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Digital Foundry: Silent Hill 2 Remake PC "Visuals Scale Beyond PS5 - But #StutterStruggle Cannot Be Avoided"

rodrigolfp

Haptic Gamepads 4 Life
Fastest possible, from Fighter pilots and Formula One drivers fall into the 100 – 120ms, which is still much more and almost double most console games at 60fps.

And sure as shit we won't put a guy who never notice even extreme cases of stutter into superhuman Fighter Jets and F1 pilots category.

This ain't path tracing, nor RT shadows or reflections, nor even RT AO, this ain't sub-1080p native res vs native 4K, nor is 30fps vs 120fps.
Bragging about Reflex is scraping the bottom of the barrel, not as much as "retarded controls" is but in that ballpark still.
pinocchio-im-dead.png


But imagine spending a fortune on top of the line PC for it to stutter like hell playing games?! Outch
Better than spending $400 to look like shit, perform like shit and stutter like hell. Ouch.
 
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Vick

Gold Member
k0er3MC.png



And thanks for posting a picture of how you play when you claim there's no stutter in FF16:

There are virtually zero stutters in this game, parrot.
Not here. Or at least not noticed, unless I turned on some frame time graphics.
Lol. I don't need any video. I played the demo and other users here on GAF too stated almost zero or zero stutters noticed.

Or TLOU Part I:

What stuttering? Something that happen with people with 16GB of RAM?

Such superhuman vision. But given you can't resist displaying extreme levels of insecurity in every single PC discussions, I can only imagine what God took you from down there must have been compensated somewhere else.
 
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rodrigolfp

Haptic Gamepads 4 Life
k0er3MC.png



And thanks for posting a picture of how you play when you claim there's no stutter in FF16:





Or TLOU Part I:
Posting visual reaction times again. You need a drawing to understand input lag or are a paid troll at this point.

Here is a fighter pilot showing RDR2 input lag:



Those 2 games don't have stuttering here. 🤷‍♂️ Try again.

And where is me saying no stuttering on DS???
 
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GHG

Member
Great, thank you.
I wouldn't personally turn CA off.


It's from this video:



I believe you posted it in the OT but I could be wrong.


Found the section in that video and it looks like a strange ambient occlusion bug. But I'd need to know where exactly it is in the game to be able to see it at different angles to confirm. In which case the shadow denoiser setting would be unlikely to fix it but there's nothing lost in trying with it on.

Please forgive all these questions, but would shadow denoiser fix it? And if yes, RR would solve this issue?

2GOuWrI.gif


Wouldn't Shadow Denoiser on 0 introduce side effects?

Ray reconstruction alone should fix the issue in that gif above if it's the one where Alex talks about flickering (which is again, why he's a clown for not covering the ray reconstruction mod in more detail).

If tomorrow I purchase a 4090 even for this game only, would I be able to play it at 60fps with no noticeable looking artifacts of broken settings at great IQ?

No, there will still be some issues here and there, even with the ray reconstruction mod. But it will be a night and day difference to the current PS5 quality mode (even more so if using ray reconstruction) with the added bonus of it being mostly above 60fps if you use DLSS Quality.
 

SlimySnake

Flashless at the Golden Globes
You're overestimating the capability of your hardware and you're unwilling to even try to help yourself even when given all the information available in order to do so.
lmao. That's such a delusional thing to say. I watched your nonsense videos. Tried your nonsense settings. Took the time to capture videos and screenshots and I'm not willing to try?? I have installed registry editor mods, ini file mods, tried several settings mentioned in this thread and im not willing to try?

Meanwhile you are in a thread about a review that literally spends half of it talking about stutter that affects even the highest end PCs, multiple users posting the same issues, your own videos showing the issue, and yet you are the one still unwilling to accept basic facts staring you right in the face. Jesus, projecting much?

No idea why you are just being stubborn about this, but calling Alex a whiny cunt and saying all I want to do is moan when both him and I have literally spent hours trying to troubleshoot only to convince you otherwise? Super lame. I get that Alex brings out the worst in people, but fuck me, this was like talking to xbox nutjob like colteastwood. Complete disregard of facts and evidence.
 

