Digital Foundry: Silent Hill 2 Remake PC "Visuals Scale Beyond PS5 - But #StutterStruggle Cannot Be Avoided"

PS5 gamers: I ain't see no studders

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Stutters are more noticeable on monitors than on tv screens so they might not be lying when saying they don't see them. People who play on both regularly should know about this.
 
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We will see how good it will be.
Don't worry, I live in reality.
Unless they put things in that the PC version simply doesn't have (yet) it'll be nearly close to PC spec if we're lucky.
 
Stutters are way more noticeable on monitors than tv screens so they might not be lying when saying they don't see them. People who play on both regularly should know about this.

A slight pause is a slight pause. Doesn't matter what device you're on, unless you're saying TVs have some secret tech that hasn't been on PC already for ages?
 
Not to downplay the stuttering issue but he spent the whole video griping about it and the rest comparing it to PS5 lol.

Where's the optimal settings? Where is the comparisons between the different graphics presets?
 
"PS5 Pro will fix everything" is the new "PS5's SSD provides better performance than even the most expensive PC setup."

Except nobody ever said either one of those things

It's just bullshit by the usual PC warriors

What was actually said: "The I/O system on PS5 is better than anything available on PCs"

And guess what: 4 years later it STILL IS
 
Not to downplay the stuttering issue but he spent the whole video griping about it and the rest comparing it to PS5 lol.

Where's the optimal settings? Where is the comparisons between the different graphics presets?

The whole purpose of Alex Battaglia's life is to shit on consoles....

Are you really surprised?
 
Bet you were really happy when you learned that it stuttered on PC.

Not happy, just amused at seeing people who frequently display an arrogant, superior posture get reality checked. And yes, as noted by someone elsewhere in the thread DF are especially guilty of copping this hardware supremacist attitude.

Shader and/or traversal stutter is a pipelining issue; and you typically can't brute-force past it no matter how much you spend on your hardware.
 
A slight pause is a slight pause. Doesn't matter what device you're on, unless you're saying TVs have some secret tech that hasn't been on PC already for ages?
I'm not expert in the subject but the way TVs process images is different than the way gaming monitors do. TV have more of a smoothing process while the monitor are pure raw image. There is also the fact that most casual gamers don't even use game mode on their TVs so they have that soap opera effect smoothness in place that can reduce stutter perception.

Talking from my own experience 30fps games feel way different on consoles than they do on PC.
 
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Not happy, just amused at seeing people who frequently display an arrogant, superior posture get reality checked. And yes, as noted by someone elsewhere in the thread DF are especially guilty of copping this hardware supremacist attitude.
The hardware is still "supreme" with or without stuttering, you like it or not.
 
Not to downplay the stuttering issue but he spent the whole video griping about it and the rest comparing it to PS5 lol.

Where's the optimal settings? Where is the comparisons between the different graphics presets?

Honestly, it's beyond a joke at this point. DF should fire his ass. We waited a week for this video and it offers absolutely nothing interesting or of substance.

He has top of the line hardware at his disposal and doesn't spend time analysing the various settings and how they impact performance, instead let just refer to some random guys on youtube the steam forums instead for that:





He also doesn't spend any time talking about the RT mods available, instead lets rely on some random guy on reddit (and youtube again) for that:





Get rid of this useless lapsed console warrior and get someone in who is actually passionate about the positive sides of PC gaming.
 
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There is an enlightening GDC(?) presentation (regarding brain drain and the difficulty of passing on software engineering knowledge) that suggests there is possibly no one remaining at Epic who knows enough of the engine code to even fix such issues. I wish I could find the video again.
I also heard of something to that effect. Apparently, software engineers, coders, programmers, etc, especially in the gaming industry are nowhere near as good now as they used to be. There was this video of Timothy Cain from Fallout and Outer Worlds saying he asked a programmer for an AI code and the guy said he needed 4 weeks. Tim had done a similar code before and said it took 45 minutes. When he confronted the programmer about it, the programmer got angry and stormed off to complain to his manager. When Tim walked the manager through the code and made him understand it was really simple, the manager returned to his programmer and then asked Tim if he could do with 2 weeks instead of 4. Ridiculous.
Not happy, just amused at seeing people who frequently display an arrogant, superior posture get reality checked. And yes, as noted by someone elsewhere in the thread DF are especially guilty of copping this hardware supremacist attitude.
For every PCMR troll, you got two PS5 trolls. Just look at the first few replies. A bunch of warriors who didn't watch the videos gleefully proclaiming their platform's superiority.

When a game runs like shit on any platform, nobody should rejoice because it's a net loss for us.
Shader and/or traversal stutter is a pipelining issue; and you typically can't brute-force past it no matter how much you spend on your hardware.
Everyone knows this.
 
