Wait, what!!! That's available on Series X!!!!! Alright, changing that tonight.....!These are Xbox Series X screens.
I absolutely agree. There are many areas where the criticism is warranted, but this game is filled with amazing things to do, and is a blast to play. The criticism has definitely gone crazy, and it has become cool to hate on the game. I'm about 100 hours in (50 on first playthrough, and 50 since I re-rolled my character) and every single evening I find something new, exciting, fun, or thought provoking. I haven't even spent very much time on Outposts, ship-building, or scanning planets either. I also have only run into a single bug that caused me to have to go to an older save, so people comparing this to buggy messes like Cyberpunk 2077 kinda blows my mind. This is probably the least buggy Bethesda game I've ever played at launch. I'm just not sure how people can really play this game for over 10-15 hours and only see the negative. Honestly I think most of the criticisms are from people who heard it was bad, and are now just parroting the criticisms without even playing. Whatever, their loss.......................
You can mod the Game Pass version too, and I guess that's why by default Starfield looks for overriding files in My Documents instead of in the game's folder, that way you mod both Steam and Windows Store versions in a single path, easier for modders to tell where to install files.Since my heavily modded steam version isn't playable until the scripted extender is updated I opened the gamepass version. The FOV affects weapon model. Something that the ini tweak didn't. Nice.
Also, FSR is garbage and the unmodded interface is atrocious. I guess it's ok if you play far away from you TV. But on a monitor there's so much wasted space.
Yes, you can mod the Gamepass version. I installed DLSS3/FG mod, Neutral LUTs (a GOD send in terms of colors, gets rid of the overbrightened and makes it look so much better and natural).Since my heavily modded steam version isn't playable until the scripted extender is updated I opened the gamepass version. The FOV affects weapon model. Something that the ini tweak didn't. Nice.
Also, FSR is garbage and the unmodded interface is atrocious. I guess it's ok if you play far away from you TV. But on a monitor there's so much wasted space.
You can mod the Game Pass version too, and I guess that's why by default Starfield looks for overriding files in My Documents instead of in the game's folder, that way you mod both Steam and Windows Store versions in a single path, easier for modders to tell where to install files.
I use both Star UI mods, LUTs, DLSS and many more on the Windows Store version without any issue since early access, no need of the Steam version to enjoy the game with mods.
Yes, you can mod the Gamepass version. I installed DLSS3/FG mod, Neutral LUTs (a GOD send in terms of colors, gets rid of the overbrightened and makes it look so much better and natural).
Both mods made for a much better experience.
my God, i feel sad for how delusional u guys are, Jesus.Man this game is just special, really the type of game that comes once per generation, there is nothing like it out there. I understand the criticisms, its not a perfect game: I wish we had aliens, I wish the writing wasnt so safe. But man what it does it does so well, the sense of freedom for a space adventure and exploration is unmatched.
Ship has unattached module
Cockpit needs to have direct connection to landing bay
It seems damned near every time I'm an hour or more into making a ship these appear, but the game does not highlight the culprit because Bethesda hired someone's dog to set up the UIs in the game. I swear 99.9% of the time there is no issue as I'll take the ship apart piece by piece and when it's reassembled there are no issues despite the completed ship being identical using all the same part /rant.
I've been mostly avoiding this thread as just before the game released, I ran across a major spoiler in the middle of an unrelated topic which revealed the entire game's ending in two sentences which I read at a glance. The game has issues, lots of issues, but I've been having a lot of fun with all the side quests, busy work and endless shit to do. The ship builder has been a major time vampire for me.
Here some of the ships I've put together over the last month, excluding a few like the Frontier and Razorleaf which I've upgraded but kept looking the same. I'm really looking forward to some new parts releasing and for the creation kit to release so the mod community can make all the current parts rotatable and flappable. I find it really hard to finish the backsides of ships since 90% of the parts can't face backwards. It's also hard to make "wings" since large panels like the Stroud-Eklund panels can't rotate 90 degrees. Tons of parts inexplicably don't have attachment points even though there is surface area to do so.
