Yup this happens from time to time, in addition to being able to jump start up to half a second early in races without penalty.
Yeah I've noticed the jump start too a few times. I knew my reflexes weren't that good.
Yup this happens from time to time, in addition to being able to jump start up to half a second early in races without penalty.
Don't know whether to get the PS4 version or the PC version.
I don't have a mega pc (i7 2600 @ 3.4Ghz, 16gb ram, GTX980) so i'm leaning towards the PS4 version, as I think the framerate on my PC will fluctuate more than on PS4 (as I found with GTA 5 - 60fps in the mountains, but in the 20s and 30s at intersections).
So the shadows are working for you? They appear non-stereoscopic here.Fucking incredible. Even on such an outdated display, the visuals are incredible. This is pretty slick, more so than assetto corsa or iracing.
No no i'm not looking for ultra settings, just less fluctuations in the framerate, my GTAV experience on PC was quite disappointing (most graphical options are on low or off, and I still get dips under 60fps), I just don't want that again.
No no i'm not looking for ultra settings, just less fluctuations in the framerate, my GTAV experience on PC was quite disappointing (most graphical options are on low or off, and I still get dips under 60fps), I just don't want that again.
Also, can someone with the ps4 or xbox version confirm whether those even have wheel calibration options?
You're insane. Your PC is great by GAF standards and absolutely trounces the PS4. Unless this is a stealth brag post.
GTAV is intensive with SLI Titan X's. Turn down the ultra in that game.
I can assure you its not, hate those with a passion. I know the 980 is a good card, and i've a nice amount of RAM, but i've had that processor for about 3 years now, which is a lifetime in pc gaming, so I assume its pretty slow compared to newer ones and possible causing a bottleneck. I'm no tech guy though, so I could be way off the mark.
No no i'm not looking for ultra settings, just less fluctuations in the framerate, my GTAV experience on PC was quite disappointing (most graphical options are on low or off, and I still get dips under 60fps), I just don't want that again.
I can assure you its not, hate those with a passion. I know the 980 is a good card, and i've a nice amount of RAM, but i've had that processor for about 3 years now, which is a lifetime in pc gaming, so I assume its pretty slow compared to newer ones and possible causing a bottleneck. I'm no tech guy though, so I could be way off the mark.
I can assure you its not, hate those with a passion. I know the 980 is a good card, and i've a nice amount of RAM, but i've had that processor for about 3 years now, which is a lifetime in pc gaming, so I assume its pretty slow compared to newer ones and possible causing a bottleneck. I'm no tech guy though, so I could be way off the mark.
Sorry, didn't mean to offend. Is it a K processor? If so you need to overclock it. It's only marginally slower than even the most current i7 out. It would make sense that GTAV dips frequently; it's rending tons of foliage, people, cars, and AI at times. Project CARS won't be nearly as demanding.
In any case, this game is going perform leagues better than the PS4 version. If you have any doubt, just remember that this game was developed on PC for PC and ported everywhere else.
But does it work fine without calibration? Anything in particular that you wanted to tweak? From your impressions, it sounds like the game is fun with the fanatec wheel out of the box.Well, the ISR XBone video above shows calibration settings, but I'm not getting those options with my GT2 on PS4. I'm guessing the official TM wheels show up fine though.
So the shadows are working for you? They appear non-stereoscopic here.
Don't know whether to get the PS4 version or the PC version.
I don't have a mega pc (i7 2600 @ 3.4Ghz, 16gb ram, GTX980) so i'm leaning towards the PS4 version, as I think the framerate on my PC will fluctuate more than on PS4 (as I found with GTA 5 - 60fps in the mountains, but in the 20s and 30s at intersections).
I can assure you its not, hate those with a passion. I know the 980 is a good card, and i've a nice amount of RAM, but i've had that processor for about 3 years now, which is a lifetime in pc gaming, so I assume its pretty slow compared to newer ones and possible causing a bottleneck. I'm no tech guy though, so I could be way off the mark.
Are you finding the VR implementation much different than, say, six months ago? I'd imagine at the very least performance has improved.
You're probably mistaking how start works. You're penalised if you cross the line before the green light, not when you start moving. in road cars and lower GTs you better start accelerating well before the green light.Yeah I've noticed the jump start too a few times. I knew my reflexes weren't that good.
Does anyone else find it bizarre to see the line "I don't have a mega PC" and then read "i7 2600 @ 3.4Ghz, 16gb ram, GTX980" - i mean that is very clearly a mega PC. When someone says they don't have a mega PC, you expect to see midrange gear or similar, you don't expect to see double the ram most people have in a gaming PC and one of the fastest single GPU's on the marketDon't know whether to get the PS4 version or the PC version.
