Correct. Orion also has a second meaning as a reference to Transformers: Orion Pax (Optimus Prime), Ultra Magnus and Alpha Trion.Constellations. Orion and Canis. Hunter and Dog. The matrix references were playstation codenames. Not AMD
Correct. Orion also has a second meaning as a reference to Transformers: Orion Pax (Optimus Prime), Ultra Magnus and Alpha Trion.Constellations. Orion and Canis. Hunter and Dog. The matrix references were playstation codenames. Not AMD
Constellations. Orion and Canis. Hunter and Dog. The matrix references were playstation codenames. Not AMD
Wait. are the two lower bars in the lower right corner due to GaaS or what?
From Feb 2024 when wall street noticed dropping gaming margins. The analysts forgot about all the GAAS games in dev too. They also forgot gaming division margins were actually 13% for years if you go back further. And yes, the Bungie buy out would be a cost too since $1.2B were retention payouts. Every dollar dished out in cash to stop people from quitting is a direct drop to the bottom line.Probably. One might be Bungie.
Interesting! So that explains where Magnus comes from…Correct. Orion also has a second meaning as a reference to Transformers: Orion Pax (Optimus Prime), Ultra Magnus and Alpha Trion.
Typo? The gap looks to be expanding. ps5/seriesx was roughly 2x weaker than whats available at the time for PC, before launch. Don't remember that to be the case before. With ps6 it could be even worse, if any of theses sad rumors are true.PS6 being 3x PS5 can be seen as a modest improvement if you take into account the PS5 Pro being 1.5x the PS5.
It sounds impressive but I think it's more just the gap between PC and consoles continuing to shrink that makes it seem this way.
Exactly. I imagine that the PS6 AI will be updated and improved over time. A bit like what's happening with the PS5 Pro.Yeah I think expecting anything more than modest improvement would have been naive, given the costs. RT and AI is where I hope to see big gains. Gains big enough that people can finally stop complaining about the cost of RT/PT.
Constellations. Orion and Canis. Hunter and Dog. The matrix references were playstation codenames. Not AMD
Correct however the majority of ps owners have not jumped into ps5 ecosystem yet due to price and lack of compelling titles. Xboxpc imo is msft soft exit from console gaming as a hefty price tag will cause a rift for enthusiasts (1200 premium Xbox) vs pc (mercy of chips via ai boom) vs a mass market ps6. Also the rumored next box series S may not be released until after xboxpc. Console war is over and ecosystem war is on, only way to win is via software and ability to get folks into your ecosystem.
Ps when I referred to majority of ps owners I mean those that led to 100 million plus console sales of the ps4.
Ps6 already won if it's 500-600 usd.
You said it yourself, cheaper price.
I don't know why we're looking at Sony releasing some of its games on Xbox, when Microsoft is literally releasing all of its output on PlayStation.
The PS6 will compete against a 1000 USD NextBox, I think it makes sense.
Orion was the leader and Magnus was second in command.Correct. Orion also has a second meaning as a reference to Transformers: Orion Pax (Optimus Prime), Ultra Magnus and Alpha Trion.
No it's just a reference, like how XSX SoC was codenamed ArdenOrion was the leader and Magnus was second in command.
Do you think those names go in correlation to how powerful the PS6 and the next Xbox are?
So that means this is possible for RDNA5 as well?Well yeah they are changing everything, gfx13 is the biggest architectural overhaul since GCN.
So that means this is possible for RDNA5 as well?
This whole gen was narration xss was bad decision as it was problematic to release game both on xss and xsx, imagine if sony will force their first party studios to relase games both on ps6 and handheld with 0.5 power of ps5 . Sony is realy on good path of digging own grave ;dI don't know if cheaper guarantees a win. Series S sold more than X but not even close to what PS5 sold.
Maybe it's also the software, I don't know.
Also, i hope they will only port the GaaS stuff and let their first party studios focus on Sony consoles and provide the best possible games instead of "losing" time to optimize for S, Switch 2 etc.
wasn't the memory configuration the issue with the s?This whole gen was narration xss was bad decision as it was problematic to release game both on xss and xsx, imagine if sony will force their first party studios to relase games both on ps6 and handheld with 0.5 power of ps5 . Sony is realy on good path of digging own grave ;d
Huh? The gap certainly isn't shrinking. At the time of the PS5's release, the 3090 was twice its performance. Even assuming a modest 30% improvement on average from the 5090 to 7090, you're looking at a GPU that will be 2.5x the performance of the PS6's GPU. That's assuming 3x when 2.5x is more likely, so you'd be looking at a 7090 that's thrice the performance of the PS6 GPU.PS6 being 3x PS5 can be seen as a modest improvement if you take into account the PS5 Pro being 1.5x the PS5.
