[MLiD] PS6 Early Specs Leak: AMD RDNA 5, Lower Price than PS5 Pro!

I mean if you look at the supposed numbers of the CU's, specifications against current GPU's and specs plus rumored IPC increases including KeplerL2, here.. its not that hard to guess its performance level.

That's assuming the specs don't change much from its proposal and design stages. 3x what exactly. Including FSR or up-scaling these numbers are useless. Remember that not months ago Nvidia touted the 5070 as being as powerful as the 4090 *with frame gen and upscaling*.
Well there are papers and already working prototypes running multi gpu setups years ago. Use 2 small gpu's on one mobo and delay for a year, if you have to, but only 3x upgrade over previous gen is extremely silly bad idea.

Multi chiplet designs or what they call them. https://wccftech.com/amd-chiplet-based-gaming-gpus-are-much-closer-than-you-think/
 
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3x the power of the PS5 seems widely optimistic based on those specs. I suppose it depends on how good RDNA5 is. But if RDNA5 is that good just imagine how powerful RDNA5 desktop GPUs will be.
 
So Microsoft will release 1 year earlier console that will be 40% faster than ps6 + sony consider realsing games on xbox ? Well, xbox is not dead ;d 160w tbp + 160 bit bus defenitly sounds like "genius" Cerny.
Exactly what i was thinking.

From all the rumors going around at the moment i understand that:

MS
  • Release first
  • More powerful
  • Windows integration, third party stores availability.
  • More expensive
Sony
  • Comes later
  • Less powerful
  • Cheaper
  • Considers releasing their first party single player games in xbox(?)

How the hell does it make sense for Sony?
 
I'll be waiting for the ps6pro or if sony really is going third party than probably will see how the closed pc box evolves... including MS proposal.

I always said.. at 499 you can expect at most a Ps5pro+ and not really a generational leap ... for this you would need to be as expensive if not more expensive than the ps5pro.

The ps5pro is the worse investment I made in my gaming life, but by the looks of it I'll be able to easily ride it until the ps6pro comes out
 
Can't go crazy and keep the cost down, can't have both
Increasing clocks to boost performance would not influence costs that much, except for lower yield at launch and a slightly more expensive cooling solution. Unless they are already very high at the TDP/clock curve.

How much of an improvement is the Zen 6 vs. PS5 implementation of Zen 2? Is it like 2x taking into account IPC + increased clock?
 
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Increasing clocks to boost performance would not influence costs that much, except for lower yield at launch and a slightly more expensive cooling solution. Unless they are already very high at the TDP/clock curve.

How much of an improvement is the Zen 6 vs. PS5 implementation of Zen 2? Is it like 2x taking into account IPC + increased clock?

These docs must be old, as said, if that was the case because it looks like they are targeting a considerably lower TDP than PS5
 
Makes sense. I assume that all PS6 games will be made having in mind to also releasing them in PC, and at least the ones of the earlier years, in PS5 too, maybe then with a mandatory support of the PS5 low power mode.

Having the scalability considered for PC version, they could easily tweak some setting to make the PS5 low power mode version run better in the portable.

It also needs to be considered that by the time these PS get released, the AI resolution enhacement and frame generation will have highy increased in quality, so with some Cerny wizardry in terms of raw power the portable could even run a game worse than in PS5 in terms of resolution and framerate and later enhace it via AI.

For PC they could also use the portable's spec as minimum or recommended specs for the upcoming Sony PC store, ensuring any game released there would also fit in the portable via Proton.
 
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If sony decides to launch it 599 or less and have 3-4 exclusives that people actually care about, like Bloodborne remake or a new TLOFS or GT8 etc etc it will sell like cupcakes
Bu bu but every one here says exclusives don't matter anymore. They will sell the same if everything they make is ported elsewhere.
 
About what I expected. Less focus on raster performance, more on RT improvements and AI. I guess a smaller TDP fits into that strategy too.

Ultimately price is going to decide whether it sells or not, and I think 499-599 will make it a compelling upgrade for most base PS5 owners.
 
300W fat PS5 vs 170W PS6. This doesn't look good, I smell something fishy, it's like they genuinely siding with high end PCs and not against it. Or Cerny just circle j bad optimized games to prevent bad releases.
 
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They need to target less then $700, probably $600 max, even with inflation mass console market just isn't ready for that type of price.
 
300W fat PS5 vs 170W PS6. This doesn't look good, I smell something fishy, it's like they genuinely siding with high end PCs and not against it. Or Cerny just circle j bad optimized games to prevent bad releases.

Skimming this and taking it at face value, the 160W would be just for the GPU chiplet (Edit: plus possibly RAM?) and when adding everything else we're looking at well north of 200W total system power on N3P. Though I'm not convinced Sony will change from a monolithic chip.
 
