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a radial-like menu would be cool, and could also speed things up (eg. move stick up for attack, down for item etc)
Darkpen said:I simply found myself paying attention to the life bars, and just initiating as much damage as I would need to deal out, rather than just spamming Attack for all 3 notches, or whatever.
Has anyone at SE actually claimed this, or is this still merely fan conjecture? Because if it's the former, hype -1000.Defuser said:VersusXIII = Spiritual successor of FFVIII.
While it would be nice if players did actually pay attention to what they were doing instead of mindlessly choosing commands, I'm also sure that as people learn to cancel combos, everything will seem better. I'd also like to see them implement something that would, with maybe a couple trigger presses, allow the player to transition the remainder of their queued combo from the currently defeated target to a new one.FFChris said:I'm glad someone is doing this. Every video I've seen has people lining up 3 attacks regardless of how much HP the enemy has left.
The scenario writer was credited in a trailer, I don't speak Japanese, but I assume it's Nojima.flabberghastly said:Has anyone at SE actually claimed this, or is this still merely fan conjecture? Because if it's the former, hype -1000.
Actually, I just rewatched the credits of the trailer and it has this:stuburns said:The scenario writer was credited in a trailer, I don't speak Japanese, but I assume it's Nojima.
So? How was I wrong?flabberghastly said:Actually, I just rewatched the credits of the trailer and it has this:
Scenario Writer
Kazuhige Nojima
Final Fantasy VII, VIII, X, X-2 / Compilation of Final Fantasy VII
Kingdom Hearts / Kingdom Hearts 2
Unless, of course, you're referring to something else.
It's not that I'm claiming you're wrong, per se. My point was merely that it doesn't establish FFvXIII as the spiritual successor to FFVIII (to which I originally responded), but merely identifies the writer as the writer of a number of SE's games, one of which included FFVIII (something I already knew).stuburns said:So? How was I wrong?
Oh right, I got really confused then.flabberghastly said:It's not that I'm claiming you're wrong, per se. My point was merely that it doesn't establish FFvXIII as the spiritual successor to FFVIII (to which I originally responded), but merely identifies the writer as the writer of a number of SE's games, one of which included FFVIII (something I already knew).
Toriyama, I think. But considering I didn't know the writer for FFvXIII, I wouldn't necessarily trust this information.Rez said:well, at least I know exactly what to expect going in to Versus.
do we know who's writing XIII?
Defuser said:Not surprising Nojima is writing VersusXIII.
VersusXIII = Spiritual successor of FFVIII.
jett said:I dunno if it has been posted yet, but here's a translation of the entire dialogue script of the FFXIII demo:
http://www.ff-xiii.net/boards/showthread.php?t=7887
TheCardPlayer said:Why is it that whenever a female is the protagonist in a FF game, they make it so that you barely play as her and act like there's no true protagonist despite the plot revolving around them? Ex: Terra, Ashe, etc.
It fucking sucks.
I hate this. The only way I think that it will be worth while is if the fights are so fucking hard that your thanking God that your life fills up after the fight. This won't be the case but.....it should be with handicap like that.zoukka said:Boys are the majority of gamers. They like MANLY action.
And the HP of the characters fills up after fights? Damn.
Synless said:I hate this. The only way I think that it will be worth while is if the fights are so fucking hard that your thanking God that your life fills up after the fight. This won't be the case but.....it should be with handicap like that.
This info makes me very, very happy.zoukka said:And the HP of the characters fills up after fights? Damn.
Phatcorns said:I would consider versus a Kingdom Hearts spin off more than anything else. I guarantee it's going to be very similar.
I'm thinking a lot more Final Fantasy myself, just with some brand of action-RPG. I guess it depends on what you'd associate with Kingdom Hearts though.Phatcorns said:I would consider versus a Kingdom Hearts spin off more than anything else. I guarantee it's going to be very similar.
stuburns said:I'm thinking a lot more Final Fantasy myself, just with some brand of action-RPG. I guess it depends on what you'd associate with Kingdom Hearts though.
FFVersusXIII to me is what a 'next-gen' Final Fantasy should be, it's almost like it is the real FFXIII but Square are too scared to put their ass on the line with anything radical so they want to make the next 7,8,10 style traditional one to appease the fan base.
zoukka said:The setting makes it "next gen"? It could've been done in any generation really.