I don't have a mega pc (i7 2600 @ 3.4Ghz, 16gb ram, GTX980) so i'm leaning towards the PS4 version, as I think the framerate on my PC will fluctuate more than on PS4 (as I found with GTA 5 - 60fps in the mountains, but in the 20s and 30s at intersections).
Does anyone else find it bizarre to see the line "I don't have a mega PC" and then read "i7 2600 @ 3.4Ghz, 16gb ram, GTX980" - i mean that is very clearly a mega PC.
When someone says they don't have a mage PC, you expect to see mirage gear or similar, you don't expect to see double the ram most people have in a gaming PC and one of the fastest single GPU's on the market
But does it work fine without calibration? Anything in particular that you wanted to tweak? From your impressions, it sounds like the game is fun with the fanatec wheel out of the box.
Remember, GMG has a 23% off discount, so you can get it for a lot cheaper than Steam via GMG and it is a Steam key.Just loaded up Steam to check the price on the game and the store isn't working !
Some horrible deadzone on my fanatec wheel. :/
Yep-disable the shadows and you will have to work your way around the menus in the rift without them displaying properly but it's well worth the effort.Just stay in first person view as some of the outside views don't headtrack.I may have to pull out the Oculus DK2 and try CARS again. I stopped using it waiting on direct mode, but it sounds like there's at least beta support for direct mode.
Reading other posts, navigating menus may still be a pain, and it sounds like shadows may still need disabled? I'm still happy if it works decently in direct.
Remember, GMG has a 23% off discount, so you can get it for a lot cheaper than Steam via GMG and it is a Steam key.
Tried the adjustments?
Nice one, quite a decent little saving there.
It appears to be worse on my system - shadows never used to work - it looked fine but a bit flat, but now they're in, but they're not showing up in stereo 3D - it's like they're on a separate 2D plane. It's a causing a load of weird dithering in the distance too. And now the exposure is all wrong (similar to AC's problem).Are you finding the VR implementation much different than, say, six months ago? I'd imagine at the very least performance has improved.
I'm looking for them. Everything is set to zero and there is some shit middle deadzone and spring.
The SMS render team said it requires -vrdirectmode to use the beta direct support. They also suggest -skipcrowds.Yep-disable the shadows and you will have to work your way around the menus in the rift without them displaying properly but it's well worth the effort.Just stay in first person view as some of the outside views don't headtrack.
EDITirect mode doesn't work for me-used extended mode and it works.
The game does support Rift/direct mode in a beta form. In the Steam launch options add "-vrdirectmode" to enable this, ensuring you've set Direct Mode in the Oculus configuration util before you launch the game.
You can also more generally add another launch option "-skipcrowds" to help get a consistently locked 75FPS if your PC is close.
Good lord no FFB when tyres lock either. I'm swapping between AC and this to compare. It's fucking making me angry.
At what settings are you trying to run GTA V with? My 780 and 3570k gets me 60fps pretty much most of the time with a mix of ultra and very high settings. Its interesting though how you get higher framerates in the mountains than in the city. For me, the outside areas were way more demanding until I dropped the setting for grass.Don't know whether to get the PS4 version or the PC version.
I don't have a mega pc (i7 2600 @ 3.4Ghz, 16gb ram, GTX980) so i'm leaning towards the PS4 version, as I think the framerate on my PC will fluctuate more than on PS4 (as I found with GTA 5 - 60fps in the mountains, but in the 20s and 30s at intersections).
Ive only had a small time to compare, but its hard to explain, PCars feels almost lazy and normalized, whereas AC feels sharp and crisp and specific on the FFB side.
At what settings are you trying to run GTA V with? My 780 and 3570k gets me 60fps pretty much most of the time with a mix of ultra and very high settings. Its interesting though how you get higher framerates in the mountains than in the city. For me, the outside areas were way more demanding until I dropped the setting for grass.
Your PC is definitely in the upper end department with that CPU and GPU. There is like 0 reason to go with the console version (unless the PC version somehow ended up being extremely buggy)
The SMS render team said it requires -vrdirectmode to use the beta direct support. They also suggest -skipcrowds.
Ive only had a small time to compare, but its hard to explain, PCars feels almost lazy and normalized, whereas AC feels sharp and crisp and specific on the FFB side.
Does anyone know if controllers have been optimized on PS4, or are they the same as using them on PC? I'm assuming the same, since there are so many customization options.