It sounds impressive but I think it's more just the gap between PC and consoles continuing to shrink that makes it seem this way.
My guess is that they will try to sell raytracing vs no raytracing this gen. The games will have raytracing support on PS6 and limited or none on PS5.I always find this stuff intriguing, especially from MLiD, but if there's no generational leap from a fidelity / perf standpoint once the PS6 is out, would any of this technical jargon mean anything?
If the 6 is cheaper than the Pro then then I don't see how the Pro will remain at the price it's at by end of 2027. Naturally a permanent price cut to be under the PS6.
Any reason why we are skipping the 6000 series? Maybe i missed something.Huh? The gap certainly isn't shrinking. At the time of the PS5's release, the 3090 was twice its performance. Even assuming a modest 30% improvement on average from the 5090 to 7090, you're looking at a GPU that will be 2.5x the performance of the PS6's GPU. That's assuming 3x when 2.5x is more likely, so you'd be looking at a 7090 that's thrice the performance of the PS6 GPU.
To put things into perspective, that'd be like having a 4080 or 5080 available instead of a 3090 back in late 2020.
If anything, the gap is widening because console manufacturers are no longer willing to take a beating on hardware to make up the money on software. Of course, this isn't factoring price. The 7090 could be $3000 for all we know.
Sony really needs the handheld because Sony is really getting killed in Japan by Nintendo especially with Japan market that now prefers handheld than console. I think Cerny and Sony Engineers can find a way not to make the same mistake of Xbox series x/s of forcing developers to have a downgraded version of a specific game for the game to work on xbox series s. Maybe there is a way on how a more powerful version of the game on console can be, on my own words miniaturize for PSPnextgen without adding work load and expenses to developers and compromising the quality of a game. Maybe there is a AI tools that can be use to automatically convert a specific game into a game for portable specs. I hope both ps6 game and pspnext gen are compatible to each other but of course common sense it can be done on digital version of the game only, thats the only problem. But as much I prefer physical, I'm okay with digital when it comes to backward compatibility of ps6 and pspnextgen.This whole gen was narration xss was bad decision as it was problematic to release game both on xss and xsx, imagine if sony will force their first party studios to relase games both on ps6 and handheld with 0.5 power of ps5 . Sony is realy on good path of digging own grave ;d
for sure ps6 vs handheld power difference and memory configuration will be bigger than xsx vs xsswasn't the memory configuration the issue with the s?
for sure ps6 vs handheld power difference and memory configuration will be bigger than xsx vs xss![]()
You're not even being subtle.Typo? The gap looks to be expanding. ps5/seriesx was roughly 2x weaker than whats available at the time for PC, before launch. Don't remember that to be the case before. With ps6 it could be even worse, if any of theses sad rumors are true.
thats not the point, point is how it will affect first party studios to release games on both hw with such a big difference. is the series s a portable handheld?
. is the series s a portable handheld?
I don't see how they could mandate that, a 6TF handheld vs whatever main console, the gap is too large. Sure, TF isn't everything and there's upscaling and shit so I guess it could work. Maybe with a wifi streaming option.If devs are indeed forced to make games work on both PS6 Portable and "desktop" PS6 then the situation will be FAR WORSE than what we had this gen.
On the other hand, this way PS5 will get new games until ~2034.
I refuse to believe this is the route they will go until Cerny calmly whispers it in my ears before launch while I'm soakin' in my bathtub. And then I'll scream bloody murder!If devs are indeed forced to make games work on both PS6 Portable and "desktop" PS6 then the situation will be FAR WORSE than what we had this gen.
"far worse"?If devs are indeed forced to make games work on both PS6 Portable and "desktop" PS6 then the situation will be FAR WORSE than what we had this gen.
On the other hand, this way PS5 will get new games until ~2034.
Because they aren't targeting the same resolution and frame rates? If the target for the PS6 console is 4K60 and 1080p30 for the handheld that's an 8x difference in pixels per second.I don't see how they could mandate that, a 6TF handheld vs whatever main console, the gap is too large. Sure, TF isn't everything and there's upscaling and shit so I guess it could work. Maybe with a wifi streaming option.
I don't think they will go this route because it's not a Series S situation. MS spent a great deal of time and marketing to try and stress that "it will be the exact same experience just at a lower res". With a handheld I doubt they take this route just as steamdeck didn't. People understand that the handheld experience isn't the same and there will be little effort to convince the users it is.If devs are indeed forced to make games work on both PS6 Portable and "desktop" PS6 then the situation will be FAR WORSE than what we had this gen.
