[MLiD] PS6 Early Specs Leak: AMD RDNA 5, Lower Price than PS5 Pro!

How does only 3x upgrade makes sense for a generational leap? This would make ps6 on par with the absolute lowest end gpu's at the time rtx7060 in 2028. If you think ps5 launch was already bad, around twice slower than 30 series, this would look even more pathetic.
That supposed 3x improvement is only in a single specific area, there will be many improvements more in different areas of the GPU, CPU, memory, board, SSD, RT, AI and so on. Everything combined, the improvement will be way higher than 3x.

But not much more, because if not people like you will be complaining about the price being too expensinve. Pretty likely, even with this 3x you'll also complain about the pricing being too expensive.

And no, the lowest GPU in 2028 won't be an RTX7060. In fact pretty likely 7060 still won't be released by then, and when released pretty likely will be closer in price to the entire PS6 console than to just the PS6 GPU alone. And well, other than this PS6 as a whole will be a highly optimized for gaming hardware blessed by Cerny's magic gonads, that will perform better than a theorically supposed (unoptimized) PC "equivalent" as happened before.
 
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Pro was for Sony fanboy gamers,(including me) marketed as a luxury upgrade.

PS5 Pro was a bad deal for everyone else, it certainly isn't bang for buck. If this gen has taught me anything, it's that we have been in a diminishing returns era for some time now and if you have a Pro, I see no reason to get a PS6 at launch because it's going to be another slow generation before we see the benefits in future games.

Agreed. I mean I'll get the PS6 because why not? A one time payment of $700 for a device I will use for 3+ years (until the next pro version) is cheap to me. I can sell my Ps5P if I wanted to on top of that and it would cost even less. Gaming is just a very cheap hobby especially in the console space.
 
So, you corroborate this leak?
Being 100% honest the technical stuff is a little over my head and I only know real world targets, more layman's terms if you will

And things I don't know is how future iterations of PSSR will affect these numbers that I know

And no not prepared to drop anything because I am not willing to prove anything to anyone here
 
You should always take these types of leaks with a grain of salt because they're still open to change, and it's always a matter of final game performance.

That said, what does make the PS6 specifications plausible is precisely the existence of that portable PS.
Ensuring support for that PS Handheld will require game compatibility with PS5 and PS6. Even more so if it supposedly launches after PS6.
In other words, games that run on PS6 will be needed to run on PS Handheld. So, multiplatform and cross-gen development will be a fact of life in the industry, even more so than it has been in this one.

Personally, I think the most interesting thing to keep an eye on is the use of RT, AI, and ML, and the hardware that different devices include in their hardware for that purpose.
 
Wildcard idea [based off this leak] just so that I can be even more disappointed when it turns out this is pretty much true and really is just one 40-48CU GPU GCD:

PS6 [MCM: 1 CCD + 2 GCD]
Zen 6/6c 8-12 Core CPU CCD @ 4.5GHz
RDNA5/UDNA 40CU GPU CCD x2 for 72CU (various die configs to maximise yields: 32+40 & 36+36)
3133-3300MHz Continuous Boost for up to 30.4TF Single-Issue FP32
16+16MB L2 + 32+32MB MALL L3
30GB GDDR7 @ 1120GB/s (10x 24Gb @ 28Gbps via 320-Bit) [2x 160-Bit usable, 192-Bit per-die with 32-Bit deactivated on each to further increase yields]
25GB G7 for GAME & 5GB G7 for OS
2TB PCIe 5.0 SSD @ 10GB/s

PS6 Lite [MCM: 1 CCD + 1 GCD]
Zen 6/6c 8-12 Core CPU CCD @ 4.35GHz
RDNA5/UDNA 40CU GPU CCD x1 for 40CU (single fully active 40 die)
3300-3500MHz Continuous Boost for up to 17.9TF Single-Issue FP32
16MB L2 + 32MB MALL L3
18GB GDDR7 @ 672GB/s (6x 24Gb @ 28Gbps via 192-Bit) + 4GB DDR5
17GB G7 for GAME & 1GB G7 + 4GB D5 for OS
1TB PCIe 5.0 SSD @ 10GB/s