I do a lot of cheesing when building ships. In most of my ships the reactor, grav-drive, fuel tanks and shields all occupy a single 4x4x4 cube. In many cases I hide weapons as well and have the shot appear to exit a pothole or something else resembling a weapon. It's probably been discussed earlier in the thread but you can do this without codes by placing objects with attach points (nova bracer) around the place you want to cheese a new part into. Attach the part you want to cheese above or below the location you want it to occupy, then duplicate/copy the part. The new part will appear directly above or below the current part and as long as there is an available attach point the object will appear green, even if it's intersecting another part. You can use this to make certain parts stick to each other through another object as well and when the game checks it sees each part is connected to another already connected part and clears the warning.
This is Mr. Krabs. It's was my go-to ship for almost everything early in the game. I actually broke the landing gear system in the game and somehow I can run this ship with just the two single landing gears under the claws. It looks better with legs though, so I put four Hopetech units on the main body. This is easily my favorite ship.
It started out as "Wraith" and it was the first ship I slapped together while figuring out the ship builder. Once I discovered how to cheese parts I hid two of the engines up in the claws and stuffed all 12 weapons between them.
Another early ship I built for hauling materials after unlocking all the parts was Longhorn which hit the build limit and had a mobility of 7 despite not actually carrying all that much cargo. I rebuilt it into a ship I called Brick. Brick has a cargo capacity of 15,000, a mass of 4165, and maneuvers better than it should with a mobility rating of 12. This is my go-to hauler, I can load it with several missions worth of freight. It also has enough living space for plenty of passengers and crew so I can handle space Uber work.
After the Longhorn became the Brick, I wanted something that looked intimidating like Longhorn and got to work on my largest ship, Blacktron. Blacktron has every HAB unit in the game painstakingly laid out so that the ship only has one ladder well in the ship's center. All the rooms still follow a logical layout and the ship is easy to navigate despite its sheer number of rooms. This ship also hit the build limit with a mass of 3551, but it has a mobility of 100. Unfortunately, the crew size cap in the game is really low even after maxing the Command skill, so the ship is almost empty.
This ship is called Toad, though I'm not sure why. It's mostly cosmetic parts slapped around a fairly tiny interior but it looks pretty cool. It's packed with the best C-Class parts.
Toad started out as the smallest ship I could build, which I never took a shot of, then evolved into the blue, black and orange thing you see below. That became green and it was then I decided its fate as comic relief.
When I got a free Stround-Eklund ship after completing the associated mission, I immediately tore it apart and built Jetfire, named after the Transformer. For a while I flew around with the biggest gun in the universe (setscale 10), then increased the ship's size and cargo capacity. This was my main ship for a solid week while I went about finishing companion quests. After realizing I disliked most of them, I sent them all to a frozen rock to mine Helium-3 and I parked the ship.
At this point I had several massive ships in my space garage. I was looking back at the early iterations of Toad and decided to attempt to build the Scarab, which looks somewhat like a fat version of a Phantom from Halo. Despite my best efforts its specs were good, but not maxed-out. It looks cool though so there's that.
This ship, the Heatleech is another ship I cheesed the landing gear warning with. I can actually get away with just two Taiyo landing rear all the way at the back of the ship. I think it has something to do with having the ship massively overloaded (changing from a 15,000 capacity ship to a small capacity ship maybe) which breaks the system. Again, it looked way too goofy, so I added more, but just a couple more. As per usual, plenty of cheesed parts taking up just a 2x2x1 block leaving more room for useless structural parts. I even cheesed two White Dwarf engines together back to back on either side. It ended up having a bit of a Halo Covenant cruiser vibe to it, only in Warthog green.
