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Digital Foundry: Silent Hill 2 Remake PC "Visuals Scale Beyond PS5 - But #StutterStruggle Cannot Be Avoided"

GHG

Member
Exacerbate. Dunno if it was a typo, but lots of people make this mistake.

Fun fact for you:

Exacerbate is frequently confused with exasperate, and with good reason. Not only do these words resemble one another in spelling and pronunciation, they also at one time held exceedingly similar meanings. Exasperate is today most commonly used as a synonym of annoy, but for several hundred years it also had the meanings “to make more grievous” and “to make harsh or harsher.” Exacerbate is now the more common choice of these two words when one seeks to indicate that something is becoming increasingly bitter, violent, or unpleasant. It comes in part from the Latin word acer, meaning “sharp,” whereas exasperate is from asper, the Latin word for “rough.”


Also:

exasperate in British English​

(ɪɡˈzɑːspəˌreɪt IPA Pronunciation Guide)
verb (transitive)
1.
to cause great irritation or anger to; infuriate
2.
to cause (an unpleasant feeling, condition, etc) to worsen; aggravate


British Soccer GIF by 100 Thieves
 

Vick

Gold Member
This thread is such an embarrassment
It really is.

Happy Organized Crime GIF by Law & Order


You guys really think PS5pro is some kinda of savior for bad optimization?
Absolutely not. Personally all I'm hoping for is the exact opposite, a good and optimized Pro version.

It's DLSS. You can mitigate it by using DLSS Tweaks (another thing Alex fails to talk about), preset E:

Fingers crossed PSSR will fare better when it comes to those awful trails and flickering in general.. looks so comically bad without Ray Reconstruction.

Console gamers have good eyes for performance. They play at 10~30fps with 100~400ms of input lag and think is GOTY.
From the same user who never notice stutter issues in any game, and insisted for pages upon pages there was no stuttering whatsoever in Dead Space PC against any other PC player in the same discussion.
Even in dumpster fire Threads like this you always manage to stick out like a sore thumb with these extreme levels of insecurity.

And it's also about time you finally understand Nvidia Reflex was born as a solution to the added input latency of AI solutions.. claiming console games natively have more input latency than PC ones is retardation.

iamholJ.png


But the rest of your usual claims is even worse, so nevermind.
 
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SlimySnake

Flashless at the Golden Globes
Here's a video of it running on a 3080 ti (which is what I think you have?) and it looks nowhere near as bad:


??? Look at the frametime graph. its all over the place. way worse than mine.

locking it to 30 fps is supposed to reduce these frametime spikes. watch the video. alex explains it well. unfortunately my cpu isnt as powerful as his 7800x3d so even 30 fps isnt enough. i am using an i7-11700k.

And no, its not tied to ray tracing. ive turned it on and off again. ray tracing might exacerbate this a bit since the cpu cycles are taking away by ray tracing but in your own video it shows that the stutters are there regardless after he turned off the rt.

this is arguably the most unoptimized UE5 game released yet.
 
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GHG

Member
??? Look at the frametime graph. its all over the place. way worse than mine.

locking it to 30 fps is supposed to reduce these frametime spikes. watch the video. alex explains it well. unfortunately my cpu isnt as powerful as his 7800x3d so even 30 fps isnt enough. i am using an i7-11700k.

But it's clearly not in your case so you might be better off actually running it at a higher fps since your card is capable of it. Since you're already at the very low end in terms of a threshold of what is an acceptable playable framearate, of course any stutters/dips below that are going to feel awful.

Try going off what you feel and see rather than stare at a frame-time graph.
 
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Bojji

Member
And it's also about time you finally understand Nvidia Reflex was born as a solution to the added input latency of AI solutions.. claiming console games natively have more input latency than PC ones is retardation. But the rest of your usual claims is even worse, so nevermind.

Consoles pretty much always have higher input lag than PC, at the same framerate something like reflex or anti lag (2?) makes it better.

Plus you have options to disable vsync, cap framerate below refresh rate of the screen etc. All this reduces input lag.

Why closed box consoles don't have tools for developers to lower input lag (like reflex) is a mystery to me.
 
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FireFly

Member
Can I still look at the testing results, and draw my own conclusions whether testing matters or not. This is their job, they themselves took on the task of creating content by creating game tests on different platforms and configurations, and frankly speaking, given their capabilities and funding, they do it in the most mediocre way possible.
And what would the additional testing seek to establish?
 