PS Portable [Monolithic APU]
Zen 6c 8 Core CPU @ 2.5GHz
RDNA5/UDNA 20CU GPU for 16CU (16 active out of 20)
1600-2000MHz for up to 4.1TF Single-Issue FP32
8MB L2 + 16MB MALL L3
12GB LPDDR5X @ 137GB/s (4x 24Gb @ 8.533Gbps via 128-Bit)
512GB PCIe 4.0 SSD @ 5.5GB/s
 
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Without a doubt people are going to be let down with what they see

The days of massive generational leaps and staying at $500 is likely over

I think Sony know that releasing a £1000+ console is not good for mass market adoption.
If this comes out at £450 to £550, seems like a nice little box in my opinion

I think it's time for them to copy Apple and release Pro console alongside PS6 in 2027.

~500 - PS6
~1000 - PS6 Pro

Hardcore gamers will gladly buy that Pro model and at the same time they would have normal console for common folks. Much better strategy than what MS did with underpowered Series S.
 
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I think it's time for them to copy Apple and release Pro console alongside PS6 in 2026.

~500 - PS6
~1000 - PS6 Pro

Hardcore gamers will gladly buy that Pro model and at the same time they would have normal console for common folks. Much better strategy than what MS did with underpowered Series S.
100% I would buy the PS6 pro elite super duper max model while I type this on my 13" M4 IPad Pro so yeah I am one of those people
 


Chapters:
0:00 XBOX Magnus Performance
1:36 Valve Considered Zen 4 for the Steam Deck OLED
3:27 RDNA 5 IPC Uplift Leak
8:04 WARNING – Some of my PS6 data is old!
11:08 PS6 Performance & Release Date Leak
17:40 PS6 Handheld Performance & Specs Leak
21:51 Is this too weak for next-gen?
24:20 A "PS6S" could be $299-$399 w/ Canis!
25:35 Developer PS6 Testimonials Leak

PlayStation "Orion" (PS6 Home Console):-

ovJCj65Qu7V3BCmE.png


PlayStation "Canis" (PS6 Handheld):-

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Anonymous Game Dev comments on backwards compatibility:

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Talking Go On GIF by Sealed With A GIF

No PS3 BC? pass
 
You need to understand Magnus and PS6 serve very different purpose. MS is tying Xbox hardware to the PC ecosystem so that it will exist as long as PC Gaming will exist. MS, AMD, OEMs are going to use Magnus and other APUs with Console library BC to build Xbox PCs, Xbox Consoles, Xbox Laptops, Xbox Handhelds, Xbox Cloud.

OEMs will only build devices with the greatest TAM (Total Addressable Market). So that's why they need to cater to both PC Gamers (third party stores) and Xbox Console gamers (Console library BC). They want powerful devices that can attract the pre built gaming PC and Console userbase.

90 million windows devices are sold every quarter. IF AMD with their APUs can capture even 10% of that market, that would be 9 million devices sold every quarter. All of those would be Xbox library compatible. So Magnus needed to be extremely powerful, and MS and AMD will give the OEMs even more powerful APUs in 2-3 years.

Sony can't afford to build extremely powerful super expensive devices because they need to create a closed market that they control. While MS latches on to PC Gaming market, one that is their backyard. So MS doesn't care how many devices are sold, if they sell everywhere anyways and if they know every AMD APU will be Xbox compatible.

PS6 won't be as powerful as Magnus, Sony wants to keep selling closer to $599. Unless they still plan to keep selling PS5s as the entry point devices.