This actually started life as the ship I got for finishing the Freestar quests. I remade it into the Ogre, but the ship was too slow and was set up very similar to Mr. Krabs. After a couple variations, I reduced the outriggers and brought them into the main body and discovered the landing gear was glitched, allowing me to use just a couple Taiyo gears.
My latest ship, the Flea, it's basically another attempt to jam as much good stuff into as small a package as I can. In the end I dumped the outboard White Dwarf engines in place of two Hopetech landing gears. The end result is the Reactor, grav-drive, fuel tanks, landing bay, shield and four weapons occupy a 4x4x4 cube. The ship has maxed out bars on all specs, has 12 weapons, 100 mobility, 150 speed, 300 cargo capacity. It breaks the camera in gameplay, it turns so sharp the ship exits the screen in 3rd person view. It can tank almost any ship within seconds. I had set it up with another White Dwarf 3-pod cheesed in over the roof and under the two at the rear, but it looked terrible and actually blocked the landing bay, so I went with the single outboard engines because realism.
Fun game! Don't forget to like and subscribe, or... whatever.
Oh wow those ship designs are amazing!Ship has unattached module
Cockpit needs to have direct connection to landing bay
It seems damned near every time I'm an hour or more into making a ship these appear, but the game does not highlight the culprit because Bethesda hired someone's dog to set up the UIs in the game. I swear 99.9% of the time there is no issue as I'll take the ship apart piece by piece and when it's reassembled there are no issues despite the completed ship being identical using all the same part /rant.
I've been mostly avoiding this thread as just before the game released, I ran across a major spoiler in the middle of an unrelated topic which revealed the entire game's ending in two sentences which I read at a glance. The game has issues, lots of issues, but I've been having a lot of fun with all the side quests, busy work and endless shit to do. The ship builder has been a major time vampire for me.
Here some of the ships I've put together over the last month, excluding a few like the Frontier and Razorleaf which I've upgraded but kept looking the same. I'm really looking forward to some new parts releasing and for the creation kit to release so the mod community can make all the current parts rotatable and flappable. I find it really hard to finish the backsides of ships since 90% of the parts can't face backwards. It's also hard to make "wings" since large panels like the Stroud-Eklund panels can't rotate 90 degrees. Tons of parts inexplicably don't have attachment points even though there is surface area to do so.
I do a lot of cheesing when building ships. In most of my ships the reactor, grav-drive, fuel tanks and shields all occupy a single 4x4x4 cube. In many cases I hide weapons as well and have the shot appear to exit a pothole or something else resembling a weapon. It's probably been discussed earlier in the thread but you can do this without codes by placing objects with attach points (nova bracer) around the place you want to cheese a new part into. Attach the part you want to cheese above or below the location you want it to occupy, then duplicate/copy the part. The new part will appear directly above or below the current part and as long as there is an available attach point the object will appear green, even if it's intersecting another part. You can use this to make certain parts stick to each other through another object as well and when the game checks it sees each part is connected to another already connected part and clears the warning.
This is Mr. Krabs. It's was my go-to ship for almost everything early in the game. I actually broke the landing gear system in the game and somehow I can run this ship with just the two single landing gears under the claws. It looks better with legs though, so I put four Hopetech units on the main body. This is easily my favorite ship.
It started out as "Wraith" and it was the first ship I slapped together while figuring out the ship builder. Once I discovered how to cheese parts I hid two of the engines up in the claws and stuffed all 12 weapons between them.
Another early ship I built for hauling materials after unlocking all the parts was Longhorn which hit the build limit and had a mobility of 7 despite not actually carrying all that much cargo. I rebuilt it into a ship I called Brick. Brick has a cargo capacity of 15,000, a mass of 4165, and maneuvers better than it should with a mobility rating of 12. This is my go-to hauler, I can load it with several missions worth of freight. It also has enough living space for plenty of passengers and crew so I can handle space Uber work.