SlimySnake

Flashless at the Golden Globes
But it's clearly not in your case so you might be better off actually running it at a higher fps since your card is capable of it. Since you're already at the very low end in terms of a threshold of what is an acceptable playable framearate, of course any stutters/dips below that are going to feel awful.

Try going off what you feel and see rather than stare at a frame-time graph.
stutters will feel awful at any framerate. thats the problem with stutters.

ive tried both. turning off. running it at 60 fps. the problem persists. because its a game issue, not an engine issue or a cpu issue on my end. its a developer problem. bloober designers and artists have turned this into a gem, but their programmers once again have shat the bed.
 

Bojji

Member
stutters will feel awful at any framerate. thats the problem with stutters.

ive tried both. turning off. running it at 60 fps. the problem persists. because its a game issue, not an engine issue or a cpu issue on my end. its a developer problem. bloober designers and artists have turned this into a gem, but their programmers once again have shat the bed.

All UE5 games have traversal stutters.
 

SlimySnake

Flashless at the Golden Globes
All UE5 games have traversal stutters.
not like this. those traversal stutters occur when you reach the invisible level boundary and cross it. it happens for a split second and then the rest of the game is fine.

this is nothing like ive seen. it happens when you are simply in a room walking around. watch my video.
 
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Shin-Ra

Junior Member
Bad art/tech art choices were made with all the reflective surfaces not combining with fog properly. SSR, even with its own severe limitations, or no reflections outside of limited ‘mirror rooms’ (like the original SH2) by means of Silent Hill grime and dirt would’ve been a smarter, performance-freeing choice.

As anyone that played the Xbox version of SH2 will know, stutters as you run through the foggy streets of Silent Hill isn’t pleasant, but it’s even more noticeable interrupting 60 or 120+ fps.

Developers are attempting too much with other developers’ technology they don’t understand.
 

Gaiff

SBI’s Resident Gaslighter
And it's also about time you finally understand Nvidia Reflex was born as a solution to the added input latency of AI solutions.. claiming console games natively have more input latency than PC ones is retardation. But the rest of your usual claims is even worse, so nevermind.
I don't think so? DLSS doesn't increase input lag, nor does XeSS. What increases input lag is frame generation, but Reflex predates it by 2 years. What Reflex does is optimize the render queue so the display can respond to your input faster as there are a number of factors that increase the response time between your peripheral and your display.

In the past, consoles did traditionally have higher latency in part because of the switch from CRTs with their almost instantaneous response times to LCDs with their much slower response times. We didn't get back to CRT-like response times until OLED displays were introduced. That's why you have things like Game Mode on TVs that aim to eliminate a bunch of signal processing that slows down the display's response time. PC monitors also went from CRTs to LCDs, but there was a concerted effort made by monitor manufacturers to develop technologies that reduced the response time of monitors. If you look at TVs vs monitors from the mid-2000s to late 2010s, there's a pretty big difference in response times, with good monitors having a huge advantage. This is further compounded by consoles having aimed for 30fps until this generation. The end result was 30fps gaming on slow displays, so consoles had way, way more input lag than PCs.

Of course, I just focused on a single part of the system. CPU, render queue, and GPU, all affect the system's latency in various ways.
 
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And it's also about time you finally understand Nvidia Reflex was born as a solution to the added input latency of AI solutions.. claiming console games natively have more input latency than PC ones is retardation. But the rest of your usual claims is even worse, so nevermind.
But it's the truth, you have plenty of examples on youtube or from tech sites with the differences even at the same FPS, and if you have a good PC to move the game at more FPS than the console version the difference gets bigger and bigger.

Most people won't notice it, just like most people were fine with SH2's performance and didn't care about stutter at all, or can't notice FPS differences if they are not very high, but if you try Fifa for example on console and on PC and start trying first touch passes you'll see it if you've been playing a lot your whole life.
 

Stuart360

Member
People with mid-low end systems need to use vsync with UE5 games, and gpu control panel vsync, not ingame vsync.
Both 60fps using control panel vsync, and 30fps using 'adaptive half refresh vsync' both run smooth and perfectly frame paced.
The ingame 30fps lock for example runs horrible in this game, judderly and crappy frame paced.
You will still get he odd 1-2 frame stutter when entering new areas, but the actual frame times will be smooth.
 
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Shin-Ra

Junior Member
We used to have more teams of artists and technicians that would target their creative solutions towards specific console, or PC hardware but now it’s all about reaching the widest target audience. Everybody’s happy just to be able to play the game, even if it masters nothing, right?
 