Final Fantasy has always been about swords, dragons, magic and medieval/sci-fi. Why should it become Final Reality? That's what the spinoffs are for.
stuburns said:I just tried to articulate it for about five minutes, and I can't. Basically FFXIII is exactly the same game design we've seen last gen, just super pretty. But to be fair, I don't know Versus isn't. At least it has the potential not to be.
My idea of what a new generation should bring is quite possibly different to yours I gather.
This is how I see it too. Maybe FFXIII will pull a fast one and shock me, but I think it's going to be very very traditional. And that's okay. I'll go for a stunning looking FFVII, that's cool. But it doesn't feel like a next-gen leap to me. This could be because of how I see Final Fantasy, and JRPGs in general. For me it's always about entering this parallel world, being caught up in that stuff. Not about the 'Command-RPG' gameplay which I've always enjoyed but has certainly never been a focus for me. So for me a next gen Final Fantasy is taking me to a new world, with that same incredible level of detail and presentation bumped up to next gen standards and a big rethinking of the basic combat.zoukka said:New gen should create something the previous couldn't. That's my dream at least. But in games like JRPG's the increased horsepower isn't really all that important. Other than improving on the audiovisual presentation of course.
I'm not blown away by the direction they're going with FFXIII, it's fine, but I think FFVersusXIII is a lot more of a natural progression. I know as I get older I want something more grounded, and maybe a little bit more decadent.zoukka said:My biggest hope for this series is not to stick with the AC-vibes for too long. That's why Versus doesn't interest me at all and some parts of XIII as well. I'm really glad they made a spinoff that has a realistic setting instead of changing the fundamentals of Final Fantasy.
flabberghastly said:I'm not sure the idea of generational leaps is something intrinsic to Final Fantasy's progression. Looking back at the series, the only two leaps I see that could be attributed to this sort of thinking are FFIV and FFXI. Final Fantasy, like most series, is very conservative.
This is true, in terms of design. Well, actually I'd say FFX was a step backwards in design to compensate for the presentation leap.flabberghastly said:I'm not sure the idea of generational leaps is something intrinsic to Final Fantasy's progression. Looking back at the series, the only two leaps I see that could be attributed to this sort of thinking are FFIV and FFXI. Final Fantasy, like most series, is very conservative.
I take issue with this statement. Final Fantasy is the most un-conservative JRPG series I can think of. The only comparably strong change as between some of the FF games that comes to my mind is BoF 4 -> 5 (which sadly seems to have killed that series even though it was amazing).flabberghastly said:Final Fantasy, like most series, is very conservative.
I know as I get older I want something more grounded, and maybe a little bit more decadent.
TheCardPlayer said:Why is it that whenever a female is the protagonist in a FF game, they make it so that you barely play as her and act like there's no true protagonist despite the plot revolving around them? Ex: Terra, Ashe, etc.
It fucking sucks.
The character designs I'm kind of letting off the hook because it's what all Nomura's characters look like. And you could certainly be right about the story, it could literally be my worst nightmare. Tortured gifted young moody prince meets beautiful girl who fancies him, but he's too obtuse to realize it till she dies in his arms, the victim of his own father's weapon... or some such crapzoukka said:I'm the same man. But I'm afraid the story and all won't be too "mature" just because the setting is. The main character visualizes my fears perfectly. It's an Advent Children dude in a tux.
In every way it feels superior to the trio that preceded it, particularly the emphasis on story, character, and maturity (even if it all seems inadequate today -- which is a good thing!). And it introduced the ATB system that's still being used in FFXIII.TheJollyCorner said:why FFIV, just out of curiousity?
That says more about the genre than it does about Final Fantasy.Durante said:I take issue with this statement. Final Fantasy is the most un-conservative JRPG series I can think of.
I think you've somewhat simplified the meaning of maturity. One can maturely tell even a children's story -- e.g., Alice's Adventures in Wonderland.TheJollyCorner said:why does everything have to be so "mature"? Damn... some of you sound like me when I was an angsty 16 year old.
There is so much obnoxious maturity in my life now that I'm older that crazy, fantastical, ham-fisted fluff (coated over by amazing art direction, bizarre character designs, and off-the-wall plot elements) is exactly what I need for a couple hours a day to take the edge off. The most important thing that the FF games retain, in my opinion, is heart. I just feel good from start to finish. Even my least favorite FF's, like FFIX, still give me that feeling. I wouldn't replace that for deep, brooding 'maturity' any day of the week. FFXII tried that... and it lacked the heart and soul that makes FF what it is to me.