After the Longhorn became the Brick, I wanted something that looked intimidating like Longhorn and got to work on my largest ship, Blacktron. Blacktron has every HAB unit in the game painstakingly laid out so that the ship only has one ladder well in the ship's center. All the rooms still follow a logical layout and the ship is easy to navigate despite its sheer number of rooms. This ship also hit the build limit with a mass of 3551, but it has a mobility of 100. Unfortunately, the crew size cap in the game is really low even after maxing the Command skill, so the ship is almost empty.
This ship is called Toad, though I'm not sure why. It's mostly cosmetic parts slapped around a fairly tiny interior but it looks pretty cool. It's packed with the best C-Class parts.
Toad started out as the smallest ship I could build, which I never took a shot of, then evolved into the blue, black and orange thing you see below. That became green and it was then I decided its fate as comic relief.
When I got a free Stround-Eklund ship after completing the associated mission, I immediately tore it apart and built Jetfire, named after the Transformer. For a while I flew around with the biggest gun in the universe (setscale 10), then increased the ship's size and cargo capacity. This was my main ship for a solid week while I went about finishing companion quests. After realizing I disliked most of them, I sent them all to a frozen rock to mine Helium-3 and I parked the ship.
At this point I had several massive ships in my space garage. I was looking back at the early iterations of Toad and decided to attempt to build the Scarab, which looks somewhat like a fat version of a Phantom from Halo. Despite my best efforts its specs were good, but not maxed-out. It looks cool though so there's that.
This ship, the Heatleech is another ship I cheesed the landing gear warning with. I can actually get away with just two Taiyo landing rear all the way at the back of the ship. I think it has something to do with having the ship massively overloaded (changing from a 15,000 capacity ship to a small capacity ship maybe) which breaks the system. Again, it looked way too goofy, so I added more, but just a couple more. As per usual, plenty of cheesed parts taking up just a 2x2x1 block leaving more room for useless structural parts. I even cheesed two White Dwarf engines together back to back on either side. It ended up having a bit of a Halo Covenant cruiser vibe to it, only in Warthog green.
This actually started life as the ship I got for finishing the Freestar quests. I remade it into the Ogre, but the ship was too slow and was set up very similar to Mr. Krabs. After a couple variations, I reduced the outriggers and brought them into the main body and discovered the landing gear was glitched, allowing me to use just a couple Taiyo gears.
My latest ship, the Flea, it's basically another attempt to jam as much good stuff into as small a package as I can. In the end I dumped the outboard White Dwarf engines in place of two Hopetech landing gears. The end result is the Reactor, grav-drive, fuel tanks, landing bay, shield and four weapons occupy a 4x4x4 cube. The ship has maxed out bars on all specs, has 12 weapons, 100 mobility, 150 speed, 300 cargo capacity. It breaks the camera in gameplay, it turns so sharp the ship exits the screen in 3rd person view. It can tank almost any ship within seconds. I had set it up with another White Dwarf 3-pod cheesed in over the roof and under the two at the rear, but it looked terrible and actually blocked the landing bay, so I went with the single outboard engines because realism.
Fun game! Don't forget to like and subscribe, or... whatever.
It’s my favorite game ever. There’s tons to do, if you want to do it. It’s the kind of game where, the more you put in, the more you get out.Surprised this is still going. Even my normie friends gave up on this weeks ago and they're very easily entertained.
I regret dumping Sarah for Andreja.I think I'm dumping Sarah for Andreja....what can I say, she's European and adventurous. Tempting me with trips around Uranus....
Sorry, Sarah....maybe, I can get one threeway before we break up....I might be able to twist her arm.
I regret dumping Sarah for Andreja.
Just a lack of chemistry. Her sleeping lines aren’t as funny as Sarah’s.Oh, OK....any more details? Maybe I'm being hypnotised by the sweet European accent.
Ship has unattached module
Cockpit needs to have direct connection to landing bay
It seems damned near every time I'm an hour or more into making a ship these appear, but the game does not highlight the culprit because Bethesda hired someone's dog to set up the UIs in the game. I swear 99.9% of the time there is no issue as I'll take the ship apart piece by piece and when it's reassembled there are no issues despite the completed ship being identical using all the same part /rant.