Vick

Gold Member
But it's clearly not in your case so you might be better off actually running it at a higher fps since your card is capable of it. Since you're already at the very low end in terms of a threshold of what is an acceptable playable framearate, of course any stutters/dips below that are going to feel awful.

Try going off what you feel and see rather than stare at a frame-time graph.
SlimySnake SlimySnake has generally a good tolerance for low framerate, he played all the recent "visuals hitters" at 30fps.

Consoles pretty much always have higher input lag than PC, at the same framerate something like relex or anti lag (2?) makes it better.
Introduced three years ago.. has a sub 100ms input latency (excluding deliberate cases like RDR2) ever been a problem before Reflex?

Average human reaction time is ~250 ms, bragging about 16ms differences just to add another something into his usuals lists right next to "retarded controls" is particularly funny for me. Real problem is most gamers play on awful LCD's where 60fps modes literally play worse than 30fps on proper tech/panels.
 
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Vick

Gold Member
I don't think so? DLSS doesn't increase input lag, nor does XeSS. What increases input lag is frame generation, but Reflex predates it by 2 years. What Reflex does is optimize the render queue so the display can respond to your input faster as there are a number of factors that increase the response time between your peripheral and your display.
I'm just going off of what some Devs claimed, like that literal genius at Threat Interactive or this Game Director:



But in general, it's just the idea some human could even come into my home theatre, try a 60hz game on the Pana and claim he plays with less input latency that is laughable beyond limits.

Most people won't notice it, just like most people were fine with SH2's performance and didn't care about stutter at all, or can't notice FPS differences if they are not very high, but if you try Fifa for example on console and on PC and start trying first touch passes you'll see it if you've been playing a lot your whole life.
Real problem is what those console FIFA players generally play on. Were they for some reason decide to switch to CRT or a plasma they'd witness an infinitely more transformative result.
 
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Gaiff

SBI’s Resident Gaslighter
I'm just going off of what some Devs claimed, like that literal genius at Threat Interactive or this Game Director:



But in general, it's just the idea some human could even come into my home theatre, try a 60hz game on the Pana and claim he plays with less input latency is laughable beyond limits.

I think the dev meant DLSS Frame Generation. Looking at the tweet, they further elaborate and include FG. This has been measured and DLSS doesn’t increase input lag, DLSS FG does, but with Reflex, you can bring down the input lag to a level comparable to native without DLSS. DLSS pretty much always decreases input lag just like having higher frame rates do.

Not every game that has DLSS includes Reflex.

 

Bojji

Member
SlimySnake SlimySnake has generally a good tolerance for low framerate, he played all the recent "visuals hitters" at 30fps.


Introduced three years ago.. has a sub 100ms input latency (excluding deliberate cases like RDR2) ever been a problem before Reflex?

Average human reaction time is ~250 ms, bragging about 16ms differences just to add another something into his usuals lists right next to "retarded controls" is particularly funny for me. Real problem is most gamers play on awful LCD's where 60fps modes literally play worse than 30fps on proper tech/panels.

You have to be kidding me, difference between reflex on and reflex off is very big, even using gamepad games are much snappier.

before reflex high input lag was the problem but there were methods to make it better, like capping frame rate below refresh rate. consoles are stuck with high input lag, vsync 60hz for most titles.
 
I'm just going off of what some Devs claimed, like that literal genius at Threat Interactive or this Game Director:



But in general, it's just the idea some human could even come into my home theatre, try a 60hz game on the Pana and claim he plays with less input latency that is laughable beyond limits.


Real problem is what those console FIFA players generally play on. Were they for some reason decide to switch to CRT or a plasma they'd witness an infinitely more transformative result.

The dev is talking about NVidia's frame generation (DLSS+G) and he's saying it's almost as good as native, but native is worse than DLSS simply because this tech gives you more FPS without having to create these, just by playing at a lower native resolution, and a high FPS is key to a low input lag.

Basically it's DLSS >>>> Native >> DLSS Frame gen, even with reflex, that's why many people don't recommend using it if your native FPS is 30-40, because you'll get a poor input lag even if your image looks smooth.

About the TV thing, i play Fifa on consoles and i used to play on monitors a lot to have a smoother gameplay, the difference now with some TV's isn't that big anymore tho, as many can have as low as 15-20ms input lag with game mode, but it's still noticeable.