The part that would be concerning for non-modern SIE in this "PC-console" approach by Microsoft, is that homogenization of technology between the console & PC segments has brought economies of scale benefits to the latter. Paired with advancements in game engines and their scalability, and proliferation of gaming storefronts like Steam which are available on Windows, there is a very real chance in the next 5-10 years of the "PC-console" market offering "good enough" performance, virtually 1:1 QOL/ease-of-use of a mass-market console at a competitive (or even cheaper) price point, with many more features and exclusive games available compared to a PlayStation.

And it's during that point where PlayStation as a console does risk becoming truly irrelevant, if SIE's only path forward with hardware is to simply try competing on slowing power growths, price, and past legacy of the brand. Common mistake I see people make is believing one single "PC-console" device needs to have PS-level market reach. Maybe that'd be more the case for Valve's, since they run Steam OS, but the Xbox ones? Windows is the brand and it's the one thing they're going to share in common to proliferate. I think SIE need to be very weary going forward because the way MS basically let Xbox consoles roll over and wither away, they're not going to let the same happen with these new devices. Windows actually means something to them. Even if it's OEMs or Valve who get the immediate benefits of a "PC-console" market sector growth, Microsoft's the one who still retains the power in that relationship unless, again, their approach fails but Valve's proliferates (which is very possible, and something I'd personally prefer).

People keep saying MS gave up on the living room. No they haven't; they're just readjusting their approach. If Bootleg Windows on traditional Xbox consoles made by one company couldn't squeeze PlayStation out, legit (optimized for gaming) Windows on non-traditional Xboxes made by various companies is the other approach. Convergence of technologies, devs/pubs between the console & PC spaces, universality of game engines & APIs plus economies of scale have made that a viable approach now, which didn't exist back in 2001 or 2005, or 2013 for that matter. I personally think SIE are treading down a path of destruction by underestimating PC gaming as a competing standard to console, likely misreading Microsoft's long-term motives and underestimating Xbox, and taking the PlayStation brand for granted while diluting the value of their own hardware by putting their games on other platforms which still compete with PlayStation...but I guess Totoki, Hulst, & Nishino don't feel that way. The Board of Directors don't feel that way, and I guess most of the shareholders don't either.

I think time will ultimately prove all of them wrong, but we've got other pieces of this performance to play out.
 
The one thing I don't believe is the 160W target. Since when Sony is interested into low power consumption in their consoles at the cost of performance? not when low power modes is definitely possible on PS6 too so that would satisfy their recent californian ideology.

PS5 Pro can consume up to 250W in some games and they didn't get sued by anybody because of this.

The tdp is related to the cost. I don't think Sony would be engineering around being eco-friendly. Less chip, less power, less heat, less cooling. Less materials an packaging, even. it all adds up.
 
Not necessarily.
Then, good luck leaving it up to the Studios and third parties publishers to decide whether or not to create a genuine port for a device that will require extra work and special certifications.

The moment the Studios see that Sony itself is turning its back on the PS handheld and not releasing games that will make it to PS6...the memories of PS Vita will return. This is a concern that handheld PCs don't have because there's no need to create genuine ports and comply with certifications.
 
If it's a 2027 system, and is cheaper than the Pro, expect PS4 tier system for how it was in 2013. Unless of course Sony sells it at a big loss, but i am not expecting that.
$599 is my guess.

If the PS6 was released exactly 2 years from now, and a individual can't save ~$1.36 a day, I think its time for this person to get a new hobby.
 
PlayStation as a console does risk becoming truly irrelevant, if SIE's only path forward with hardware is to simply try competing on slowing power growths, price, and past legacy of the brand.
Who are they competing with? The Switch 2 takes a niche of its own; Xbox will go to the $1000+ segment (if it doesn't die!), and there are no other gaming platforms left in the gaming market, except the PS6!
 
