H_Prestige
Banned
BlazingDarkness said:
I don't see why they even have the black magic and white magic menus in the options when the fight menu has all the commands in the first place.
BlazingDarkness said:
Before that menu option. I figured out those from trail and error. You know the menu before that? Just the three bars are options and then clicking them brings you to those. I guess the opening battle menu you'd call it :lolBlazingDarkness said:
Presumably in the final game you'll have a lot more spells and you'll need more room.H_Prestige said:I don't see why they even have the black magic and white magic menus in the options when the fight menu has all the commands in the first place.
stuburns said:Disappointing, must be impossible to read for the SD players then.
It looks okay from the videos playing on my TV, but watching is very different to playing when you're monitoring something.
TheChillyAcademic said:I've played it on three different televisions, one of which was a twenty inch SD TV and it there was no issue with reading text or small details on the screen.
Glad to see that so many people have finally received the demo and have played through it. Its actually a relief to hear that there are GAFers who aren't gushing over the game, there needs to be some folks who aren't impressed. The demo is great, but it certainly isnt perfect.
Do we know if Kagari has her copy yet?
VegaShinra said:Before that menu option. I figured out those from trail and error. You know the menu before that? Just the three bars are options and then clicking them brings you to those. I guess the opening battle menu you'd call it :lol
Edit- NVM I see it on that screen. Skill and Black magic options.
Awesome. Thanks! It's basically what I figured after playing through the demo but it's also better to be sure.BlazingDarkness said:
jett said:I'm wondering, is it letterboxed widescreen(black bars) on a SDTV?
BlazingDarkness said:
joesmokey said:Wow, maybe it's just my super high hype level right now, but seeing the trailer we've all seen 1000x on my tv is just amazing. The image quality is superb.
I suck at taking pictures of my TV but here goes. If anyone wants me to remove the links for smaller versions lemme know:
Not sure if photobucket would let me .TheChillyAcademic said:You think you could make those pictures any bigger? I dont know.
There's more than that, the combat system has an english name, as does 'treasure'.Hobbun said:I'm surprised the title area is in English. (Playable demo and Trailer)
joesmokey said:Not sure if photobucket would let me .
Seriously if it's too obnoxious I'll size them down some more.
Hobbun said:I'm surprised the title screen area is in English. (Playable demo and Trailer)
stuburns said:There's more than that, the combat system has an english name, as does 'treasure'.
It's in quite a few Japanese games I've seen, not sure if a great deal of Japanese people know some basic English or something.
stuburns said:There's more than that, the combat system has an english name, as does 'treasure'.
It's in quite a few Japanese games I've seen, not sure if a great deal of Japanese people know some basic English or something.
I hope not. I like the meteorological naming trend! At least with the leads. Snow's name should have been our first clue that Lightning wouldn't be the sole lead this time.neoism said:Does anyone think they will rename the characters for the US release!?
joesmokey said:Alright so very early impressions:
Battle system is pretty fast. Is there anyway to change enemies in the middle of your 3 options? Or do you have to use all of your 3 options on the same target? So far it's annoying trying to change targets mid battle for attack, but I'm probably doing it wrong. Engaging enemies seems a little awkward (also probably doing it incorrectly). You see them, you dance off for a bit, then engage if you run up directly in their face. Camera isn't bad so far, I like the vantage point. If you are up against a wall though it tends to be too close like always. I like how the treasure is very obvious to find (are all of them like this?). It makes it very obvious to see so you don't have to hunt through every nook and cranny.
I'm not for certain, but using Fire 3 (w/e) at close range seemed to be doing damage to myself as well.
Graphics are pretty good, the IQ is very clean. CGI is a very noticeable step-up from in-game, but in-game graphics are still impressive. Just a demo version but I am disappointed there is an invisible wall on the bridge sequence. You should be able to at least walk up to the edge/side of the bridge, but they stop you short.
The animation is well done, though I'm not seeing something leaps and bounds ahead of something like Uncharted or anything. Excellent facial expressions and perfect lip sync of course.
I'm not very far but so far the battle music is good and the normal music on the bridge is just kinda there, nothing impressive yet.
One more thing, I know it's a completely different battle system, but I'm disappointed they reverted back to where if you kill an enemy on your first command, you waste the next two instead of automatically switching to the next. It may not be a big deal in the long run since everything is fast anyway, but still a nitpick.
TheChillyAcademic said:Surprisingly enough, it isn't. I suppose you could technically fuss with the video output settings on your PS3 to force the game into "widescreen" mode, but the game doesn't default to it in either gameplay or cutscenes. I didn't notice any stretching or cutoffs through the entire demo, it looked perfect.
BlazingDarkness said:If you press X to cancel the stocked commands after the enemy your attacking dies, it stops attacking and leaves the remaining stock for you to target another enemy iirc
How so? It's a solid demo and I like the changes, thus far. It reminds me of the Tales series a small bit, but with SE love.SolidSnakex said:Reading all the impressions makes me glad I didn't import this. It pretty much sounds like it'd ruin the JRPG genre for me from a gameplay standpoint for the rest of this gen.
VegaShinra said:How so? It's a solid demo and I like the changes, thus far. It reminds me of the Tales series a small bit, but with SE love.
H_Prestige said:I don't see why they even have the black magic and white magic menus in the options when the fight menu has all the commands in the first place.
LiK said:
ShinoguTakeruKoeru said:You got the Advent Pieces set from way back? Only Japanese one I got was the First Printing bogstandard Advent Children import with the shiny version of the domestic package art.
LiK said:yea, it was expensive~ ;_;