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The former was mentioned at least 5 times in this thread alone.

Keep telling yourself that.



And that's more than 3 years ago.

The hardware is still "supreme" with or without stuttering, you like it or not.


It's crazy, like the SSD is PS5 is a great feature but I don't know why people are so insecure about when clearly better features in the PC space emerge.
Problems aside the game can look vastly better on PC and that's just normal and a clear expectation with higher end hardware.
I don't know what the problem is? It's not "shitting" on PS5 or any console pointing out advantages of that platform.
 
I'm not expert in the subject but the way TVs process images is different than the way gaming monitors do. TV have more of a smoothing process while the monitor are pure raw image. There is also the fact that most casual gamers don't even use game mode on their TVs so they have that soap opera effect smoothness in place that can reduce stutter perception.

Talking from my own experience 30fps games feel way different on consoles than they do on PC.

Current TVs disable any type of processing in Game Mode to reduce input lag....

It's basically the "raw" signal you get: any kind of filter or post-processing is disabled
 
When a game runs like shit on any platform, nobody should rejoice because it's a net loss for us.

The game doesn't run like shit though. If I can also get it running well on a 3070 laptop with a 5800H processor then objectively, they have done a relatively good job. Does it look as good (or perform as well) there as it does on my 4090 and 4080 systems? No, but that's to be expected, and that's what the settings are there for.

The stuttering issues will require someone working closely with Epic to get it solved, it's an issue at the game engine level. If Alex was actually useful then he would use his position to leverage an interview/deep dive video with someone from Epic games so we can get to the bottom of it. But no, instead his default state is to be a whiny cunt.
 
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You can enable that hardware lumen on something like 4070 and have good experience.

You build PC with 4070 for ~920 Euro in Poland.
 
The game doesn't run like shit though. If I can also get it running well on a 3070 laptop with a 5800H processor then objectively, they have done a relatively good job. Does it look as good (or perform as well) there as it does on my 4090 and 4080 systems? No, but that's to be expected, and that's what the settings are there for.
From what I've seen, the stutters are quite terrible.
The stuttering issues will require someone working closely with Epic to get it solved, it's an issue at the game engine level. If Alex was actually useful then he would use his position to leverage an interview/deep dive video with someone from Epic games so we can get to the bottom of it. But no, instead his default state is to be a whiny cunt.
Not sure if Alex has that much power. I also don't think Epic is too keen on airing their dirty laundry and telling everyone why games using their engine stutter and why it can't be fixed. At least not easily.
 
Game has issues on PC console players say: Haha PC master race my ass

Game has issues on console, console players say: Fucking devs can't make a game this thing runs like ass
 
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The stuttering is bad, yes, but I never recall it happening when it matters most; i.e., when you're in combat. Hope they can fix it someday, but please don't let it put you off playing this awesome game.
 
I thought the video was good. He points out the awful frametime drops that are present through out the game. He points out the animation stutters. Asks experts their opinions and provides some solutions.

I have no idea whats so bad about this video. I dont need a 20 minute video jerking off over ray reconstruction when the game doesnt even have it on by default. His star wars outlaws ray reconstruction section was boring as fuck.

Lastly, very surprised to see the PS5 quality mode use better Lumen GI settings than the PC version. Im glad i switched to hardware ray tracing immediately.

Weird how that works. Start of the video you are like ok, ps5 lumen reflections are terrible, then a few minutes later, ok the ps5 lumen GI is better. what a rollercoaster. Good for PS5 gamers, bad for warriors.
 
Honestly, it's beyond a joke at this point. DF should fire his ass. We waited a week for this video and it offers absolutely nothing interesting or of substance.

He has top of the line hardware at his disposal and doesn't spend time analysing the various settings and how they impact performance, instead let just refer to some random guys on youtube the steam forums instead for that:





He also doesn't spend any time talking about the RT mods available, instead lets rely on some random guy on reddit (and youtube again) for that:





Get rid of this useless lapsed console warrior and get someone in who is actually passionate about the positive sides of PC gaming.

Yup lots to talk about with this title, yet here we are.
 
Game has issues on PC console players say: Haha PC master race my ass

Game has issues on console, console players say: Fucking devs can't make a game this thing runs like ass

Actually all I read about in the first case from PC elitists:

"BAD PORT, NOT OPTIMIZED, LAZY DEVS"
 
All you fellas bashing the guy, nothing is stopping you from making your own tech review videos. And based on what I've seen from users in this forum, you guys probably could do a better job of it.
 