GHG

Member
lmao. That's such a delusional thing to say. I watched your nonsense videos. Tried your nonsense settings. Took the time to capture videos and screenshots and I'm not willing to try?? I have installed registry editor mods, ini file mods, tried several settings mentioned in this thread and im not willing to try?

Meanwhile you are in a thread about a review that literally spends half of it talking about stutter that affects even the highest end PCs, multiple users posting the same issues, your own videos showing the issue, and yet you are the one still unwilling to accept basic facts staring you right in the face. Jesus, projecting much?

No idea why you are just being stubborn about this, but calling Alex a whiny cunt and saying all I want to do is moan when both him and I have literally spent hours trying to troubleshoot only to convince you otherwise? Super lame. I get that Alex brings out the worst in people, but fuck me, this was like talking to xbox nutjob like colteastwood. Complete disregard of facts and evidence.

Don't worry, I'll leave you and Alex to wallow in your misery. TheNegativeDude is very fitting here, so it's quite apt that you will white knight for him.

Meanwhile I'm here enjoying the game at 60fps+ on every configuration I'm playing the game on (and yes, that means turning ray tracing off and falling back on software lumen in the case of the 3070 laptop instead of wallowing in a 30fps mess), while also being realistic about the fact that it will have a noticeable stutter every now and then.

There is a difference between obsessively staring at a frametime chart crying every time there is so much as a slight movement away from the center, vs going off feeling while playing a game. You should try the latter at some point, you might actually be able to find some enjoyment at higher far more playable framerates instead of doing stupid shit like playing at 30fps to try and "fix" traversal stutter.

See Ya Goodbye GIF by Gerbert!
 
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Gaiff

SBI’s Resident Gaslighter
k0er3MC.png


You're comparing reaction time with input latency which are very different things. An input lag of 250ms is absolutely enormous and horrendous. Playing a game, you will even notice the difference from 100ms to 50ms. Below that, the differences are much harder to perceive.

https://basro.github.io/input-lag-measuring-tool/

The slider goes up to 200ms. Try it and tell me you don't notice. A game with 250ms of input lag is basically unplayable if it's a fighter or fast-paced shooter.

Reflex is a fantastic tech though. It can make a significant difference for fast games, especially those with frame generation.
Or TLOU Part I:
Definitely had no sttuter in TLOU Part I. The compilation step is quite lengthy. I did see them in the FF XVI demo though.
 
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Vick

Gold Member
Posting visual reaction times again. You need a drawing to understand input lag or are a paid troll at this point.
simon cowell facepalm GIF


And when do you think input lag would represent an issue, in practice, during a playtime session, you giant brained superhuman mastermind?

Here is a fighter pilot showing RDR2 input lag:


Nice reading skills as well:

(excluding deliberate cases like RDR2)

Those 2 games don't have stuttering here. Try again.
Part I and FFXVI no stutter?

Bill Murray Film GIF


And where is me saying no stuttering on DS???
I'm still debating whether or not derailing the Thread again with a nice answer for your reply in the previous page, that's going to include everything. But in the meantime:



Where stuttering mess?


Found the section in that video and it looks like a strange ambient occlusion bug. But I'd need to know where exactly it is in the game to be able to see it at different angles to confirm. In which case the shadow denoiser setting would be unlikely to fix it but there's nothing lost in trying with it on.
Ray reconstruction alone should fix the issue in that gif above if it's the one where Alex talks about flickering (which is again, why he's a clown for not covering the ray reconstruction mod in more detail).
Thank you.

The almost total absence of RR coverage is extremely bizarre indeed, especially from Alex. I mean that does provide alot to the PC version, it's literally night and day at times.

I can only imagine there's going to be a separate video, fully dedicated to it?

No, there will still be some issues here and there, even with the ray reconstruction mod. But it will be a night and day difference to the current PS5 quality mode (even more so if using ray reconstruction) with the added bonus of it being mostly above 60fps if you use DLSS Quality.
I see. This game (the way it turned out) is probably my most anticipated ever, so if Pro version really won't provide a great experience I guess I'd just really have to go for 4090 and call it a day. Been waiting forever to be motivated enough to upgrade afterall, this one would do it. ZBrush wasn't doing that great lately anyway.
 

rodrigolfp

Haptic Gamepads 4 Life
simon cowell facepalm GIF


And when do you think input lag would represent an issue, in practice, during a playtime session, you giant brained superhuman mastermind?


