[MLiD] PS6 Early Specs Leak: AMD RDNA 5, Lower Price than PS5 Pro!

The part I find strange in the video is the part about converting PS4 gamers.

I think it's Sony's fault really. Just reduce the PS5 price. It's been nearly 5 years, it's give it a $100 price drop.
They cant.

Every year that passes, Sony's gaming division gets bigger and bigger being more important for the entire company. And margins bombed down for years in the gaming division. Reducing console prices kills profits for the division and company, as their focus is on INCREASING margins to get them back to what they were years ago. Best way to increase margins is increase hardware prices, increase sub plan prices and selling more games - thats where PC and Xbox ports come in.

Console price dumping hasnt happened since the 360/PS3 days when you'd get those systems eventually dumbing down to like $100-150. And before those systems it was even crazier as PS1 and PS2 slims would be like $80.

The best one to increase margins is selling games. Their first party games have slowed to a crawl, so to fill the gap selling more PC/Xbox ports and get 70% cuts is huge. The porting costs are supposedly ultra low. Thats why you even get low selling games like Sackboy, Returnal and R&C going PC too. The costs are so low anything can be worth porting over. Increasing sub prices only goes so far because some gamers might actually bail so they'd lose it all from those people. Lowering hardware prices is an instant sinking of margins where it's not worth doing even if long term they can make it back on new customer sales. Sony is in margin making mode since that new guy took over.
 
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That's not my point, tho. If Sony put a cpu inside the ps4 on par with its gpu, the system would have been much better than what it ended up being. Same story repeated with the ps4 pro and now the ps5 pro, which also happens to be super expensive and don't include a disc drive.
I mean the PS3 almost bankrupted sony. They had to go cheap with the PS4.
 
Posts like this are why I respect you. Too many people think that saying, "I don't know/understand X," somehow makes them look stupid. I appreciate that you have enough self-confidence to say you're not completely knowledgeable about certain things, and that you don't feel the need to make definitive claims for attention.
I appreciate that

Wait, have you already disclosed somewhere here those layman's targets?
Not yet

Kind of a stupid analogy but have a few rings of people I trust with info and the inner most circle is non repeatable but if anyone from the next ring starts whispering these same numbers then I know its more in the open and I am not going to burn someone

Odd way to put things I guess
 
I think it's time for them to copy Apple and release Pro console alongside PS6 in 2026.

~500 - PS6
~1000 - PS6 Pro

Hardcore gamers will gladly buy that Pro model and at the same time they would have normal console for common folks. Much better strategy than what MS did with underpowered Series S.
Preach brother...
 
I think these rumoured specs look tidy if they launch with a good price.
If you want something more, the next Xbox is looking like a possible monster, so you could always get that.

I'll be definitely happy with this ps6, it looks like a nice upgrade on my ps5, looking forward to seeing what this AMD partnership produces.

And of course the handheld interests me greatly
These rumored specs seem too good to be true, especially considering the low price and 160W power target claims. It's highly unlikely, but let's have some fun and imagine that the PS6 really has GPU power comparable to an RTX 5080. With an RTX 4080S overclocked to 60 TF, similar to the stock 56 TF RTX 5080, I know games won't drastically improve compared to the PS5 generation, just better RT and image quality and of course framerate (PS6 should use machine learning technology like FSR 4 or FSR FG).
 
Could be the reason, sure, but by the end of the 7th gen, weren't sony making bank? It's only in the first two or so years that the PS3 was a mega disaster.
Nah lmao, they were bleeding all gen. If PS4 failed PS was probably done. But luckily for them, Xbox commited suicide on stage. It's wild too, because Xbox had a better lineup early on. Sunset overdrive, dead rising 3, Ryse son of rome. Sony had knack, killzone shadowfall, and indies.
 