I've been mostly avoiding this thread as just before the game released, I ran across a major spoiler in the middle of an unrelated topic which revealed the entire game's ending in two sentences which I read at a glance. The game has issues, lots of issues, but I've been having a lot of fun with all the side quests, busy work and endless shit to do. The ship builder has been a major time vampire for me.
Here some of the ships I've put together over the last month, excluding a few like the Frontier and Razorleaf which I've upgraded but kept looking the same. I'm really looking forward to some new parts releasing and for the creation kit to release so the mod community can make all the current parts rotatable and flappable. I find it really hard to finish the backsides of ships since 90% of the parts can't face backwards. It's also hard to make "wings" since large panels like the Stroud-Eklund panels can't rotate 90 degrees. Tons of parts inexplicably don't have attachment points even though there is surface area to do so.
I do a lot of cheesing when building ships. In most of my ships the reactor, grav-drive, fuel tanks and shields all occupy a single 4x4x4 cube. In many cases I hide weapons as well and have the shot appear to exit a pothole or something else resembling a weapon. It's probably been discussed earlier in the thread but you can do this without codes by placing objects with attach points (nova bracer) around the place you want to cheese a new part into. Attach the part you want to cheese above or below the location you want it to occupy, then duplicate/copy the part. The new part will appear directly above or below the current part and as long as there is an available attach point the object will appear green, even if it's intersecting another part. You can use this to make certain parts stick to each other through another object as well and when the game checks it sees each part is connected to another already connected part and clears the warning.
This is Mr. Krabs. It's was my go-to ship for almost everything early in the game. I actually broke the landing gear system in the game and somehow I can run this ship with just the two single landing gears under the claws. It looks better with legs though, so I put four Hopetech units on the main body. This is easily my favorite ship.
It started out as "Wraith" and it was the first ship I slapped together while figuring out the ship builder. Once I discovered how to cheese parts I hid two of the engines up in the claws and stuffed all 12 weapons between them.
Another early ship I built for hauling materials after unlocking all the parts was Longhorn which hit the build limit and had a mobility of 7 despite not actually carrying all that much cargo. I rebuilt it into a ship I called Brick. Brick has a cargo capacity of 15,000, a mass of 4165, and maneuvers better than it should with a mobility rating of 12. This is my go-to hauler, I can load it with several missions worth of freight. It also has enough living space for plenty of passengers and crew so I can handle space Uber work.
After the Longhorn became the Brick, I wanted something that looked intimidating like Longhorn and got to work on my largest ship, Blacktron. Blacktron has every HAB unit in the game painstakingly laid out so that the ship only has one ladder well in the ship's center. All the rooms still follow a logical layout and the ship is easy to navigate despite its sheer number of rooms. This ship also hit the build limit with a mass of 3551, but it has a mobility of 100. Unfortunately, the crew size cap in the game is really low even after maxing the Command skill, so the ship is almost empty.
This ship is called Toad, though I'm not sure why. It's mostly cosmetic parts slapped around a fairly tiny interior but it looks pretty cool. It's packed with the best C-Class parts.
Toad started out as the smallest ship I could build, which I never took a shot of, then evolved into the blue, black and orange thing you see below. That became green and it was then I decided its fate as comic relief.
When I got a free Stround-Eklund ship after completing the associated mission, I immediately tore it apart and built Jetfire, named after the Transformer. For a while I flew around with the biggest gun in the universe (setscale 10), then increased the ship's size and cargo capacity. This was my main ship for a solid week while I went about finishing companion quests. After realizing I disliked most of them, I sent them all to a frozen rock to mine Helium-3 and I parked the ship.