But yea the PC vs console thing will be a bigger difference in input delay than a TV nowadays, specially if a console version is capped at 60 FPS
 

Vick

Gold Member
Well I didn't mean to derail the whole Thread with a single notion against the usual sad display from that user, but I imagine my claim has priority over the outlandish crap he posts to some.

I've added "noticeably" to the original post.

I think the dev meant DLSS Frame Generation. Looking at the tweet, they further elaborate and include FG. This has been measured and DLSS doesn’t increase input lag, DLSS FG does, but with Reflex, you can bring down the input lag to a level comparable to native without DLSS. DLSS pretty much always decreases input lag just like having higher frame rates do.

Not every game that has DLSS includes Reflex.


It is a bit cryptic, but also states "developed reflex specially in the mind to reduce input lag with DLSS" which is in contrast with "but Reflex predates it by 2 years." I would imagine these things R&D taking plenty of time, but it's also possible they couldn't rule out more prominent side effects of future DLSS iterations maybe? Don't know.

You have to be kidding me, difference between reflex on and reflex off is very big, even using gamepad games are much snappier.

before reflex high input lag was the problem but there were methods to make it better, like capping frame rate below refresh rate. consoles are stuck with high input lag, vsync 60hz for most titles.
d6KdX4x.png



Fastest possible, from Fighter pilots and Formula One drivers fall into the 100 – 120ms, which is still much more and almost double most console games at 60fps.

And sure as shit we won't put a guy who never notice even extreme cases of stutter into superhuman Fighter Jets and F1 pilots category.

This ain't path tracing, nor RT shadows or reflections, nor even RT AO, this ain't sub-1080p native res vs native 4K, nor is 30fps vs 120fps.
Bragging about Reflex is scraping the bottom of the barrel, not as much as "retarded controls" is but in that ballpark still.
 
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GHG

Member
stutters will feel awful at any framerate. thats the problem with stutters.

ive tried both. turning off. running it at 60 fps. the problem persists. because its a game issue, not an engine issue or a cpu issue on my end. its a developer problem. bloober designers and artists have turned this into a gem, but their programmers once again have shat the bed.

I'm not sure what you're attempting to achieve or argue here. The variance in frametime is going to look and feel a lot better if those variance are happening between 70-50fps than they will between 30-25fps. Yes you will see the traversal stutters loud and clear, but that's not what you're experiencing.

This is frametime variance:

1pvR6a1.jpeg


And this is traversal stutter (take note of how big the spike is here, you can also see the "mini" spikes, which are the ones you're constantly experiencing):

aTsYOuR.jpeg


And another one (spike to 20.9ms this time):

3UBSZhp.jpeg


You are objectively making your experimec worse by attempting to run this a 30fps instead of dropping a few settings and getting it over the 60fps threshold (especially given your hardware), but you do you.
 
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Buggy Loop

Member
The dev is talking about NVidia's frame generation (DLSS+G) and he's saying it's almost as good as native, but native is worse than DLSS simply because this tech gives you more FPS without having to create these, just by playing at a lower native resolution, and a high FPS is key to a low input lag.

Basically it's DLSS >>>> Native >> DLSS Frame gen, even with reflex, that's why many people don't recommend using it if your native FPS is 30-40, because you'll get a poor input lag even if your image looks smooth.

About the TV thing, i play Fifa on consoles and i used to play on monitors a lot to have a smoother gameplay, the difference now with some TV's isn't that big anymore tho, as many can have as low as 15-20ms input lag with game mode, but it's still noticeable.

But yea the PC vs console thing will be a bigger difference in input delay than a TV nowadays, specially if a console version is capped at 60 FPS

FG + reflex lands ahead of native, where are you getting your info? In fact, its in the ~60-63% range of lower latency than Native.

You have far less latency with the whole suite of technology, DLSS scaler, frame gen and reflex, than any devices playing native. It's like a 12ms latency penalty to enable Frame gen compared to DLSS + Reflex. There's a world of difference in system latencies between PC and say a console, that 12ms is nothing comparatively.

Even without reflex, Nvidia cards are inherently lower latency than even comparable AMD hardware, even at lower fps

fortnite-latency-4070-ti-perf.png


12ms frame gen, nobody will ever convince me they see the difference, placebo 100%. If it's that noticeable, peoples would vomit from console to TV system latencies.
 

GHG

Member
SlimySnake SlimySnake i strongly recommend you watch the 3080 ti video I previously posted because look at the results (look at that smooth frame time chart):

190Uk72.jpeg




His suggestion for your GPU is RT off, DLSS Quality and a 60fps cap using RTSS and it will result in much smoother frametimes along with less pronounced stutter. Quite simply, you're overdoing it with the hardware you currently have.
 

