josecitoxnyo
Member
Driveclub online mode working be like: https://www.youtube.com/watch?v=mOHkRk00iI8
blasphemy, the R8 rally has been one of my favorite tour events so far
What cars do you like then?
The question I am asking myself is why did Sony allow a game with no working online and several major advertised features out the door? Polyphony Digital was able to spend years and years getting their game right. Just seems odd.
gun it at the start and prayThis lightweight series is driving me nuts. Any tips for driving the Atom?
Thought I should join in, had two runs so far...
3.25.705
Yes! Which car?
I have a sealed copy sitting there looking at me... I'm so conflicted as to whether or not I should open it. Reading everyone's impression is not helping...
Is the game repetitive ? Do you get bored easily of the tracks ?
I play casually, so I'm sure I'll be fine. Double checking just to make sure
P.S: The last racing game I loved was PGR4. I feel old now...
I really like the tracks, and I've only played the same ones a few times. You can change direction and tod/weather as well, so the same track can feel completely different depending on the conditions.I have a sealed copy sitting there looking at me... I'm so conflicted as to whether or not I should open it. Reading everyone's impression is not helping...
Is the game repetitive ? Do you get bored easily of the tracks ?
I play casually, so I'm sure I'll be fine. Double checking just to make sure
P.S: The last racing game I loved was PGR4. I feel old now...
You what now?I just tried a couple of times with the Lotus and got a 3:29.566. That lap was a lot cleaner than the Ferrari ones, though.
I have a sealed copy sitting there looking at me... I'm so conflicted as to whether or not I should open it. Reading everyone's impression is not helping...
Is the game repetitive ? Do you get bored easily of the tracks ?
I play casually, so I'm sure I'll be fine. Double checking just to make sure
P.S: The last racing game I loved was PGR4. I feel old now...
THERE IS AI RUBBER BANDING -- of some kind.
Did an experiment.
Drive like a complete grandma, and the first place guy (semi-pro AI) finishes a two lap race at 1:40 and last place guy finishes 1:52 (me at 2:33). Spread from first to last AI is 12 seconds,.
drive competitively, and the first place guy finishes at 1:30, and the last place guy finishes at 1:37 (me at 1:35), AI spread is 7 seconds and oh look the first place guy now has found a way to gain over 5 seconds a lap - standing start means actually more than that. I imagine if I drove out the front of the first place guy he'd "find" yet more ability.
Also note that despite the first place guys being fast and the last place guys being slow, they travel as a pack. In a real race the field spreads out until the back-markers are lapped. Here they are pulled more together even over many laps.
So the AI drivers are attracted to your car. They try harder when you're in front, and back off when you're behind. They are also attracted to each other.
I know *why* developers do it, because they want everyone to experience the cut and thrust of side-by-side racing in a pack of cars, no matter what your ability. If the AI cars drove to their maximum ability from great to good, they would be strung out, and you'd either be in front or behind but rarely mixing it up.
So not everyone that "barely" wins a single player challenge vs AI is the same ability or has the same lap time.
The FF, fun car, haven't really tried it much but it is quite grippy. Really fun track.
Hah, will have a go tomorrow, is 5am here....
I went 1.42 then 1.32 then 1.25 so more time should come, will be interesting how low it will go.
It's 7am here!
But yeah, these challenges will have to do for now since the online ones are down.
Awesome, thanks for the replies guys. I'll open this puppy up, got nothing to lose
Guessing you are a Finn? Always going to be fast then! haha
Boy, if there's one thing I really miss between playing this and Forza is that the X1 has rumble triggers (they help a lot when braking)
How is the difference in road feel between the two? People keep talking about the rumble on the road itself for Driveclub. Is it pretty sweet in Forza as well?
I do not have the time to read all the pages in this thread, so I am sure this has been addressed multiple times already, but I am perplexed why this is being called an arcade racer. The driving to me feels just like Forza or GT. Perhaps it is slightly more forgiving, but really not all that much. You easily spin out if you try to brake while taking a corner, same for coming out of a corner too fast. It all reacts like real driving.
Now I am using a wheel, so perhaps that is why, but especially once you get out of the rookie league, it really starts getting very realistic.
I admittedly am not a huge sim racer person myself. I play Forza & GT, but I never bother with tuning, etc.
Is that why people are saying it is an arcade racer? Because there is no tuning, etc?
To me that just means the mechanics are realistic but there is no tuning, not that it is an arcade racer.
However perhaps I am dead wrong here, so by all means please correct me and explain why this is more an arcade racer. I am willing to be educated.
I do not have the time to read all the pages in this thread, so I am sure this has been addressed multiple times already, but I am perplexed why this is being called an arcade racer. The driving to me feels just like Forza or GT. Perhaps it is slightly more forgiving, but really not all that much. You easily spin out if you try to brake while taking a corner, same for coming out of a corner too fast. It all reacts like real driving.
Now I am using a wheel, so perhaps that is why, but especially once you get out of the rookie league, it really starts getting very realistic.
I admittedly am not a huge sim racer person myself. I play Forza & GT, but I never bother with tuning, etc.
Is that why people are saying it is an arcade racer? Because there is no tuning, etc?
To me that just means the mechanics are realistic but there is no tuning, not that it is an arcade racer.
However perhaps I am dead wrong here, so by all means please correct me and explain why this is more an arcade racer. I am willing to be educated.
And then you have the hard-er core PC guys with a full cockpit/three-monitor setup who laugh at the very notion that this would be even considered anything other than an arcade racer.I think it depends on your racing background. I am almost exclusively an arcade racer guy, so this feels basically like sim to me. Then you have the sim guys and they find that it feels like an arcade racer to them.
Guess that's why they call it sim-cade.
...how
Has anyone else seen this tweet from Rushy in which he says if enough people ask for it, they'll be a walking mode added?
http://www.thegamescabin.com/news-m...oon-new-update-causing-problems/#.VDn0LRbBpEY
Keep asking folks.
Ouch haha.
How about we all ask for the slipstream/draft rubber banding to be axed first? At the moment there is little point to online racing since its just a case of be last to be fastest.
SERGIOOOOOOOOO!!!!!!An AI driver in a race I was in had a very bad day: http://youtu.be/2lhJCQJKaxU
lol
Without a replay its easy as. I did a 3:15.
In reality I have a 3:31.9xx uploading to youtube. I made one big mistake where I hit a wall, lost about a second. If you bounce off walls without braking in some sections I am sure 20s are possible. Oh, and I was using the alfa, I am sure there are faster cars.
Here you go: https://www.youtube.com/watch?v=pJm7M3Ateuc
Lost a second in the tunnel right off the bat but that's about it.
So apparently some of you have joined my club (Bandicoots) which is awesome; i'm sorry I haven't been able to make a logo for it, or earn any points for it, or even determine that it exists. Doing any of those things would involve actually being able to connect to the Driveclub servers, which seems to still be impossible for me. So.. how are we doing? What level are we?
So yeah, my club is a spinning progress wheel of "Communicating with the sever. Please wait." Followed a few minutes by "There was a problem communicating with the Driveclub server. Please try again later."
I really, really want to like this game... but i'm thinking the community has likely been fatally wounded by this profoundly bungled launch. Can this really develop a robust online community after all of this nonsense, especially with so many other games coming right around the corner?