Spent some time with the Outpost building stuff tonight, and I'm really enjoying the nuance of the gameplay loop they've constructed here. 25 hours in and I'm still finding entirely new ways for the game to drive me onward. I like that crafting is the impetus to collect resources, which is the impetus to travel to different planets. While on those planets, you'll inevitably see something that grabs your attention, and you'll go off and explore in addition to collecting resources. Just trying to collect aluminium led me to explore a few facilities and a fairly large cave system I didn't even know the game could produce. Then back to my Outpost, where I automated some of my storage and got it set up to house my resources to feed my crafting stations. I imagine folks who didn't bother with the crafting - Weapons, Suits, Outposts, Spaceships, etc. - probably wondered what the gameplay purpose of the planets, resources, and exploration all was. It all comes together, and it's really opening up the game for me in a way Skyrim and Fallout never quite managed. For Fallout 4 in particular, I needed a survival mod for the settlements to be worth the time investment, because then they became little safe havens for sleep, food, water, and resources to keep you going in the wasteland. With Starfield, they've built that kind of utility into the gameplay loop. It's actually pretty great, and I can see myself playing this for a lot longer than I had originally thought. And I haven't even started on Spaceship building. Todd Howard, what'll you think of next.