Times when a new generation represented massive technological advancements in gaming hardware, leading to significant improvements in graphics, audio, and gameplay not possible on weaker/older hardware coming to an end because of this is sad to see.
Sad Feelings GIF
Main reason for this is transistor-level scaling slowing down.
What's your opinion on the PlayStation stuff as a whole talked about in the video?
All the parts that I knew about are correct, but you shouldn't take any of the specs as gospel from a 2 year old presentation (specially the 160W TBP part, AMD very often over-estimates their power efficiency early in development).
Specs aside, a 3x leap in raster performance over the PS5 is basically a best case scenario. Along with much larger leaps in AI and RT. They are only going from 7nm -> 3nm. 3x is basically 5080 territory. I think the total SoC TDP will be the same as the PS5/PS5 Pro.
Yep
 
the goal now, in terms of new GPUs in general, is probably to just push raytracing perfomance to a point where it just work without any developer needing to be worried about perfomance.
raster perfomance basically hit its limits, at the very least when we look at PC cards like the 5090, which could probably render anything raster based you could throw at it without issue.

so let's hope AMD's RT perfomance is gonna make some big leaps soon
 
Nah lmao, they were bleeding all gen. If PS4 failed PS was probably done. But luckily for them, Xbox commited suicide on stage. It's wild too, because Xbox had a better lineup early on. Sunset overdrive, dead rising 3, Ryse son of rome. Sony had knack, killzone shadowfall, and indies.
How was Sony bleeding all gen? This is the first time i hear of this.
 
Ecosystem. Ps6 = members of ps ecosystem due purchase of games on psn going all the way back (ps4). This will be a closed ecosystem vs nextbox(open via multiple stores) thus Sony needs to hit mass market adoption asap. According to Sony pro devices exist to ensure core gamers do not migrate to pc. Releasing games on Xbox ecosystem = cash to fund and expand their IPs. This is why Sony needs multiple gaas titles due to weak IPs (non Pokémon level).

This same talking point was used by certain people to justify the PC ports. You know, PC, that platform with billions of users?

Where are the new 1P internally-developed PS5 games this gen that weren't already in development prior to PS5's launch? How many of them aren't GAAS?

We need to stop using this line of thinking because it's proof now it's bullshit. Any extra money they get from multiplatform sales, are going right to the stocks and fattening CEO pockets & bonuses. They're not using that surplus to develop new games.

Multi platform is the future as all entertainment is competing for your time.

OK then. Let's get Disney to premier the new Alien: Earth series on HBO Max and Apple+ Day 1.

Oh wait...

That's not the real issue.
TLOU2 on PS4 is an example of not to be worried about the specs. Especially with improvements to A.I.

The real issue is handheld imo.
I'm all for supporting it with cross gen titles, but when it comes supporting it with 10th gen only games is the real issue.

Those handheld specs start to limit the generation leap.

I'm gonna keep it 100%: I don't know if SIE's 1P studios have what it takes to make a TLOU2 even this gen, let alone next gen. I mean purely on the graphical/immersion side of things and feeling like something TRULY pushing otherwise modest hardware to its absolute limits (TLOU2 is...well, a "special" case when it comes to the story....great game mechanics tho).

Games like TLOU2 were made during an era where SIE wasn't blinded by pursuing multiple platforms, meaning that tye of market outlook wasn't getting in the way of creative vision for their games. Which meant those games had even more reason to push limits because they ONLY had the PlayStation install base to depend on for sales, meaning they had to be showpieces for the console by necessity. Without the outlook of multiplatform (even if it's 1-2 years after initial release, a window that'll likely shrink as we've seen with Spiderman 2), those PS4-era 1P AAA games didn't have the associated safety nets. So they HAD to be system pushers even at a technical level, as that's all they had.

One example right there in how genuine exclusivity can be a strong motivator and benefit a game's design & market impact. Now I'm not saying games like Yotei look "bad". However, I also can't shake the fact it "feels" like a game with a very conservative/iterative design (even visually) because the studio knows they have to help in some capacity with a PC version within the year of its release. That's a whole bunch of configs to consider for scope, if you want acceptable performance, and that is going to impact how much a game can push the console's limits. Same with Intergalatic, and again, I think it looks fine visually. Do I think it'll push PS5 the way games like TLOU2 pushed PS4 visually? No.
 
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This same talking point was used by certain people to justify the PC ports. You know, PC, that platform with billions of users?

Where are the new 1P internally-developed PS5 games this gen that weren't already in development prior to PS5's launch? How many of them aren't GAAS?