At this point I had several massive ships in my space garage. I was looking back at the early iterations of Toad and decided to attempt to build the Scarab, which looks somewhat like a fat version of a Phantom from Halo. Despite my best efforts its specs were good, but not maxed-out. It looks cool though so there's that.
This ship, the Heatleech is another ship I cheesed the landing gear warning with. I can actually get away with just two Taiyo landing rear all the way at the back of the ship. I think it has something to do with having the ship massively overloaded (changing from a 15,000 capacity ship to a small capacity ship maybe) which breaks the system. Again, it looked way too goofy, so I added more, but just a couple more. As per usual, plenty of cheesed parts taking up just a 2x2x1 block leaving more room for useless structural parts. I even cheesed two White Dwarf engines together back to back on either side. It ended up having a bit of a Halo Covenant cruiser vibe to it, only in Warthog green.
This actually started life as the ship I got for finishing the Freestar quests. I remade it into the Ogre, but the ship was too slow and was set up very similar to Mr. Krabs. After a couple variations, I reduced the outriggers and brought them into the main body and discovered the landing gear was glitched, allowing me to use just a couple Taiyo gears.
My latest ship, the Flea, it's basically another attempt to jam as much good stuff into as small a package as I can. In the end I dumped the outboard White Dwarf engines in place of two Hopetech landing gears. The end result is the Reactor, grav-drive, fuel tanks, landing bay, shield and four weapons occupy a 4x4x4 cube. The ship has maxed out bars on all specs, has 12 weapons, 100 mobility, 150 speed, 300 cargo capacity. It breaks the camera in gameplay, it turns so sharp the ship exits the screen in 3rd person view. It can tank almost any ship within seconds. I had set it up with another White Dwarf 3-pod cheesed in over the roof and under the two at the rear, but it looked terrible and actually blocked the landing bay, so I went with the single outboard engines because realism.
Fun game! Don't forget to like and subscribe, or... whatever.
Why rushing away? It can be fantastic depending on what you like to do, can truly hook you. I can spend an evening doing nothing but building ships. Recently got the Freestar ship so I’m currently trying to figure out how to morph that into a cool custom design. And the base building and loop there for resources and research has pulled me in too. Raiding random enemy outposts and ships is fun too. I’m really just playing because I’m entertained by the systems and different gameplay loops and variety. Already finished the main story so that’s no pull anymore.Surprised this is still going. Even my normie friends gave up on this weeks ago and they're very easily entertained.
all the star ui modsStarted a new game, decided to do my first play through completed modded.
How did I do? lol
What mods would anyone recommend?
all the star ui mods
StarUI Inventory
StarUI Inventory improves all inventory screens for use on a PC. Compact display style. More details in sortable columns. Item tag icons. Category as left sidebar. Many quality of life features!www.nexusmods.comStarUI HUD
StarUI HUD gives you full control over most HUD widgets and provides an updated loot list and better item cards with DPS and V/W. Resize, move, recolour or disable most of the HUD widgets. The loot liwww.nexusmods.comStarUI Workbench
StarUI Workbench improves all workbenches with a more compact layout, more information, sortable columns, new data columns, custom layout, recolouring, dark mode, Quality-of-Life features and more!www.nexusmods.com
compact mods that star ui dont cover
Compact Build Menu UI
Modifies the outpost build menu so more items can be seen at once. Increases viewable items by 45%.www.nexusmods.comCompact Crew Menu UI
Modifies the crew menu so more items can be seen at once. Increases viewable items by 50%.www.nexusmods.comCompact Mission UI
Modifies the mission menu so more items can be seen at once. Increases viewable items by 50%.www.nexusmods.comCompact Ship Builder UI
Modifies the ship builder menu so more items can be seen at once. Increases viewable items by 33%.www.nexusmods.com
for ship
Smooth Ship Reticle (120fps Smooth UI)
Fixes the spaceship targeting reticle looking choppy. Also includes an option to boost every UI element to 120fps!www.nexusmods.com
Starfield Script Extender was updated twice today, make sure you have the new version
sfse mods will be using this as wellStarfield Script Extender (SFSE)
Starfield Script Extender (SFSE) is a tool adding additional scripting capabilities and functionality to the game.www.nexusmods.com
Address Library for SFSE Plugins
Contains a database to make SFSE DLL plugins version independent easily.www.nexusmods.com
need to wait for the sfse depended mods to get updated
i really dislike vortex... Mod organizer 2 is much better
Be careful on some mods that use .esp there are no tools out to make them properly, which can cause issues in the saves after a while.