Nice reading skills as well:




Part I and FFXVI no stutter?

Bill Murray Film GIF



I'm still debating whether or not derailing the Thread again with a nice answer for your reply in the previous page, that's going to include everything. But in the meantime:




Thank you.

The almost total absence of RR coverage is extremely bizarre indeed, especially from Alex. I mean that does provide alot to the PC version, it's literally night and day at times.

I can only imagine there's going to be a separate video, fully dedicated to it?


I see. This game (the way it turned out) is probably my most anticipated ever, so if Pro version really won't provide a great experience I guess I'd just really have to go for 4090 and call it a day. Been waiting forever to be motivated enough to upgrade afterall, this one would do it. ZBrush wasn't doing that great lately anyway.
Still waiting to see where I said there is not stuttering on DS. Go back to school if you think "Where is stuttering MESS?" = there is NO stuttering.
 
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Vick

Gold Member
You're comparing reaction time with input latency which are very different things. An input lag of 250ms is absolutely enormous and horrendous. Playing a game, you will even notice the difference from 100ms to 50ms. Below that, the differences are much harder to perceive.

https://basro.github.io/input-lag-measuring-tool/

The slider goes up to 200ms. Try it and tell me you don't notice. A game with 250ms of input lag is basically unplayable if it's a fighter or fast-paced shooter.
Gaiff, I know. I just explained why I was posting reaction time.

All I'm trying to do is expose this kind of.. whatever this is:

Console gamers have good eyes for performance. They play at 10~30fps with 100~400ms of input lag and think is GOTY.

As the nonsense it is. But I don't know, maybe you agree with him and I'm just wasting my time here.
 

Kangx

Member from Brazile
Please forgive all these questions, but would shadow denoiser fix it? And if yes, RR would solve this issue?

2GOuWrI.gif


Wouldn't Shadow Denoiser on 0 introduce side effects?

If tomorrow I purchase a 4090 even for this game only, would I be able to play it at 60fps with no noticeable looking artifacts of broken settings at great IQ?
wait. So what we are looking at here is the ps5 quality settings is higher than best possible setting without hardware raytracing on the pc?
 

Gaiff

SBI’s Resident Gaslighter
Gaiff, I know. I just explained why I was posting reaction time.

All I'm trying to do is expose this kind of.. whatever this is:
Well, 10fps and 400ms reaction time is certainly an exaggeration, but 30fps and 150ms+ is true. At least it was from the PS360 era up until the 9th generation. Mostly in AAA games at 30fps though. For competitive shooters and fighters, they were mostly 60fps with decent input lag.

I also do think Reflex is nice and always use with with frame generation.
As the nonsense it is. But I don't know, maybe you agree with him and I'm just wasting my time here.

I'm not 100% sure what's being argued. That he exaggerates how much input lag consoles have/had?
 
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GHG

Member
Are there any unreal engine 5 games that don't have issues like this if any sort?

Jusant is one that springs to mind but it's much smaller in scope.

Thank you.

The almost total absence of RR coverage is extremely bizarre indeed, especially from Alex. I mean that does provide alot to the PC version, it's literally night and day at times.

I can only imagine there's going to be a separate video, fully dedicated to it?

Big doubt, he's too busy crying in to a frametime chart somewhere.

I see. This game (the way it turned out) is probably my most anticipated ever, so if Pro version really won't provide a great experience I guess I'd just really have to go for 4090 and call it a day. Been waiting forever to be motivated enough to upgrade afterall, this one would do it. ZBrush wasn't doing that great lately anyway.

I'd say it's well worth it seeing the PS5 version and how many compromises they've had to make, particularly in performance mode.
 
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Vick

Gold Member
wait. So what we are looking at here is the ps5 quality settings is higher than best possible setting without hardware raytracing on the pc?
Yes, but it should be fixable on cards allowing Ray Reconstruction at the expense of some occasional visual glitches of unknown origin.

Definitely had no sttuter in TLOU Part I. The compilation step is quite lengthy. I did see them in the FF XVI demo though.
You might have no stutter now, but post referred to the game's state pre update 1.0.1.7, here's the Thread:


This port was obviously a complete disaster. And still has issues, but whatever.