Wildcard idea just so that I can be even more disappointed when it turns out this is pretty much true and really is just one 40-48CU GPU GCD:

PS6 [MCM: 1 CCD + 2 GCD]
Zen 6/6c 8-12 Core CPU CCD @ 4.5GHz
RDNA5/UDNA 40CU GPU CCD x2 for 72CU (various die configs to maximise yields: 32+40 & 36+36)
3133-3300MHz Continuous Boost for up to 30.4TF Single-Issue FP32
16+16MB L2 + 32+32MB MALL L3
30GB GDDR7 @ 1120GB/s (10x 24Gb @ 28Gbps via 320-Bit) [2x 160-Bit usable, 192-Bit per-die with 32-Bit deactivated on each to further increase yields]
2TB PCIe 5.0 SSD @ 10GB/s

PS6 Lite [MCM: 1 CCD + 1 GCD]
Zen 6/6c 8-12 Core CPU CCD @ 4.35GHz
RDNA5/UDNA 40CU GPU CCD x1 for 40CU (single fully active 40 die)
3300-3500MHz Continuous Boost for up to 17.9TF Single-Issue FP32
16MB L2 + 32MB MALL L3
18GB GDDR7 @ 672GB/s (6x 24Gb @ 28Gbps via 192-Bit) + 4GB DDR5
1TB PCIe 5.0 SSD @ 10GB/s

PS Portable [Monolithic APU]
Zen 6c 8 Core CPU @ 2.5GHz
RDNA5/UDNA 20CU GPU for 16CU (16 active out of 20)
1600-2000MHz for up to 4.1TF Single-Issue FP32
8MB L2 + 16MB MALL L3
12GB LPDDR5X @ 137GB/s (4x 24Gb @ 8.533Gbps via 128-Bit)
512GB PCIe 4.0 SSD @ 5.5GB/s
A single in-between spec console is better imo, with maybe 2/4/6 TB storage models.

Something along these lines.
PS6 (1 SoC + 1 GCD + I/OD)
Break it down as 3 chiplets to improve yields as much as possible.

SoC Chiplet (3nm)
12 Core Zen6c (12MB L3 cache)
6×4 XDNA3 AI tiles (for System level AI Assistant)

GCD Chiplet (3nm)
64 CUs/60 CUs active
24MB L2 cache

I/OD Chiplet
(5nm)
Media/Display Engines
Decompression Hardware
256-Bit / 1,024GB/s / 32GB GDDR7 (larger memory for more on screen variety)
SSD controller (PS5 SSD controller is small, incorporating it into the I/O Die should remove the need for PCIe and increase bandwidth and latency by a lot with on-board storage)

JLXBtsPAzKp61z4K.jpg


This and more technical stuff that may not leak similar to the PS5 I/O Unit is what I can see happening but it's all speculation at this point.


PS5 Portable
Specs same as yours but plays PS4/5 games locally and stream PS6 games.
 
With how tech advances, its not surprising it would be cheaper to make sure, but doesn't mean that consumer cost will be lower when released...

Interesting nonetheless
 
50% faster clocks than the PS5 Pro doesn't sound like a generation leap. Can't imagine that will get a huge exclusive library not on the PS5?

Then again, the idea of comparing say a GTX 4090 to a GTX 5090 with the 5090 at a lower price, sounds like a pipe dream.
 
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Then, good luck leaving it up to the Studios and third parties publishers to decide whether or not to create a genuine port for a device that will require extra work and special certifications.

The moment the Studios see that Sony itself is turning its back on the PS handheld and not releasing games that will make it to PS6...the memories of PS Vita will return. This is a concern that handheld PCs don't have because there's no need to create genuine ports and comply with certifications.

Yeah, Sony has to mandate that the handheld will play all PS6 games. Now that could mean 30 fps + FG.
 
These are early specs and therefore silicon but saying from the get go, don't expect this pitch to allow any experiences impossible on PS5. 3x is not even close to demanding exclusivity for new things, at least not from the raster perspective.
 
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The comments around 4K/60 TV's are also on point. If a PS6 locks quality modes at 4K60 with performance modes 4K120 thats a compelling package at the right price.
We all know that's never going to happen because Sony doesn't enforce any standards of that kind on the publishers releasing on their platforms. This isn't a hardware issue, it's a policy issue.
 