Maybe you find it easy to be lost in some insane world with dinosaurs, I personally find it a little harder. But people in suits in a city that looks like Tokyo and areas that look like Italy, yeah, that's fine for me. To each their own.TheJollyCorner said:why does everything have to be so "mature"? Damn... some of you sound like me when I was an angsty 16 year old.
There is so much obnoxious maturity in my life now that I'm older that crazy, fantastical, ham-fisted fluff (coated over by amazing art direction, bizarre character designs, and off-the-wall plot elements) is exactly what I need for a couple hours a day to take the edge off. The most important thing that the FF games retain, in my opinion, is heart. I just feel good from start to finish. Even my least favorite FF's, like FFIX, still give me that feeling. I wouldn't replace that for deep, brooding 'maturity' any day of the week. FFXII tried that... and it lacked the heart and soul that makes FF what it is to me.
flabberghastly said:I think you've somewhat simplified the meaning of maturity. One can maturely tell even a children's story -- e.g., Alice's Adventures in Wonderland.
TheJollyCorner said:why does everything have to be so "mature"? Damn... some of you sound like me when I was an angsty 16 year old.
There is so much obnoxious maturity in my life now that I'm older that crazy, fantastical, ham-fisted fluff (coated over by amazing art direction, bizarre character designs, and off-the-wall plot elements) is exactly what I need for a couple hours a day to take the edge off. The most important thing that the FF games retain, in my opinion, is heart. I just feel good from start to finish. Even my least favorite FF's, like FFIX, still give me that feeling. I wouldn't replace that for deep, brooding 'maturity' any day of the week. FFXII tried that... and it lacked the heart and soul that makes FF what it is to me.
I'd rather play with girls!zoukka said:Boys are the majority of gamers. They like MANLY action.
And the HP of the characters fills up after fights? Damn.
neoism said:I'd rather play with girls!
Q: What type of battle elements come with the Demo Version Battle System?
A: FF13's battle concept is "command battle," it is something like a fusion between strategy battle and action battle. One is able to experience exhilarating and flashy actions via command inputs. The Demo held nothing but a portion of the basis (of the full version), so as far as the strategy part goes, you'll have to wait for the full version.
Q: What do you mean by Strategy Battle?
A: If you play the Demo, you are able to stock multiple commands and even mix and match them. That is one part of what I mean. In addition to this, the characters outside of the one you control may be AI controlled, but your connection to those AI characters and how well they are able to perform is another form of the "Strategy Battle". Even in the Demo, your allies will still follow up attacks on a launched enemy, but in the full version that is something that can be done more intentionally.
Q: For example, if you have a party of Lightning, Snow, and Vanilla, you would be able to switch the character you controlled?
A: Yes, that's right.The story will proceed with a max of 3 people in a party, but we plan to let you freely use (each member) as you please.
Q: About how much of the final battle system made it into the Demo version?
A: Around 30%.
It could be considered the evolved form of the ATB system. We've merely taken the time to show you a portion of the pace of battle (that you can expect in the full version). At this extent (of the battle system?) you can't use summons so they weren't included (in the Demo), but because the full version will introduce many different elements (that weren't present in the Demo), even if you are playing the same location (as in the Demo) your impression of the game will certainly be different.
Q: The "Evolved" ATB Battle System, where you can attack even if your gauge is not full as long as you have enough gauge to use your attack, is truly ground-breaking isn't it?
A: For those who want to play a very fast paced battle, they can just use commands as soon as the 1st gauge fills up. For those who want slightly stronger attacks, they can wait until the gauge is full and use attacks such as Firaga. In this way, playing styles can be completely different. We plan to have the Time gauge be able to grow in size such that the number of commands you can enter grows as well. With that you can (expect to see) skills which consume even more of the gauge. By the way, in the full version, we plan to arrange the commands into an even more user friendly menu (than was found in the Demo). We want to make it so that even with a large number of commands, it never becomes a hassle to use commands.
inner-G said:If that's true, hype minus 100.
Unless there's an optional 'wait' mode or something :/
stuburns said:I think AI unless you WANT to switch would be amazing.