SlimySnake

Flashless at the Golden Globes
I'm not sure what you're attempting to achieve or argue here. The variance in frametime is going to look and feel a lot better if those variance are happening between 70-50fps than they will between 30-25fps. Yes you will see the traversal stutters loud and clear, but that's not what you're experiencing.

This is frametime variance:

1pvR6a1.jpeg


And this is traversal stutter (take note of how big the spike is here, you can also see the "mini" spikes, which are the ones you're constantly experiencing):

aTsYOuR.jpeg


And another one (spike to 20.9ms this time):

3UBSZhp.jpeg


You are objectively making your experimec worse by attempting to run this a 30fps instead of dropping a few settings and getting it over the 60fps threshold (especially given your hardware), but you do you.
i dont know what to tell you. ive already tried everything already. this is not a GPU related issue as you can see from my video where my gpu was running at 50%. locked at 30 fps. no framedrops whatsoever.

This has nothing to do with my setup. everyone and their mothers is running into this issue. Alex's video shows this. every single video you have posted shows this. there is nothing more to talk about.
 

GHG

Member
i dont know what to tell you. ive already tried everything already. this is not a GPU related issue as you can see from my video where my gpu was running at 50%. locked at 30 fps. no framedrops whatsoever.

This has nothing to do with my setup. everyone and their mothers is running into this issue. Alex's video shows this. every single video you have posted shows this. there is nothing more to talk about.

For the love of God man, watch the video/try the suggestion I posted above.

Your frametimes are all over the place in the 33ms range, whereas with the suggested settings and resolution above you'd be looking at a 16.6ms most of the time with the odd stutter to the low 20's in terms of ms.

It's like you don't want any solutions offered and you just want to moan.
 
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TGO

Hype Train conductor. Works harder than it steams.
Game has issues on console and PC players say: Haha, console peasants!

Game has issues on PC and PC players say: Fucking devs can't make a game this thing runs like ass, why ain't I getting 4K240fps with Ultra settings! I'm going to review bomb it!
Ftfy
 

Vick

Gold Member
But imagine spending a fortune on top of the line PC for it to stutter like hell playing games?! Outch
And it's even worse than that. Watch the video, stutter is far from being this port's only problem.
There's awful trails and artifacts when using DLSS, broken and glitchy HW Lumen not only flickering like crazy but at times not even matching the PS5 quality setting like with the vegetation shading, software Lumen is much worse than even PS5 Performance equivalent.. there's a lot to work on.

GHG GHG Is there any way to fix these kind of Ray Reconstructions glitches?

tfC6IkB.gif


And would enabling RR allow PC version to match the Epic setting vegetation shading in PS5 Quality with absence of flicker? Is there any known solution to the higher fog settings flicker?

Let's say Pro version sucks and I decide to purchase a 4090 even at scalped prices just to play this game at its best, what kind of compromises I would have to still settle for?
 
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GHG

Member
And it's even worse than that. Watch the video, stutter is far from being this port's only problem.
There's awful trails and artifacts when using DLSS, broken and glitchy HW Lumen not only flickering like crazy but at times not even matching the PS5 quality setting like with the vegetation shading, software Lumen is much worse than even PS5 Performance equivalent.. there's a lot to work on.

The trails can be sorted if you use this and select preset E:




Also turning off CA helps further.

GHG GHG Is there any way to fix these kind of Ray Reconstructions glitches?

tfC6IkB.gif


And would enabling RR allow PC version to match the Epic setting vegetation shading in PS5 Quality with absence of flicker? Is there any known solution to the higher fog settings flicker?

Not sure what's causing that because I have no context. Where is the gif from?

My only suggestion at a glance would be to try this setting (change it to 1 and see if it makes a difference):

r.Shadow.Denoiser=0

But I'm not sure if it would change anything since I don't know what that's being caused by.
 

GrayChild

Member
No, no one is ever saying that .. you just imagined it.
It's hard using CTRL+F, eh.
But imagine spending a fortune on top of the line PC for it to stutter like hell playing games?! Outch
If you bothered reading the thread or watching the DF video (which you apparently didn't) you'd see that the console version has the same issue. Good luck spending $700 for something which might provide a slight performance boost.
 