Restera asked for their site banner backMassive respect!
Downloaded all of em, now to make the most sus character to bother everyone on GaF lol
I think you’re on the wrong board.Massive respect!
Downloaded all of em, now to make the most sus character to bother everyone on GaF lol
WOW!Ship has unattached module
Cockpit needs to have direct connection to landing bay
It seems damned near every time I'm an hour or more into making a ship these appear, but the game does not highlight the culprit because Bethesda hired someone's dog to set up the UIs in the game. I swear 99.9% of the time there is no issue as I'll take the ship apart piece by piece and when it's reassembled there are no issues despite the completed ship being identical using all the same part /rant.
I've been mostly avoiding this thread as just before the game released, I ran across a major spoiler in the middle of an unrelated topic which revealed the entire game's ending in two sentences which I read at a glance. The game has issues, lots of issues, but I've been having a lot of fun with all the side quests, busy work and endless shit to do. The ship builder has been a major time vampire for me.
Here some of the ships I've put together over the last month, excluding a few like the Frontier and Razorleaf which I've upgraded but kept looking the same. I'm really looking forward to some new parts releasing and for the creation kit to release so the mod community can make all the current parts rotatable and flappable. I find it really hard to finish the backsides of ships since 90% of the parts can't face backwards. It's also hard to make "wings" since large panels like the Stroud-Eklund panels can't rotate 90 degrees. Tons of parts inexplicably don't have attachment points even though there is surface area to do so.
I do a lot of cheesing when building ships. In most of my ships the reactor, grav-drive, fuel tanks and shields all occupy a single 4x4x4 cube. In many cases I hide weapons as well and have the shot appear to exit a pothole or something else resembling a weapon. It's probably been discussed earlier in the thread but you can do this without codes by placing objects with attach points (nova bracer) around the place you want to cheese a new part into. Attach the part you want to cheese above or below the location you want it to occupy, then duplicate/copy the part. The new part will appear directly above or below the current part and as long as there is an available attach point the object will appear green, even if it's intersecting another part. You can use this to make certain parts stick to each other through another object as well and when the game checks it sees each part is connected to another already connected part and clears the warning.
This is Mr. Krabs. It's was my go-to ship for almost everything early in the game. I actually broke the landing gear system in the game and somehow I can run this ship with just the two single landing gears under the claws. It looks better with legs though, so I put four Hopetech units on the main body. This is easily my favorite ship.
It started out as "Wraith" and it was the first ship I slapped together while figuring out the ship builder. Once I discovered how to cheese parts I hid two of the engines up in the claws and stuffed all 12 weapons between them.
Another early ship I built for hauling materials after unlocking all the parts was Longhorn which hit the build limit and had a mobility of 7 despite not actually carrying all that much cargo. I rebuilt it into a ship I called Brick. Brick has a cargo capacity of 15,000, a mass of 4165, and maneuvers better than it should with a mobility rating of 12. This is my go-to hauler, I can load it with several missions worth of freight. It also has enough living space for plenty of passengers and crew so I can handle space Uber work.
After the Longhorn became the Brick, I wanted something that looked intimidating like Longhorn and got to work on my largest ship, Blacktron. Blacktron has every HAB unit in the game painstakingly laid out so that the ship only has one ladder well in the ship's center. All the rooms still follow a logical layout and the ship is easy to navigate despite its sheer number of rooms. This ship also hit the build limit with a mass of 3551, but it has a mobility of 100. Unfortunately, the crew size cap in the game is really low even after maxing the Command skill, so the ship is almost empty.