AMD Magnus is not a 1000 dollar die.
If thats the die they are using theres no way it cost that much.

$699 imo.

The reason they went chiplets is that they can connect two smaller dies for cheaper than the price of a large 408mm2 die, and also taking advantage of greater economies of scale from PC off the shelf part sales.
 
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I think it's time for them to copy Apple and release Pro console alongside PS6 in 2026.

~500 - PS6
~1000 - PS6 Pro


Hardcore gamers will gladly buy that Pro model and at the same time they would have normal console for common folks. Much better strategy than what MS did with underpowered Series S.

Exactly. You won't get high specs with the PS6 and keep the price down to around $500, but that doesn't mean the PS6 is going to be a slough either since there will be improvements over the PSSR implementations in the PS5. Those who aren't going to be happy with that, and are willing to pay a high premium, could wait for the PS6 Pro. I'm in the PS6 Pro waiting camp, and would love to see Sony build a $1,000(+) PS6 Pro.
 
Exactly what i was thinking.

From all the rumors going around at the moment i understand that:

MS
  • Release first
  • More powerful
  • Windows integration, third party stores availability.
  • More expensive
Sony
  • Comes later
  • Less powerful
  • Cheaper
  • Considers releasing their first party single player games in xbox(?)

How the hell does it make sense for Sony?
You said it yourself, cheaper price.
I don't know why we're looking at Sony releasing some of its games on Xbox, when Microsoft is literally releasing all of its output on PlayStation.
The PS6 will compete against a 1000 USD NextBox, I think it makes sense.
 
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It's funny seeing this dance every single time .

Sony unveils PS5.

"Come on, Sony, give us a more powerful console, even if it is expensive."

Sony unveils PS5 Pro.

"Come on, Sony, that's expensive."

Sony unveils PS6.

"Come on, Sony, give us a more powerful console, even if it is expensive."

Lol.
Funnily enough, some of them want it to be both powerful AND cheap. Seeing numbers like $500 being thrown about and I'm like... sure, mate.

$699 is going to be the new baseline imo. People will whine about it... and then buy it.
 
Funnily enough, some of them want it to be both powerful AND cheap. Seeing numbers like $500 being thrown about and I'm like... sure, mate.

$699 is going to be the new baseline imo. People will whine about it... and then buy it.
People has been accustomed to console manufacturers (specially Sony and MS) selling them at a loss and then getting money back with services and games, this changed with the PS5-Xbox a few years after release and with the PS5 Pro.

They are not going back to subsidizing their consoles anymore so people will have to get used to it, luckily, specially with consoles, the huge majority of people won't give a fuck if it's not as powerful as a PS5 was in 2020
 
These are early specs and therefore silicon but saying from the get go, don't expect this pitch to allow any experiences impossible on PS5. 3x is not even close to demanding exclusivity for new things, at least not from the raster perspective.
Zen 6 and AI will open the door to new gaming experiences, not "rasterisation".
 
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Being 100% honest the technical stuff is a little over my head and I only know real world targets, more layman's terms if you will

And things I don't know is how future iterations of PSSR will affect these numbers that I know

And no not prepared to drop anything because I am not willing to prove anything to anyone here

Posts like this are why I respect you. Too many people think that saying, "I don't know/understand X," somehow makes them look stupid. I appreciate that you have enough self-confidence to say you're not completely knowledgeable about certain things, and that you don't feel the need to make definitive claims for attention.
 
Being 100% honest the technical stuff is a little over my head and I only know real world targets, more layman's terms if you will

And things I don't know is how future iterations of PSSR will affect these numbers that I know

And no not prepared to drop anything because I am not willing to prove anything to anyone here
Wait, have you already disclosed somewhere here those layman's targets?
 
Specs aside, a 3x leap in raster performance over the PS5 is basically a best case scenario. Along with much larger leaps in AI and RT. They are only going from 7nm -> 3nm. 3x is basically 5080 territory. I think the total SoC TDP will be the same as the PS5/PS5 Pro.
 