The game doesn't run like shit though. If I can also get it running well on a 3070 laptop with a 5800H processor then objectively, they have done a relatively good job. Does it look as good (or perform as well) there as it does on my 4090 and 4080 systems? No, but that's to be expected, and that's what the settings are there for.

The stuttering issues will require someone working closely with Epic to get it solved, it's an issue at the game engine level. If Alex was actually useful then he would use his position to leverage an interview/deep dive video with someone from Epic games so we can get to the bottom of it. But no, instead his default state is to be a whiny cunt.
i dont know how you can absolve bloober of all the blame despite them shipping a game that literally stutters all the time, and call Alex a whiny cunt for simply doing his fucking job and pointing it out.

He did seek out experts in the field, 4 of them. It's not his job to fix the issues. It's not his job to talk to Epic about the stutters, it's Bloober's job. Something they fucking failed at miserably.

Ive played 6 UE5 games on PC and nothing stutters like this. If this is a UE5 issue than every game wouldve had this. Lets stop blaming the messenger and hold the real cunts responsible for shipping game in such a shit state.

I am powering through the fucking stutters because its a great game, but no game should be shipping like this.
 
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Are people commenting without watching the video?

The game looks so much better on pc from what I'm seeing on my tv.

Stuttering on all platforms is shit and needs sorting.
 
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From what I've seen, the stutters are quite terrible.

I'm playing the game across multiple PC systems and can tell you for a fact that while they exist, they are in no way game-breaking. These are traversal stutters and they happen rarely when moving around the game world, not at key moments of interaction (e.g. combat). But this is the typical effect that a negative-bias video will have on people who have no experience with the game.

Not sure if Alex has that much power. I also don't think Epic is too keen on airing their dirty laundry and telling everyone why games using their engine stutter and why it can't be fixed. At least not easily.

He's supposed to be a jounalist, it's his fucking job to try and make stuff like that happen. If he can make the effort to get access to Crytek to toss them off then he can also do exactly the same thing at the other end of the spectrum when things aren't working so well. I know people give the likes of Jason Schreier a lot of shit (and rightly so in many instances), but at least he actually understands the assignment of being part of the gaming media/journalism circle. He's uncovered and got interviews/access covering far worse stuff than a stuttering engine issue.

Bottom line, Alex is not appropriately leveraging his position.
 
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I'm playing the game across multiple PC systems and can tell you for a fact that while they exist, they are in no way game-breaking. These are traversal stutters and they happen rarely when moving around the game world, not at key moments of interaction (e.g. combat). But this is the typical effect that a negative-bias video will have on people who have no experience with the game.
It is Overwhelmingly Positive on Steam, so I'll take your word for it.
He's supposed to be a jounalist, it's his fucking job to try and make stuff like that happen. If he can make the effort to get access to Crytek to toss them off then he can also do exactly the same thing at the other end of the spectrum when things aren't working so well. I know people give the likes of Jason Schreier a lot of shit (and rightly so in many instances), but at least he actually understands the assignment of being part of the gaming media/journalism circle. He's uncovered and got interviews/access covering far worse stuff than a stuttering engine issue.
Ain't got the faintest idea whether he tried or not. Not like we would know if he did.

He also doesn't spend any time talking about the RT mods available, instead lets rely on some random guy on reddit (and youtube again) for that:
He actually does though. He says there's a ray reconstruction mod and shows it off. He also mentions the DLSS mod and that modders are attempting to fix the issues with the game.
 
I still can't understand why Digital Foundry exists. I would understand if they did reviews like this before the game went on sale, it would really be useful. People could look at the technical condition of the game and draw conclusions. And they have such an opportunity, they get games long before the release window in order to do a review. All these comparisons after the game has already been released and the first print run has been sold are simply pointless. The game has already been sold and people have already made their purchases.

It is also not entirely clear why devices from different price baskets are compared. What is this supposed to show, that the device that costs more produces a clearer picture? Sorry, but I don't need them for this.
 
He's supposed to be a jounalist, it's his fucking job to try and make stuff like that happen. If he can make the effort to get access to Crytek to toss them off then he can also do exactly the same thing at the other end of the spectrum when things aren't working so well. I know people give the likes of Jason Schreier a lot of shit (and rightly so in many instances), but at least he actually understands the assignment of being part of the gaming media/journalism circle. He's uncovered and got interviews/access covering far worse stuff than a stuttering engine issue.

Bottom line, Alex is not appropriately leveraging his position.
Considering his ongoing crusade against stutters I would assume it's likely that he tried to get comments from Epic regarding the stutter issue, but considering the nature of Tim I doubt he is keen to give any answers on that front. I know he has tried to approach Epic regarding updates with 5.3 and 5.5 but they didn't cooperate.
 
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