Well, 10fps and 400ms reaction time is certainly an exaggeration, but 30fps and 150ms+ is true. At least it was from the PS360 era up until the 9th generation. Mostly in AAA games at 30fps though. For competitive shooters and fighters, they were mostly 60fps with decent input lag.
But haven't we been in the 60fps generation for fours years now? Wouldn't that be like mocking PC elitists for playing at max 1080p and not even always locked 60fps, like we used to in the 360/PS3 era?

I'm not 100% sure what's being argued. That he exaggerates how much input lag consoles have/had?
Will Ferrell Lol GIF by First We Feast


If you see no issues in what his posts usually contain, there's no point in persisting on this point.
 
I see. This game (the way it turned out) is probably my most anticipated ever, so if Pro version really won't provide a great experience I guess I'd just really have to go for 4090 and call it a day. Been waiting forever to be motivated enough to upgrade afterall, this one would do it. ZBrush wasn't doing that great lately anyway.

Why would the Pro not provide a great experience?

If TLOU is anything to go by, better fidelity than the current quality mode at 60fps
 

Gaiff

SBI’s Resident Gaslighter
You might have no stutter now, but post referred to the game's state pre update 1.0.1.7, here's the Thread:


This port was obviously a complete disaster. And still has issues, but whatever.
Never had them. Here’s an old post from
me.

It's one of the smoothest and most consistent experiences I've had on PC in a long time. Not a single stutter, crash, or bug for me so far. 70-80fps at 4K Ultra max settings. Sure, I should probably get above 100fps on a 4090 but at above 60 and without hitches, I ain't going to complain. I also lock to 120fps at 3440x1440+DLSS Quality most of the time so eh.

You shouldn't need a $3500 rig to get a good experience though. But I did hear many people on mid-tier and over lower-end rigs say it runs perfectly for them.
But haven't we been in the 60fps generation for fours years now? Wouldn't that be like mocking PC elitists for playing at max 1080p and not even always locked 60fps, like we used to in the 360/PS3 era?


Will Ferrell Lol GIF by First We Feast
Oh, if that’s your beef with what he said then yeah. I took that he was alluding to the fact that console gamers had been used to it for years.
If you see no issues in what his posts usually contain, there's no point in persisting on this point.
It’s console warring bullshit, which is why I talked to you instead of him because you’re actually reasonable and not interested in this nonsense. I figured we could talk about real data instead of hyperbole, but I guess we’ve derailed this thread long enough.
 
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rodrigolfp

Haptic Gamepads 4 Life
You might have no stutter now, but post referred to the game's state pre update 1.0.1.7, here's the Thread:
Pre 1.0.1.7? You have trouble understanding dates too?

It’s console warring bullshit
Input lag is warring bullshit, especially for people using laser mouse when even for SH2 turning vsync on the added lag is very noticiable? Tell me more.
 
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Gaiff

SBI’s Resident Gaslighter
What's so great about Unreal engine 5? The resolutions on console are pathetic . And the performance on all these ue5 games are awful.
Ease of development and a bountiful amount of tools. It's also widespread since the days of UE3, so everyone knows how it works. If you hire random programmers and engineers, odds are they will have at least some familiarity with UE, so you can skip a lot of the training. It also has neat tools such as Nanite, Lumen, Virtual Texturing and some other cool stuff.

Input lag is warring bullshit, especially for people using laser mouse when even for SH2 turning vsync on the added lag is very noticiable? Tell me more.
In a vacuum, no, but there's a purpose to these discussions and a way to approach them. Using them as a way to flex over console in response to a dumb comment about PC's input lag by another warrior is just indulging this idiocy. It can actually be an interesting discussion if we try to delve into the numbers, displays, peripherals, and reasons for input lag/latency among other things, but this is beyond the scope of this thread.
 
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rodrigolfp

Haptic Gamepads 4 Life
Ease of development and a bountiful amount of tools. It's also widespread since the days of UE3, so everyone knows how it works. If you hire random programmers and engineers, odds are they will have at least some familiarity with UE, so you can skip a lot of the training. It also has neat tools such as Nanite, Lumen, Virtual Texturing and some other cool stuff.


