Of course they like it, the less randomness the better for competitive play.Devolution said:Oh really? They like it? Hmm Tashi....
This. So much this. I basically have to come into every new game and figure out how I am going to fire the DMR at my opponents. And there are games I can not just not compensate for the inconsistency or the spamming.
Not responding to your post. Just popping in to say I love your avatar. Bastion was amazing and the OST is godlike.Roddslayer said:
OuterWorldVoice said:We will open it to a vote:
People who want us to provide information the FyreWulff way: □
People who want us to do things the way we are doing them: □
Tashi0106 said:Ehh I was more just poking fun at everyone celebrating like they just won the fuckin lotto. But as a general statement, mastering bloom requires more skill than not. Learning the rate of fire for different situations, using cover to allow bloom to reset. Things like that. It's not perfect but I really enjoy playing Reach and for the most part, bloom doesn't get in the way of letting me enjoy the game.
The Real Napsta said:Of course they like it, the less randomness the better for competitive play.
I just realized that with damage bleed though back we can make the DMR a 4-shot without breaking the game.
Thermite said:Whatever pisses RetardWulff off.
Devolution said:Obviously I'm fine with whatever tidbits Frankie/lyberty want to tell us and how they go about it. =) The fact that they're still in here even after all of our complaining is awesome.
The only weapon with no-bloom it seemed is the DMR, when he picks one up at 4:13 here - http://www.youtube.com/watch?v=dSrlaIJkm0M you can see.Domino Theory said:LMAO.
Seriously though, what is all this no boom talk? I saw the Damnation video and didn't notice anything different other than that damage bleed through with the Plasma Rifle.
Your way.OuterWorldVoice said:We will open it to a vote:
People who want us to provide information the FyreWulff way: □
People who want us to do things the way we are doing them: □
OuterWorldVoice said:We will open it to a vote:
People who want us to provide information the FyreWulff way: □
People who want us to do things the way we are doing them: +1
Tunavi said:
Yup, those shields are up before the melee kill.
I literally don't want to play Reach until the TU.
I'll be on later tonight, but I won't enjoy it one bit
It would be great if it was fixed, since less bugs are always better, but I doubt it'd be a high priority. The Gauss cannon fires so fast I doubt it'd ever be used in Matchmaking, just like the missile Hornet in Halo 3. It's just so powerful.FyreWulff said:I'm still interested to know if the Gauss Hog is still going to rail gun through maps in Reach 1.343
The Antitype said:I've never understood the hatred for bloom.
I could take it or leave it. I think it helped Bungie balance the weapon sandbox better than any other Halo, because the ROF/accuracy trade-off pushed players to keep each weapon within it's role.
A27 Tawpgun said:Not responding to your post. Just popping in to say I love your avatar. Bastion was amazing and the OST is godlike.
Also, wow at how fast this thread EXPLODED after ONE video.
After Halofest is done we're going to be at OT 6 before Anniversary launches.
Speaking of that, I assume Anni will get its own OT on the gaming side, but HaloGAF regulars will stick to here to discuss it amirite?
I've had bad experiences with Halo threads on the gaming side.
Devolution said:We can moan together.
Ramirez said:I think here is the main problem with it, there's such a gray line on where you should spam, or where you should pace. Then there are times when a guy is far away from you, spams and kills you anyways, it's a terribly inconsistent mechanic, and to me, it's just plain not fun.
On another note, I just want to thank the guys at 343 for listening to the (probably?) vocal minority and giving us these options. Coming from people who were so stubborn they wouldn't even add another bullet to the Pistol clip, this is a breath of fresh air that the series needed.
Oh, and obviously keep feeding us the info as it's done now, it's better than none at all. None of the guys from Bungie/343/any other dev HAVE to talk to the community like this, it just further proves how ignorant some posters are.
Ramirez said:...Living Dead still obviously the top playlist by 20K.
Ramirez said:Is this why people still use the DMR regardless of what ranger they're at? You're actually encouraged to spam the DMR at close range, when in fact I thought the whole purpose of something like bloom was to keep ranged weapons from dominating CQC like the BR.
I really can't wait to see how the population shakes out after the Anniversay playlists hit...Living Dead still obviously the top playlist by 20K.
xxjuicesxx said:Its infectious!
http://www.youtube.com/watch?v=UBhdIcb84HwFyreWulff said:
Devolution said:It's such a strange (or stupid) mechanic. Especially the way its explained to me by its defenders.
You're supposed to pace, except when you can get away with spamming.
What.
Tashi0106 said:OK so do you want an indicator telling you how fast you should be shooting? No, you don't because you and many other people think bloom is broken. But to me, as someone who doesn't think bloom is broken, it sounds like it's too hard for you and many others to master. Obviously I know you're a very skilled player Ram and I don't think you're a casual but from my perspective bloom isn't broken, it works. I definitely haven't mastered it either. It's not perfect but it doesn't hinder on me having fun and I'll tell you what, turning around down a couple shots and five shotting someone is super satisfying. Sometimes, I'm left puzzled as to how I was killed or how I didn't get a kill but that happens rarely for me. I don't know, we'll never agree on this. We just have wildly different experiences with it.
And judging by the celebration around the internet, I think I'm in the minority lol.
And Devo, don't associate me with the average MLG forum dweller. There are definitely some nice, informed and well mannered players over there but from my experience it's tough to find. Which is why I'm here
Also Thermite, when did you get this funny :lol
Ramirez said:Is this why people still use the DMR regardless of what ranger they're at? You're actually encouraged to spam the DMR at close range, when in fact I thought the whole purpose of something like bloom was to keep ranged weapons from dominating CQC like the BR.
I really can't wait to see how the population shakes out after the Anniversay playlists hit...Living Dead still obviously the top playlist by 20K.
Devolution said:Do you play with your MLG like minded bros a lot? Good team shotting can pretty much keep stupid bloom related incidents to a minimum. That actually might account for you not seeing the issues others are having.
Tashi0106 said:OK so do you want an indicator telling you how fast you should be shooting? No, you don't because you and many other people think bloom is broken. But to me, as someone who doesn't think bloom is broken, it sounds like it's too hard for you and many others to master. Obviously I know you're a very skilled player Ram and I don't think you're a casual but from my perspective bloom isn't broken, it works. I definitely haven't mastered it either. It's not perfect but it doesn't hinder on me having fun and I'll tell you what, turning around down a couple shots and five shotting someone is super satisfying. Sometimes, I'm left puzzled as to how I was killed or how I didn't get a kill but that happens rarely for me. I don't know, we'll never agree on this. We just have wildly different experiences with it.
l
The Antitype said:Because they're idiots?
If I encounter a DMR user at close range, I switch to AR (or shotty if I have it) and make quick work of them.
Spamming the DMR only works against players equally stupid enough to spam the DMR back at you.
If you try spamming the DMR at an opponent smart enough to keep the mid-range gap and time their shots, you lose.
I don't play with MLG people. But I play with people that actually use their brains and communicate as a team, so it could be why I also don't see all the problems other people seem to be having with it.
If you try spamming the DMR at an opponent smart enough to close the gap and unload with a short-range weapon, you lose.