We need to stop using this line of thinking because it's proof now it's bullshit. Any extra money they get from multiplatform sales, are going right to the stocks and fattening CEO pockets & bonuses. They're not using that surplus to develop new games.



OK then. Let's get Disney to premier the new Alien: Earth series on HBO Max and Apple+ Day 1.

Oh wait...
Shouldn't you be on Iconera with your ilk, oh wait, you already are.
 
These rumored specs seem too good to be true, especially considering the low price and 160W power target claims. It's highly unlikely, but let's have some fun and imagine that the PS6 really has GPU power comparable to an RTX 5080. With an RTX 4080S overclocked to 60 TF, similar to the stock 56 TF RTX 5080, I know games won't drastically improve compared to the PS5 generation, just better RT and image quality and of course framerate (PS6 should use machine learning technology like FSR 4 or FSR FG).
I don't understand what point are you trying to get to? That the rumoured specs are rubbish or the rumour is not believable.
All I'm saying is that if the rumoured specs are true, which we don't know if they are, if the price is right, say £450 to £550, I think in my opinion that it will be a good box.
I have zero interest i debating about which pc GPUs it compares to because that doesn't interest me.
I think going forward we're not going to see huge improvements to graphics rendering like previous gens, I've come to terms with that.
And like I say I'm excited to see what the AMD partnership produces
 
They had to sell buildings to stay afloat. The massive PSN hack was in 2011.
Also to help their financials, Sony fired 10,000 or so people back then. Which was unheard of since Japanese companies arent big into big restructurings. But they had to do it. I forget when it happened, but it was one of the years during PS3. I dont think it was during PS4.
 
I think the portable will be PS4/PS5 compatible, not PS6.

At the same time PS5 will be the low cost console with adapted versions, a and will last nearly all Gen, and keep selling because of the handheld.
 
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Point is, PS3 almost bankrupted them. Could be why they had to go cheap with the PS4.
If so, it makes sense. Then again, if we're going back to what i originally said in my first post, them having the ps6 made with the same kind of weak specs the ps4 was made because ps3 has almost killed them, would make zero sense. Concord might've done some damage, but they're still swimming in cash, and it's not about to change in the future. They have no excuse to release some weak sauce hardware.
 
Will be funny if the PS6 ends up being $600 like the PS3 given consoles have risen in price as the gen has gone along...which is still weird to me.

Hopefully it's still $500 though, and the handheld cheaper than that.
 
Exhibit A:


Exhibit B:


Exhibit C:

GneucTdJEa2MhWv6.jpg



Ill Be Back Jim Carrey GIF
Few things though:
-The data leaked is theoretical, and not presented at a stage where it physically exists so expect differences in the final product.
-Sony will make further customisations on top as they always do, and those changes won't be reflected here.
-There are possibilities parts of AMD's future roadmap eg. RDNA 6 show up in the final design.
 
I don't understand what point are you trying to get to? That the rumoured specs are rubbish or the rumour is not believable.
All I'm saying is that if the rumoured specs are true, which we don't know if they are, if the price is right, say £450 to £550, I think in my opinion that it will be a good box.
I have zero interest i debating about which pc GPUs it compares to because that doesn't interest me.
I think going forward we're not going to see huge improvements to graphics rendering like previous gens, I've come to terms with that.
And like I say I'm excited to see what the AMD partnership produces
The rumoured specs (three times the GPU power of the PS5 is comparable to RTX 5080 power) are very good given the current reality (TSMC hit the node wall and we cant expect the same advancements like on previous generations). However, the rumour is not believable when you look at the details. Even if RDNA5 architecture will offer the biggest leap in real-world GPU performance, AMD would not be able to match the GTX5080 (or even the 9070XT) with just 40–48 compute units (CUs). Also, a power target of 160 W is completely unrealistic.
 
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"PS6 Early Leak from Moore's Law Is Dead — Take It with a Grain of Salt"

I saw the video titled "PS6 Early Leak: Brutal Price below PS5 Pro! (+ AMD RDNA 5 IPC)" from Moore's Law Is Dead. While their track record is not bad, I think it's way too early to be sharing confident specs on the PlayStation 6, especially when we're still a solid couple of years away from launch.