In a vacuum, no, but there's a purpose to these discussions and a way to approach them. Using them as a way to flex over console in response to a dumb comment about PC's input lag by another warrior is just indulging this idiocy. It can actually be an interesting discussion if we try to delve into the numbers, displays, peripherals, and reasons for input lag/latency among other things, but this is beyond the scope of this thread.
It's is always interesting and the scope of the thread is the technical differences between versions. Just because DF doesn't mention this (as they could and should) doesn't mean it is not there.
 

Gaiff

SBI’s Resident Gaslighter
It's is always interesting and the scope of the thread is the technical differences between versions. Just because DF doesn't mention this (as they could and should) doesn't mean it is not there.
Well, if you have the numbers for input latency, share them. Not that they matter all that much for this game anyway. It’s pretty slow, but it can help to aim and shoot.

I also don’t think it has Reflex/+. Whatever the case, you’ll get better response times with a high specced PC, but the stutters are still there.
 

rodrigolfp

Haptic Gamepads 4 Life
Well, if you have the numbers for input latency, share them. Not that they matter all that much for this game anyway. It’s pretty slow, but it can help to aim and shoot.

I also don’t think it has Reflex/+. Whatever the case, you’ll get better response times with a high specced PC, but the stutters are still there.
I don't have numbers. Just tested that vsync makes a signific difference. And I don't know if it's the animations priorities but doesn`t feels smooth to control the character.
 
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Vick

Gold Member
Why would the Pro not provide a great experience?
PSSR is in, so at the very least IQ-wise it should deliver.

But for this game I want no less than Quality mode GI at the very least, at 60fps. I think that would be good enough for a first run. Those reflections would also be nice, but even nicer if they were able to reflect alpha effects as well and that's not going to happen.

If TLOU is anything to go by, better fidelity than the current quality mode at 60fps
But TLOU isn't at all anything to go by, no matter how it looks it's still a PS4 code and it's super optimized already, and there's basically no visual difference between modes on top.

This is a completely different situation. The kind of improvement we saw in FFVII Rebirth for example wouldn't be enough for me as here I want Quality Mode effects and features, and better performance on top. It's not a given in the slightest.

Never had them. Here’s an old post from
me.
Oh, guess you could brute force it somehow, but this isn't the norm:


I ain't going to fill the Thread with countless Steam and Reddit posts complaining about the stutter, but a simple Google would show how massively widespread the issue was.

Here Corporal.Hicks Corporal.Hicks explains why you need a much faster CPU than PS5 for similar performance:



Here's ryzen 3600 (6 core CPU) running PS5 port. CPU usage almost maxed out, sub 60fps dips, stutters. To be fair game looks playable, but it's not on pair with the PS5 for sure.

The PS5 has a decompression chip that offloads decompression from the CPU. On the PC, the CPU has to do all the heavy lifting, so you need a much faster CPU compared to the PS5.


It’s console warring bullshit, which is why I talked to you instead of him because you’re actually reasonable and not interested in this nonsense. I figured we could talk about real data instead of hyperbole, but I guess we’ve derailed this thread long enough.
Ah, thank you. Felt like I was going crazy for a second there being the only one seeing that crap for what it was.

Philadelphia 76Ers Hug GIF by NBA
 
This is a completely different situation. The kind of improvement we saw in FFVII Rebirth for example wouldn't be enough for me as here I want Quality Mode effects and features, and better performance on top. It's not a given in the slightest.

Huh?

TLOU is a ps5 port, not a ps4 one.

You will get ps5 quality mode or better at 60fps, that is great version of the game
 

Gaiff

SBI’s Resident Gaslighter
Oh, guess you could brute force it somehow, but this isn't the norm:


I ain't going to fill the Thread with countless Steam and Reddit posts complaining about the stutter, but a simple Google would show how massively widespread the issue was.

Here Corporal.Hicks Corporal.Hicks explains why you need a much faster CPU than PS5 for similar performance:
Oh, I remember this. I was shocked at the reviews because it ran beautifully for me. Then the next day, I saw the game get eviscerated on Steam and panned as one of the worst PC ports in the last decade. Besides the insanely long shader compilation process, it ran extremely well on my rig.