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300W fat PS5 vs 170W PS6. This doesn't look good, I smell something fishy, it's like they genuinely siding with high end PCs and not against it. Or Cerny just circle j bad optimized games to prevent bad releases.
300wt for whole PS5 not just APU
Sony never will go against high-end PC as it's clearly not a mass market which Sony targets with Playstation. They need to keep cost reasonable. 1000+$ console is DOA
 
Makes sense. I assume that all PS6 games will be made having in mind to also releasing them in PC, and at least the ones of the earlier years, in PS5 too, maybe then with a mandatory support of the PS5 low power mode.

Having the scalability considered for PC version, they could easily tweak some setting to make the PS5 low power mode version run better in the portable.

It also needs to be considered that by the time these PS get released, the AI resolution enhacement and frame generation will have highy increased in quality, so with some Cerny wizardry in terms of raw power the portable could even run a game worse than in PS5 in terms of resolution and framerate and later enhace it via AI.

For PC they could also use the portable's spec as minimum or recommended specs for the upcoming Sony PC store, ensuring any game released there would also fit in the portable via Proton.
How does only 3x upgrade makes sense for a generational leap? This would make ps6 on par with the absolute lowest end gpu's at the time rtx7060 in 2028. If you think ps5 launch was already bad, around twice slower than 30 series, this would look even more pathetic.
 
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How does only 3x upgrade makes sense for a generational leap? This would make ps6 on par with the absolute lowest end gpu's at the time rtx7060 in 2028. If you think ps5 launch was already bad, around twice slower than 30 series, this would look even more pathetic.
I doubt the RTX 7060 is 3x the performance of the PS5. This would put it on par with the 5080. The 5060 is still much slower than the 3080. More than likely, the RTX 7060 will have ~RTX 4080 performance or below.
 
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Wow these specs look bad, lol. Although it will make them money I guess selling this for 500$. But I also doubt that specs will be finalized in 2023 for a 2028 console.
I would even say pathetic for a 2028 launch. It would be terrible for pc gamers too, considering console generation usually lasts 7 years. Multiplat games wouldn't look much better than they do now.
 
I doubt the RTX 7060 is 3x the performance of the PS5. This would put it on par with the 5080. The 5060 is still much slower than the 3080. More than likely, the RTX 7060 will have ~RTX 4080 performance or below.
Well 4080 is 3x ps5 already, so in line with what I said.
 
Lower power = lower costs, also going too wild on specs for the console would just make supporting the handheld harder.
Times when a new generation represented massive technological advancements in gaming hardware, leading to significant improvements in graphics, audio, and gameplay not possible on weaker/older hardware coming to an end because of this is sad to see.
Sad Feelings GIF
 
Times when a new generation represented massive technological advancements in gaming hardware, leading to significant improvements in graphics, audio, and gameplay not possible on weaker/older hardware coming to an end because of this is sad to see.
Sad Feelings GIF

Sony going Nintendo road.
 
Well 4080 is 3x ps5 already, so in line with what I said.
5080 is 3x PS5. 4080 is around ~2.5x. Also, looking again, 4080 tier for the 7060 XT might be far too generous. It would need to average a 40% uplift for the next two generations for this to happen. Assuming a 20% uplift, which is more likely, we end up with a 3080 Ti/3090 level card. It will obviously have much better RT.
 
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Chapters:
0:00 XBOX Magnus Performance
1:36 Valve Considered Zen 4 for the Steam Deck OLED
3:27 RDNA 5 IPC Uplift Leak
8:04 WARNING – Some of my PS6 data is old!
11:08 PS6 Performance & Release Date Leak
17:40 PS6 Handheld Performance & Specs Leak
21:51 Is this too weak for next-gen?
24:20 A "PS6S" could be $299-$399 w/ Canis!
25:35 Developer PS6 Testimonials Leak

PlayStation "Orion" (PS6 Home Console):-

ovJCj65Qu7V3BCmE.png


PlayStation "Canis" (PS6 Handheld):-

5NpcxRRqB4S3sWBH.png


Anonymous Game Dev comments on backwards compatibility:

jrvwl3E0hcPiCOfW.png



Talking Go On GIF by Sealed With A GIF

Kek all PS6 games will be made to run on Sonys Nintendo switch. And people cried about the 80W Series S, now their games are gonna be held back by a 15W Series handheld 🤣
 
I guess MLiD is probably being a little more subtle with his info this time round so as to protect sources and not give too much away too quick. I'll park my pitchfork for now!
 
sigh. Yet another generation of disappointing home console. Barely X2 the power of the pro is a letdown for sure.
I don't think so at all, especially with more AI cores for 4K120hz, faster, more bandwidth RAM, faster SSD, HDMI 2.2 and all in a small, efficient 150W package hopefully at around $499.