This ship is called Toad, though I'm not sure why. It's mostly cosmetic parts slapped around a fairly tiny interior but it looks pretty cool. It's packed with the best C-Class parts.
Toad started out as the smallest ship I could build, which I never took a shot of, then evolved into the blue, black and orange thing you see below. That became green and it was then I decided its fate as comic relief.
When I got a free Stround-Eklund ship after completing the associated mission, I immediately tore it apart and built Jetfire, named after the Transformer. For a while I flew around with the biggest gun in the universe (setscale 10), then increased the ship's size and cargo capacity. This was my main ship for a solid week while I went about finishing companion quests. After realizing I disliked most of them, I sent them all to a frozen rock to mine Helium-3 and I parked the ship.
At this point I had several massive ships in my space garage. I was looking back at the early iterations of Toad and decided to attempt to build the Scarab, which looks somewhat like a fat version of a Phantom from Halo. Despite my best efforts its specs were good, but not maxed-out. It looks cool though so there's that.
This ship, the Heatleech is another ship I cheesed the landing gear warning with. I can actually get away with just two Taiyo landing rear all the way at the back of the ship. I think it has something to do with having the ship massively overloaded (changing from a 15,000 capacity ship to a small capacity ship maybe) which breaks the system. Again, it looked way too goofy, so I added more, but just a couple more. As per usual, plenty of cheesed parts taking up just a 2x2x1 block leaving more room for useless structural parts. I even cheesed two White Dwarf engines together back to back on either side. It ended up having a bit of a Halo Covenant cruiser vibe to it, only in Warthog green.
This actually started life as the ship I got for finishing the Freestar quests. I remade it into the Ogre, but the ship was too slow and was set up very similar to Mr. Krabs. After a couple variations, I reduced the outriggers and brought them into the main body and discovered the landing gear was glitched, allowing me to use just a couple Taiyo gears.
My latest ship, the Flea, it's basically another attempt to jam as much good stuff into as small a package as I can. In the end I dumped the outboard White Dwarf engines in place of two Hopetech landing gears. The end result is the Reactor, grav-drive, fuel tanks, landing bay, shield and four weapons occupy a 4x4x4 cube. The ship has maxed out bars on all specs, has 12 weapons, 100 mobility, 150 speed, 300 cargo capacity. It breaks the camera in gameplay, it turns so sharp the ship exits the screen in 3rd person view. It can tank almost any ship within seconds. I had set it up with another White Dwarf 3-pod cheesed in over the roof and under the two at the rear, but it looked terrible and actually blocked the landing bay, so I went with the single outboard engines because realism.
Fun game! Don't forget to like and subscribe, or... whatever.
She also has a distinct lack of [Flirt] responses. She has like three of them and all I ever hear from her now when I use the flirt interaction is “Thanks, love. You are… not so bad yourself.”Just a lack of chemistry. Her sleeping lines aren’t as funny as Sarah’s.
Yeah the whole game is so incredibly bad at all that. Why is it so tame? I’ve never seen anything like this before. And it’s PEGI 18 lolShe also has a distinct lack of [Flirt] responses. She has like three of them and all I ever hear from her now when I use the flirt interaction is “Thanks, love. You are… not so bad yourself.”
I disagree. If they wanted to just cash in on their brand we would have gotten a Fallot or Elder Scrolls instead of Starfield.I was reading some posts on Reddit and then it hit me. This games is
"minimum viable product".
Bethesda just cashed in on their brand.
I was reading some posts on Reddit and then it hit me. This games is
"minimum viable product".
Bethesda just cashed in on their brand.
lolSurprised this is still going. Even my normie friends gave up on this weeks ago and they're very easily entertained.
Restera asked for their site banner back
I think you’re on the wrong board.