vaibhavpisal
Member
I’m no game designer but I’d make a map for settlements with fog of war, you unfog it as you explore it. And if you find a kiosk / info center, you could just buy the map. On that map all major points of interest would be marked but only after you visited them. Oh and you should be able to drop pins with comments to mark stuff for later.
Quest givers should give detailed descriptions to allow marker free exploration. Markers could be turn on or off. You could make some stupid game device like AR googles that players can unequip if they don’t want any floating shit covering the screen. Or just an extra functionality to existing scanner.
Same with procedural planets. I hate that your scanner can pick up points of interest kilometres away but when I land on a coast I have no way of knowing which way the actual fucking coast is.
Agree with these criticisms.
Game feels more like a survival game than Morrowind in this area.
Having played a ton of Grounded, this type of exploration is second nature to me. But I can see people getting annoyed