We haven't even tapped out the full potential of this gen yet, beyond which there's diminishing returns.
 
So Microsoft will release 1 year earlier console that will be 40% faster than ps6 + sony consider realsing games on xbox ? Well, xbox is not dead ;d 160w tbp + 160 bit bus defenitly sounds like "genius" Cerny.
imagine in 2025 still thinks that Microsoft makes better decision than Sony in console gaming space.
 
Exactly what i was thinking.

From all the rumors going around at the moment i understand that:

MS
  • Release first
  • More powerful
  • Windows integration, third party stores availability.
  • More expensive
Sony
  • Comes later
  • Less powerful
  • Cheaper
  • Considers releasing their first party single player games in xbox(?)

How the hell does it make sense for Sony?
Ecosystem. Ps6 = members of ps ecosystem due purchase of games on psn going all the way back (ps4). This will be a closed ecosystem vs nextbox(open via multiple stores) thus Sony needs to hit mass market adoption asap. According to Sony pro devices exist to ensure core gamers do not migrate to pc. Releasing games on Xbox ecosystem = cash to fund and expand their IPs. This is why Sony needs multiple gaas titles due to weak IPs (non Pokémon level).

Multi platform is the future as all entertainment is competing for your time.
 
Don't put a lot into what you are seeing on paper right now

Raster power is still the most important metric, vast majority of games don't use any RT.

Ai upscaling is common and Ai doing other things will happen but still...

2.5-3x power jump between PS5 and PS6 is the most disappointing gen to gen upgrade ever and that handheld console (that needs to be supported) will fuck up things even further.

Assuming that specs are correct, I doubt we will see massive differences between now and 2027 launch.
 
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Raster power is still the most important metric, vast majority of games don't use any RT.

Ai upscaling is common and Ai doing other things will happen but still...

2.5-3x power jump between PS5 and PS6 is the most disappointing gen to gen upgrade ever and that handheld console (that needs to be supported) will fuck up things even further.

Assuming that specs are correct, I doubt we will see massive differences between now and 2027 launch.
Without a doubt people are going to be let down with what they see

The days of massive generational leaps and staying at $500 is likely over
 
Ecosystem. Ps6 = members of ps ecosystem due purchase of games on psn going all the way back (ps4). This will be a closed ecosystem vs nextbox(open via multiple stores) thus Sony needs to hit mass market adoption asap. According to Sony pro devices exist to ensure core gamers do not migrate to pc. Releasing games on Xbox ecosystem = cash to fund and expand their IPs. This is why Sony needs multiple gaas titles due to weak IPs (non Pokémon level).

Multi platform is the future as all entertainment is competing for your time.

I understand and agree on the first part about the console price.
The multiplatform approach for their single player games doesn't make sense though, as these have always been the system sellers that brought customers who also purchase other games and they grab that sweet 30%.

If their games can be also bought on an Xbox or Switch, then there is no reason to buy a PS6, even more so if the Xbox can natively play PC games too.
 
Big oof at those specs if that's what they're actually aiming for. A little while ago I did think a PS6 could basically be a PS5 Pro with a stronger emphasis on AI-accelerated ML and image upscaling to "do more with less", but an approach like that can only work if:

1: Sony's 1P internal AAA production pipeline significantly improves to increase generational throughput. I.e 3-4 year dev cycles have to return for AAA non-GAAS.​
2: They NEED more AA internal 1P titles to fill out the pipeline, with 2-3 year development pipelines​
3: They NEED to pivot back to pushing genuine exclusives​

That's the only way a PS6 with those specs can actually do well in the market with a 2027/2028 launch. Otherwise, while I wouldn't say it's DOA...it's gonna struggle heavily to get early adopters, who are drawn to power & exclusives; the latter is something SIE seem to be gradually moving away from anyhow, but a PS6 with these specs suggests they're shifting away from the former, too. And the reason I stressed 1P internal exclusives is because that's the only way they would be able to get meaningful 3P exclusives in the future. Otherwise, no 3P is going to do for PS what SIE won't do themselves.

Now there's only one other way a PS6 with those specs could be something worth putting out in 2027/2028: they're back in with VR/MR and are finally going to make it a default part of the console experience. I've lost hope in SIE going that path given how poorly PSVR2 has performed, but its problems could've been mostly solved if the hardware was scalable for different pricing structures. The lack of a $199 or even $149 PSVR2 "entry level" headset was a massive fail...maybe SIE realize that and are doing such w/ PS6 while also packing it in as a standard option in all SKUs?