Zen 6 and AI will open the door to new gaming experiences, not "rasterisation".

Not really, current gen consoles are ~100x times stronger than PS3/X360 and we are still playing the same games basically. Gameplay ideas peaked that generation.

Fear from 2005 has better Ai than 99% of games, Crysis from 2007 has more destruction than most games, Mirror's Edge from 2008 has physx system that still looks jawdropping etc.

No PS3 BC? pass

The best part is that Zen 6 will have enough raw power to brute force them with 2x framerate. Sony just doesn't fucking care...
 
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The part I find strange in the video is the part about converting PS4 gamers.

I think it's Sony's fault really. Just reduce the PS5 price. It's been nearly 5 years, it's give it a $100 price drop.
 
So handheld will be ~0.5 of PS5 while stationary console 3x PS5?

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5080 performance with that TDP is just not possible but who knows...
So, you need an RTX 5080 to achieve three times the power of a PS5 GPU. MLiD wants us to believe that this will be possible with a 160W power budget at a cheap price😃. There might be such an option in three years, but the MLiD source also specified the number of CUs. There's no way 40–48 CUs (even RDNA5) will be enough to match the RTX 5080's power, since not even the 9070XT with 64 CUs can do that.
 
So, you need an RTX 5080 to achieve three times the power of a PS5 GPU. MLiD wants us to believe that this will be possible with a 160W power budget at a cheap price😃. There might be such an option in three years, but the MLiD source also specified the number of CUs. There's no way 40–48 CUs (even RDNA5) will be enough to match the RTX 5080's power, since not even the 9070XT with 64 CUs can do that.

Yep, that 3x doesn't make any sense with specs he posted.
 
Not really, current gen consoles are ~100x times stronger than PS3/X360 and we are still playing the same games basically. Gameplay ideas peaked that generation.

Fear from 2005 has better Ai than 99% of games, Crysis from 2007 has more destruction than most games, Mirror's Edge from 2008 has phyx system that still looks jawdropping etc.



The best part is that Zen 6 will have enough raw power to brute force them with 2x framerate. Sony just doesn't fucking care...
Yep. Exactly why I can never main the PS platform. No BC past 8th gen is a dealbreaker.
 
Not really, current gen consoles are ~100x times stronger than PS3/X360 and we are still playing the same games basically. Gameplay ideas peaked that generation.

Fear from 2005 has better Ai than 99% of games, Crysis from 2007 has more destruction than most games, Mirror's Edge from 2008 has phyx system that still looks jawdropping etc.



The best part is that Zen 6 will have enough raw power to brute force them with 2x framerate. Sony just doesn't fucking care...

AI has the capability to change everything in this space. In 10-15 years gaming will become crazy and experiences be more emergent and unique to each user.
 
I think it's time for them to copy Apple and release Pro console alongside PS6 in 2026.

~500 - PS6
~1000 - PS6 Pro

Hardcore gamers will gladly buy that Pro model and at the same time they would have normal console for common folks. Much better strategy than what MS did with underpowered Series S.
Mate I'm with you 100%, I'd go with a pro model straight from the start, but we're a tiny minority.
Sony are going to pick the strategy which they think is going to be the most profitable, and its looking like an handheld with home console.

Going back to what I was saying, I think these rumoured specs look tidy if they launch with a good price.
If you want something more, the next Xbox is looking like a possible monster, so you could always get that.

I'll be definitely happy with this ps6, it looks like a nice upgrade on my ps5, looking forward to seeing what this AMD partnership produces.

And of course the handheld interests me greatly
 
What console performed better than ps4 back then?
That's not my point, tho. If Sony put a cpu inside the ps4 on par with its gpu, the system would have been much better than what it ended up being. Same story repeated with the ps4 pro and now the ps5 pro, which also happens to be super expensive and don't include a disc drive.
 
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