On the other hand, this way PS5 will get new games until ~2034.
And CPU? Not to mention the eventual path traced game that runs at 1080p30 on ps6. Making it mandatory seems like a disaster in the longer run and discourage devs to push the hardware. Optional with some additional marketing incentives seems totally acceptable. The rest will work through streaming anyway.Because they aren't targeting the same resolution and frame rates? If the target for the PS6 console is 4K60 and 1080p30 for the handheld that's an 8x difference in pixels per second.
Will they have the same memory and CPU capabilities though? I don't think games scale that easy and this was a mistake that Series S made too.Because they aren't targeting the same resolution and frame rates? If the target for the PS6 console is 4K60 and 1080p30 for the handheld that's an 8x difference in pixels per second.
I wonder if that's something for CDNA5/RDNA6 to achieve?That was a bit of a misunderstanding by me, CDNA supports double-FP32 through what's called "packed FP32" while RDNA3/4 supports through "VOPD" (dual-issue Vector Ops). MI400 series supports both (with massive improvements to VOPD utilization), however they cannot be used at the same time, so the VALU count per CU remains at 128.
gfx13 will likely only use the improved version of VOPD.
CPU shouldn't be a problem for 30fps.And CPU? Not to mention the eventual path traced game that runs at 1080p30 on ps6. Making it mandatory seems like a disaster in the longer run and discourage devs to push the hardware. Optional with some additional marketing incentives seems totally acceptable. The rest will work through streaming anyway.
I don't think they will go this route because it's not a Series S situation. MS spent a great deal of time and marketing to try and stress that "it will be the exact same experience just at a lower res". With a handheld I doubt they take this route just as steamdeck didn't. People understand that the handheld experience isn't the same and there will be little effort to convince the users it is.
So there will likely be no mandate and if there is (to try and get game support) it can exist for the crossgen period then be dropped when both the game library for the handheld is fleshed out and the next gen only games that might struggle on it begin to appear. MS made the mistake of not listening to devs who wanted the parity mandate dropped but at the same time they had promised their users the same experience and failed to deliver even that, not having continued game support would have been a lawsuit for sure. As long as PS doesn't try to market the handheld as "exactly the same as PS6 just portable" or something like that they will be fine.
I can see them doing that when the PS6 install base is small at the beginning during that crossgen period but the series s really began to struggle when that crossgen period was over and next gen only games began. That was when devs started asking for the mandate to be dropped.There won't need to be a mandate since developers will target PS5. But I think there will be one.
High end GPUs used to last a full generation.
Now they last like 2 full generations.
This shit is weak as fuck. PS5 was definitely the last Sony console for me from the looks of it.
Only if it is half as powerful. Is that even feasible? I don't know. This feels like a deja vu of Series S being a "1440p60 machine" because the math says so.CPU shouldn't be a problem for 30fps.
My shitty 3600 can do 60fps pretty much always. 1440p would be GPU, 1080p might be CPU.Only if it half as powerful. Is that even feasible? I don't know. This feels like a deja vu of Series S being a "1440p60 machine" because the math says so.
At some point the math breaks because of bottlenecks that weren't in the equation.
The 3600 can clock higher than a PS5 so it wouldn't struggle with most games designed to run at 60fps on PS5 despite the lower threads/cores. A handheld clocked much lower for battery life will hold the CPU use in games back on the bigger home machine though I'd imagine.My shitty 3600 can do 60fps pretty much always. 1440p would be GPU, 1080p might be CPU.
Series S problem was probably the RAM, the CPU was almost identical to the X.
Yeah native res isn't as important these days. Switch 2 hitting above it's weight because of DLSS, Pro in some games looking amazing. FSR 4 hopefully becoming more widespread (because I have an AMD GPU lol).Regardless of his reporting, and I do trust him, I do think they can achieve something like this if you remember what Mark corny said before PS5 launched and it ended up being true. Not to look into spec too much and the efficiency of the console has proven itself.
Mine is capped at 3600Mhz. I disabled Processor Performance Boost because I was on the shitty stock cooler. Swapped it out for a Wraith Prism and it's much cooler but I like the wattage.The 3600 can clock higher than a PS5 so it wouldn't struggle with most games designed to run at 60fps on PS5 despite the lower threads/cores. A handheld clocked much lower for battery life will hold the CPU use in games back on the bigger home machine though I'd imagine.