those well known random encounters, uncharted planets, etc.
Anyone that played Elite Dangerous in it's infancy know how this system could be explored and how it could heavily benefit the sense of discovery in this kind of game.
i still believe that either Bethesda will explore this angle on future expansions or the community will mod this in.
Many would have no problem with this if it were an optional traversal mechanism. I certainly wouldn’t want to be forced into lengthy ship runs back and forth between planets and systems.
Id be very surprised if Bethesda haven’t already looked at this and play tested it though.