According to MLID, the console (codenamed Orion) is targeting mid‑2027 production and a release window of Fall 2027 to early 2028. The proposed spec sheet includes 8× Zen 6 CPU cores, 40–48 RDNA 5 Compute Units, GDDR7 memory, and a 160 W TBP power profile. On paper, they project up to triple the PS5's rasterization performance and better ray tracing efficiency, while aiming for a lower MSRP than the PS5 Pro.

They also mention a handheld variant, Canis, with about half the raster power of a PS5, but improved RT thanks to RDNA 5 and targetting Switch‑2‑level pricing.

However, these details reportedly stem from AMD internal slides from 2023 / early 2024, and hardware roadmaps can evolve significantly. Even Moore's Law Is Dead emphasizes this is not a guarantee, just what they've seen in older docs. And Sony could've pivoted since then.

That said, the strategy itself makes sense: offering better performance than PS5 Pro at a lower price echoes the market positioning of PS4 vs PS3. If Sony wants depth and reach, this approach works.

My takeaway ? Intriguing leaks, but highly speculative. Until we get verification from Sony or AMD, or a reputable teardown closer to launch, this remains educated rumor, not confirmed fact.

These so‑called 'leaks' that pop up 2–3 years before a console launch are nothing new , they happen every single generation.
And yet, somehow, people keep falling for them every time, like we're all stuck in some cursed time loop that wipes gamers' memories clean at the start of each cycle.
 
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Will be funny if the PS6 ends up being $600 like the PS3 given consoles have risen in price as the gen has gone along...which is still weird to me.

Hopefully it's still $500 though, and the handheld cheaper than that.
I think pricing might be 449/549/649 for the handheld, digital and disc edition. The handheld should be competitively priced with the Switch 2, while they want to make the disc edition feel like a bad deal so that more people will opt for the digital.
 
All the parts that I knew about are correct, but you shouldn't take any of the specs as gospel from a 2 year old presentation (specially the 160W TBP part, AMD very often over-estimates their power efficiency early in development).
Have you talked about those parts? Unless I missed them.
 
$499 - $599 price range is the sweet spot, with me as long it has consistent, and standard for all games, to be at 60 fps in 4K with RTGI for Ps6, I'm good with that.

I'll be thankful if there is backward compatibility from Ps1 to Ps5 but that is maybe asking too much.

And of course the most important element "EXCLUSIVES"
 
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I think pricing might be 449/549/649 for the handheld, digital and disc edition. The handheld should be competitively priced with the Switch 2, while they want to make the disc edition feel like a bad deal so that more people will opt for the digital.
You might be right for the disc edition pushing past that...which honestly at that point I'd like a disc edition PS6 that just comes with extra hardware in it to run PS1-PS3 discs like the original PS3 did. I'd happily pay more for the box that can play the full playstation family of games.
 
If so, it makes sense. Then again, if we're going back to what i originally said in my first post, them having the ps6 made with the same kind of weak specs the ps4 was made because ps3 has almost killed them, would make zero sense. Concord might've done some damage, but they're still swimming in cash, and it's not about to change in the future. They have no excuse to release some weak sauce hardware.
Not this time that's for sure.
 
Few things though:
-The data leaked is theoretical, and not presented at a stage where it physically exists so expect differences in the final product.
-Sony will make further customisations on top as they always do, and those changes won't be reflected here.
-There are possibilities parts of AMD's future roadmap eg. RDNA 6 show up in the final design.
Yea, I'm sure he said it was specs AMD proposed to Sony in a presentation.

Those specs definitely aren't final.
 
The rumoured specs (three times the GPU power of the PS5 is comparable to RTX 5080 power) are very good given the current reality (TSMC hit the node wall and we cant expect the same advancements like on previous generations). However, the rumour is not believable when you look at the details. Even if RDNA5 architecture will offer the biggest leap in real-world GPU performance, AMD would not be able to match the GTX5080 (or even the 9070XT) with just 40–48 compute units (CUs). Also, a power target of 160 W is completely unrealistic.
Okay got you. As I've already said, I don't know whether the specs are real or not, even though I enjoy reading about tech my knowledge is not good enough to give an informed opinion.
I'll leave it to you lot to conclude plausibility.