But then again, I have a 13900K and a 4090. The biggest problems were memory leaks, butchered textures with lower settings, unreasonable CPU demands, and insane GPU requirements, which you could all sidestep with a monster rig. I know it was really bad for people with even decent GPUs and CPUs like 3080s+Zen 2/Rocket Lake. The 3600 got murdered in this game. The patches improved CPU performance massively.
 

Vick

Gold Member
#StutterStruggle is one of the reasons why I'm getting a PS5 Pro
This is gonna sing on the Pro.
Believe Kamala Harris GIF by The Democrats


???

Not sure what's giving you guys such confidence, but careful because this could come back to bite your asses.
Karma is a bitch, and I want that Pro version to be good given how hard I'm resisting playing this goddamn game. Please stop fucking with the cosmos.

You will get ps5 quality mode or better at 60fps, that is great version of the game
Oh I thought you meant Part II Remaster. Well Part I isn't that different, it's an extremely optimized game on PS5 in both modes and there's no visual difference between them.

This is still a UE5 open world, with significant differences between Modes, and no Mode runs flawlessly to begin with.
 

DryvBy

Gold Member
Nothing funnier these days than the PCMR console warriors. They're going to be very upset over this.
 
Unreal Engine, since 3, has always had issues. I remember 3 having constant texture pop in in almost every game. Gears and Borderlands are some prime examples. 4 and 5 have had the stuttering issue and you would think Epic would address it already. It such a massive issue and can easily ruin the game experience.
There are games like Dead Space, which I think was Frostbite, and I found it unplayable due to that engine's stuttering.

In terms of Silent Hill, I definitely see and feel the stuttering, but it isn't too rough and changing settings does help a bit too. Still want the developers to work on it and try to fix what they can. It's a fantastic game, but it's a big negative having these issues. Especially when immersion is so important to this game.

As for the fanboys / platform warriors, grow up or go away. You don't even make sense arguing about PC price vs console price (at anytime tbh) when this isn't a hardware issue for the most part.
 

gatti-man

Member
4090 visuals with no stutter and people said $700 was expensive
I can’t tell if you’re serious. Bc LOL no. It’s not even close

Idk why anyone would buy this remake that can’t run it with ray tracing. To me the non ray traced shots look like dogshit.
 
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brenobnfm

Member
I can’t tell if you’re serious. Bc LOL no. It’s not even close

Idk why anyone would buy this remake that can’t run it with ray tracing. To me the non ray traced shots look like dogshit.
It wil have RT on the Pro and no stutter, definitive edition of the game easily.

Not with GOG.
lol GOG games are not yours just because there isn't DRM, you can't sell them for starters, not even considering no one wants to play without Steam features on PC.
 

Vick

Gold Member
Nothing funnier these days than the PCMR console warriors.
uBVvC08.gif


They're going to be very upset over this.
Well, they should, it's the only way to get improvements.
According to SteamDB though, they aren't really upset. Some here on GAF complained about stutter, like SlimySnake, but otherwise not much.
Alex obviously cares alot, and it makes sense he wants a flawless experience.

I wanted to see which PC settings are closest to the console version, to see if my 3070 Ti can handle PS5's "Quality Mode" at 60fps
It think it could, while looking similar but with better reflections.
4070 runs the game at DLSS Balanced High Settings + RT at like 73fps to 80fps on areas struggling to even reach 60fps on PS5, 3070ti should be 14% slower so kind of there.
However according to Alex PS5 Quality uses Epic settings (and actually for vegetation you need Ray Reconstruction to possibly match PS5), so you necessarily need the hardware RT, which is at times glitchy. Software lumen on PC provides more compromised visuals than PS5 Performance, although with better reflections as there's no way on PC to get reflections as awful as they are in PS5 Performance.
 

Hoddi

Member
I don't see a contradiction. Nothing says 'glorified console warrior' like the PCMR label.

I'm also not sure why people act like this is a new issue because these random performance sputters have been a fact of PC gaming since forever. I'm glad that it's finally being addressed but this has been one of the tradeoffs of PC gaming for a quarter of a century.

Regardless, the game runs perfectly well on my end. My crusty old 2080Ti is starting to show its age but these momentary framerate blips do nothing to take away from that.
 
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