Gaiff

SBI’s Resident Gaslighter
I'm debating whether to open my PS5 copy. The PC version had terrible performance for me and I'm going to return it.
Probably better to wait for patches if the stutters on PC bothered you. No guarantee they won’t annoy you on console as well.
 
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rodrigolfp

Haptic Gamepads 4 Life
From the same user who never notice stutter issues in any game, and insisted for pages upon pages there was no stuttering whatsoever in Dead Space PC against any other PC player in the same discussion.
Show me saying there is no stutter in DS or any other PC game. Or you dreamed this?

And it's also about time you finally understand Nvidia Reflex was born as a solution to the added input latency of AI solutions.. claiming console games natively have noticeably more input latency than PC ones is retardation. But the rest of your usual claims is even worse, so nevermind.
This one is a special case of ignorance. Thanks for the laughs. Next you will tell me that I need 5 fingers to control a character on WASD/ESDF... oh wait, you already did that.

Average human reaction time is ~250 ms, bragging about 16ms differences just to add another something into his usuals lists right next to "retarded controls" is particularly funny for me.
Lol. It's not the reaction to what we see. It's the game reaction to our inputs on controllers/m+kb. You don't even understand what input lag is and call others with retardation. The irony.

Imagine paying your PC $4000 only to play on fake 4k

Better than paying $400 and play on whatever shit resolution is on PS5.
 
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SlimySnake

Flashless at the Golden Globes
For the love of God man, watch the video/try the suggestion I posted above.

Your frametimes are all over the place in the 33ms range, whereas with the suggested settings and resolution above you'd be looking at a 16.6ms most of the time with the odd stutter to the low 20's in terms of ms.

It's like you don't want any solutions offered and you just want to moan.
ive watched all the videos you've posted. maybe you should watch them as well..


zOOLvIV.jpeg


the 1440p spikes are lower but not completely eliminated and you dont see him go to the same areas you see him go in the 4k feed.

Regardless, here is my system using the same settings as this guy. 1440 dlss set to balanced actually so even lower because my i7-11700k is clearly not as powerful as his 7800x3d and i still get stutters.

QJAurSL.jpeg
 

GHG

Member
ive watched all the videos you've posted. maybe you should watch them as well..


zOOLvIV.jpeg


the 1440p spikes are lower but not completely eliminated and you dont see him go to the same areas you see him go in the 4k feed.

Regardless, here is my system using the same settings as this guy. 1440 dlss set to balanced actually so even lower because my i7-11700k is clearly not as powerful as his 7800x3d and i still get stutters.

QJAurSL.jpeg

I didn't ever say they were completely eliminated, however those are frametime spikes that remain in the mid-high teens and at worse move in to the low 20's. There are plenty of stretches in the video where he plays with RT off (even at 4k with DLSS balanced) where the frametime chart is completely smooth whereas with yours, using the settings you are, it looks like an ECG.

With your settings you're stuck at frametimes in the 33ms (and worse) region.

You're overestimating the capability of your hardware and you're unwilling to even try to help yourself even when given all the information available in order to do so. Enjoy your wildly unstable 30fps I guess.

Happy Adam Scott GIF by Sky
 
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Vick

Gold Member
The trails can be sorted if you use this and select preset E:




Also turning off CA helps further.

Great, thank you.
I wouldn't personally turn CA off.

Not sure what's causing that because I have no context. Where is the gif from?

My only suggestion at a glance would be to try this setting (change it to 1 and see if it makes a difference):

r.Shadow.Denoiser=0

But I'm not sure if it would change anything since I don't know what that's being caused by.
It's from this video:



I believe you posted it in the OT but I could be wrong.

Please forgive all these questions, but would shadow denoiser fix it? And if yes, RR would solve this issue?

2GOuWrI.gif


Wouldn't Shadow Denoiser on 0 introduce side effects?

If tomorrow I purchase a 4090 even for this game only, would I be able to play it at 60fps with no noticeable looking artifacts of broken settings at great IQ?

Good luck spending $700 for something which might provide a slight performance boost.
Eh, there's a 20 frames increase in DD2 in a CPU bound area, slight my ass.

4PacvBk.gif

But some of us are just hoping for a F1-like scenario, where they added many additional RT settings on top of the base console version still at 60fps.

Or even a dream scenario where Bloober pulls a Dead Rising, meaning a complete custom Pro version with settings entirely absent on PC.

wABioYR.gif


7I04mzY.gif


Would be a crazy PR stunt and they would be stupid at Sony to not help Bloober achieving something similar.
 
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