But I'll repeat, if they do turn out to be realistic, assuming the price is good, I think it's going to be a good box
 
Few things though:
-The data leaked is theoretical, and not presented at a stage where it physically exists so expect differences in the final product.
-Sony will make further customisations on top as they always do, and those changes won't be reflected here.
-There are possibilities parts of AMD's future roadmap eg. RDNA 6 show up in the final design.
Sure. If effective performance matches a 5080, that's well beyond what I expected. Assuming the Xbox is going even further, and CPU gets a significant boost as well, path tracing could truly become viable next gen, while not sacrificing too much on fidelity and performance.
 
We all know that's never going to happen because Sony doesn't enforce any standards of that kind on the publishers releasing on their platforms. This isn't a hardware issue, it's a policy issue.
I agree. Example on Ps5 pro I think theoretically it is possible that games to all run 60 fps at 4k even with a bit of RTGI but Sony is not forcing developers to do that.
What exactly do you need more power for ?

Games are not really evolving anymore. Honestly it feels to me like the design requirements basically plateaued probably 15 years ago, maybe longer.

Scope had peaked for sure. 8k aint happening, so resolution isn't changing. High frame-rates will be reached using frame-gen because as has been proved by the PC market over the past few year people don't actually notice when input latency is way higher provided the image is perceptually smoother.

Even shifting to solely RT based lighting isn't a good idea because frankly the performance cost is such that it eliminates so much extant hardware that it shrinks the addressable market too much for it to be economically justifiable.

Like I said before, this isn't going to be a viable strategy until 2030 at the earliest.
I agree. But for me, I'm not demanding for 120 fps and 8k. The sweet spot for me is 4k with RTGI at 60 fps for all games as standard for next gen.
 
Can't go crazy and keep the cost down, can't have both

Nah specs is specs

Anyone remembered the xboxone? Matrick wanted to squeeze in kinect and thought he could cheap out with a middling of midrange specs

He cant. Xboxone went through the whole gen looking bad for graphics, until Phil made a onex saving play

There's a standard which we get for every gen, at least 300w tgp and 256bit memory interface

I don't trust MLiD one bit. I cant see how 192bit interface works for sony, what 24gb of total memory if they use 3Gb ic? No way they will use the newest 4Gb ic. Those that have overclocked ddr5 will know 3Gb ic are more heat dense then 2Gb ones already

160bit is out of the question!
 
I think he made a good point. All Sony really has to do is maximize 4K 120 displays with better ray-tracing and that would be enough. Then you add an improved version of FSR4 in the mix and it will be a nice improvement overall.

The bolded is the part that matters the most! A 30 TF console with 24 GBs of RAM with pure cocaine cut form of FSR4, and we are good!!!! Sell it for $500 and the PS6 would sell 100 million EASY! Sell it for $600 and we might have some issues.
 
Sure. If effective performance matches a 5080, that's well beyond what I expected. Assuming the Xbox is going even further, and CPU gets a significant boost as well, path tracing could truly become viable next gen, while not sacrificing too much on fidelity and performance.
PS6 being 3x PS5 can be seen as a modest improvement if you take into account the PS5 Pro being 1.5x the PS5.

It sounds impressive but I think it's more just the gap between PC and consoles continuing to shrink that makes it seem this way.
 
PS6 being 3x PS5 can be seen as a modest improvement if you take into account the PS5 Pro being 1.5x the PS5.

It sounds impressive but I think it's more just the gap between PC and consoles continuing to shrink that makes it seem this way.
Yeah I think expecting anything more than modest improvement would have been naive, given the costs. RT and AI is where I hope to see big gains. Gains big enough that people can finally stop complaining about the cost of RT/PT.

Is Canis from the Matrix Universe? Never heard of that before.
Constellations. Orion and Canis. Hunter and Dog. The matrix references were playstation codenames. Not AMD
 
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Is Canis from the Matrix Universe? Never heard of that before.
The name "Orion" comes from Greek mythology. Orion was a famous hunter, and the constellation named after him is said to represent his figure in the sky.

"Canis" is the Latin word for "dog."
In astronomy: There are two famous constellations named Canis Major (Greater Dog) and Canis Minor (Lesser Dog). According to mythology, these are often seen as Orion's hunting dogs, following him across the sky.
 
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