Deadly Monk said:I hope Lightning gets a deep voice-over in the English version as well, not a typical FF girls voice.
Anna Torv should be Lighting's voice actor for the NA release.
Deadly Monk said:I hope Lightning gets a deep voice-over in the English version as well, not a typical FF girls voice.
Deadly Monk said:I hope Lightning gets a deep voice-over in the English version as well, not a typical FF girls voice.
Deadly Monk said:Have they given any hints or shown anything about the main antagonist for the game? Maybe it will be a woman (another first)?
*googles Anna Torv*neojubei said:Anna Torv should be Lighting's voice actor for the NA release.
Seriously, the lighting is so good D:Ether_Snake said:Stream: http://ja.justin.tv/esegk
EDIT: Damnit I want the game so I can figure out how they lit their characters.
Deadly Monk said:I love the idea of the baby chocobo in his hair.
Have they given any hints or shown anything about the main antagonist for the game? Maybe it will be a woman (another first)?
HK-47 said:I am much more concerned with Sazh
Darkpen said:*googles Anna Torv*
....yes, YES!
...wait, maybe. I dunno. She already did Nariko in Heavenly Sword. That sounds too weird for Lightning. Lightning is all suave and cool. Nariko sounds a bit husky and smoky.
Seriously, the lighting is so good D:
HK-47 said:I am much more concerned with Sazh
I had those exact same thoughtsEther_Snake said:The way the music ends, and then starts again 2 sec later in another fight is just wrong after FFXII, I have a hard time believing that they plan to leave this like that. It's too "Looping". Also the stats screen, why not cumulative stats after a while, or in real-time as you move around right after defeating the enemies? It's weird, slow.
Roxas said:This game really is Final Fantasy VII in disguise.
Even the boss at the beginning looked like Guard Scorpion.
HK-47 said:What else would it look like?
Yes I'm willing to go this route
Deadly Monk said:The battle music really reminds me of a Gackt song. That's scary.
You know, honestly, I think Vanille would be really easy and safe to cast from a wide range of voice actresses. She seems to be about as cheery as Penelo, which is to say pretty tame.HK-47 said:Who would be good for Vanille?
Kyoufu said:I...don't see the similarities...
Its really obvious its self-homage :/ Don't know why people would think otherwise.HK-47 said:Maybe you are seeing things...
Are maybe it was done that way on purpose for this segment.
HK-47 said:Maybe you are seeing things...
Are maybe it was done that way on purpose for this segment.
Deadly Monk said:The battle music really reminds me of a Gackt song. That's scary.
mujun said:bear in mind that im far from a japanese rpg connoisseur.
i was hoping it would have evolved in a more western direction (less walls, more freedom) or have some major (to a degree that a casual fan would notice the difference) change up for the genre.
i repeat im not a jrpg expert, ive only played 5 or so in total.
jett said:hmm...
the demo
vs.
Picture from last august
...
Darkpen said:*googles Anna Torv*
....yes, YES!
...wait, maybe. I dunno. She already did Nariko in Heavenly Sword. That sounds too weird for Lightning. Lightning is all suave and cool. Nariko sounds a bit husky and smoky.
HK-47 said:I dont know how much more open you could make the area considering its all roads and tracks suspended above the ground. You'll need to wait for other areas to be shown.
BG II started in a linear, corridor dungeon too.
XII was pretty damn open. Those areas and dungeons werent linear at allEther_Snake said:You can be 100% certain it will most likely be like this, just as FFX and FFXII. There is a technical reason behind this, it's unlikely to change for the most part.
Pretty much my own thoughts. While I was really hoping for Chrono Trigger battle transitions, or at least out-transitions, I'll most likely get over it.Deadly Monk said:I'm still upset it goes from running into an enemy then into a battle mode. Oh well, I'll get over it.
HK-47 said:XII was pretty damn open. Those areas and dungeons werent linear at all
they said within 6 months of the Japan releaseAranhaHunter said:That looks nice, unfortunately I won't get to play it until it comes out in the US and my best optimistic guess is Fall '10
HK-47 said:I dont know how much more open you could make the area considering its all roads and tracks suspended above the ground. You'll need to wait for other areas to be shown.
BlazingDarkness said:they said within 6 months of the Japan release