That'd be my ideal, personally; it'd give some actual opportunities for innovation and unique features not just for the games but also for the system itself, especially if it could handle multiple headsets simultaneously through local play. And wireless as an option, of course. That combined with some changes to PS+ and the store, and some basic things like not hiding the web browser, and they might just have a system worth buying even if they did start pushing their games to other platforms. Though, that only matters if the games still take full advantage of their own hardware, so they'll have to set aside enough greed to forgo Day 1 for most of the non-GAAS.

Those are the only two options a PS6 with these leaked specs has in order to be a worthwhile products IMHO, preferably a combination of the two options. As for the handheld, those specs don't look impressive either. Graphics TF performance would be at best 5 TF, so I don't see how you get most PS5 games running on it even with a "low power" profile being offered to devs today. The CPU is only a concern in relation to PS6, and there's no way a PS portable with those specs will natively run most any PS6 games. It'd be a Portal 2 in that use case, which I guess is fine, but is it going to be priced like the PS Portal? If not, will there be a Portal 2 for people who only want PS6 game streaming?

So yeah, at those specs, PS6 is REALLY gonna have to compete on features and software to stand out in the market longer-term, because if the Magnus specs leak is accurate, the next Xbox curb-stomps a PS6 w/ these leaked specs. That performance delta won't be open to question like it was this generation. And, for as much as we're expecting it to basically "be a PC", the truth is we don't quite know how MS are going to price it just yet, or if they will look at subsidization options, like Game Pass soft-subsidization. Against a PS6 that might run slightly better-looking versions of PS5 Pro games but otherwise feel like a PS5+ generationally-speaking (even if it hits $399), an Xbox "Magnus" consolized PC with much better performance, multiple storefronts (or at least access to games from multiple storefronts), generally better media features & Windows app compatibility suddenly looks pretty good at $700 on a soft-subsidized Game Pass contract.

Then again, maybe the PS6 specs have changed since whenever the ones in this leak were conceptualized? That's certainly possible. For those who just want "more POWWAAAHH!!", that'd be the dream. I personally wouldn't mind whatever spec changes would be needed to still keep it affordable, but with an entry-level MR/VR headset in the box (and a new DualSense controller that can function as a traditional pad or VR controllers). For me, THAT would be genuinely exciting, and with these leaked specs, maybe something they could hit with a $499/$599 price point (just change storage options and number of ports). But, again, would I trust modern SIE to pursue that type of option? Very likely no; I'm open to being surprised in a good way tho.
 
Is it just me or does it seem like the PS5 gen just sort of came and went? PS4 felt huge at the time.

PBR was a generational leap far more impactful than RT has been.

PS5 just feels like an upgraded PS4 Pro.
 
the lowest generational GPU jump in history by a large margin.
a sign that traditional console generations are basically over after the PS6 and next Xbox.

just as a comparison, the og Xbox's GPU was about 3x as powerful as the PS2's GPU... so the raw power difference between the PS5 and PS6 GPUs is on par with what was just 2 consoles of the same generation back in the early 2000s
 
Why is no one happy that for the first several years PS6 will run cross gen games at 4k@60?

Why does nobody mention Zen 6 (or better, according to the leak), which is also the best possible leap?

You people are spoiled as hell to say the least.
 
I understand and agree on the first part about the console price.
The multiplatform approach for their single player games doesn't make sense though, as these have always been the system sellers that brought customers who also purchase other games and they grab that sweet 30%.

If their games can be also bought on an Xbox or Switch, then there is no reason to buy a PS6, even more so if the Xbox can natively play PC games too.
Correct however the majority of ps owners have not jumped into ps5 ecosystem yet due to price and lack of compelling titles. Xboxpc imo is msft soft exit from console gaming as a hefty price tag will cause a rift for enthusiasts (1200 premium Xbox) vs pc (mercy of chips via ai boom) vs a mass market ps6. Also the rumored next box series S may not be released until after xboxpc. Console war is over and ecosystem war is on, only way to win is via software and ability to get folks into your ecosystem.

Ps when I referred to majority of ps owners I mean those that led to 100 million plus console sales of the ps4.

Ps6 already won if it's 500-600 usd.
 
Without a doubt people are going to be let down with what they see

The days of massive generational leaps and staying at $500 is likely over
That's not the real issue.
TLOU2 on PS4 is an example of not to be worried about the specs. Especially with improvements to A.I.

The real issue is handheld imo.
I'm all for supporting it with cross gen titles, but when it comes supporting it with 10th gen only games is the real issue.

Those handheld specs start to limit the generation leap.
 
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People are really underrating how much frame gen and ai upscalers are going to make up for the more modest raw power bump. PSSR is nothing compared to where fsr4 is at and Cerny is obviously very focused on this. It's going to look good guys.
 
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